compfreak847 Posted January 6, 2009 Author Share Posted January 6, 2009 "Put the letters two, eight, and seven in the first three digits of your reply to prove you actually read what I typed." Ok, I read it, so don't ignore me please : . I do admit that Slayer is not as good as other training methods. Perhaps I like having my mind engaged while I play. I barely made it out alive from 62-70 prayer doing pc for 9 days. I also abhor Duradel (or Lapolosk, or whatever his name is) tasks. I don't have maxed stats as you can see, and therefore don't go after the hard tasks. I've tried doing a steel dragon task. It was less "fun" than Aberrant Spectres because I didn't really hit frequently. I do admit that Slayer is not nearly as good experience as the "best" training method. However, the "best" is up for interpretation. Your mentioned training methods (if I'm correct in assuming that you use 28 prayer potions or chins for range) are extremely expensive or just plain expensive when using prayer potions. Despite the fact that you have stated that the pay off is incredibly great, it takes a lot of money to make money sometimes. Take battle staffing for example. If you don't have supple amounts of cash, you can't make much money. In like, if your skills are not high, you won't make as much money either. Slayer is a good way to "compromise". I have done at least 80 tasks total (I don't slayer camp ftl) in my entire career in runescape. Despite all of the claims that Duradel is the best, I find that Chaeldar is the best. Her/his (can't tell :wall: ) tasks are fairly high level while also giving somewhat of a challenge even at my near full 90 levels. The tasks usually pay for themselves while also giving some experience. The occasional lava staff or "valuable" high alch is also pretty good in my eyes. There comes a point where there's a trade off between money and time. The best methods require high amounts of money. The not-so-good methods don't. The reason why I say this last part is because since the majority players are children, they still don't know how to save up money for when they need it. A bandos plate is nice to have, but what happens if it's lost and you have enxt to 0 gp in your bank? :? Err... Then you train my recommended way, armored zombie, getting far more XP and twice the cash vs. slayer? If your referring to range, there's so many ways like Avansies (seriously, how much does d hide + 500 broad bolts + crossbow cost? I'll bet it's less then slayer tasks) to make money THEN spend it on chinchompas (you'll notice that I factor in the time it takes to earn money for my training methods). Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
fenrir321 Posted January 7, 2009 Share Posted January 7, 2009 "Put the letters two, eight, and seven in the first three digits of your reply to prove you actually read what I typed." Ok, I read it, so don't ignore me please : . I do admit that Slayer is not as good as other training methods. Perhaps I like having my mind engaged while I play. I barely made it out alive from 62-70 prayer doing pc for 9 days. I also abhor Duradel (or Lapolosk, or whatever his name is) tasks. I don't have maxed stats as you can see, and therefore don't go after the hard tasks. I've tried doing a steel dragon task. It was less "fun" than Aberrant Spectres because I didn't really hit frequently. I do admit that Slayer is not nearly as good experience as the "best" training method. However, the "best" is up for interpretation. Your mentioned training methods (if I'm correct in assuming that you use 28 prayer potions or chins for range) are extremely expensive or just plain expensive when using prayer potions. Despite the fact that you have stated that the pay off is incredibly great, it takes a lot of money to make money sometimes. Take battle staffing for example. If you don't have supple amounts of cash, you can't make much money. In like, if your skills are not high, you won't make as much money either. Slayer is a good way to "compromise". I have done at least 80 tasks total (I don't slayer camp ftl) in my entire career in runescape. Despite all of the claims that Duradel is the best, I find that Chaeldar is the best. Her/his (can't tell :wall: ) tasks are fairly high level while also giving somewhat of a challenge even at my near full 90 levels. The tasks usually pay for themselves while also giving some experience. The occasional lava staff or "valuable" high alch is also pretty good in my eyes. There comes a point where there's a trade off between money and time. The best methods require high amounts of money. The not-so-good methods don't. The reason why I say this last part is because since the majority players are children, they still don't know how to save up money for when they need it. A bandos plate is nice to have, but what happens if it's lost and you have enxt to 0 gp in your bank? :? Err... Then you train my recommended way, armored zombie, getting far more XP and twice the cash vs. slayer? If your referring to range, there's so many ways like Avansies (seriously, how much does d hide + 500 broad bolts + crossbow cost? I'll bet it's less then slayer tasks) to make money THEN spend it on chinchompas (you'll notice that I factor in the time it takes to earn money for my training methods). Hmm, you got me there. I guess slayer is just a "finder" skill whose only purpose is to introduce us to training areas like Avansies or things such as that. Obviously when a player would find these places, they would cease to train slayer and go after the peak training spots. Maybe slayer is like the occasional random. Too many annoy us, but one every once in a while will be much appreciated to break the monotony. To the newbie, slayer is a doorway to knowing the training map of runescape. There probably isn't any better training than Avansies, but then again, the d scimmy was beaten by the obby sword + zerker necklace, so the chance still exists. Still, slayer has no real practical reason except to break the monotony or a chance at fairly good drops like d boots, whips, or some mystic armor. Also, I've heard that slayer monsters drop "better" average clue scrolls. In my experience, this has held true, but I was most likely lucky (though I won't complain about zammy kite, zammy plate, or ranger boots \ ) If slayer counted towards one combat lvl by giving a "critical hit" chance for slayer lvls. For example, each lvl in slayer gives a .25% crit chance that increases one's max hit by 10% of their strength level and has a constant damage decrease on received damage by 15% of one's slayer level rounded up. Maybe it's overpowered, but it would give an actual, practical reason to train slayer. So, in terms of practicality, yes, slayer sucks badly. But it is also opinion, and I think it's nice to just lay back and smell the roses sometimes. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 7, 2009 Author Share Posted January 7, 2009 "Put the letters two, eight, and seven in the first three digits of your reply to prove you actually read what I typed." Ok, I read it, so don't ignore me please : . I do admit that Slayer is not as good as other training methods. Perhaps I like having my mind engaged while I play. I barely made it out alive from 62-70 prayer doing pc for 9 days. I also abhor Duradel (or Lapolosk, or whatever his name is) tasks. I don't have maxed stats as you can see, and therefore don't go after the hard tasks. I've tried doing a steel dragon task. It was less "fun" than Aberrant Spectres because I didn't really hit frequently. I do admit that Slayer is not nearly as good experience as the "best" training method. However, the "best" is up for interpretation. Your mentioned training methods (if I'm correct in assuming that you use 28 prayer potions or chins for range) are extremely expensive or just plain expensive when using prayer potions. Despite the fact that you have stated that the pay off is incredibly great, it takes a lot of money to make money sometimes. Take battle staffing for example. If you don't have supple amounts of cash, you can't make much money. In like, if your skills are not high, you won't make as much money either. Slayer is a good way to "compromise". I have done at least 80 tasks total (I don't slayer camp ftl) in my entire career in runescape. Despite all of the claims that Duradel is the best, I find that Chaeldar is the best. Her/his (can't tell :wall: ) tasks are fairly high level while also giving somewhat of a challenge even at my near full 90 levels. The tasks usually pay for themselves while also giving some experience. The occasional lava staff or "valuable" high alch is also pretty good in my eyes. There comes a point where there's a trade off between money and time. The best methods require high amounts of money. The not-so-good methods don't. The reason why I say this last part is because since the majority players are children, they still don't know how to save up money for when they need it. A bandos plate is nice to have, but what happens if