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Slayer Sucks


compfreak847

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So, if slayer sucks for being bad combat xp, all skills suck for being bad combat xp (except farming and hitpoints), because...

 

Attack is bed strenght xp! Strenght is bad defence xp! Defence is bad attack xp! Mining is bad combat xp! And so is smithing, crafting, runecrafting, woodcutting, firemaking, hunter, ranging, prayer, magic, herblore, summoning, thieving and fishing.

 

 

 

Woo for logics? =D> just get over it that combat xp is no way to train combat, but just another skill. ;)

 

WTF??? man if there are 2 skills that can be trained together it is slayer and combat...

 

i havent posted on this 1 since mostly ur to good to have a discusion against and win it(mostly) :lol: but, if it isnt already brought forward, spiritual magers are great if u need a balance between good cash and decent(i didnt say good so dont use that as argument) and get good cash... my mate(99 str/att) can get an avarage of 2 dboots an hour. of course in term of powertraining its not fantastic, then zombies are much better(ive checked it and they r great even at my lvls...)

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Yea, honestly, SLAYER SUCKS

 

Its a waste of time going to a slayer master, getting your assigntment, figuing out how and where to kill your monster, buying specific supplies, and wasting money to kill monsters that give you okay xp.

 

The only reason why people like it is because of the monsters you can kill at high slayer levels (abyssal demons, dark beasts, etc.), or the items you can use (broad bolts... FTW)

 

 

 

But this requires such a high level in a skill that takes a while to level, so its NOT WORTH IT. The broad bolts, yea they are woth it cuz its 55 slayer, which is what im going for atm... But thats about it.

 

 

 

SLAYER SUCKS, but Broad Bolts OWN

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Lol, I (well, not really, someone else) found out you seem to be wrong with your formula to decide how much percent +4 str raises your kiling rate (when hitting at 100%):

 

 

 

It should be (4/120) / 2 * 100 which comes down to 1.6%.

 

 

 

So I retreat what I said :D.

 

That's true, but if you do allow for hitting rates, my point still stands. So yes, my formula was off, but my point wasn't and still is true :P

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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First of all, 240 kills per hour @ 130 kills per boot = 1.84 boots per hour @ 270k per boot = 496.8k - 48k for pots = 448.8k per hour. Slightly more then avansies. Secondly, given that a cannon isn't worth it at 400k, even if it is worth it for a few tasks at 450k, your looking at basically identical XP for with and without cannon.

 

The 550k was your number. You posted that number in this thread only 1 or 2 (maybe 3) pages back. I also tested them (back on page 22) and I worked out the rate. 48k for pots? I calculated the supplies to be about an 87k loss. That must mean that spiritual mages are even worse though right? No, because you ignored their drops. Their drops other than Dragon Boots repay the cost of supplies and even make a little extra profit. That essentially means any Dragon Doots received is pure profit. The kill rate was slightly higher and you are essentially guaranteed an average of over 100k more here than Aviansies whilst also gaining more combat experience. Isn't this entire thread about combat experience?

 

 

 

You do, of course, realize that both me and ydraisl's (and qeltar and zarfot) tests are based on 95+ combat stats? Much as I'd like to, it's rather difficult for me to test everything at 70s stats. Fortuantly, I can do the next best thing - standardize the levels I use, meaning earnings and XP can be scaled down easily.

 

 

 

Basically, it boils down to this: if your getting more XP and cash at armored zombies with 95 combat stats then slayer, your going to get more XP and cash there at 80 combat stats.

 

I however haven't stated that my average is the average for everyone. Also as I have shown, you get less experience at Armoured Zombies then on Slayer, and the money i'm still unsure about.

 

 

 

Cant argue with comp, ydrasil. When he says something, he's 100 % right :-).

