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Slayer Sucks


compfreak847

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Your still completely messing up the idea of XP. Zombie monkies are 103k XP at 99 melees, slayer is 65k XP. If Zombies are 75k at 80 melees, slayer is 48k.

 

The speed of training outside of slayer is essential; range can be trained MUCH faster then melee, meaning that it is even less worth doing then slayer. Do I really need to run the calculations? I hope you can see that 160k XP with 0 loss > ~50k? (not sure, never tried to range slayer) XP with ~80k profit from ranging.

 

 

 

As mentioned in my post, I can indeed get a snack etc. while at armored zombies; it's an AFK spot, I only pick up drops every minute or two, along with refresh prayer every 3.5 minutes or so.

 

 

 

Again, I feel no need to look back into my posts; the cannon argument ended with your rates of bloodvields being proved inefficient.

 

 

 

Obviously something like how long it takes to memorize the locations\armor\setup for each slayer tasks varies and is utterly impossible to test or give any sort of number on, considerably different from hard numbers like XP rates.

 

 

 

The whole 45-50k XP was based on what most players achieve with average attention; I know few players who, like my 65k number, play in fullscreen mode with 0 other activities going on in RL and private\public\clan chat off. Any time I do other activites I significantly degrade my slayer XP - not so with armored zombies, where I frequently watch movies etc. while doing them, still getting over 100k XP.

 

 

 

Also, what's your internet ISP? I thought my comcast's 250gb limit was harsh, I just downloaded the 32\64bit versions of Windows 7 along with some other stuff last night for a total of 15gb+ in traffic in under 24 hours :-#

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Hmm an interesting read. And I cant say I disagree with the fact that the experience you gain training slayer is slower than other methods, but I do believe more profitable. In the time it took me to get to 85 slayer than to max melee (99atk, str, def and hp) I made well over 80m. But it took a bit of time (If we dont count the breaks I took from rs, probably a year from 100combat to 124 (before summoning)) So you do make a fair amount of cash if you are dedicated to it. And it does require more attention than as you said, monkey's, but in the end isnt it a better feeling knowing how hard YOU worked for it?

 

 

 

So with that out of the way, we establish that yes the melee exp when training slayer is much slower. But you gain something GP wise and you gain a feeling of accomplishment. So personally I dont regret training slayer hard.

 

 

 

Now for the only thing I REALLY dissagree with. Charms. From 91-98 slayer I have gotten enough charms for nearly 91 summoning, and raised range AND slayer. At a relatively low cost (only the cost of cannonballs, but honestly abyssal demon tasks pay for cannonballs + profit). So I DO think that summoning via slayer is a smart choice.

 

 

 

But a very interesting read, nonetheless of my opinions.

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And so the world will end. I think a victim of love rather than hate, for love's ever been the more destructive weapon, sure.

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ok well thats 200 hours in that you can make (850k/h) so -7m (the gain from slayer) which you will get 200 and then 40 hours to get extra charms and a loss of 40m at 4k per charm and then get 160*850,000-47,000,000 and get about 89m.

 

 

 

How do you manage 135k gp/h with the randomness of slayer?

 

 

 

 

 

Slayer also takes time to get to tasks, stock up for tasks, and get new tasks.

 

Your calculations make no sense. I understand what you were trying to do sort of, but you did it wrong. You can't work it out with a set gp/h already in mind, more specifically not 850k/h. The average player cannot attain that rate. After reading what I wrote, how can you say it is 40 hours for the charms? You will average 145 per hour. So to get the 11.2k charms will take 76.73 hours. You cannot guess a number and expect it to be taken as fact. It was almost the double the time you guessed of 40 hours. The loss was calculated to be 46.3m on the bursts, and Slayer was originally about 5.8mil ahead, so that is also added on. The calculations I did show the threshold of when it becomes better.

 

 

 

The 135k/h number is the number I have been using. That number was also from using a cannon, and according to compfreak847, without a cannon he believes the profit is higher. So essentially it is higher than 135k. The number was attained by averaging 75k/h from drops you get from each NPC. Since nearly every task takes under an hour to complete (there are a few that take longer, but only in high enough numbers), you will average more than 1 task an hour. That means you get slightly over 24 slayer points per hour worth. A Slayer Dart package costs 35 points and is worth about 77,000gp at the moment (it was higher at the time when this was first worked out). That means one task is worth about 52,800gp currently, irrespective of drops. It is essentially 60k+ per hour on top of the average profit from drops. As for the time between tasks, it isn't as much as you would think.