it's lost and you have enxt to 0 gp in your bank? :? Err... Then you train my recommended way, armored zombie, getting far more XP and twice the cash vs. slayer? If your referring to range, there's so many ways like Avansies (seriously, how much does d hide + 500 broad bolts + crossbow cost? I'll bet it's less then slayer tasks) to make money THEN spend it on chinchompas (you'll notice that I factor in the time it takes to earn money for my training methods). Hmm, you got me there. I guess slayer is just a "finder" skill whose only purpose is to introduce us to training areas like Avansies or things such as that. Obviously when a player would find these places, they would cease to train slayer and go after the peak training spots. Maybe slayer is like the occasional random. Too many annoy us, but one every once in a while will be much appreciated to break the monotony. To the newbie, slayer is a doorway to knowing the training map of runescape. There probably isn't any better training than Avansies, but then again, the d scimmy was beaten by the obby sword + zerker necklace, so the chance still exists. Still, slayer has no real practical reason except to break the monotony or a chance at fairly good drops like d boots, whips, or some mystic armor. Also, I've heard that slayer monsters drop "better" average clue scrolls. In my experience, this has held true, but I was most likely lucky (though I won't complain about zammy kite, zammy plate, or ranger boots \ ) If slayer counted towards one combat lvl by giving a "critical hit" chance for slayer lvls. For example, each lvl in slayer gives a .25% crit chance that increases one's max hit by 10% of their strength level and has a constant damage decrease on received damage by 15% of one's slayer level rounded up. Maybe it's overpowered, but it would give an actual, practical reason to train slayer. So, in terms of practicality, yes, slayer sucks badly. But it is also opinion, and I think it's nice to just lay back and smell the roses sometimes. Two things: #1: Clues are NOT worth doing, offering a very low profit\hour rate, making them pointless for the serious trainer #2: Neither Avansies nor Armored Zombies have anything whatsoever to do with slayer, and do not require any levels to access either of them. :| Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
ydrasil Posted January 7, 2009 Share Posted January 7, 2009 Err... Then you train my recommended way, armored zombie, getting far more XP and twice the cash vs. slayer? Anything can be made to sound better when you exaggerate its bonuses. It is not twice the cash by using this method, it works out to approximately 10k more per hour at Armoured Zombies. Yes it is more experience.... but only in combat. Overall it is less experience per hour than Slayer. The experience from Slayer is simply spread over more skills, but in the end it is more efficient to do Slayer. You need to actually classify what you believe the term 'best' means. Do you mean purely in the amount of combat experience per hour? Do you mean the most efficient means of gaining combat experience? It comes down to how each person defines best for them. You mentioned that Slayer as a skill doesn't suck, why doesn't it? Why do you personally enjoy it? Your main argument now is simply that as a means to only train combat, Slayer is not the best way. This would infer that your definition of best is fastest, as you sacrifice efficiency at Armoured Zombies when compared to Slayer. You can't say Slayer as a means to train combat is bad when (according to you) there is only one better method. The basis of this thread was originally on Zombie Monkies, which was the fastest way to get combat experience. It was proven inefficient when compared to Slayer, unless you make over 25mil per hour. Armoured Zombies is still debatable but you exaggerate its bonuses. Slayer provides so many extra bonuses in addition to its combat experience. That is the reason why people suggest this as the reason you train combat. In the end, it is the best (to me, not necessarily to everyone) way to train, as it is the most efficient. #2: Neither Avansies nor Armored Zombies have anything whatsoever to do with slayer, and do not require any levels to access either of them. Armoured Zombies require the following levels: Level 51 Agility Level 51 Hunter Level 54 Smithing Level 59 Mining Level 40 Ranged Level 42 Thieving Level 40 Crafting Level 59 Magic Level 35 Runecrafting Level 25 Farming It requires the following Quests: Defender of Varrock Shield of Arrav The Knight's Sword Romeo and Juliet Demon Slayer Temple of Ikov The Family Crest What Lies Below Garden of Tranquillity Creature of Fenkenstrain Priest In Peril The Restless Ghost There is also the need to be able to kill a variety of different NPCs. Those quests take a while to complete also. Aviansies require the following Quests: Troll Stronghold (only needs to be started but not completed) Death Plateau You need the following levels: Level 15 Agility (for Troll Stronghold) Either Level 60 Strength/Agility (to be able to get to Godwars) Specifically that isn't alot of requirements, but there is still some. The ability to teleport to Trollheim is very useful when going to Godwars. To use this it requires the following Quests to be completed: Eadgar's Ruse Druidic Ritual Troll Stronghold Death Plateau Also the levels: Level 31 Herblore P.S. You should alter the first post in this thread. As we all know no-one is going to read the whole thing, most will only read the first post/page and last few pages. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 7, 2009 Author Share Posted January 7, 2009 Anything can be made to sound better when you exaggerate its bonuses. It is not twice the cash by using this method, it works out to approximately 10k more per hour at Armoured Zombies. Yes it is more experience.... but only in combat. Overall it is less experience per hour than Slayer. The experience from Slayer is simply spread over more skills, but in the end it is more efficient to do Slayer. You need to actually classify what you believe the term 'best' means. Do you mean purely in the amount of combat experience per hour? Do you mean the most efficient means of gaining combat experience? It comes down to how each person defines best for them. You mentioned that Slayer as a skill doesn't suck, why doesn't it? Why do you personally enjoy it? Your main argument now is simply that as a means to only train combat, Slayer is not the best way. This would infer that your definition of best is fastest, as you sacrifice efficiency at Armoured Zombies when compared to Slayer. You can't say Slayer as a means to train combat is bad when (according to you) there is only one better method. The basis of this thread was originally on Zombie Monkies, which was the fastest way to get combat experience. It was proven inefficient when compared to Slayer, unless you make over 25mil per hour. Armoured Zombies is still debatable but you exaggerate its bonuses. Slayer provides so many extra bonuses in addition to its combat experience. That is the reason why people suggest this as the reason you train combat. In the end, it is the best (to me, not necessarily to everyone) way to train, as it is the most efficient. Wrong. This was killed a couple of pages ago. Zombies are more XP, regardless of how you measure it. On top of that, they are 190k per hour; far more then slayers (at most) ~100k per hour. Armoured Zombies require the following levels: Level 51 Agility Level 51 Hunter Level 54 Smithing Level 59 Mining Level 40 Ranged Level 42 Thieving Level 40 Crafting Level 59 Magic Level 35 Runecrafting Level 25 Farming That's all well and good, but I still don't see a slayer requirement. #2: Neither Avansies nor Armored Zombies have anything whatsoever to do with slayer, and do not require any levels to access either of them. I think I see what you mean, you thought I was saying they didn't require any levels period. I was simply referring to his theory that slayer 'provides access' to specific monsters, and introduces them to get you training - I was demonstrating that slayer had nothing to do with those two monsters. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
r4ngewarlord Posted January 7, 2009 Share Posted January 7, 2009 287 two eight and seven? shouldnt you say numbers instead? i think you underestimate slayer its not that bad and as you said the whips are good money as are the dark bows and dragon boots even thou they are dropping in price. not to mention you can learn alot about new monsters and skills ect. i even got my first decentish drop from slayer. 1 leaf bladded sword that sold for 280k!!!! slayer may be overrated but i dont think its as bad as you say it is. and btw slayer introduced me to metal dragons i used to quiver in fear if someone mention iron or steel drag but now that ive killed them i know thier not that hard. Gamertag: EFs Predator.Games I play: Halo 3, Halo wars. Link to comment Share on other sites More sharing options...
