Makoto_the_Phoenix Posted November 6, 2008 Share Posted November 6, 2008 ... and the nerds who like to kill skillers can do it outside of wildy. For the last freaking time, if you're on a PvP world, be prepared to die. If you're not prepared to die, don't log in to a freaking PvP world. Get it? Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Hajutze Posted November 6, 2008 Share Posted November 6, 2008 PvP = player vs player PvP world = player vs player world we arent afraid to die , but there is no "if you die you lose all if you die" in the PvP world definition , actually I dont know any other game where you lose everything upon death. Link to comment Share on other sites More sharing options...
killerbeer0 Posted November 7, 2008 Share Posted November 7, 2008 Sorry for a stupid question, but - do such worlds exist? :o no, but alot of people want it. Clan Wars. 'nuff said. OH S***! He/she/it is back! Link to comment Share on other sites More sharing options...
TANKSTA Posted November 7, 2008 Share Posted November 7, 2008 Safe PvP worlds would be a total waste of time, people would get sick of it and stop doing it with in a week. PvP is fun because you have a chance to get loot. Link to comment Share on other sites More sharing options...
Hajutze Posted November 7, 2008 Share Posted November 7, 2008 I thought it was fun cuz you fight something smarter then a goblin ... ah so it was the loot. Link to comment Share on other sites More sharing options...
hrmn Posted November 7, 2008 Share Posted November 7, 2008 Id love safe pvp worlds, fight pits, castlwars, duel arena are all fun, but they wouldnt be as fun as safe pvp worlds by far. I odnt care much about the loot in the pvp worlds that are here, yet I do always risk some good gear when pking. Id love to be able to kill anyone (I hope theyll go with no level restrictions) at any place without having to worry about how efficient your gear is for its price. A world like this would easily beat fight pits and the fighting rings in houses when it comes to fun. Link to comment Share on other sites More sharing options...
Balazeal Posted November 7, 2008 Share Posted November 7, 2008 A safe pvp world would be a pvp world, except items are not lost on death(that is, assuming the cause of death was another player). Personally, I think it'd be great, all the fun of Safe FFA clanwars on a grand scale! 100% F2P99 Defense, Tuesday February 10th 200999 Attack, Tuesday May 26th 200962,189th to get it Link to comment Share on other sites More sharing options...
Latinoking Posted November 7, 2008 Share Posted November 7, 2008 If you want safe PvP, go to Castle Wars, Fight Pits, Fist of Guthix, and Duel Arena. Other than that, I don't see why a safe PvP world should ever be made. Pretty much sums it up. I am Teh_King[My dA][My Last.FM][My Twitter] Link to comment Share on other sites More sharing options...
Hajutze Posted November 7, 2008 Share Posted November 7, 2008 If they release only 1 (!) safe pvp world , the population of pk-ers that go to pk for the fun will go to it , and there will be only 1 itemers in the "official" pvp worlds - go and have fun killing them for the loot.It would be fun to see 5-6 pvp worlds with 10-20 ppl in them and the one with no meaning/stupid etc. almost full. Link to comment Share on other sites More sharing options...
Outsanity Posted November 7, 2008 Share Posted November 7, 2008 If you want safe PvP, go to Castle Wars, Fight Pits, Fist of Guthix, and Duel Arena. Other than that, I don't see why a safe PvP world should ever be made. Pretty much sums it up. No, it doesn't. Use your head for God's sake. If you're on a safe pvp world it means when on slayer tasks and such, or while woodcutting or mining, if someone else is crowding your spot or trying to mine all your rocks or pick up all the respawns you're trying to get, you kill them, and problem solved. (Until they come back for revenge, that is.) It's basically a way of adding more events into the game. Imagine what you could do. Clans could have world wars where they try to dominate an area and keep out all non-clan members. Skillers could kill others invading their space. It would add a LOT more variety to the game for those that want that extra edge. So think before you post, please. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
JIM Posted November 7, 2008 Share Posted November 7, 2008 LOL, this post is a prime example of 'group think'. Almost everyone that's posted is just agreeing with everyone else without putting any thought into it at all. A safe PvP world will offer you the opportunity to actually CLAIM a spot. Ever been at a spot for a few hours, only for some ignorant leet kiddie to come along and steal your spot for no good reason? Kill him. Don't wanna share coal rocks? Whip out your axe and start hacking! I'd forgoe the chance of any drops and take the loss of food and potions gladly if it meant I had a legitimate way of getting rid of annoying players without risking 10m worth of armour in the process. The stars are matter, we're matter, but it doesn't matter.-Don Van Vliet Link to comment Share on other sites More sharing options...