 

 

 

8.29m + 7.93m - 2.84m =/= 16.2m

 

 

 

Anyway, the reason the slayer experience is no less useless than the combat experience after 99 is, see, slayer experience doesn't give an increased bonus from the skill either. After 90 you get no gameplay benefits from it at all, and after 85 all you get is dark beasts, which aren't efficient to fight outside of tasks. 85-99 is 75% of the experience needed to max out the skill, so 75% of 99 slayer is, arguably, just as worthless as experience in other skills after level 99. (I say "arguably" because the cape looks really badass.)

 

Oops again :-# . Forgot to take over the Summoning experience from the Zombies. There is still a bit chunk of experience there though. As for the experience, what is better between these 2 options; rank or rank and levels. Dark Beasts may not be best to fight after tasks, but that doesn't mean they should be excluded either. If no-one fought them out of tasks there would be very few Dark Bows in comparison to what there are now.

 

 

 

Your still completely messing up the idea of XP. Zombie monkies are 103k XP at 99 melees, slayer is 65k XP. If Zombies are 75k at 80 melees, slayer is 48k.

 

The speed of training outside of slayer is essential; range can be trained MUCH faster then melee, meaning that it is even less worth doing then slayer. Do I really need to run the calculations? I hope you can see that 160k XP with 0 loss > ~50k? (not sure, never tried to range slayer) XP with ~80k profit from ranging.

 

You really should update the 1st post, even you are getting confused with what you are trying to argue :lol: . Weren't we talking about Armoured Zombies not Zombie Monkies? Well originally what you say does seem correct, you are forgetting an important aspect. That 65k number was based as an average for someone using a cannon. Without a cannon all the experience from Slayer would go to melee. As you have said, the melee experience without a cannon is higher than with on an hourly basis. So essentially the rate is higher than 65k anyway. I put the lower rate as 50-55k, which is barely anything to be arguing about anyway. I got the 57.5k as it was halfway between 50 and 65k (although the average should be higher really as more time is spent at higher levels compared to low, same for the Zombies, this way it is the same for both at least).

 

 

 

You musn't have understood me then. I know that Range can be trained outside of Slayer faster than melee, but that is irrelevant. If you read the example you would see why. Saying "I hope you can see that 160k XP with 0 loss > ~50k? (not sure, never tried to range slayer)" is pointless. Of course that is higher, but it doesn't matter. You are also only guessing the amount of Range experience here. There are certain tasks that when ranged are faster than using melee, and one that is essentially the same. What is the point of getting 99 Slayer but not having your combat stats already at 99? Is it better to have say 15m in Attack/Strength/Defence but only 10m in Range or better to have all at 99?

 

 

 

If during Slayer you use Range on some tasks, you will actually get 99 Slayer faster than simply meleeing. You are also ensuring you get all stats to 99. The example showed this, i'll show it but with numbers (numbers are fictional):

 

 

 

You spend 1000 hours getting 99 Slayer, you get melee and Range stats to 99.

 

 

 

You spend 1100 hours getting 99 Slayer, you get melee stats to 99 and Range to 95.

 

You then spend an extra 20 hours getting Range to 99.

 

 

 

You spent an extra 120 hours to get Slayer to 99 because you melee'd every task. This works out slower overall and you had to spend extra time getting Range to 99.

 

 

 

That is the point I am making. It results in overall faster Slayer experience and all stats are at 99.

 

 

 

As mentioned in my post, I can indeed get a snack etc. while at armored zombies; it's an AFK spot, I only pick up drops every minute or two, along with refresh prayer every 3.5 minutes or so.

 

 

 

Again, I feel no need to look back into my posts; the cannon argument ended with your rates of bloodvields being proved inefficient.

 

Therefore is it not also possible to get a snack during Slayer (without losing 20k experience)? The cannon argument ended because you were too stubborn to acknowledge when you are wrong. I have yet to see you actually show where it is inefficient, you did nothing but simply say it is inefficient. You really should look back over your posts, because you are supplying incorrect information because you have forgotten what was said. It wasn't proven inefficient at all.

 

 

 

Obviously something like how long it takes to memorize the locations\armor\setup for each slayer tasks varies and is utterly impossible to test or give any sort of number on, considerably different from hard numbers like XP rates.