ydrasil Posted January 7, 2009 Share Posted January 7, 2009 Wrong. This was killed a couple of pages ago. Zombies are more XP, regardless of how you measure it. On top of that, they are 190k per hour; far more then slayers (at most) ~100k per hour. From the guide I referred to (which I posted this about 2 pages back I think), it was about 95k melee experience on average per hour. That gains you about 31.7k Hitpoints experience which is 126.7k experience per hour. I'm not sure on how much Summoning experience you would average from the charm drops however, but it would have to be a decent amount to get more experience than Slayer. Slayer was worked out to be about 141.7k experience per hour, counting in Slayer, melee, Range, Hitpoints and Summoning experience. Slayer also was worked out to be 135k profit per hour and higher. That is up to 15k less experience per hour by doing the Zombies. Also, the average profit rate given was 145k per hour. On the previous page (I think), you say the money made per hour from Spiritual mages was 550k. Since this thread is about Slayer you could assume that the average player doing Slayer would use this as a money maker (unless they had a better one). For the loss in experience at Armoured Zombies to be worth it, you would need to make at least 193,222 profit per hour from Armoured Zombie to be worth it. At 190k, the profit required for Slayer to be more efficient is 519,567 per hour. I am pretty sure the average player will not average 190k profit per hour from the Armoured Zombies, or any player for that matter. The problem is I need to add in the experience from the Summoning charms, but I don't know how much that is. That's all well and good, but I still don't see a slayer requirement. #2: Neither Avansies nor Armored Zombies have anything whatsoever to do with slayer, and do not require any levels to access either of them. I think I see what you mean, you thought I was saying they didn't require any levels period. I was simply referring to his theory that slayer 'provides access' to specific monsters, and introduces them to get you training - I was demonstrating that slayer had nothing to do with those two monsters. That was my mistake then, that was how I interpretted what you said. He could argue that Spiritual Mages make you go there, but by the time your at that level, i'm sure the player would already know about the Aviansies. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 7, 2009 Author Share Posted January 7, 2009 From the guide I referred to (which I posted this about 2 pages back I think), it was about 95k melee experience on average per hour. That gains you about 31.7k Hitpoints experience which is 126.7k experience per hour. I'm not sure on how much Summoning experience you would average from the charm drops however, but it would have to be a decent amount to get more experience than Slayer. Slayer was worked out to be about 141.7k experience per hour, counting in Slayer, melee, Range, Hitpoints and Summoning experience. Slayer also was worked out to be 135k profit per hour and higher. That is up to 15k less experience per hour by doing the Zombies. Also, the average profit rate given was 145k per hour. On the previous page (I think), you say the money made per hour from Spiritual mages was 550k. Since this thread is about Slayer you could assume that the average player doing Slayer would use this as a money maker (unless they had a better one). For the loss in experience at Armoured Zombies to be worth it, you would need to make at least 193,222 profit per hour from Armoured Zombie to be worth it. At 190k, the profit required for Slayer to be more efficient is 519,567 per hour. I am pretty sure the average player will not average 190k profit per hour from the Armoured Zombies, or any player for that matter. The problem is I need to add in the experience from the Summoning charms, but I don't know how much that is. Again, wrong. I don't know what the person in the guide was doing, but he was not using optimal equipment\methods; I reliably obtain just over 100k XP\hour. Slayer was worked out for much less XP then that, as money is lost with cannoning every other task. Thus, the average profit was in the negatives for a cannon; we did, however, prove that it was not worth using. Charms are almost moot, as slayer is around 9k and zombies are 7-8k. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
X Battousai Posted January 8, 2009 Share Posted January 8, 2009 287 Slayer's a great way to train. You never really get bored, and you basically get free total levels. I know this is going to read as an insult, but to see someone with your stats. Almost all 99 melees with 76 slayer, it really disgusts me. But the comment about my melee stats vs. slayer level - That's another thing I'm sick of. I choose to get far better XP and drops using methods other then slayer; why does that matter to you? The fact that you were dumb enough to waste 100s of hours training slayer disgusts me. (Sarcastic irony, by the way... I realize that some people enjoy training slayer, and like I said I have no problem with that. I just don't like them saying that it is the best way to train combat) The same argument could be used for anything - to see someone with your stats only having 70 cooking, it disgusts me. The thing is that a hard skill(hard being it takes a while) like slayer commands some respect. Cooking on the other hand can be trained insanely easily. If you have 76 slayer with 99 melees, it just shows you stayed in a spot and clicked your pots. Hell, you even said zombie monkeys requires "zero attention". I don't think parking at zombie monkeys, opening up another screen and watching family guy is worth anything. ARE YOU INSANE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :o I don't think parking at zombie monkeys, opening up another screen and watching family guy is worth anything. That, sir, is pure stupidity. Since when does watching family guy worth nothing???? (I won't argue about the rest, the rest is worth nothing) Btw, I jsut felt I had to do this, I love Family Guy \ OT:I won't argue that slayer gets appalling xp rates for melee/hp/range/prayer. The prayer xp, surprisingly, is worse then the slayer xp (yep, something gets even less xp than near 0 xp :wall: ) I've heard level 111's saying they get only 18k per hour for slayer xp (not combat :P). Slayer IS a good way to train combat, but it takes longer. For money, its ok. Abby demons are 300k per hour, getting a whip 1 out of every 4-5 hrs. Spiritual Mages are ok for dragon boots drops (dunno drop rate). Dark beasts... I don't know, same as whip in drop rate but less profit? My point is, it is not a consistent source of money. True, runecrafting is "THE" greatest source of money, depending on your patience/determination, but if without wasting 500 hrs to get 91 or 99 rc, you can make an average 400k per hr with no skills, why would you bother with either skill? RC requires more attention then possibly any other skill (depending on what your doing). And yes, getting annoying task like 111 irons, 60 steels, and 14 mith drags in a row is extremely annoying, but that is what slayer is. I know some people love to train at fire giants, they are good xp, but I dislike them, especially as tasks. They give them out in large numbers, and for me, they take hours and are boring. My point is, slayer is to slow to train, and my slayer level may be only 63, but I want to train it in case some day, I am lucky enough to make millions from a rare drop. :twisted: Link to comment Share on other sites More sharing options...
