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PoorLepRecon

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I'm curious, what happens with the liberty pass when you restart, do you have to use wi-fi to get it again or do you have it from the start, you just need to pick it up from a pokemon center?
I believe that as long as you don't delete the wonder card, you can pick it up again on a new save game. Not 100% on that though.
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Might not be many water types but there are a lot of decent to good grass types available early on. Those are good for both Clay and all the hikers that use Boldore/All the guys that use Sandile.

 

I'm curious, what happens with the liberty pass when you restart, do you have to use wi-fi to get it again or do you have it from the start, you just need to pick it up from a pokemon center?
I believe that as long as you don't delete the wonder card, you can pick it up again on a new save game. Not 100% on that though.

I could download it again when I restarted, and I don't think I saw the delivery man until I downloaded it again. Bulbapedia has this to say though, "Games without a save file can only hold at most three Wonder Cards. ", so maybe they do.

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I am at Nimbasa city now and the game is alot of fun, so much to do and lots of distractions and places to explore. My three main pokemon are pignite lvl 30, zebstrika lvl 28 and a lvl 28 pansage. I am about to do the fourth gym are there any good pokemon i can get at my stage?

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Bought both Black and White recently. Played through and beat White taking Tepig to start. Took Snivy on Black. Not quite to the first gym, though.

 

I think my team for the E4 was Emboar ~lvl 65, Seismitoad ~lvl 45, Bouffalant ~lvl 40, Simisage ~lvl 45, Larvesta ~lvl 40 and Pidove's final form around lvl 35. Emboar did pretty much everything.

 

Now I have a few of my favourite oldies in Charizard lvl 70, Blastoise lvl 52 and Tauros lvl 45, as well as Emboar lvl 70, Bouffalant lvl 47 and Zekrom lvl 50 still.

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Anyone else noticed the lack of good/competitive starters? Seems that the only good ones were the dppt ones (due to empoleon/torterra's unique typings, and infernape's sweeping abilities). Mind you, after beating the silver/gold remakes w/o my starter, it gave me an intriguing idea for a playthrough: you catch the first 6 different pkmn that you meet and use them as your team, and you cannot use your starter outside of the 'manditory' starting battles. Tried this playthrough idea on my heartgold game, definitely funner than I thought it'd be.

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Charizard has a niche as a belly drum sweeper. Stealth rocks (And now, competition from Darmanitan's insane attack stat and lack of 4x weakness, pretty sure its ability gives around the same boost as Blaze) kills it, but if you can get it set up it destroys pretty much everything. Blastoise could probably work thanks to Rapid Spin, and will probably see some use because of Rain Dish, and I think Venusaur was UU in 4th gen.

 

Typhlosion has the fastest eruption in the game, I've heard good things from speculation about Sheer Force Tyranitar. Meganium has been depressing since G/S in game, let alone in the metagame.

 

Blaziken's a beast thanks to Speed Boost (Wasn't there something about him being moved to Ubers?), Sceptile is supposed to be a fairly good sweeper (Presumably better now thanks to Unburden: Doubled speed off a pinch berry? Yes please), and Swampert saw a lot of use in 4th (Translation: Hope your Jolteon has HP:grass).

 

Thinking the only generation that was really a disappointment in terms of starters is the current one. Samurott looks like the only one with a decent competitive movepool, but he's slow. Emboar is slower and can't outclass infernape or Blaziken (He has a lot of recoil attacks and Reckless, but one head smash gets him to lower than half health. He's not surviving much after that even if his [cabbage]ty speed and defenses let him get one off at all). Serperior's only use is sweeping with Contrary, and that isn't out yet, not to mention he only gets two special attack types (Four physical).

 

O course, I'm not playing 5th gen competitive yet, this is all speculation.

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Charizard has a niche as a belly drum sweeper. Stealth rocks (And now, competition from Darmanitan's insane attack stat and lack of 4x weakness, pretty sure its ability gives around the same boost as Blaze) kills it, but if you can get it set up it destroys pretty much everything. Blastoise could probably work thanks to Rapid Spin, and will probably see some use because of Rain Dish, and I think Venusaur was UU in 4th gen.