 

 

 

The whole 45-50k XP was based on what most players achieve with average attention; I know few players who, like my 65k number, play in fullscreen mode with 0 other activities going on in RL and private\public\clan chat off. Any time I do other activites I significantly degrade my slayer XP - not so with armored zombies, where I frequently watch movies etc. while doing them, still getting over 100k XP.

 

Yes it is utterly impossible to put a time on how long it takes. It is however absolutely ridiculous to assume it is hard or will take up any significant amount of time. The only way for it to be hard is if the NPCs actually switched places every so often... since they don't, it isn't exactly hard. As was mentioned the armour choices are small, with no other way to say this the player would have to be incredibly stupid to not be able to remember what they took last time. This is because even if they managed to forget, it is essentially common sense on what to take. It is like suggesting someone doing their second task of Bloodvelds will take standard armour there instead of armour with magic defence. The only thing maybe slightly hard is the inventory, but that is about minimal. Kalphites poison, take a super-antipoison. It is multicombat, take a cannon and possibly a combat familiar. They don't have a magic based attack, they aren't strong enough to require protect from melee prayer, must be standard armour then. It is simple.

 

 

 

I don't play in fullscreen mode (haven't bothered to get used to it), I have public chat on as well as private, but I don't use any clan chats anyway (this has been gone through before anyway, that has literally no chance of slowing a player down anyway). What other activities in RL do you do that would slow down your rate so much? Most of all, don't bother trying to cover up your mistakes. That 50k when you suggested was not based of average players attention. You had stated that was at max stats with 100% attention and that the player would have to be lucky to get that. Anything that could somehow lower the rate by 20k on Slayer will have an effect on Armoured Zombies regardless of what you think.

 

 

 

Also, what's your internet ISP? I thought my comcast's 250gb limit was harsh, I just downloaded the 32\64bit versions of Windows 7 along with some other stuff last night for a total of 15gb+ in traffic in under 24 hours :-#

 

ISP is called Netspace, I live in Australia by the way.

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8.29m + 7.93m - 2.84m =/= 16.2m

 

 

 

Anyway, the reason the slayer experience is no less useless than the combat experience after 99 is, see, slayer experience doesn't give an increased bonus from the skill either. After 90 you get no gameplay benefits from it at all, and after 85 all you get is dark beasts, which aren't efficient to fight outside of tasks. 85-99 is 75% of the experience needed to max out the skill, so 75% of 99 slayer is, arguably, just as worthless as experience in other skills after level 99. (I say "arguably" because the cape looks really badass.)

 

Oops again :-# . Forgot to take over the Summoning experience from the Zombies. There is still a bit chunk of experience there though. As for the experience, what is better between these 2 options; rank or rank and levels. Dark Beasts may not be best to fight after tasks, but that doesn't mean they should be excluded either. If no-one fought them out of tasks there would be very few Dark Bows in comparison to what there are now.

 

If they aren't giving you any benefit, then levels = rank. Total level has no relevance in-game. :shame:

 

 

 

As for dark beasts, I'm not sure that's something I want to delve into. Whether or not they're worth hunting outside of a task, 90-99 is still over 50% of 99 slayer that doesn't do anything, so my original point stands regardless, no?

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I have a bad habit of saying zombie monkies when I mean armored zombies. I always mean armored zombies during debates, except for the following section:

 

 

 

[ZOMBIE MONKIES, FROM MY OP}

 

The point my original post made was that zombie monkies were more combat XP then slayer, making them better for training combat - which they still are

 

[/ZOMBIE MONKIES}

 

 

 

 

Therefore is it not also possible to get a snack during Slayer (without losing 20k experience)?

 

I can, but the ~1.5 minutes I'm away from my computer, on most tasks, are little to no XP (i.e. gargoyles). Same goes for short term distractions - as long as i prioritize recharging prayer, I'm experiencing essentially 0 loss of XP. With slayer, even a 10 second switch to an AIM window results in a significant loss of XP. XP rates drop fast as attention does; I see a large boost from just turning off private chat (which I do during any testing situation).

 

 

 

I'm comparing XP to methods outside of slayer, not inside of slayer, with range and melee completely separate - range XP is much easier to get then melee XP outside of slayer; therefore, if your getting less overall XP ranging, it's going to look worse in comparison to a non-slayer method then melee would.