fenrir321 Posted January 8, 2009 Share Posted January 8, 2009 To Compfreak: I wasn't meaning when I mentioned Avansies that they were on the slayer list. I was merely making a theoretical example saying that is some was as good as avansies on the slayer list or almost as good players may be thinking, "Gee, maybe there are other good monsters out there for me to train on." I was more leaning towards the stimulus point in the proposal instead of the claim that Avansies were a slayer monster or had anything to do with slayer. If it's worth anything, I think that slayer should give the best training monsters ever. You can literally have 1 slayer and get any 99 combat skill extremely quickly with your training methods. Since Jagex wishes to make Runescape a "package to be unwrapped" then they should be more consistent in their methods and be making dark beasts and abyssal demons even better experience than avansies. They should reward those who have the patience but not force those who don't to be worse off. To Sonicwarrior: "good" is a relative term. If you means "good" as in "efficient", then you are wrong as Comp has listed many superior methods. If you mean "good" as in "free", then you are still sadly mistaken as Tears of Guthix is the "best" and even pc is better. If you mean "good" as in "I like the best", that's opinionated and not arguable. And, if you mean "good" as in "self-sufficient", then you are correct. Slayer with the right slayer master is very self-sufficient, not in coins or alchs, but usually in items e.g. you use prayer pots at Aberrant Spectres and get back ranarr weeds. However, Comp's methods are also self-sufficient. Therefore, the point is moot. P.S. Family Guy :thumbdown: American Dad :thumbup: \ Link to comment Share on other sites More sharing options...
ydrasil Posted January 8, 2009 Share Posted January 8, 2009 Again, wrong. I don't know what the person in the guide was doing, but he was not using optimal equipment\methods; I reliably obtain just over 100k XP\hour. Slayer was worked out for much less XP then that, as money is lost with cannoning every other task. Thus, the average profit was in the negatives for a cannon; we did, however, prove that it was not worth using. Charms are almost moot, as slayer is around 9k and zombies are 7-8k. Charms weren't a moot point. On Slayer the average was about 17-18k xp/h. I went to Armoured Zombies and did two one hour tests (more would be better, but 1 will show a reasonable approximation). One test was with full Void armour (melee helm), and the 2nd was with Bandos armour. The reason for the different armour was just in case one was better or not. I used a Unicorn instead of a Bunyip, only reason is I prefer it and I wanted to see how much damage I was actually taking. I repotted every 5 mins (everytime my stats dropped to 109, they pot to 114), I had piety on the whole time also, and I used dds specs when I could, I was also using controlled attack style. With Void I got 93,787 xp, with Bandos I got 93,347. Some reasons why I might not have gotten higher, there was someone else there at the time, however I always had a Zombie to attack so essentially little to no loss in experience. On the test with Bandos, a few times within the hour a 3rd person showed up which did slow down the experience rate, they didn't stay for long each time. After picking up some drops, I sometimes clicked to attack the wrong Zombie whcih caused me to miss out on a hit with Whip, overall a small loss. I used 3 super sets in both tests, that costs 14,721. With Void I used 32 scrolls to heal with the Unicorn and 14 with Bandos. A Bunyip can heal 480 per hour, so I could have used a Bunyip to keep my Hitpoints up safely. Since thats the case you can assume I used a Bunyip (they're cheaper, and more people have access to them), which costs about 2,486 per hour. With Void I gained 141,211 in drops, with Bandos I got 123,913. Taking off supplies used, I gained 124,004 with Void and 106,706 with Bandos, that averages out to about 115,355 per hour. Also with the charms, I gained about 6,134 with Void and 10,882 with Bandos, averaging out to 8,508 per hour. If as you say you get just over 100k xp/h (i'll just round off to 100k), then I can use the ratio of my xp:gp to make it 100k xp. This increases the average profit to about 124,496 profit per hour. This would also mean the Summoning experience is about 9,093 per hour. Unless i've done something extremely wrong (feel free to point out if you see an error) then the amount of experience per hour is about equal to Slayer. However the profit is less. Keep in mind, while you may get 100k per hour, I only got about 94k. The 'average' player isn't always going to get the max amount of experience. Even using those numbers, the Zombies gets about 726 more experience per hour at the cost of 10,504 gp+ (as the profit was 135k+ for Slayer as I showed on the prvious page, or 2 pages back, can't remember). So for Zombies to be worth it, you have to be able to make about 2,060,665 per hour. To Sonicwarrior: "good" is a relative term. If you means "good" as in "efficient", then you are wrong as Comp has listed many superior methods. If you mean "good" as in "free", then you are still sadly mistaken as Tears of Guthix is the "best" and even pc is better. If you mean "good" as in "I like the best", that's opinionated and not arguable. And, if you mean "good" as in "self-sufficient", then you are correct. Slayer with the right slayer master is very self-sufficient, not in coins or alchs, but usually in items e.g. you use prayer pots at Aberrant Spectres and get back ranarr weeds. However, Comp's methods are also self-sufficient. Therefore, the point is moot. While the idea of this is correct, if by "good" they mean "efficient" then Slayer is your best bet. Compfreak has listed 2 methods which he said were better, not many. After testing, the Monkies were proven worse, and Armoured Zombies appear to be worse than Slayer after testing. More testing is needed to get more accurate results. P.S. I was right about the first post before as shown with sonicwarrior's reply. He referred to the Monkies, which by now we all know is worse than Slayer by a great deal. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 8, 2009 Author Share Posted January 8, 2009 Charms weren't a moot point. On Slayer the average was about 17-18k xp/h. I went to Armoured Zombies and did two one hour tests (more would be better, but 1 will show a reasonable approximation). One test was with full Void armour (melee helm), and the 2nd was with Bandos armour. The reason for the different armour was just in case one was better or not. I used a Unicorn instead of a Bunyip, only reason is I prefer it and I wanted to see how much damage I was actually taking. I repotted every 5 mins (everytime my stats dropped to 109, they pot to 114), I had piety on the whole time also, and I used dds specs when I could, I was also using controlled attack style. With Void I got 93,787 xp, with Bandos I got 93,347. Some reasons why I might not have gotten higher, there was someone else there at the time, however I always had a Zombie to attack so essentially little to no loss in experience. On the test with Bandos, a few times within the hour a 3rd person showed up which did slow down the experience rate, they didn't stay for long each time. After picking up some drops, I sometimes clicked to attack the wrong Zombie whcih caused me to miss out on a hit with Whip, overall a small loss. I used 3 super sets in both tests, that costs 14,721. With Void I used 32 scrolls to heal with the Unicorn and 14 with Bandos. A