 

The entire premise for which this thread was creating was in the comparison to Zombie Monkies. I proved without a doubt that there is no way that they are better than doing Slayer. Also note all the mistakes in the first post. The only reason this is still going is because Armoured Zombies were released. The rates for them need extensive testing before a conclusion can really be reached as they are so close. Even if for arguments sake that Armoured Zombies work out better, and from what I have seen, the difference would still be negligible. That means there is only one possible option in the game better than Slayer. How does that make Slayer so bad when it would make Slayer second best by a mere fraction?

 

 

 

Yea, honestly, SLAYER SUCKS

 

Its a waste of time going to a slayer master, getting your assigntment, figuing out how and where to kill your monster, buying specific supplies, and wasting money to kill monsters that give you okay xp.

 

The only reason why people like it is because of the monsters you can kill at high slayer levels (abyssal demons, dark beasts, etc.), or the items you can use (broad bolts... FTW)

 

 

 

But this requires such a high level in a skill that takes a while to level, so its NOT WORTH IT. The broad bolts, yea they are woth it cuz its 55 slayer, which is what im going for atm... But thats about it.

 

 

 

SLAYER SUCKS, but Broad Bolts OWN

 

NPC contact (as TheDayRsDied suggested) or Karamja Gloves 3 are two great options to get the task and consume little time. Figuring out how and where? How is that hard? They don't move around to a different place every few tasks, you will kill them the same way you have done so in the past. There really isn't much in the way of 'specific' supplies, and the ones that are do not cost much. As has been stated, how is gaining approximately 135k+ per hour a waste of money...? Gaining money is a waste... oh noes my Runecrafting level is ruined now.... ok sure. Also the experience is good and above average when everything is taken into account. It works out to about 141.7k or so overall experience per hour. 85 Slayer also is not that high. The number itself might be, but the experience required to get to 85 is relatively small in the long run.

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Urgh. Armored zombies are better, I'm sure it's been proven. As for your point ydrasil once I do the required quest for armored zombies I will test it out and see how my 70s cmb stats fare

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First of all, 240 kills per hour @ 130 kills per boot = 1.84 boots per hour @ 270k per boot = 496.8k - 48k for pots = 448.8k per hour. Slightly more then avansies. Secondly, given that a cannon isn't worth it at 400k, even if it is worth it for a few tasks at 450k, your looking at basically identical XP for with and without cannon.

 

The 550k was your number. You posted that number in this thread only 1 or 2 (maybe 3) pages back. I also tested them (back on page 22) and I worked out the rate. 48k for pots? I calculated the supplies to be about an 87k loss. That must mean that spiritual mages are even worse though right? No, because you ignored their drops. Their drops other than Dragon Boots repay the cost of supplies and even make a little extra profit. That essentially means any Dragon Doots received is pure profit. The kill rate was slightly higher and you are essentially guaranteed an average of over 100k more here than Aviansies whilst also gaining more combat experience. Isn't this entire thread about combat experience?

 

 

 

You do, of course, realize that both me and ydraisl's (and qeltar and zarfot) tests are based on 95+ combat stats? Much as I'd like to, it's rather difficult for me to test everything at 70s stats. Fortuantly, I can do the next best thing - standardize the levels I use, meaning earnings and XP can be scaled down easily.

 

 

 

Basically, it boils down to this: if your getting more XP and cash at armored zombies with 95 combat stats then slayer, your going to get more XP and cash there at 80 combat stats.

 

I however haven't stated that my average is the average for everyone. Also as I have shown, you get less experience at Armoured Zombies then on Slayer, and the money i'm still unsure about.

 

 

 

Cant argue with comp, ydrasil. When he says something, he's 100 % right :-).

 

The entire premise for which this thread was creating was in the comparison to Zombie Monkies. I proved without a doubt that there is no way that they are better than doing Slayer. Also note all the mistakes in the first post. The only reason this is still going is because Armoured Zombies were released. The rates for them need extensive testing before a conclusion can really be reached as they are so close. Even if for arguments sake that Armoured Zombies work out better, and from what I have seen, the difference would still be negligible. That means there is only one possible option in the game better than Slayer. How does that make Slayer so bad when it would make Slayer second best by a mere fraction?