 

 

 

I don't know too much about Aussie ISPs, but I would find 15gb unbelievably restrictive. I've used more then 15gb accidentally leaving uTorrent running overnight :wall:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I would post the same that guy above me posted ;)

 

And no, I did not read your whole block (no time). Well, I like slayer, and it is a good way making money, if you do it right. Train it fast will give no exp, train it right gives you money. Sure, there are better methods of making money then 99 slayer, but Slayer goes hand in hand with combat skills.

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ok well thats 200 hours in that you can make (850k/h) so -7m (the gain from slayer) which you will get 200 and then 40 hours to get extra charms and a loss of 40m at 4k per charm and then get 160*850,000-47,000,000 and get about 89m.

 

 

 

How do you manage 135k gp/h with the randomness of slayer?

 

 

 

 

 

Slayer also takes time to get to tasks, stock up for tasks, and get new tasks.

 

Your calculations make no sense. I understand what you were trying to do sort of, but you did it wrong. You can't work it out with a set gp/h already in mind, more specifically not 850k/h. The average player cannot attain that rate. After reading what I wrote, how can you say it is 40 hours for the charms? You will average 145 per hour. So to get the 11.2k charms will take 76.73 hours. You cannot guess a number and expect it to be taken as fact. It was almost the double the time you guessed of 40 hours. The loss was calculated to be 46.3m on the bursts, and Slayer was originally about 5.8mil ahead, so that is also added on. The calculations I did show the threshold of when it becomes better.

 

850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

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ok well thats 200 hours in that you can make (850k/h) so -7m (the gain from slayer) which you will get 200 and then 40 hours to get extra charms and a loss of 40m at 4k per charm and then get 160*850,000-47,000,000 and get about 89m.

 

 

 

How do you manage 135k gp/h with the randomness of slayer?

 

 

 

 

 

Slayer also takes time to get to tasks, stock up for tasks, and get new tasks.

 

Your calculations make no sense. I understand what you were trying to do sort of, but you did it wrong. You can't work it out with a set gp/h already in mind, more specifically not 850k/h. The average player cannot attain that rate. After reading what I wrote, how can you say it is 40 hours for the charms? You will average 145 per hour. So to get the 11.2k charms will take 76.73 hours. You cannot guess a number and expect it to be taken as fact. It was almost the double the time you guessed of 40 hours. The loss was calculated to be 46.3m on the bursts, and Slayer was originally about 5.8mil ahead, so that is also added on. The calculations I did show the threshold of when it becomes better.

 

850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

 

 

 

Burst maxes at 150 crimsons an hour at 9 lob spot

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ok well thats 200 hours in that you can make (850k/h) so -7m (the gain from slayer) which you will get 200 and then 40 hours to get extra charms and a loss of 40m at 4k per charm and then get 160*850,000-47,000,000 and get about 89m.

 

 

 

How do you manage 135k gp/h with the randomness of slayer?

 

 

 

 

 

Slayer also takes time to get to tasks, stock up for tasks, and get new tasks.

 

Your calculations make no sense. I understand what you were trying to do sort of, but you did it wrong. You can't work it out with a set gp/h already in mind, more specifically not 850k/h. The average player cannot attain that rate. After reading what I wrote, how can you say it is 40 hours for the charms? You will average 145 per hour. So to get the 11.2k charms will take 76.73 hours. You cannot guess a number and expect it to be taken as fact. It was almost the double the time you guessed of 40 hours. The loss was calculated to be 46.3m on the bursts, and Slayer was originally about 5.8mil ahead, so that is also added on. The calculations I did show the threshold of when it becomes better.

 

850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

 

 

 

Burst maxes at 150 crimsons an hour at 9 lob spot

 

Yes but if you include all the other charms you get about ~200 crimsons worth of xp.

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I do slayer just when i'm bored of armoured zombies :thumbup:

 

 

 

Nice post btw 8-)

 

Thanks :P

 

 

 

I'm not a big armored zombie fan myself, I'd rather train slayer anytime I can pay attention :-#

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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If they aren't giving you any benefit, then levels = rank. Total level has no relevance in-game. :shame:

 

 

 

As for dark beasts, I'm not sure that's something I want to delve into. Whether or not they're worth hunting outside of a task, 90-99 is still over 50% of 99 slayer that doesn't do anything, so my original point stands regardless, no?

 

I can see your point, but I still think the levels of 90-99 Slayer is worth more then combat experience after 99.