 

Typhlosion has the fastest eruption in the game, I've heard good things from speculation about Sheer Force Tyranitar. Meganium has been depressing since G/S in game, let alone in the metagame.

 

Blaziken's a beast thanks to Speed Boost (Wasn't there something about him being moved to Ubers?), Sceptile is supposed to be a fairly good sweeper (Presumably better now thanks to Unburden: Doubled speed off a pinch berry? Yes please), and Swampert saw a lot of use in 4th (Translation: Hope your Jolteon has HP:grass).

 

Thinking the only generation that was really a disappointment in terms of starters is the current one. Samurott looks like the only one with a decent competitive movepool, but he's slow. Emboar is slower and can't outclass infernape or Blaziken (He has a lot of recoil attacks and Reckless, but one head smash gets him to lower than half health. He's not surviving much after that even if his [cabbage]ty speed and defenses let him get one off at all). Serperior's only use is sweeping with Contrary, and that isn't out yet, not to mention he only gets two special attack types (Four physical).

 

O course, I'm not playing 5th gen competitive yet, this is all speculation.

 

(Only speaking Competitive-wise for this post)

 

Charizard is better as a Sunny Day special sweeper now thanks to Solar Power. Venusaur is insanely strong in Sunny Day as well and vastly under rated. I haven't seen Blastoise, but its about the same except it now has Scald.

 

Haven't seen Typhlosion, Meganium, or Ferraligatr, so they won't be OU for sure. I don't think they have changed much, but I could be wrong.

 

Blaziken is Uber, haven't seen Sceptile but it should still be decent, and Swampert doesn't actually do anything anymore. It's role as a jack of all trades is now translated to "dishes out little damage and dies".

 

I've seen a few Empoleons, Infernape is better now that Blaziken is gone, and I'm pretty sure Torterra hasn't changed much.

 

Samurott is outclassed, Emboar is useless, and Serperior is useless until Contrary comes out, and then it's decent at best (I think a lot of people spam it early game, which doesn't accomplish anything as there are a tone of 4x Grass resists).

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Venusaur

 

Kid can sweep.

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Only problem with Venusaur is its perenial dependence on either SD support or Ninetales but it's in the OU tier anyway. Half the intended speed, weak solarbeam (unless you run energy ball) and lack of the SD double Growth makes it pretty flimsy in a sandstorm/hail, so it's weak to weather inducers.

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Charizard will always be outclassed by other fire types though, namely heatran (which can kill the dragon types that resist fire blast), and darma (which can kill pkmn like terakion who'd otherwise ohko chara). Venusaur suffers the same problem, due to the release of virizion and ferro, which make venusaur's use rather limited. Blastoise will always be inferior to milotic/quagsire, no real need to mention'm.

 

Typhlosion has the same fate as charizard, feraligatr is azumarill without the doubled atk stat, and meganium sucks in general.

 

As a grass type, sceptile suffers huge flaws in that grass isn't really useful for physical offense (seeing as aside from tenta, all bulky waters have lower spec.def than def, meaning that they can usually survive a hit then ohko with ice beam). Blaziken, well, it did get a huge boost, but nothing so good as to make it better than its counterpart infernape. Blaziken still lacks fake out, as well as any sort of ability to kill waters outside of solarbeam. And with sturdy now having use, any/all pkmn with the ability effectively become counters to blaziken. Swampert gained a bit in 5th gen (namely, the ability to counter-coat the too-predictable 5th gen). However, swampert also gained an arch-nemesis in quagsire (which, with unaware, is usually better).

 

5th gen gave us nothing outside of a speedier meganium (serperior), but in all reality, these starters will be banished to uu/nu.

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Venusaur is a beast: HP fire, growth, energy ball and sludge ball is his regular set and with a growth under it's wing it isn't afraid of much. Ferro is KO's by HP fire and so is VIri with a growth and sun up.