 

 

 

Yea, honestly, SLAYER SUCKS

 

Its a waste of time going to a slayer master, getting your assigntment, figuing out how and where to kill your monster, buying specific supplies, and wasting money to kill monsters that give you okay xp.

 

The only reason why people like it is because of the monsters you can kill at high slayer levels (abyssal demons, dark beasts, etc.), or the items you can use (broad bolts... FTW)

 

 

 

But this requires such a high level in a skill that takes a while to level, so its NOT WORTH IT. The broad bolts, yea they are woth it cuz its 55 slayer, which is what im going for atm... But thats about it.

 

 

 

SLAYER SUCKS, but Broad Bolts OWN

 

NPC contact (as TheDayRsDied suggested) or Karamja Gloves 3 are two great options to get the task and consume little time. Figuring out how and where? How is that hard? They don't move around to a different place every few tasks, you will kill them the same way you have done so in the past. There really isn't much in the way of 'specific' supplies, and the ones that are do not cost much. As has been stated, how is gaining approximately 135k+ per hour a waste of money...? Gaining money is a waste... oh noes my Runecrafting level is ruined now.... ok sure. Also the experience is good and above average when everything is taken into account. It works out to about 141.7k or so overall experience per hour. 85 Slayer also is not that high. The number itself might be, but the experience required to get to 85 is relatively small in the long run.

 

The only drops worth picking up are pure ess and nature runes, which provide significantly less then the 87k loss. Armored zombies are STILL more XP then slayer, and if you use a cannon, you will be LOSING money, making it vastly inefficient compared to armored zombies. It's not the merest fraction; it's a matter of nearly (190/475, assuming slayer breaks even with cannon, =) 40% of each hour you slay will be spent earning the 190k to even the cash up with armored zombies. And that's assuming your a skilled slayer with an already-high slayer level who is extremely efficient and experienced.

 

 

 

As for Zombie monkies, yes, a highly efficient slayer will find them negligibly faster overall XP, but significantly less combat XP, the basis of my rant.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I reread some posts from Ydrasil somewhere at page 20 or so, and in fact, what he says is right; However, you 2 are comparing apples and pears.

 

 

 

Compfreak: Slayer is bad for combat xp. Calculations, ... => total combat xp from AZ's > total combat xp from Slayer (NOT counting slayer)

 

 

 

+ profits of AZ's are higher, especially if you use a cannon.

 

 

 

= True

 

 

 

Ydrasil: Total xp, including slayer and summoning of slayer doing slayer = (+-) Total xp doing AZ's.

 

Money from slayer is also nearly as much (145 compared to 175). This is assuming you DONT use a cannon. However, he also proves that if you make x amount of money per hour, a cannon is worth it. (which stands true, if you value you slay xp).

 

 

 

= True

 

 

 

Personally, I am deciding between AZ's for quick melee combat xp, Waterfiends for charms (I want 96 summoning) or just slayer. This topic has been pretty interesting to make a decision. (which I still havent :().

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The only drops worth picking up are pure ess and nature runes, which provide significantly less then the 87k loss. Armored zombies are STILL more XP then slayer, and if you use a cannon, you will be LOSING money, making it vastly inefficient compared to armored zombies. It's not the merest fraction; it's a matter of nearly (190/475, assuming slayer breaks even with cannon, =) 40% of each hour you slay will be spent earning the 190k to even the cash up with armored zombies. And that's assuming your a skilled slayer with an already-high slayer level who is extremely efficient and experienced.

 

 

 

As for Zombie monkies, yes, a highly efficient slayer will find them negligibly faster overall XP, but significantly less combat XP, the basis of my rant.