Bunyip can heal 480 per hour, so I could have used a Bunyip to keep my Hitpoints up safely. Since thats the case you can assume I used a Bunyip (they're cheaper, and more people have access to them), which costs about 2,486 per hour. With Void I gained 141,211 in drops, with Bandos I got 123,913. Taking off supplies used, I gained 124,004 with Void and 106,706 with Bandos, that averages out to about 115,355 per hour. Also with the charms, I gained about 6,134 with Void and 10,882 with Bandos, averaging out to 8,508 per hour. If as you say you get just over 100k xp/h (i'll just round off to 100k), then I can use the ratio of my xp:gp to make it 100k xp. This increases the average profit to about 124,496 profit per hour. This would also mean the Summoning experience is about 9,093 per hour. Unless i've done something extremely wrong (feel free to point out if you see an error) then the amount of experience per hour is about equal to Slayer. However the profit is less. Keep in mind, while you may get 100k per hour, I only got about 94k. The 'average' player isn't always going to get the max amount of experience. Even using those numbers, the Zombies gets about 726 more experience per hour at the cost of 10,504 gp+ (as the profit was 135k+ for Slayer as I showed on the prvious page, or 2 pages back, can't remember). So for Zombies to be worth it, you have to be able to make about 2,060,665 per hour. First of all, you used a terrible armor combo - neither void nor bandos is good at armored zombies; proslyte is far superior. Secondly, even a single other person training there slows it down significantly, as you noticed. Thirdly, clicking on a zombie to attack, ever, is a big no no - always let auto retaliate do the work. Fourthly, 1 hour isn't a very substantial test, especially for earnings; I did 16 hours of tests with the exact same equipment, and my earnings rates per hour (sampled every hour) ranged from 92k to 346k. Finally, your stats are not quite as good as mine, continuing to explain the difference. I would recommend some more tests, as the average profit is very close to 200k per hour, but it does vary. Practice also helps somewhat; it'll help you acquire a knack for timing picking up with auto retaliate. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Cha0sx Posted January 8, 2009 Share Posted January 8, 2009 287 I train slayer for the simple fact that it is yet another skill; and I am a skiller. Why waste time camping at zombie monkeys when I can train slayer with my combat skills. Slayer is also a respectable, difficult skill (unlike combat 99s). There are a lot of 99 Slayers for the skill being so difficult but that is only because it is so fun for many people, it's just another way to prove your finesse in combat, and they love the variety. Slayer also gives great charms and good drops, especially if you have good luck (I get constant whips, almost every task, and sometimes 2 a task). The main point is...why waste time training just combat if you are going to want to get all your skills up anyway. Training combat skills only is just for people who want to max then go play Castle Wars, hunt bosses, or other minigames for fun, and just ignore slayer completely. Most skillers' top goal is to max total/get respectable 99 skills, which includes slayer. A lot of people in RuneScape are skillers. Link to comment Share on other sites More sharing options...
ydrasil Posted January 8, 2009 Share Posted January 8, 2009 First of all, you used a terrible armor combo - neither void nor bandos is good at armored zombies; proslyte is far superior. Secondly, even a single other person training there slows it down significantly, as you noticed. Thirdly, clicking on a zombie to attack, ever, is a big no no - always let auto retaliate do the work. Fourthly, 1 hour isn't a very substantial test, especially for earnings; I did 16 hours of tests with the exact same equipment, and my earnings rates per hour (sampled every hour) ranged from 92k to 346k. Finally, your stats are not quite as good as mine, continuing to explain the difference. I would recommend some more tests, as the average profit is very close to 200k per hour, but it does vary. Practice also helps somewhat; it'll help you acquire a knack for timing picking up with auto retaliate. I don't see how my setup was "terrible". The only difference is prayer bonus and strength bonus (also defence, but the Bunyip compensates enough that it is irrelevant). At my Prayer level (75), it would take 2.61 minutes to drain all of the prayer using Bandos. With Proselyte it would take 3.33 minutes. That would result in about 5 extra trips to recharge prayer per hour. That would incur a small loss going up the ladder, recgarging and back down takes very little time. About 5 seconds, or 10 if slow. I would also be killing at a faster rate, nothing overly significant though. If anything I would have lost less than 1k experience by using Bandos. That is far from "terrible". You misread what I posted then. I did not "notice" any loss in speed with another person there, so that didn't need to be said. As I said, with one other person there there are more than enough Zombie spawns so that I am always in combat (as was the other person) with extra spawns to spare. The only loss of speed that may have been incurred was a chance of an increased distance between Zombies. However, the distance would be so minimal that the loss in time would be little to none. You also misread why I was clicking on the Zombie. The only reason for slower experience was the 3rd person showing up. There were not enough spawns to sustain 3 people, but there is more than enough for 2 people. The main problem with clicking them is that after you kill one and click another, your character runs towards it but gets attacked by another one instead. This results in a loss in hits. In this respect I let auto-retaliate do the job. When I pick up the drops I am already in combat, and I pick up the drops between Whip hits, I then click to attack the Zombie so no loss of speed is incurred. Only sometimes did I accidentally click the wrong one, yes it would have lowered the experience rate, but it would have been a very small loss. I already said more tests would be better, but one hour is a reasonable approximation. This applies to the experience rates and also the profit (although not quite as much on the profit). As for the lower stats, I could have sworn we went through this pages back with Zombie Monkies. Your stats are not that much higher (although more so now than it was before) that the loss in speed won't be significant. Keep in mind, the average player does not have near or at 99 combat stats. So the point of stating 100k as the average isn't accurate, as I said in my previous post. The point is, while these are a good alternative, it is too close to tell which is more efficient without extensive testing. The experience rate for the average player will be less than on Slayer, the profit could be lower or higher. Also, the person who was there with me at the time I asked what he was getting. He said with his stats all at 85 that he got about 86k experience per hour and about 100k profit. He was using proselyte armour, but a DFS instead of a Rune Defender. Going back to one of your original arguments of why Slayer is bad, is saying Zombie Monkies were far easier than doing Slayer. At Armoured Zombies, potting every 5 minutes, recharging prayer, and the "knack for timing picking up with auto retaliate" requires far more attention than Slayer. So Slayer is easier. Link to comment Share on other sites More sharing options...