 

Bellyzard actually outclasses Daruma's BD set for one thing alone: base 100 speed and access to Thunder Punch to deal with Gyarados, who stops him cold. As for comparing Solarzard to heatran, he's already better for full on offence: Fire Blast, Focus blast, HP Ice and Solar beam decimate anything but a rain stall team. once charmander gets released, he'll get access to Dragon Pulse, and as a result HP grass. Plus, he is faster, albeit frailler.

 

Blastoise is a good UU wall and Meganium sucks. Typhlo can do good on lower tiers with sun boosted scarfruption (vulpix of course).

 

Feraligatr is doing great on DW with Sheer force. after a single DD he is quite awesome and if he gets 2 you're done.

 

Blaziken is Uber, Swampert will be great in UU gen 5 and was a great wall in gen 4. Sceptile is quite great with unburden, i prefer using it with a fire gem so i can guarantee a KO on ferro.

 

Nape is great as a mixed surprise set, or even his regular gen 4 sets. Empoleon i have no experience and same for orterra.

 

5th gen starters are just lol though. CB emboar might be able to do something if he gets one attack off, but what are the chances of that? serperior is only good as a sub seeder, even after he gets contrarian. Glare is good though. Samurott is, at the moment, praying to arceus that on Grey Version he gets shell break so he can be good, maybe even OU.

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I have a lvl 28 drillburr which i am currently training lvl 30 pansage and 32 pignite, do i need a water pokemon? I heard people talking about something toad being good and i just found a palpitoad, is that good? Should i catch it and train it?

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Oh, and if you need help deciding on a team, use the tricks I use:

 

1) For sweepers, base 100 in the offensive stat is manditory. Base 100 speed is also manditory unless they have min 70 in 2 of the 3 defences (those being hp, def, and sp.def).

2) Choose pkmn that have s.e. Stabs against other gyms (ie: excadrill due to his steel stab being s.e. Against the ice gym, and his ground stab being s.e. Against the electric gym).

3) Use your starter creatively: this generally applies to all 4th/5th gen games. Due to the lack of good starters, building teams that don't use your starter are generally better, as it then allows you to use your starter as an hm drone/gives your team better efficiency. Remember: starters are pkmn, and pkmn are tools of war.

4) Use vitamins whenever possible. Things like proteins/hp ups generally help team growth/speedier kills.

 

Oh, and I restarted my ss, and used my totodile as an hm slave. Team consisted of it, crobat, scyther, slowbro, and ditto. Beat the e4 with ease (primarily due to ditto giving s.e. Coverage vs lance).

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Ye i think it was a Drizzle Politoed, where do you get it?

Dream world.

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If you're talking about in game teams, speed or defences are nowhere near as important as you make it sound. Trainers don't EV train and usually have unevolved, underleveled pokemon until post game. The only NPC's with a minimal degree of inteligence, and even then i doubt a bit (N's Zoroark tried to finish off my chandelure with flamethrower, ty for the boost :thumbup:

 

Since you'll be usually overleveled, focus on good attackers. Hell, my samurott was probably the slowest of my team and it ousped everything on the E4 except for a liepard at level 47. Same thing for Chandelure.

 

Plus, even though they suck competitivly, Gen 5 starters (and gen 4 too) aren't that bad: Samurott has amazing coverage and good mixed stats: Bug, Fighting and water give great coverage, and you can stick return in it for the famous water-normal combo. Emboar has Fighting and fire STABs, both very usefull. Serperior is the worst one i think, and even he has coil for boosting fairly early on.

 

Anyways:

 

Defeated Ghetsis and i can finally post my entire team and rate it.

 

Samurott (Afonso)

 

Revenge

Aqua Tail

Surf

Megahorn

 

Definatly the best starter. Water is a great typing, he gets megahorn after the fifth gym and revenge early on, thus giving him good coverage. Can take many hits and dish out major pain, specially on the special side. Mine is physical as i intend to teach him Swords Dance in post game. Plus, he gets Razor shell really early. Revenge helps greatly against Hydreigon. Top tier.