 

Those are not the only drops worth picking up. They may be the drops that add up the most, but the others also add up. If you had looked back to page 22 you would see that, instead i'll post the drops I got here:

 

 

 

4 Law runes - 1,204

 

6 Blood runes - 1,650

 

51 Chaos runes - 4,590

 

164 Water runes - 2,624

 

30 Mind runes - 270

 

48 Astral runes - 7,248

 

49 Fire runes - 441

 

219 Air runes - 2,847

 

120 Nature runes - 28,080

 

24 Death runes - 6,768

 

207 Pure Essence - 29,394

 

 

 

Total - 85,116

 

Total when compensated for 1 hour - 92,017.3

 

That was in the course of 55.5 minutes, hence why it is 92k for the hour. So yes, the drops pay for the supplies used. Armoured Zombies have already been shown to be less experience, I don't see why you can't understand that. As also the cannon has been shown to be worth it.

 

 

 

As for the Zombie Monkies it was worked out to be about 1.6k more experience per hour than Slayer. However, to get that extra experience you were losing out on about 245k per hour. If you make well over 20m an hour Zombie Monkies are better, since that is impossible on a consistent basis, there is no possible way for them to be better.

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The only drops worth picking up are pure ess and nature runes, which provide significantly less then the 87k loss. Armored zombies are STILL more XP then slayer, and if you use a cannon, you will be LOSING money, making it vastly inefficient compared to armored zombies. It's not the merest fraction; it's a matter of nearly (190/475, assuming slayer breaks even with cannon, =) 40% of each hour you slay will be spent earning the 190k to even the cash up with armored zombies. And that's assuming your a skilled slayer with an already-high slayer level who is extremely efficient and experienced.

 

 

 

As for Zombie monkies, yes, a highly efficient slayer will find them negligibly faster overall XP, but significantly less combat XP, the basis of my rant.

 

Those are not the only drops worth picking up. They may be the drops that add up the most, but the others also add up. If you had looked back to page 22 you would see that, instead i'll post the drops I got here:

 

 

 

4 Law runes - 1,204

 

6 Blood runes - 1,650

 

51 Chaos runes - 4,590

 

164 Water runes - 2,624

 

30 Mind runes - 270

 

48 Astral runes - 7,248

 

49 Fire runes - 441

 

219 Air runes - 2,847

 

120 Nature runes - 28,080

 

24 Death runes - 6,768

 

207 Pure Essence - 29,394

 

 

 

Total - 85,116

 

Total when compensated for 1 hour - 92,017.3

 

That was in the course of 55.5 minutes, hence why it is 92k for the hour. So yes, the drops pay for the supplies used. Armoured Zombies have already been shown to be less experience, I don't see why you can't understand that. As also the cannon has been shown to be worth it.

 

 

 

As for the Zombie Monkies it was worked out to be about 1.6k more experience per hour than Slayer. However, to get that extra experience you were losing out on about 245k per hour. If you make well over 20m an hour Zombie Monkies are better, since that is impossible on a consistent basis, there is no possible way for them to be better.

 

The time taken to pick up those smaller drops isn't worth it when whipping; no matter how practiced, you lose at least a hit running over to pick up. Hence why the drops don't outweigh the potions, and the boots themselves are only 481k per hour. Cannon has been shown to be inefficient by a reasonable margin at 400k; redoing the calculations at 460-480k would result in very little change, at most making cannon virtually break even. Zombie monkies are significantly more XP then slayer without cannon, being around 10k XP higher then Armored Zombies, as slayer still only offers 65k combat XP (45k for informal training).

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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So, if slayer sucks for being bad combat xp, all skills suck for being bad combat xp (except farming and hitpoints), because...

 

Attack is bed strenght xp! Strenght is bad defence xp! Defence is bad attack xp! Mining is bad combat xp! And so is smithing, crafting, runecrafting, woodcutting, firemaking, hunter, ranging, prayer, magic, herblore, summoning, thieving and fishing.

 

 

 

Woo for logics? =D> just get over it that combat xp is no way to train combat, but just another skill. ;)

 

WTF??? man if there are 2 skills that can be trained together it is slayer and combat...

 

i havent posted on this 1 since mostly ur to good to have a discusion against and win it(mostly) :lol: but, if it isnt already brought forward, spiritual magers are great if u need a balance between good cash and decent(i didnt say good so dont use that as argument) and get good cash... my mate(99 str/att) can get an avarage of 2 dboots an hour. of course in term of powertraining its not fantastic, then zombies are much better(ive checked it and they r great even at my lvls...)

