cappa_norra Posted December 6, 2007 Share Posted December 6, 2007 Summoning: Part 2 - Development In the last Summoning Development Diary we focused on the new skill's concept stage ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ how and why it came to be and what changes it went through during its inception. In this second part we'll be taking a closer look at the content development process. We will give you an insight into how the awesome new Summoning non-player characters (NPCs) were designed and also explain how they were then implemented into the game. We'll even be tackling one of the world's most problematic evolutionary conundrums! So, without further ado... Where to begin? Creating an entirely new skill is no small feat. From start to finish it takes months of work, sometimes years, and every team makes a huge contribution. Summoning is unique in that a huge part of the skill involves interacting with new NPCs - Summoning familiars and pets - rather than having a new resource or equipment set. For concept artist, Mod GG, this meant creating dozens of sketches and designs for new NPCs: "I love illustration, especially when RuneScape Content give me a blank canvas to work from. Over a year-long period, I have created over 700 concept sketches!" "I can't draw for toffee, so I'd usually give Graphics a short description and say 'Go for it'. They really outdid themselves." Mod Wilson RuneScape Content Team By his own admission, Summoning developer Mod Wilson was so confident in the Graphics team's ability that he left much of the design work in their capable hands. "For the new NPCs, Graphics just went wild! I can't draw for toffee, so I'd usually give them a short description and say 'Go for it'. They really outdid themselves." Mod Woody of Graphics supports this sentiment: "With something as big as a skill, you don't just want to make it look good, you want to push the boundaries." An update we made to RuneScape this year saw the introduction of diagonal movement to NPCs. Although this had been planned for some time, the creation of Summoning meant that the update was brought forward, as Mod Woody discovered: "We avoided making larger familiars for Summoning at first, because they would often become stuck while trying to fit through small gaps. If we stuck with regular movement, we'd have limited what we could do with the skill, and we wouldn't have been able to create the huge NPCs we now have in production." The introduction of diagonal movement has allowed for some fantastic game improvements. Not only can we create bigger and more elaborate monsters, but also things like multiple followers, like in the Another Slice of H.A.M. quest. Changes like this aren't always so easy to implement, however, as Mod Woody explains. "It's difficult when we can't tell players all the reasons we make a change, particularly if it's not well received. We always want to be open with the players, but at the same time we have to ensure we aren't spoiling our plans for future content." Concept art for one of the larger Summoning familiars. It's alive! Alive! While the Graphics team were busy creating concept artwork, Mod Wilson got started on bringing the NPCs to life "I started with chickens", he explains. As a first character test, code was borrowed from pet cats and the old Halloween zombies, creating a working version of an undead chicken. The code for this Fenkenstrain-like creation then became the basis for NPCs' artificial intelligence (AI). Once the AI was working (in a very rudimentary state), the first five prototype NPCs were put into production - the macaw, granite crab, gecko, dreadfowl and vampire bat. These first five prototypes represented the beginning of the Graphics pipeline, which began with design ideas and concept art. When the first five had been conceived through Mod GG's concept sketches, they were then sent to modelling while he went on to concept five more. Once the modelling was complete, the NPCs were then animated ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ a process that involved more than a little 'method acting'. "It's kind of embarrassing", Mod Woody admits, "but we have to act things out. I had great fun doing the facial expressions of the pet monkey chat-heads. I looked at lots of videos of monkeys, and mimicked their expressions into a mirror on my desk". This process made the animations much more fluid and realistic, not just for the in-game movements, but also for the NPC chat-heads. The