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Giving up on green dragons, reverants are too strong

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From my experience with them, they're a good challenge for members albeit most of their abilities seem overpowered... The bigger problem is in free worlds where particular abilities like teleblocking are disabled for players. Wouldn't a freeplay PKer NOT be able to teleblock in the first place? :-k

 

And, our best food only heals 14 per bite, but, we mostly use lobsters which only heal 12 per bite. Your best food heals 22 but, the most accessible one heals 20. Revenants can hit almost 20's solid. The knight can hit above 30. We can't heal in time. No F2P pker could hit solid 30, 29, 25, 25, 20 like those knights do. And, the ranged and magic attacks are insane. They hit like that with magic too. We just can't do that. The max with magic is like 16. They should really tone them down in the F2P worlds, or tone them up to insanity in the P2P ones. Maybe make them hit 75's with melee and double 46's with ranged. That would make them like they are in F2P. Horrifically overpowered in P2P, so, they can feel what it is like too.

 

 

 

But, I think everyone would much rather have the first option.

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When there were pkers around atleast you could see them, with this revenants you only see the damage most of the time.

 

 

 

Once, killing green dragons got freezed and teleblocked just by like 2 seconds apart :x . They`re not dangerous really, just anoying...

I used to like killing a few green dragons now and then...

 

Guess I won't be doing that anymore, and it was kind of exciting trying to avoid the pkers.

 

 

 

Now, I haven't actually run into any revenants yet, but from everything I hear, they're overpowered :(

 

 

 

No more wildy agility course either, apparently the revenants stalk you there...

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From my experience with them, they're a good challenge for members albeit most of their abilities seem overpowered... The bigger problem is in free worlds where particular abilities like teleblocking are disabled for players. Wouldn't a freeplay PKer NOT be able to teleblock in the first place? :-k

 

And, our best food only heals 14 per bite, but, we mostly use lobsters which only heal 12 per bite. Your best food heals 22 but, the most accessible one heals 20. Revenants can hit almost 20's solid. The knight can hit above 30. We can't heal in time. No F2P pker could hit solid 30, 29, 25, 25, 20 like those knights do. And, the ranged and magic attacks are insane. They hit like that with magic too. We just can't do that. The max with magic is like 16. They should really tone them down in the F2P worlds, or tone them up to insanity in the P2P ones. Maybe make them hit 75's with melee and double 46's with ranged. That would make them like they are in F2P. Horrifically overpowered in P2P, so, they can feel what it is like too.

 

 

 

But, I think everyone would much rather have the first option.

 

 

 

+1. i thought woohay, i can finally go to the greaters with out being piled... waste of rune scimmy + full helm.

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Almost there :D ( doing it in f2p :( )

Ohh..those stupid things. They really are WAYY overpowered. I went out to the wild the other day, and I had to walk away from the computer for a moment,

 

came back, and there was one trying to kill me, so I ran. Some reason, it caught up with me. I was kinda... mad.

 

 

 

I believe, I'd prefer PKers to those things any given day. Honestly.

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"you know, metal sounds really bad.. quiet"

Even if they drop 100 coins, its not worth it.

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I'm pretty sure the best drop revenants(learn to spell it!) have is the ddp. Again, not worth it.

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Get back here so I can rub your butt.

Get some combat levels and bring more food :roll: .

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

Doesnt take much to down them if you have the proper gear+ pray on. But that also goes for any monster in rs

I'm pretty sure the best drop revenants(learn to spell it!) have is the ddp. Again, not worth it.
Rev knight has dropped me obby cape, rev orc has dropped me glory and 230 bloods.
<.< Honestly I'm glad that the revenants are so horribly overpowered an I hope Jagex never changes it. They screwed so many players over with the new updates and anyone who posts about it is instantly flamed by skillers. But if they introduce something that merely inconveniences these people they want to whine about it. The update made it hard for you to train on green drags, well it made it damn well impossible for stakers to make any kind of real money. Well maybe just like Jagex didn't want stakers to "abuse the system" bye making billions in seconds they don't want level 70- combat levels in the wilderness doing quests, crafting nature runes, or earning ghost capes... I know i'm being an [wagon] by saying these things but thats exactly how I feel. The update was caused by people whining pkers killing them while they were rune crafting and by rwt now that we've arrived at a solution you want to complain again. Maybe its time for [/b]YOU to quit.

A REPLACEMENT?

Ok picture this, they replace your yew and magic trees with a tree that if you attempt to cut it alone your axe breaks, if you cut it with a group as soon as you get a log you get a skull on your head, all the other woodcutters attack you and you cant log out for 3 minutes.

Bounty hunter and tournaments were not a replacement, they are garbage.