 

 

 

I meant that a skill can't 'suck' for being bad xp in another skill, he just doesn't get that the combat xp is a 'bonus' for training slayer. And slayer xp isn't a 'bonus' for training combat (while doing slayer this is)

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So, if slayer sucks for being bad combat xp, all skills suck for being bad combat xp (except farming and hitpoints), because...

 

Attack is bed strenght xp! Strenght is bad defence xp! Defence is bad attack xp! Mining is bad combat xp! And so is smithing, crafting, runecrafting, woodcutting, firemaking, hunter, ranging, prayer, magic, herblore, summoning, thieving and fishing.

 

 

 

Woo for logics? =D> just get over it that combat xp is no way to train combat, but just another skill. ;)

 

WTF??? man if there are 2 skills that can be trained together it is slayer and combat...

 

i havent posted on this 1 since mostly ur to good to have a discusion against and win it(mostly) :lol: but, if it isnt already brought forward, spiritual magers are great if u need a balance between good cash and decent(i didnt say good so dont use that as argument) and get good cash... my mate(99 str/att) can get an avarage of 2 dboots an hour. of course in term of powertraining its not fantastic, then zombies are much better(ive checked it and they r great even at my lvls...)

 

 

 

I meant that a skill can't 'suck' for being bad xp in another skill, he just doesn't get that the combat xp is a 'bonus' for training slayer. And slayer xp isn't a 'bonus' for training combat (while doing slayer this is)

 

And that is incorrect, as I am discussing training combat via slayer, as the majority of the suggestions on the H&A forum are.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I support it :P and its more like 30k an hour =X xp wise it really really stinks.

 

 

 

Still it's kind of fun,, and there's variation.

 

Yeah, 65k is for 100% attention and a lot of practice. I get around 45k when informally training.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287. I train slayer cause it is fun, not for total levels, not for bragging rights. Fun. Who cares about statistics, 50k is great if you are having fun playing a game. Runescape is a game not something you HAVE to be the best at, orget the most exp out of your time playing, which few people realize.

 

u are, i think, the 50th person that calls in the fun factor and that is a factor that has nothing to do with this tread. comp is trying to explain that doing slayertasks isnt a good way to train ur combat stats...

 

have u looked at his slay lvl? its decent enough to show that he doesnt hate it and on 1 of the first pages he even said that he likes slayer, but that doesnt take away that u can get 30-60k combat xp doing slayer but more than 80-100k xp whill powertraining on zombies...

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[hide]visage drop 11/01/09

goals:

all skills 70+ (completed)

all skills 80+

98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER![/hide]

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827. I agree. It is a very bad skill for training combat. It is horrible experience. The money is all variable though. There are people who could lose money with it, make almost no money, or make huge amounts of money. I myself never lose money on it. It is the skill I am currently training. I enjoy it because I hate killing one thing over and over. It is not the funnest skill, I won't say it is. I often find myself looking at other stuff when I should be slaying (Like right now).

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The combination herb farming (seeds from slayer drops) and slayer made me 30M+ gp last month.

 

 

 

Most money came from slayer. (I'm not really a disciplined farmer)

 

 

 

If anyone is losing money on slayer they are doing something terribly wrong.

 

Did you cannon every possible task? Did you use piety and super sets?

 

 

 

If not, then yes, you will make money. Should you have is another argument entirely.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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If anyone is losing money on slayer they are doing something terribly wrong.

 

 

 

How are they meant to lose money? Are they taking a super str pot every time they hit a kalphite, to make sure that the (painfully boring) task is over quicker? Slayer is essentially a gathering skill, and losing money should be quite difficult.

 

 

 

Yes, it is possible to lose money through slayer, if you want to get it over with. But guess what! You can lose about 130gp every time you buy a yew long and a nature rune and do some alching! If you want quick exp, expect to pay money, but taking the skill slowly should make money filling your coffers almost inevitable.

runescapess162607v.jpg

 

Dragon drops: Half shield(cs), med helm(cs) Chainbody (cs) (I do a lot of monster hunting with my clan!