 

 

 

I have a bad habit of saying zombie monkies when I mean armored zombies. I always mean armored zombies during debates, except for the following section:

 

 

 

[ZOMBIE MONKIES, FROM MY OP}

 

The point my original post made was that zombie monkies were more combat XP then slayer, making them better for training combat - which they still are

 

[/ZOMBIE MONKIES}

 

Yes Zombie Monkies give more combat experience per hour, but they are under no circumstances better. You go on about efficiency, the negligible experience increase at the Monkies is not worth the loss of 245k per hour.

 

 

 

I can, but the ~1.5 minutes I'm away from my computer, on most tasks, are little to no XP (i.e. gargoyles). Same goes for short term distractions - as long as i prioritize recharging prayer, I'm experiencing essentially 0 loss of XP. With slayer, even a 10 second switch to an AIM window results in a significant loss of XP. XP rates drop fast as attention does; I see a large boost from just turning off private chat (which I do during any testing situation).

 

 

 

I'm comparing XP to methods outside of slayer, not inside of slayer, with range and melee completely separate - range XP is much easier to get then melee XP outside of slayer; therefore, if your getting less overall XP ranging, it's going to look worse in comparison to a non-slayer method then melee would.

 

 

 

I don't know too much about Aussie ISPs, but I would find 15gb unbelievably restrictive. I've used more then 15gb accidentally leaving uTorrent running overnight :wall:

 

I'm not quite sure you know what significant means. 10 seconds loss out of 3600 anything but significant. Say on a task of Dust Devils where you get 108k melee experience per hour. That 10 seconds would results in the loss of approximately 300 experience. Do not forget that is under the assumption that your character isn't attacking anything for that period of time. Also there might be a misunderstanding about the word "large". Turning private chat off gets a large increase? That is incredibly doubtful. While you are typing, that doesn't mean your character stops what it is doing. It continues to attack. Even if the NPCs are unagressive, it quite easily possible to stop typing for 2 seconds and click a new NPC and then continue typing. Again this is brought back to efficiency. If you actually receive a "large" loss from simply talking to friends, I would state that it clearly shows how inefficient you are.

 

 

 

I must be having trouble understanding what it is you are saying about the experience outside of Slayer. Unless you are not referring to it in the way I described in my previous post. I'll bring it back to efficiency, using only your numbers given, I can prove how you contradicted yourself and that you are wrong here. Range as you say gets 160k experience per hour at 0 cost? You then Say melee gets 103k experience at 190k profit.

 

 

 

For Range to get the same amount of experience as melee takes only 38.625 minutes.

 

You therefore have 21.375 minutes to make back the 190k.

 

190,000/0.35625 = 533,333.3gp.

 

 

 

Since according to you this rate cannot be attained by the average person, doesn't that make it less efficient to get range compared to melee?

 

 

 

More importantly, there is another aspect you have forgotten. Melee has two skills to raise (Attack and Strength), as well as Defence really since nearly all players train their Defence with melee. Does that not infer that Melee experience is also more important than Range?

 

 

 

850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

 

 

 

850k/h is possible, but that does not make it fair. As far as I know, the average player cannot attain those rates. If you read through the thread I have not been talking about me. I already know that every aspect of Slayer is better than other methods and I use prayer during tasks as well as a cannon as it is more efficient for me to use it than not. I also have over 91 Runecrafting, but that is also not the only method I can use to make money. No point telling me the average player does not have maxed melees, you'll never find me saying they do. I have been arguing that point throughout the thread actually.

 

 

 

If you read through my calculations you'll find the 200 "crimsons worth" is not needed. I had already incorporated that in. I used the average crimson to be worth 350 experience. For every one of those you get, on average you get 0.5 gold, 0.2 green, and about 0.034 blue (hard to put a number on blue). I incorporated that in to make the average experience per crimson charm to be about 457, 107 higher. That is why it said it required over 14k crimsons to get that much experience, and then the amount dropped to 11k. The other charms are worth approximately 3k crimsons.

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If they aren't giving you any benefit, then levels = rank. Total level has no relevance in-game. :shame:

 

 

 

As for dark beasts, I'm not sure that's something I want to delve into. Whether or not they're worth hunting outside of a task, 90-99 is still over 50% of 99 slayer that doesn't do anything, so my original point stands regardless, no?

 

I can see your point, but I still think the levels of 90-99 Slayer is worth more then combat experience after 99.