tintin113 Posted November 7, 2008 Share Posted November 7, 2008 It sounds pretty awesome to be honest. However, it would be awful for skillers seeing as their spots would be stolen by people with higher combat levels than them. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
hrmn Posted November 7, 2008 Share Posted November 7, 2008 It sounds pretty awesome to be honest. However, it would be awful for skillers seeing as their spots would be stolen by people with higher combat levels than them. Low level skilelrs would prefer skilling in other worlds. This would be great for high level skillers though, which would make those complaining high levels a bit happier (for theyll have better training spots). About those one-itemers, I think they are actually the first ones to leave the real pk worlds, since they only pk for fun. Not for rewards, while the "real" pkers pk for rewards and fun. Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted November 7, 2008 Share Posted November 7, 2008 If you want safe PvP, go to Castle Wars, Fight Pits, Fist of Guthix, and Duel Arena. Other than that, I don't see why a safe PvP world should ever be made. Pretty much sums it up. No, it doesn't. Use your head for God's sake. If you're on a safe pvp world it means when on slayer tasks and such, or while woodcutting or mining, if someone else is crowding your spot or trying to mine all your rocks or pick up all the respawns you're trying to get, you kill them, and problem solved. (Until they come back for revenge, that is.) It's basically a way of adding more events into the game. Imagine what you could do. Clans could have world wars where they try to dominate an area and keep out all non-clan members. Skillers could kill others invading their space. It would add a LOT more variety to the game for those that want that extra edge. So think before you post, please. Ironic that you tell us to think before we post... Anyway, a safe PvP world would serve no purpose, if and only if one were to use it to skill on. If you want to skill, there are plenty of worlds out there that aren't PvP. On the subject of overcrowded spots, I don't believe that an entire world should be made PvP to alleviate that problem; instead, change the way that we can gather materials (especially Mining). For those that want the extra edge, just skill on a PvP world. All the risk of death, and you'd get similar amounts of experience. I really hate the idea of safe PvP worlds, simply because it feels akin to a safe version of the Corporeal Beast. If you want save PvP, go to some minigame. If you want to skill and PvP, go to a non-safe PvP world. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Grenades Posted November 7, 2008 Share Posted November 7, 2008 That's stupid, pvp worlds are meant to have a risk. If you don't lose anything, there is no risk. This would make the existing "unsafe" pvp worlds even less populated. Link to comment Share on other sites More sharing options...
BLaSpHeMy Posted November 7, 2008 Share Posted November 7, 2008 LoL isnt that what castlewars, duel arena etc is for? You cant expect to get items like furys and dragon full helms without risking items No guts no glory is my motto Veni vidi viciI came, I saw, I conquered Current Username : Bludclart Link to comment Share on other sites More sharing options...
jessy87 Posted November 7, 2008 Share Posted November 7, 2008 You don't lose your items if you die. I presume that would mean you dont get a drop either? otherwise the whole "safe pvp" thing would be seriously [developmentally delayed] well, in classic we have duel anywhere, but it was like dying without losing your items. Except the cool thing about dueling was you had to accept it or decline. A pvp style world would mean more "any thing goes" and personally, some people are correct about abusing it. But really, i dont see any thing bad about abusing it. In RSC you would get sent to lumbridge. If we could duel anywhere, it doesnt seem like the abuse level would be unacceptable. For example you goto godwars, and you get some kills and have a friend kill you so you respawn in lumbridge. Well, that does takes some risk away from godwars, but its nothing worse then teleporting out of godwars, simply put you have to make the return trip if your out of supplies and are determined to continue. So it didnt really save anything except a teleport. I really dont see anyone going with a friend to abby demons and just killing a friend over and over without ever using food/guthans/summoning healer. however, duel anywhere would add a new spin to dharoking. Especially with friends around. You both have a set and hurt each other down to 10-20 HP or so... and hurt each other whenever you start to regain HP. With that scenario i think the damage would be held over so that it goes back to the player and acts as a player vs player safe kill, or should theoretically. LoL isnt that what castlewars, duel arena etc is for? You cant expect to get items like furys and dragon full helms without risking items No guts no glory is my motto im not sure anyone is asking for that at all. To add the PVP risk rewards to an entirely safe part of the game seems dumb, and you should feel bad for thinking they would do that. And not just him, anyone who thought jagex would add those kind of drops to a safe PVP world. If you want safe PvP, go to Castle Wars, Fight Pits, Fist of Guthix, and Duel Arena. Other than that, I don't see why a safe PvP world should ever be made. Pretty much sums it up. No, it doesn't. Use your head for God's sake. If you're on a safe pvp world it means when on slayer tasks and such, or while woodcutting or mining, if someone else is crowding your spot or trying to mine all your rocks or pick up all the respawns you're trying to get, you kill them, and problem solved. (Until they come back for revenge, that is.) It's basically a way of adding more events into the game. Imagine what you could do. Clans could have world wars where they try to dominate an area and keep out all non-clan members. Skillers could kill others invading their space. It would add a LOT more variety to the game for those that want that extra edge. So think before you post, please. Ironic that you tell us to think before we post... Anyway, a safe PvP world would serve no purpose, if and only if one were to use it to skill on. If you want to skill, there are plenty of worlds out there that aren't PvP. On the subject of overcrowded spots, I don't believe that an entire world should be made PvP to alleviate that problem; instead, change the way that we can gather materials (especially Mining). For those that want the extra edge, just skill on a PvP world. All the risk of death, and you'd get similar amounts of experience. I really hate the idea of safe PvP worlds, simply because it feels akin to a safe version of the Corporeal Beast. If you want save PvP, go to some minigame. If you want to skill and PvP, go to a non-safe PvP world. while i dont disagree with you entirely, asking to change the way we gather materials seems much more...unrealistic i guess, compared to a safe PVP in terms of amount of work involved. Personally, i think a Safe pvp world would bring about a new use of potions and food. Not armor or whatever, but stuff youll consume while you defend your spot. honestly, an entire safe PVP world would be a good idea for a mini-game instead of just an all out brawl of ANY WHERE. I would love to see a mix of castle wars without the team hood/cape with a similar respawn system but allow for us to play on a giant area. Have like a game thats like the fight cave but much more intense. probably 4 times the amount of NPC's per person. Link to comment Share on other sites More sharing options...