Barrows: Guthan's plateboy [1]

GWD: None yet, only done a few trips

Others: I'd love to be able to let you know.

 

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If anyone is losing money on slayer they are doing something terribly wrong.

 

 

 

How are they meant to lose money? Are they taking a super str pot every time they hit a kalphite, to make sure that the (painfully boring) task is over quicker? Slayer is essentially a gathering skill, and losing money should be quite difficult.

 

 

 

Yes, it is possible to lose money through slayer, if you want to get it over with. But guess what! You can lose about 130gp every time you buy a yew long and a nature rune and do some alching! If you want quick exp, expect to pay money, but taking the skill slowly should make money filling your coffers almost inevitable.

 

 

 

I lost a lot of money with Slayer. I bring super sets, I pray, sometimes I Mage. You do get money back from drops, but the thing is the chances of that are most likely against you. I've made maybe 10M in drops from Slayer and lost probably more than that. I never got anything better than D Legs.

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If anyone is losing money on slayer they are doing something terribly wrong.

 

 

 

How are they meant to lose money? Are they taking a super str pot every time they hit a kalphite, to make sure that the (painfully boring) task is over quicker? Slayer is essentially a gathering skill, and losing money should be quite difficult.

 

 

 

Yes, it is possible to lose money through slayer, if you want to get it over with. But guess what! You can lose about 130gp every time you buy a yew long and a nature rune and do some alching! If you want quick exp, expect to pay money, but taking the skill slowly should make money filling your coffers almost inevitable.

 

You can not use pots, not pray, and not cannon, and get (for the sake of argument, these are fictional numbers - but they do apply) 700k XP and 1000k GP in 10 hours

 

You can use pots, pray, and cannon, and get (for the sake of argument, these are fictional numbers - but they do apply) 700k XP in 6 hours. You now have 4 hours to do whatever you want, like making money or getting more XP. Say you do GWD - you end up with the same amount of XP as the previous method, but 4m profit instead of 1m

 

 

 

That's the efficiency factor. That's why using pots, prayer, and cannon - even if you lose money with them - can be worth it. That's what this whole thread is about.

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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I'm not really here to argue your topic, and I definitely haven't read the huge amounts of pages of replies. I love slayer. It's my favourite skill. \' The reason people say to train combat via slayer is because if you go to train slayer AFTER maxing your combat? It's basically a lot of wasted experience. But ultimately, the choice is up to you. You never have to train slayer if you don't want too. That's just the main reason people say to train combat with slayer, not because it's great exp. We all know it's not. :P Slayer is just awesome fun for some of us, awesome money for some of us, and the boringest, worst thing ever to others. Also, if you're getting all those horrible tasks? Switch which slayer master you use. You don't always have to use the "best" one just cause you can. Use whichever one gives you the funner tasks.

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I'm not really here to argue your topic, and I definitely haven't read the huge amounts of pages of replies. I love slayer. It's my favourite skill. \' The reason people say to train combat via slayer is because if you go to train slayer AFTER maxing your combat? It's basically a lot of wasted experience. But ultimately, the choice is up to you. You never have to train slayer if you don't want too. That's just the main reason people say to train combat with slayer, not because it's great exp. We all know it's not. :P Slayer is just awesome fun for some of us, awesome money for some of us, and the boringest, worst thing ever to others. Also, if you're getting all those horrible tasks? Switch which slayer master you use. You don't always have to use the "best" one just cause you can. Use whichever one gives you the funner tasks.

 

Training slayer after 90 is also wasted experience, isn't it? If you were going to get 99 slayer, you're already planning on getting experience that's meaningless except as a status symbol. If that's the case, what's wrong with getting straight 99s in melee, range, prayer, and/or summoning beforehand to achieve the fastest possible slayer xp, and then using slayer to raise your rank in the hiscores?

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