Well i haven't come across any revenants except imps but thats because i haven't gone in the wild since the update and i don't plan on changing that.

 

it's a good thing i got my ghost robes before the update.

 

However, as a lvl 72 crafter this is annoying for me because now i can't make green dragon hide armor without buying the hides and the hides cost more than the armor now!

 

 

 

also there is a tip it event at clan wars won't be going to because of these dern revenants! Why couldn't they have made access to clan wars and bounty hunter without going through revenants?

 

 

 

on the other hand i like the way Locutus_Of_Borg puts it:

 

 

If anything, the Revenants have brought the Wilderness closer to what it should've been when it was introduced. A deadly land offering no mercy to the bold adventurer.

 

 

 

no mercy for the weak

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If anything, the Revenants have brought the Wilderness closer to what it should've been when it was introduced. A deadly land offering no mercy to the bold adventurer.

 

 

 

No, they really haven't. Anyone with the knowledge and half a brain knows that revenants can easily be stopped by trees. TREES, for God's sake.

Revenants are NOT as powerful as you all are making them out to be. Here's a tiny hint:

 

 

 

Absolutely never ever get in melee range. Wear Dragonhide or Karils and you have no magic problems. All you have to do is protect from range and run.

 

 

 

If you're doing clues, or anything in the wildy now, you don't have to be naked. You can freely wear your good stuff. The chances of you being killed by a revenant are slim to none if you actually think about wearing semi-good armor.

If you're doing clues, or anything in the wildy now, you don't have to be naked. You can freely wear your good stuff. The chances of you being killed by a revenant are slim to none if you actually think about wearing semi-good armor.

 

 

 

Exactly :mrgreen:

 

 

 

Karils > Knights

If you're doing clues, or anything in the wildy now, you don't have to be naked. You can freely wear your good stuff. The chances of you being killed by a revenant are slim to none if you actually think about wearing semi-good armor.

 

 

 

Exactly :mrgreen:

 

 

 

Karils > Knights

 

 

 

For P2P players, I agree 100% with Wheat Thin. Yes, there are adjustments you have to make, and yes it might mean you are able to get less rune ore or green dragon kills per trip than before, but the revenants you encounter can be effectively defended with good equipment, and you don't have to feel so afraid bringing that good equipment into the wild anymore (up to 5 minutes to get back to your gravestone).

 

 

 

However, for F2P players, there's no reason for these things to be so powerful. The best anti-mage equipment they can wear is green dragonhide. The gravestones available to them only go up to 3 minutes, not 5. There's only ONE rune rock location available to F2Pers, and it's in the high wilderness. The teleblock and ice barrage spells were never available to ANY F2P PKers prior to the update. What they've replaced old PKers with on F2P worlds is the equivalent of "replacing" a canoe with a battleship.

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If anything, the Revenants have brought the Wilderness closer to what it should've been when it was introduced. A deadly land offering no mercy to the bold adventurer.

 

 

 

No, they really haven't. Anyone with the knowledge and half a brain knows that revenants can easily be stopped by trees. TREES, for God's sake.

 

 

 

Not only does that work on every monster (then I guess there never was danger against any monsters period) but Pkers with ranged attacks could be stopped the same way, and are stuck for crucial seconds. If your target was halfway between you and the edge of the mini-map, you have no chance of catching up with them to cast Entangle unless they ran out of energy.

 

 

 

And notice, I said it brings it CLOSER, not COMPLETELY FINISHES making the Wilderness dangerous.

All life begins with Nu and ends with Nu...

This is the truth!

This is my belief!

...at least for now.

 

"The Mystery of Life"

Vol. 841, Ch. 26

 

If anything, the Revenants have brought the Wilderness closer to what it should've been when it was introduced. A deadly land offering no mercy to the bold adventurer.

 

 

 

No, they really haven't. Anyone with the knowledge and half a brain knows that revenants can easily be stopped by trees. TREES, for God's sake.

 

 

 

Not only does that work on every monster (then I guess there never was danger against any monsters period) but Pkers with ranged attacks could be stopped the same way, and are stuck for crucial seconds. If your target was halfway between you and the edge of the mini-map, you have no chance of catching up with them to cast Entangle unless they ran out of energy.

 

 

 

And notice, I said it brings it CLOSER, not COMPLETELY FINISHES making the Wilderness dangerous.

 

 

 

Good PKers learn with time that the way to avoid being stuck on obstacles when pursuing a target is to disengage from the target whilst bringing the option to attack them up in queue by right-clicking on the target such that you are running in the direction of your target but not attacking them. This prevents you from being stuck behind a tree. So while you miss a couple of attacks, it leaves you open to continue your assault. Yes, I have been *stuck* behind trees before, but I could generally use this strategy to avoid such a situation.