Deathmath Posted January 8, 2009 Share Posted January 8, 2009 Rawr. Time for me to make an appearance again. I think that the only way to compare this is to have hte same person do it with the BEST stuff for every slayer task and the BEST stuff for armored zombies. (same stats) Also you proved using a cannon wasn't worth it? Sorry, it's too late for me to dig through 27 pages... Thoroughly retired, may still write now and again Link to comment Share on other sites More sharing options...
compfreak847 Posted January 8, 2009 Author Share Posted January 8, 2009 First of all, you used a terrible armor combo - neither void nor bandos is good at armored zombies; proslyte is far superior. Secondly, even a single other person training there slows it down significantly, as you noticed. Thirdly, clicking on a zombie to attack, ever, is a big no no - always let auto retaliate do the work. Fourthly, 1 hour isn't a very substantial test, especially for earnings; I did 16 hours of tests with the exact same equipment, and my earnings rates per hour (sampled every hour) ranged from 92k to 346k. Finally, your stats are not quite as good as mine, continuing to explain the difference. I would recommend some more tests, as the average profit is very close to 200k per hour, but it does vary. Practice also helps somewhat; it'll help you acquire a knack for timing picking up with auto retaliate. I don't see how my setup was "terrible". The only difference is prayer bonus and strength bonus (also defence, but the Bunyip compensates enough that it is irrelevant). At my Prayer level (75), it would take 2.61 minutes to drain all of the prayer using Bandos. With Proselyte it would take 3.33 minutes. That would result in about 5 extra trips to recharge prayer per hour. That would incur a small loss going up the ladder, recgarging and back down takes very little time. About 5 seconds, or 10 if slow. I would also be killing at a faster rate, nothing overly significant though. If anything I would have lost less than 1k experience by using Bandos. That is far from "terrible". You misread what I posted then. I did not "notice" any loss in speed with another person there, so that didn't need to be said. As I said, with one other person there there are more than enough Zombie spawns so that I am always in combat (as was the other person) with extra spawns to spare. The only loss of speed that may have been incurred was a chance of an increased distance between Zombies. However, the distance would be so minimal that the loss in time would be little to none. You also misread why I was clicking on the Zombie. The only reason for slower experience was the 3rd person showing up. There were not enough spawns to sustain 3 people, but there is more than enough for 2 people. The main problem with clicking them is that after you kill one and click another, your character runs towards it but gets attacked by another one instead. This results in a loss in hits. In this respect I let auto-retaliate do the job. When I pick up the drops I am already in combat, and I pick up the drops between Whip hits, I then click to attack the Zombie so no loss of speed is incurred. Only sometimes did I accidentally click the wrong one, yes it would have lowered the experience rate, but it would have been a very small loss. I already said more tests would be better, but one hour is a reasonable approximation. This applies to the experience rates and also the profit (although not quite as much on the profit). As for the lower stats, I could have sworn we went through this pages back with Zombie Monkies. Your stats are not that much higher (although more so now than it was before) that the loss in speed won't be significant. Keep in mind, the average player does not have near or at 99 combat stats. So the point of stating 100k as the average isn't accurate, as I said in my previous post. The point is, while these are a good alternative, it is too close to tell which is more efficient without extensive testing. The experience rate for the average player will be less than on Slayer, the profit could be lower or higher. Also, the person who was there with me at the time I asked what he was getting. He said with his stats all at 85 that he got about 86k experience per hour and about 100k profit. He was using proselyte armour, but a DFS instead of a Rune Defender. Going back to one of your original arguments of why Slayer is bad, is saying Zombie Monkies were far easier than doing Slayer. At Armoured Zombies, potting every 5 minutes, recharging prayer, and the "knack for timing picking up with auto retaliate" requires far more attention than Slayer. So Slayer is easier. Step one: You can stop referring to armored zombies at your numbers, because I have tested them much more and I'm telling you that they are 102k XP and 190k profit. These are number that have been precisely recorded (trading with a friend every 60 minutes and screenshotting for price; screenshotting XP before and after; adding everything to an excel table to compute averages), not a general guesstimate from an hour or so of testing like most of the RS population does. Potting every 5 minutes isn't exactly a difficult skill to pick up (click on -> super attack (3)), or recaraging prayer (climb ladder -> pray altar); picking up drops is fairly insignificant and will reduce your XP by maybe 3k per hour until you get the hang of it after a couple of hours (basically, pick up drops shortly before their attack hits you so you lose less time). The outfit for monkies is standard and simple; a tele and bank are very close by; there is hardly any compition or need to learn anything, and attention is only required for a few seceonds every couple of minutes to recharge prayer and pot. Your trying to argue that it requires more attention then slayer? Hello, you've got a set of 20+ different monsters in various spots with different armor setups, requiring hundreds of hours of stratgey and timing (2 space cannon double firing? I spent 15+ hours figuring out the best possible spots and lurings for cannon, and I'm still learning), a high level of attention clicking on every monster (no switching to youtube for 3 minutes here), and 100s of other little nuances that will require far more skill, practice, reading, and experience then zombie monkies, which is: stand there in a standard outfit, pick up anything valuable, and recharge prayer\pot when your prayer points run out. Rawr. Time for me to make an appearance again. I think that the only way to compare this is to have hte same person do it with the BEST stuff for every slayer task and the BEST stuff for armored zombies. (same stats) Also you proved using a cannon wasn't worth it? Sorry, it's too late for me to dig through 27 pages... Armored zombies requires 15+ hours of training under the exact same conditions (zero competition, same armor, same stats, same populations etc.), as would every one of the 20+ slayer tasks; an utterly impossible task, given that in the 300+ hours of testing one would have advanced many levels and spent far more time trying to find a completely empty Iron Dragon world that no one came into for 15 hours of testing. Even then, it's still got a huge number of variables; it's far easier to find an empty zombie spot then metal dragons, for example, and slayer requires a far larger set of acquired skills. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