 

 

Leavanny (Benethona)

 

Swords Dance

Shadow Claw

X-Scissor

Leaf Blade

 

The second mon i caught. While sewaddle looks a bad choice, both his stabs help greatly since they can decimate in the desert and Team plasma. He evolves fairly early on, and even as Dwebble he is a force. After you get the soothe bell, it'll evolve quickly and become a beast. Bad thing is: He gets pretty poor later on. He is a great help with gyms though: You can use him to heal your team in the third gym, can kill everything on Clay's team apart from excadrill, deal some damage on the dragon gym and decimate the dark and psychic elite 4. He is quite frail though, and has two big 4x weaknesses. mine could never take more than 3 strong neutral hits, Swords Dance helps later on though. High Tier

 

 

 

Scrafty (Bina)

 

Work Up

High Jump Kick

Crunch

Brick Break

 

This guy (or gal) is amazing. Perfect Neutral coverage, a boosting move, MOXIECONFIDENCE, all of these generate a great pokemon thats good all the way through. Hydreigon, whats a Hydreigon? oh, that thing that got smacked hard by a high jump kick? Just use HJK wisely, sometimes, guys with protect or dig can fake you out. Top Tier.

 

 

Krookodile (Metralha, beagle boys in portuguese)

 

Crunch

Dig

Strenght

Foul Play

 

People on smogon praised and hailed this reptile. I guess i did something wrong with it, cause it was definatly the guy i used less through my entire playthrough. Dig was never enough, Crunch came in play late, Foul play was also very sitational (it was fun OHKOing that Haxorus with 2 DD's). Mine also had Moxieconfidence, and even at +1, he never was strong enough. Stil, it could be way worse, He had decent coverage too. Mid Tier.

 

 

Galvantula (Tesla)

 

Volt Switch

Thunder

Signal Beam

Sucker Punch

 

He arrives fairly late, but even than he carried it's own weight. Befor reading on, note mine was modest, so his amazing power could be amplified by this. Volt Switch was great while he was a Joltik and helped him decimate the flying gym. Evolved fairly on, and once you get thunder, a powerhouse is built. Sucker Punch is there until i get Energy Ball. Too bad it's HP is poison :( . Still, good coverage, good attacking stats, meh defences, quite a few resistences, overall i liked him. A lot. High Tier.

 

 

Chandelure (Lucifera)

 

Fire Burst

Hidden Power Grass

Fire Blast

Shadow Ball

 

At first, i thought i had to baby it a lot. How wrong i was. Even as a Litwick, the candle was amazing. He comes fairly late, but right on time for the twist mountain, and more important, Ice Gym. He pulled is own weight, then evolved, and pulled the weight of various other mons, notably the gator (Bina helped aswell). He only gets to chandelure after the 8th gym though, which might be a downer. I thought it was great, but honestly, i can see it's faults: fairly frail, slowish (mine was a female timid with Flash fire, great for breeding <3 ) and evolves late. Chandelure is a beast though, OHKO'ing everything that doesn't resist/bulky enough to survive a neutral hit. If it was my own opinion, it would be high tier, but honestly, it is Mid-High Tier at best.

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There's a difference between 'beating the game', and 'speeding through to access all the good parts/having battle tower/subway teams pre-built'. Using my method, you generally have your subway team ready by the 7th gym (should you decide to stop and ev for an hour), and all in all, the game only takes around 8 hours to complete (which is pretty quick). Mind you, there's no 'correct way' to beat the game, my way is just faster/more efficient.

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Dream World's up.

 

As for the Candle... My one problem with it was that by the time I got it, I had Darmanitan as pretty much the deadliest thing on my team. When I did finally pick it up it was because I wanted a ghost for the E4, and it took a lot of training to get Litwick to level 39.

 

Fun fact: If you scrap half your team before the E4, you'll be underleveled :razz:

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