brando13a Posted November 7, 2008 Share Posted November 7, 2008 I love the idea- It would take some thought to make it totally balanced. On death, jagex would probably simplify things so that no matter how you die, you get a gravestone (unlootable). However, an easy "fix" would be to double your gravetime after being killed by a player, or have it automatically blessed. People against this, are obviously not grasping the concept by what you're arguing. Nobody is asking for a pvp world, where you kill people and get DFS and DFH and other great drops with 0 risk of ever loosing anything. No what we want is something where if you kill a player your reward, is that the player is dead, and wont bother you/crowd your area. The concept of the thrill of fighting players is a big one, thus castle wars, duel arena etc, however the concept of an open world version of these games is very aluring. There's no risk, but also no actual gain from killing people, aside from the person not being there anymore. Why anyone would oppose the idea outright is beyond me, new content is always welcome in my eyes. and besides, if you dont like it, no one is forcing you to use it :roll: Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!! Link to comment Share on other sites More sharing options...
wildy58 Posted November 8, 2008 Share Posted November 8, 2008 It'd break the game. If you were about to die, you could just have a friend kill you and respawn with all your items. If its safe you'll keep itemsno matter who kills you? Link to comment Share on other sites More sharing options...
Nytestryke24 Posted November 8, 2008 Share Posted November 8, 2008 I would certainly like safe PvP worlds, yet some things would have to be different.. If, for example, you could go to the Godwars Dungeon, you could kill stuff without any risk, still getting awesome drops (you may say that this is almost already possible, because as long as you don't lag, you usually don't die at GWD) but there would truly be 0 risk. No risk, and great items? This would make GWD even more of a low-level thing. For me, being level 105, GWD still is quite risky, and being able to do it, or even one of the last great NPC challenges, the Corporal Beast, in a safe area.. would make it overpowered. To those who say: "You already have Castle Wars, Duel Arena, Clan Wars FFA [safe], etc.": You already had Bounty Hunter. Now you will say: well, Bounty Hunter was unsatisfactory. I agree, but maybe.. maybe Castle Wars is unsatisfactory too? For a start, you can't wear helmets or capes (bye-bye Barrows Set Effects). Then there's the small area, and the lack of being able to do anything in it. This would be one of the great things about a safe PvP world: one would be able to skill and do many things in a large area, while still having the fun of killing others while knowing you won't ruin their RS career or your own : Well, I've said all that I can think of for the moment, will post more if I come up with it ;) [hide=Stats][109 combat with Summoning ;)][/hide] Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted November 8, 2008 Share Posted November 8, 2008 People against this, are obviously not grasping the concept by what you're arguing. Nobody is asking for a pvp world, where you kill people and get DFS and DFH and other great drops with 0 risk of ever loosing anything. No what we want is something where if you kill a player your reward, is that the player is dead, and wont bother you/crowd your area. First, the part about not getting drops is a given, so don't worry about that. Second, why would I fight someone off of a resource spot for n seconds, just to have someone else come over and take it back from me? I'd take the path of least resistance, thanks. NOTE: I will address other issues of this later. Watch this space. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted November 8, 2008 Share Posted November 8, 2008 It would bring me great pleasure to be able to kill skiller noobs once more. Link to comment Share on other sites More sharing options...
Omar Posted November 8, 2008 Share Posted November 8, 2008 That's stupid, pvp worlds are meant to have a risk. If you don't lose anything, there is no risk. This would make the existing "unsafe" pvp worlds even less populated. What's with everyone and thinking everyone wants to PK there? They just want competitive skilling where you can shove someone's face in the dirt to get an area for yourself. Using your CB level in skilling pretty much doesn't exist yet. Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can Camera guy: Whoa, haha, are you okay dude? Matt: You want anything funny that happens, don't you? Camera guy: still laughing Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy Camera guy: runs away still laughing Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down Camera guy: Hoooholy [bleep]! Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL! Link to comment Share on other sites More sharing options...
Hajutze Posted November 8, 2008 Share Posted November 8, 2008 I am still waiting for an explanation on the PK = lose stuff thing ... this is the only game with this [cabbage]ty policy. @Grenades if 1 world can change the population of the other pvp worlds ... in other words - more ppl like safe pking then the risky one , doesnt that meen something ? Link to comment Share on other sites More sharing options...
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