target animation for one of the monkey chat-heads. Amazingly, throughout the entire graphical development process, almost every single member of the Graphics team has worked on some aspect of Summoning, whether it was animating a new NPC, or simply adding some textures to an already existing model. In total, it took 12 months of solid, hard work to concept, model, and animate all of the new Summoning NPCs. It's good to talk Even when new RuneScape characters are designed, animated and coded, they still lack something vitally important that really brings them to life ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ chat! "My favourite familiar is the karamthulhu. It's just so amusing - this evil squid, in a fishbowl, attacking your enemies." Mod Wilson RuneScape Content Team "Creating the chat was probably the hardest part," says Mod Wilson, who was tasked with creating unique chat for over 70 familiars and pets. The challenge came in keeping the chat for so many NPCs interesting, and making them distinct enough from each other without relying on stereotypes. He continues: "For a quest NPC there's no problem with chat because you've got the topic of the quest to talk about." After writing dialogue for around 50 Summoning NPCs, Mod Wilson passed the reigns over to Web Content, whose team of writers helped complete the chat for the remaining characters. "Mod Wilson had done an incredible job coming up with so much unique dialogue," says Web Content's Mod Kinder. "After being used to writing character chat for Postbag from the Hedge, it was a great change of pace for our team to be writing in-game dialogue." Once all the work was complete, the word-count for the skill ended up exceeding an enormous 50,000 words! When asked about his favourite Summoning NPC, Mod Wilson answers immediately. "That's easy; my favourite familiar is the karamthulhu. It's just so amusing ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ this evil squid, in a fishbowl, attacking your enemies." Which came first? And now to that evolutionary conundrum: what came first, the chicken or the egg? In the case of Summoning, it was eggs that came before chickens, as Mod Mark explains: "When we initially concepted the bird nests, they were designed to add some variety to Woodcutting, similar to getting gems in Mining. The main aim was to add the tree seeds, but we also wanted to add other aspects, like shiny jewellery that a magpie may have stolen, or even an egg that a bird may have laid. At that point - back in the concept phase of the Farming skill - we knew that these special eggs would need to be used as part of the Summoning skill. So, although the skill went through a variety of different designs and focuses, the decision to add eggs in the skill was actually made almost three years ago!̢̢̮ââ¬Å¡Ã¬Ãâà Valuable drops ??? Ohhhh yes, let me see cabbage Link to comment Share on other sites More sharing options...
pamzheng Posted December 6, 2007 Share Posted December 6, 2007 Interesting that we now know what the eggs will be for. Link to comment Share on other sites More sharing options...
Peronix Posted December 6, 2007 Share Posted December 6, 2007 Ooh looks like birds eggs will have a use in summoning after all :) Good thing I kept mine. Link to comment Share on other sites More sharing options...
BabyPunchers Posted December 6, 2007 Share Posted December 6, 2007 Bird Eggs! a use! :ohnoes: Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
Ollyc3 Posted December 6, 2007 Share Posted December 6, 2007 Could be a good time for me to go WC :) Not got many eggs at the min! 2376/2376 total achieved - May 2009 Retired Dec 2009 Link to comment Share on other sites More sharing options...
SirHartlar Posted December 6, 2007 Share Posted December 6, 2007 So now we know that birds eggs will definitely play a part, I feel a tad upset I threw my collection out a while ago and I don't plan on woodcutting for a while. Link to comment Share on other sites More sharing options...
PhaperPlane Posted December 6, 2007 Share Posted December 6, 2007 Bird Eggs! a use! :ohnoes: Egads :shock: This will be a very very interesting skill :) Link to comment Share on other sites More sharing options...
epeeflecher Posted December 6, 2007 Share Posted December 6, 2007 In Ta West Ing Link to comment Share on other sites More sharing options...
Shadow_Clawe Posted December 6, 2007 Share Posted December 6, 2007 Hooray for Summoning! Link to comment Share on other sites More sharing options...