 

 

 

I have a bad habit of saying zombie monkies when I mean armored zombies. I always mean armored zombies during debates, except for the following section:

 

 

 

[ZOMBIE MONKIES, FROM MY OP}

 

The point my original post made was that zombie monkies were more combat XP then slayer, making them better for training combat - which they still are

 

[/ZOMBIE MONKIES}

 

Yes Zombie Monkies give more combat experience per hour, but they are under no circumstances better. You go on about efficiency, the negligible experience increase at the Monkies is not worth the loss of 245k per hour.

 

 

 

I can, but the ~1.5 minutes I'm away from my computer, on most tasks, are little to no XP (i.e. gargoyles). Same goes for short term distractions - as long as i prioritize recharging prayer, I'm experiencing essentially 0 loss of XP. With slayer, even a 10 second switch to an AIM window results in a significant loss of XP. XP rates drop fast as attention does; I see a large boost from just turning off private chat (which I do during any testing situation).

 

 

 

I'm comparing XP to methods outside of slayer, not inside of slayer, with range and melee completely separate - range XP is much easier to get then melee XP outside of slayer; therefore, if your getting less overall XP ranging, it's going to look worse in comparison to a non-slayer method then melee would.

 

 

 

I don't know too much about Aussie ISPs, but I would find 15gb unbelievably restrictive. I've used more then 15gb accidentally leaving uTorrent running overnight :wall:

 

I'm not quite sure you know what significant means. 10 seconds loss out of 3600 anything but significant. Say on a task of Dust Devils where you get 108k melee experience per hour. That 10 seconds would results in the loss of approximately 300 experience. Do not forget that is under the assumption that your character isn't attacking anything for that period of time. Also there might be a misunderstanding about the word "large". Turning private chat off gets a large increase? That is incredibly doubtful. While you are typing, that doesn't mean your character stops what it is doing. It continues to attack. Even if the NPCs are unagressive, it quite easily possible to stop typing for 2 seconds and click a new NPC and then continue typing. Again this is brought back to efficiency. If you actually receive a "large" loss from simply talking to friends, I would state that it clearly shows how inefficient you are.

 

 

 

I must be having trouble understanding what it is you are saying about the experience outside of Slayer. Unless you are not referring to it in the way I described in my previous post. I'll bring it back to efficiency, using only your numbers given, I can prove how you contradicted yourself and that you are wrong here. Range as you say gets 160k experience per hour at 0 cost? You then Say melee gets 103k experience at 190k profit.

 

 

 

For Range to get the same amount of experience as melee takes only 38.625 minutes.

 

You therefore have 21.375 minutes to make back the 190k.

 

190,000/0.35625 = 533,333.3gp.

 

 

 

Since according to you this rate cannot be attained by the average person, doesn't that make it less efficient to get range compared to melee?

 

 

 

More importantly, there is another aspect you have forgotten. Melee has two skills to raise (Attack and Strength), as well as Defence really since nearly all players train their Defence with melee. Does that not infer that Melee experience is also more important than Range?

 

 

 

850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

 

 

 

850k/h is possible, but that does not make it fair. As far as I know, the average player cannot attain those rates. If you read through the thread I have not been talking about me. I already know that every aspect of Slayer is better than other methods and I use prayer during tasks as well as a cannon as it is more efficient for me to use it than not. I also have over 91 Runecrafting, but that is also not the only method I can use to make money. No point telling me the average player does not have maxed melees, you'll never find me saying they do. I have been arguing that point throughout the thread actually.

 

 

 

If you read through my calculations you'll find the 200 "crimsons worth" is not needed. I had already incorporated that in. I used the average crimson to be worth 350 experience. For every one of those you get, on average you get 0.5 gold, 0.2 green, and about 0.034 blue (hard to put a number on blue). I incorporated that in to make the average experience per crimson charm to be about 457, 107 higher. That is why it said it required over 14k crimsons to get that much experience, and then the amount dropped to 11k. The other charms are worth approximately 3k crimsons.

 

You missed my point. There are two skills to level to 99 melee, requiring twice the XP. Therefore, it takes twice as long to get 99 melee as 99 range at the same XP rates, and the rates for melee are halved to make an equal comparison. As for chatting, 10 seconds per chat means I'm absorbed in that chat - I'm not stopping typing in the middle of a message, and I frequently kill the monster in under 10 seconds. If I'm constantly messaging people, as at any given time I can be PMing over 10 people at once, it results in a big hit to my melee XP - especially since I tend to prioritize chat so I can respond before messages go off the screen.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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850k/h is possible and fair because you get your rates with maxed (or near maxed) melees I can get my rates with 91 rc.