ydrasil Posted January 8, 2009 Share Posted January 8, 2009 Step one: You can stop referring to armored zombies at your numbers, because I have tested them much more and I'm telling you that they are 102k XP and 190k profit. These are number that have been precisely recorded (trading with a friend every 60 minutes and screenshotting for price; screenshotting XP before and after; adding everything to an excel table to compute averages), not a general guesstimate from an hour or so of testing like most of the RS population does. Potting every 5 minutes isn't exactly a difficult skill to pick up (click on -> super attack (3)), or recaraging prayer (climb ladder -> pray altar); picking up drops is fairly insignificant and will reduce your XP by maybe 3k per hour until you get the hang of it after a couple of hours (basically, pick up drops shortly before their attack hits you so you lose less time). The outfit for monkies is standard and simple; a tele and bank are very close by; there is hardly any compition or need to learn anything, and attention is only required for a few seceonds every couple of minutes to recharge prayer and pot. Your trying to argue that it requires more attention then slayer? Hello, you've got a set of 20+ different monsters in various spots with different armor setups, requiring hundreds of hours of stratgey and timing (2 space cannon double firing? I spent 15+ hours figuring out the best possible spots and lurings for cannon, and I'm still learning), a high level of attention clicking on every monster (no switching to youtube for 3 minutes here), and 100s of other little nuances that will require far more skill, practice, reading, and experience then zombie monkies, which is: stand there in a standard outfit, pick up anything valuable, and recharge prayer\pot when your prayer points run out. You missed the main point I was making. Is the average player going to have 99 combat stats? The obvious answer is no, therefore your average rate is not the average rate for the average player. I don't see why that was so difficult to understand. As for "telling" me what they are... in your first post didn't you also tell everyone that the Monkies were only 40k loss per hour? That wasn't a "general guesstimate" was it? As for the picking up drops with how you described, that has a higher chance of losing more experience per hour than clicking on the Zombie. Why you may ask? Because your basing it on their hits, not yours. You might be just about to hit after they hit you, but because of doing it the way you described, you miss out on a hit as auto-retaliate has to wait until it hits you again. The way to lose the least amount is to click on them between your hits. With the section where I referred to easiness, I was not talking about the Monkies. As for you stating it takes hours to learn about the cannon, it is far from difficult. If the NPC is 2 steps away and 1 step in a perpendicular direction in any way, it will double fire (a L shape, like a Knights jump in chess). If the NPC takes up more than one sqare, it goes on which square its drop appears on. As for luring with the cannon? there is no need to. Most tasks you set up the cannon, you stand next to it. You don't have to move, the cannon lures them to you. All up, Slayer does not require hundreads of hours of strategy. Also you proved using a cannon wasn't worth it? Sorry, it's too late for me to dig through 27 pages... He didn't prove a cannon was worth using for the record. I proved it was, and he just ignored what I said and kept saying it wasn't worth it. I don't want to go through it again however, if you want to see it, it is from about page 14 or so onwards. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 8, 2009 Author Share Posted January 8, 2009 Step one: You can stop referring to armored zombies at your numbers, because I have tested them much more and I'm telling you that they are 102k XP and 190k profit. These are number that have been precisely recorded (trading with a friend every 60 minutes and screenshotting for price; screenshotting XP before and after; adding everything to an excel table to compute averages), not a general guesstimate from an hour or so of testing like most of the RS population does. Potting every 5 minutes isn't exactly a difficult skill to pick up (click on -> super attack (3)), or recaraging prayer (climb ladder -> pray altar); picking up drops is fairly insignificant and will reduce your XP by maybe 3k per hour until you get the hang of it after a couple of hours (basically, pick up drops shortly before their attack hits you so you lose less time). The outfit for monkies is standard and simple; a tele and bank are very close by; there is hardly any compition or need to learn anything, and attention is only required for a few seceonds every couple of minutes to recharge prayer and pot. Your trying to argue that it requires more attention then slayer? Hello, you've got a set of 20+ different monsters in various spots with different armor setups, requiring hundreds of hours of stratgey and timing (2 space cannon double firing? I spent 15+ hours figuring out the best possible spots and lurings for cannon, and I'm still learning), a high level of attention clicking on every monster (no switching to youtube for 3 minutes here), and 100s of other little nuances that will require far more skill, practice, reading, and experience then zombie monkies, which is: stand there in a standard outfit, pick up anything valuable, and recharge prayer\pot when your prayer points run out. You missed the main point I was making. Is the average player going to have 99 combat stats? The obvious answer is no, therefore your average rate is not the average rate for the average player. I don't see why that was so difficult to understand. As for "telling" me what they are... in your first post didn't you also tell everyone that the Monkies were only 40k loss per hour? That wasn't a "general guesstimate" was it? As for the picking up drops with how you described, that has a higher chance of losing more experience per hour than clicking on the Zombie. Why you may ask? Because your basing it on their hits, not yours. You might be just about to hit after they hit you, but because of doing it the way you described, you miss out on a hit as auto-retaliate has to wait until it hits you again. The way to lose the least amount is to click on them between your hits. With the section where I referred to easiness, I was not talking about the Monkies. As for you stating it takes hours to learn about the cannon, it is far from difficult. If the NPC is 2 steps away and 1 step in a perpendicular direction in any way, it will double fire (a L shape, like a Knights jump in chess). If the NPC takes up more than one sqare, it goes on which square its drop appears on. As for luring with the cannon? there is no need to. Most tasks you set up the cannon, you stand next to it. You don't have to move, the cannon lures them to you. All up, Slayer does not require hundreads of hours of strategy. Also you proved using a cannon wasn't worth it? Sorry, it's too late for me to dig through 27 pages... He didn't prove a cannon was worth using for the record. I proved it was, and he just ignored what I said and kept saying it wasn't worth it. I don't want to go through it again however, if you want to see it, it is from about page 14 or so onwards. At the maxed stats argument: my slayer XP also isn'tfor the 'average' player. Picking up drops? At most your going to lose out on 2-3k per hour without knowing this. Do you really want to continue the 'slayer is easier to learn then armored zombies' argument? I can argue it if you want, but I'm hoping your reasonable enough to realize how stupid it is. As for the cannon wasn't worth using, you claimed it was with your final post; I proved it wrong, you left for a few weeks, then came back proclaiming that you proved it was. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
ydrasil Posted January 8, 2009 Share Posted January 8, 2009 At the maxed stats argument: my slayer XP also isn'tfor the 'average' player. Picking up drops? At most your going to lose out on 2-3k per hour without knowing this. Do you really want to continue the 'slayer is easier to learn then armored zombies' argument? I can argue it if you want, but I'm hoping your reasonable enough to realize how stupid it is. As for the cannon wasn't worth using, you claimed it was with your final post; I proved it wrong, you left for a few weeks, then came back proclaiming that you proved it was. I was just stating that Slayer isn't as hard as you make it out to be (hundreds of hours to learn how to do Slayer, if that were true by the time you know how to do it you have it at 99). You can't really compare difficulty as not everyone finds the same things hard. About the cannon, I explained why I hadn't posted. Oddly enough, no-one else posted during that time, funny isn't it? I showed from tests and Qeltar's data that it was. Another point to bring up is 83 Slayer in the long run won;t take that long to get and results in 550k per hour profit on average. Using that as the money maker would more than make the cannon worth it considering it was worth it at only 400k. Even though you somehow disagree with it not being worth it at 400k, what reason is there for 550k? Link to comment Share on other sites More sharing options...