IceBlackIce Posted December 6, 2007 Share Posted December 6, 2007 Good thing i have at least 1 of ea color :D *** [ END ]: You gained 1,671,000 thieving exp in 9mins 44secs. That's 10,300,684 exp/h.Dragon Drops - 1 Skirt Link to comment Share on other sites More sharing options...
cappa_norra Posted December 6, 2007 Author Share Posted December 6, 2007 So now we know that birds eggs will definitely play a part, I feel a tad upset I threw my collection out a while ago and I don't plan on woodcutting for a while. Well you are not the only one that cleaned bank of useless items Valuable drops ??? Ohhhh yes, let me see cabbage Link to comment Share on other sites More sharing options...
brunokiller Posted December 6, 2007 Share Posted December 6, 2007 Yay, got 40ish bird eggs lol Rofl My blog Link to comment Share on other sites More sharing options...
n_odie Posted December 6, 2007 Share Posted December 6, 2007 Bird Eggs! a use! :ohnoes: Bout time RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
JimmyMcNabb Posted December 6, 2007 Share Posted December 6, 2007 Could be a good time for me to go WC :) Not got many eggs at the min! I have none, ah well, summoning will probably result in my resignation from runescape, thankfully mssw is on before summoning comes out.. =P Link to comment Share on other sites More sharing options...
Jabuli Posted December 6, 2007 Share Posted December 6, 2007 Luckily i haven't dropped my eggs. 21 green 6 red 20 blue I hope we can sell them for high prices. Link to comment Share on other sites More sharing options...
SwreeTak Posted December 6, 2007 Share Posted December 6, 2007 Finally we will get a use for those coloured eggs! Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
IceBlackIce Posted December 6, 2007 Share Posted December 6, 2007 For those who have no eggs put some money on the kingdom...they are almost sure to appear *** [ END ]: You gained 1,671,000 thieving exp in 9mins 44secs. That's 10,300,684 exp/h.Dragon Drops - 1 Skirt Link to comment Share on other sites More sharing options...
eyehawk78 Posted December 6, 2007 Share Posted December 6, 2007 Glad I never dropped my eggs :XD: Website Updates & Corrections | Website Discussion Link to comment Share on other sites More sharing options...
krisc6 Posted December 6, 2007 Share Posted December 6, 2007 looks like chickens are the first summonable monster Link to comment Share on other sites More sharing options...
metoo1000 Posted December 6, 2007 Share Posted December 6, 2007 For those who have no eggs put some money on the kingdom...they are almost sure to appear im going to do that once i get home but i need to get my rateing back up :XD: Link to comment Share on other sites More sharing options...
Robert_de_Sable Posted December 6, 2007 Share Posted December 6, 2007 Sweet! Sounds awesome, tbh. [English translation needed] Link to comment Share on other sites More sharing options...
TeeBeaun Posted December 6, 2007 Share Posted December 6, 2007 Interesting stuff in there. I'm glad I have been holding on to my eggs and have been investing in my Kingdom lately and will have lots of eggs for whatever use they have. I'm getting more excited about this new skill. Link to comment Share on other sites More sharing options...
Ducky_Inc Posted December 6, 2007 Share Posted December 6, 2007 Woohoo!!, Link to comment Share on other sites More sharing options...
Robert_de_Sable Posted December 6, 2007 Share Posted December 6, 2007 Uhhh... I think it'll be only special eggs. Not chicken ones. [English translation needed] Link to comment Share on other sites More sharing options...
mello757 Posted December 6, 2007 Share Posted December 6, 2007 Almost every post has been a bird egg reference. I'm glad to see a use for them finally too. BUT...they knew for three years! Three years of people asking and talking about. I never once saw them say "Hang on to them we will be using them." Another thing is they are kinda rare. Just chopping trees forever doesnt really get you that many. Doing the Misc Kingdom seems the best way to get them. It has got me more of them in the past 4-5 months than I ever got the whole time playing chopping trees. But the question now is...since we've had them for three years AND they aren't tradable AND somewhat rare, are they going to be very useful? Like the Onyx Bracelet. Bracelet of Regeneration. That was a major let down. Again I'm glad there's a use for the eggs I'm just not going to be AT ALL WHAT-SO-EVER excited about it until I see what USE that is. Link to comment Share on other sites More sharing options...
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