 

 

 

Revenants, on the other hand, remain constantly stuck behind trees and make absolutely no attempt to correct themselves. So which is more dangerous, a slow-moving enemy that can hit 30 but doesn't know how to negotiate obstacles, or an enemy that hits 16 but can move around anything you try to throw at them and runs just as fast as you?

 

 

 

Most F2P players are apparently just so scared of the revenants' max hits that they just try to run without thinking of how to use their surroundings to their advantage. They also apparently forget to bring food and charge their prayer before entering. It's a little ridiculous, if you ask me.

Revenants = Whole lot of risk for no reward. Best drop ive gotten from them was few hundred coins.

 

 

 

Pkers of the old wild = Great risk with the possibility of great reward.

 

 

 

Another poorly thought through update by Jagex ltd.

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I think they do there job replacing pkers but there are way more Revs then there ever were pkers. Also F2P revs should be equal to original F2P pkers. Not with all the fancy P2P wizardry.

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One of my friends actually kills revenants as a hobby, he goes to the wilderness killing them asw he would a normal Pker.

 

The drops aren't actually that bad.

Im back =]

I started to get d bones yesterday, now i got like 400 of them and only 1 revenant is attacked me so far... And i only take bones, not hides.

 

 

 

So i dont really see them as a BIG problem :roll:

RSN - Ur Enemy, lvl 120 - Back in action!:)

Oldest rsn: Obu86 lvl 100 :P ~Retired~

 

RS Since 2001

 

If anything, the Revenants have brought the Wilderness closer to what it should've been when it was introduced. A deadly land offering no mercy to the bold adventurer.

 

 

 

No, they really haven't. Anyone with the knowledge and half a brain knows that revenants can easily be stopped by trees. TREES, for God's sake.

 

 

 

Not only does that work on every monster (then I guess there never was danger against any monsters period) but Pkers with ranged attacks could be stopped the same way, and are stuck for crucial seconds. If your target was halfway between you and the edge of the mini-map, you have no chance of catching up with them to cast Entangle unless they ran out of energy.

 

 

 

And notice, I said it brings it CLOSER, not COMPLETELY FINISHES making the Wilderness dangerous.

 

 

 

Good PKers learn with time that the way to avoid being stuck on obstacles when pursuing a target is to disengage from the target whilst bringing the option to attack them up in queue by right-clicking on the target such that you are running in the direction of your target but not attacking them. This prevents you from being stuck behind a tree. So while you miss a couple of attacks, it leaves you open to continue your assault. Yes, I have been *stuck* behind trees before, but I could generally use this strategy to avoid such a situation.

 

 

 

Revenants, on the other hand, remain constantly stuck behind trees and make absolutely no attempt to correct themselves. So which is more dangerous, a slow-moving enemy that can hit 30 but doesn't know how to negotiate obstacles, or an enemy that hits 16 but can move around anything you try to throw at them and runs just as fast as you?

 

 

 

Most F2P players are apparently just so scared of the revenants' max hits that they just try to run without thinking of how to use their surroundings to their advantage. They also apparently forget to bring food and charge their prayer before entering. It's a little ridiculous, if you ask me.

 

:roll: rolls eyes :roll:

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  • 6 months later...
Good. Then the wild is DANGEROUS now.

 

 

 

More so than it was when it was PKer territory.

 

 

 

The wild should have ALWAYS been this dangerous.

 

Very bright... I reaaaaally hope you haven't gotten the ghostly robes yet, because it is probably going to be impossible now. And don't even start about clue scrolls.

 

Look, the point of runescape is to be fun, and hard (and addicting), BUT NOT FRUSTRATING! REVENANTS ARE FRUSTRATING OKAY! Just because you don't enjoy pking or doing lvl 3 clue scroll doesnt mean that the rest of us don't. Please, show some respect.

 

Dangerous? HA! I was piled by 2 orcs and a knight and SURVIVED. I killed them all. If it weren't for that damn chaos elemental, I wouldn't have *almost* died twice. They never use melee for some reason. I bring blk dhide and a d sq (I'l' bring an obby shield for this week's event) and I don't pray unless I'm low on food, which rarely happens. The tb is magic, the freeze is range. Run and protect from mage with melee armor and you'll be fine... And play in fullsceen because you can see MUCH farther. If you still get owned, try getting your defense lvl up. Strength is not a panacea in combat.

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Good. Then the wild is DANGEROUS now.

 

 

 

More so than it was when it was PKer territory.

 

 

 

The wild should have ALWAYS been this dangerous.

 

The wild should be dangerous , but you need to be able to train in the wild. This is just my opinion and I find the revs are a bit to strong.

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