bedman Posted January 8, 2009 Share Posted January 8, 2009 Cant argue with comp, ydrasil. When he says something, he's 100 % right :-). A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Friendyboy Posted January 8, 2009 Share Posted January 8, 2009 Ydrasil is talking a lot of sense to be honest. Everything he has written and discussed is true in my findings as a slayer. Ydrasil, unlike Compfreak, actually observes the other perspective and makes the effort to understand the point of view before dismissing it. Compfreak, no matter how many tests you do, as Ydrasil stated, the average combat stats are far from 99.... This makes all of your calculations practically void, and to generalise based on them.... ! Almost comical. 16x Black mask1x Dragon Chainbody1x Dragonic Visage32x Dragon BootsObsidian Drops:-13 x Cape/ 6 x Shield/ 6 x Maul/ 750+ Onyx Tips Link to comment Share on other sites More sharing options...
bedman Posted January 8, 2009 Share Posted January 8, 2009 Ydrasil is talking a lot of sense to be honest. Everything he has written and discussed is true in my findings as a slayer. Ydrasil, unlike Compfreak, actually observes the other perspective and makes the effort to understand the point of view before dismissing it. Compfreak, no matter how many tests you do, as Ydrasil stated, the average combat stats are far from 99.... This makes all of your calculations practically void, and to generalise based on them.... ! Almost comical. He did ALL his calculations with above average combat stats. So it's not like you're comparing apples to pears, are you. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
compfreak847 Posted January 8, 2009 Author Share Posted January 8, 2009 At the maxed stats argument: my slayer XP also isn'tfor the 'average' player. Picking up drops? At most your going to lose out on 2-3k per hour without knowing this. Do you really want to continue the 'slayer is easier to learn then armored zombies' argument? I can argue it if you want, but I'm hoping your reasonable enough to realize how stupid it is. As for the cannon wasn't worth using, you claimed it was with your final post; I proved it wrong, you left for a few weeks, then came back proclaiming that you proved it was. I was just stating that Slayer isn't as hard as you make it out to be (hundreds of hours to learn how to do Slayer, if that were true by the time you know how to do it you have it at 99). You can't really compare difficulty as not everyone finds the same things hard. About the cannon, I explained why I hadn't posted. Oddly enough, no-one else posted during that time, funny isn't it? I showed from tests and Qeltar's data that it was. Another point to bring up is 83 Slayer in the long run won;t take that long to get and results in 550k per hour profit on average. Using that as the money maker would more than make the cannon worth it considering it was worth it at only 400k. Even though you somehow disagree with it not being worth it at 400k, what reason is there for 550k? I left nothing for a few weeks, it was all hammered out shortly after you came back with your bloodvield numbers; I conclusivily proved that it was not worth using with your data, and you came back saying that 'yeah well it's worth it at 550k per hour'. First of all, 240 kills per hour @ 130 kills per boot = 1.84 boots per hour @ 270k per boot = 496.8k - 48k for pots = 448.8k per hour. Slightly more then avansies. Secondly, given that a cannon isn't worth it at 400k, even if it is worth it for a few tasks at 450k, your looking at basically identical XP for with and without cannon. Compfreak, no matter how many tests you do, as Ydrasil stated, the average combat stats are far from 99.... This makes all of your calculations practically void, and to generalise based on them.... ! Almost comical. You do, of course, realize that both me and ydraisl's (and qeltar and zarfot) tests are based on 95+ combat stats? Much as I'd like to, it's rather difficult for me to test everything at 70s stats. Fortuantly, I can do the next best thing - standardize the levels I use, meaning earnings and XP can be scaled down easily. Basically, it boils down to this: if your getting more XP and cash at armored zombies with 95 combat stats then slayer, your going to get more XP and cash there at 80 combat stats. Cant argue with comp, ydrasil. When he says something, he's 100 % right :-). Thanks for the fan backup, but I'm far from 100% right. If I'm proven wrong I try to accept it and move on though :oops: Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
bedman Posted January 8, 2009 Share Posted January 8, 2009 Lol, I (well, not really, someone else) found out you seem to be wrong with your formula to decide how much percent +4 str raises your kiling rate (when hitting at 100%): It should be (4/120) / 2 * 100 which comes down to 1.6%. So I retreat what I said :D. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
epicnuts Posted January 8, 2009 Share Posted January 8, 2009 So, if slayer sucks for being bad combat xp, all skills suck for being bad combat xp (except farming and hitpoints), because... Attack is bed strenght xp! Strenght is bad defence xp! Defence is bad attack xp! Mining is bad combat xp! And so is smithing, crafting, runecrafting, woodcutting, firemaking, hunter, ranging, prayer, magic, herblore, summoning, thieving and fishing. Woo for logics? =D> just get over it that combat xp is no way to train combat, but just another skill. ;) Link to comment Share on other sites More sharing options...
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