 

 

 

The average player dosent have maxed melees.

 

 

 

I could of sworn bursts were at minimum (including other charms) 200 crims/h.

 

 

 

850k/h is possible, but that does not make it fair. As far as I know, the average player cannot attain those rates. If you read through the thread I have not been talking about me. I already know that every aspect of Slayer is better than other methods and I use prayer during tasks as well as a cannon as it is more efficient for me to use it than not. I also have over 91 Runecrafting, but that is also not the only method I can use to make money. No point telling me the average player does not have maxed melees, you'll never find me saying they do. I have been arguing that point throughout the thread actually.

 

 

 

If you read through my calculations you'll find the 200 "crimsons worth" is not needed. I had already incorporated that in. I used the average crimson to be worth 350 experience. For every one of those you get, on average you get 0.5 gold, 0.2 green, and about 0.034 blue (hard to put a number on blue). I incorporated that in to make the average experience per crimson charm to be about 457, 107 higher. That is why it said it required over 14k crimsons to get that much experience, and then the amount dropped to 11k. The other charms are worth approximately 3k crimsons.

Ok it takes an extra 3 hours to collect the charms and thats 12m and three hours lost extra but it still dosent majorly shift the numbers.

 

 

 

How do you get your rates with maxed melees and I cant get rates of 91 runecraft/90 mining?

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.
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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

 

Most people don't like reading big, long walls of text :lol:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

 

Most people don't like reading big, long walls of text :lol:

 

 

 

Then like you said they shouldn't post. If someone can't take the time to read an entire statement, then they obviously can't take the time to write an educated argument. Probably the main reason why I tend to stay away from debates or anything of the sort.

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

 

Most people don't like reading big, long walls of text :lol:

 

 

 

Then like you said they shouldn't post. If someone can't take the time to read an entire statement, then they obviously can't take the time to write an educated argument. Probably the main reason why I tend to stay away from debates or anything of the sort.

 

The only problem is that they never get to the part where I say not to post if they haven't read the whole thing :wall:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

 

Most people don't like reading big, long walls of text :lol:

 

 

 

Then like you said they shouldn't post. If someone can't take the time to read an entire statement, then they obviously can't take the time to write an educated argument. Probably the main reason why I tend to stay away from debates or anything of the sort.

 

The only problem is that they never get to the part where I say not to post if they haven't read the whole thing :wall:

 

 

 

Its common, someone reads a title and assumes something. If you could moderate you're own thread you could just edit their post and make it "Invalid Answer." :lol:

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287 aren't letters, they're numbers. :P

 

 

 

I have to fully agree with this one with you. Slayer is hardly fun, but it makes hunting for charms more bearable.

 

 

 

Good read, well done rant. :thumbup:

 

31 pages until someone noticed :-w

 

 

 

Yes! I am winner! :mrgreen:

 

 

 

Guess that just goes to show how many ignorant arguments are made by being "quick to jump the gun."

 

Most people don't like reading big, long walls of text :lol:

 

 

 

Then like you said they shouldn't post. If someone can't take the time to read an entire statement, then they obviously can't take the time to write an educated argument. Probably the main reason why I tend to stay away from debates or anything of the sort.

 

The only problem is that they never get to the part where I say not to post if they haven't read the whole thing :wall:

 

 

 

Its common, someone reads a title and assumes something. If you could moderate you're own thread you could just edit their post and make it "Invalid Answer." :lol:

 

That's probably the reason I'm not a mod :-w

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Just reread the post and I think it actually isnt that clear...

 

 

 

First of all, you make it seem you really loath slayer in itself, which you said afterwards you dont. ("Actually, slayer is one of my favourite skills"). (I'm referring to one of your first paragraphs where you describe your latest tasks).

 

 

 

You might also wanna stress more that you are ranting against players who advice others to train slayer for charms and/or xp, not against the skill itself. I dont think it's in there literally, or at least not stressed enough for most of these idiots with their short attention span that browse on these forums.

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Slayer does Indeed suck.

 

 

 

Train faster = PvP earlier = Get owned by lvl 120 PJ'ers with Dclaws that think they are 'Pro' = Do Godwars.

 

 

 

Slayer = PvP later = Get bored = Log off = Close Firefox = Double click on games = Double click on Steam...

 

 

 

etc you get the points

onyx7890.png

 

Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack.

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