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Tip.It Times Presents: Completing the Triangle


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Great read! Really enjoyed it, and it makes me seem to appreciate magic a little more, I am so used to just being able to teleport whenever I want, but anytime I am on Ancients I am like...oh....crap -.- :lol:

 

 

 

I think that a new spellbook could be a reward from a quest or something that allows you to use a spellbook based off of the Revanents' spells, just a thought...

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When he says alching is not profit due to GE limits I wonder if he's talking about prices or items per 4 hours because they updated it so it's more far to alchers so it's not too hard to get stuff from ge in mass amounts.

 

 

 

i think he was talking about how because of the price we are near forced to buy alchable things and alching runes at, we no longer make a profit from alching. it's rare to find an item to buy and buy the nature runes to alch it and still make a profit after. you always loose an amount of money per alch.

 

 

 

Just more reasons to rc your nats and make a profit I guess.

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I really think that the mage skill is kind of over done and maybe even overly powerful. I you look at it some of the most siginificant quests deal with mage and, it has one of the most complex ones ( desert treasure.) If your just looking at quests then there is many many more quests that have some mage requirement or some side requirement that deals with mage.

 

If you move onto combat its almost ridiculous, ancients can kill very fast with many spells that poison or paralyze, and an average mage can kill many skilled meleers before they can even get a hit on them (don't say the god swords make up for this they're useless if you can't hit someone.)

 

Basically my point is mage might've been one of the weakest skills in the past but now it can be by far the strongest.

As the saying goes: what doesn't kill you makes you stronger, i disagree i can think of plenty of injuries that won't make you stronger.

 

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December, 19, 2009 (12/19/09)- 99defense- first cape- cb level 117

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I really think that the mage skill is kind of over done and maybe even overly powerful. I you look at it some of the most siginificant quests deal with mage and, it has one of the most complex ones ( desert treasure.) If your just looking at quests then there is many many more quests that have some mage requirement or some side requirement that deals with mage.

 

If you move onto combat its almost ridiculous, ancients can kill very fast with many spells that poison or paralyze, and an average mage can kill many skilled meleers before they can even get a hit on them (don't say the god swords make up for this they're useless if you can't hit someone.)

 

Basically my point is mage might've been one of the weakest skills in the past but now it can be by far the strongest.

 

 

 

You've surely NEVER used ancient magics.

 

 

 

EDIT: Or any magic spell at ALL. #-o

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I think what many fail to realize, is that the magic skill, is the only one out of the triangle that can be "bought". You can't buy your way to 99 range/melee. I mean you can buy all the arrows, pots, and food you want, but you still have to go somewhere to fight a mob. Mage you can just sit all day in the GE and buy yew longs, or whatever you prefer, and alch to 99. This cape in essence, can be bought just like the noobie cook/fletch/Fire making. (No flamin' -you know it's true!) Besides alching, porting, or the rare pvp, mage isn't used by many for daily life. I do believe it needs a revamp of such, to make it a more viable and useful skill for other situations.

 

-No need to add a 4th book- Just add a few more useful spells. Perhaps some that add hp/def/regen or something of that nature; but could only be cast/used when wearing a yet to be released mage armor set/Staff. This could help balance out the poor defense that mage armor adds, and perhaps offset the overpowered damage from Godswords/Darkbows. Just an idea.

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{Started- 11/06}

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I think what many fail to realize, is that the magic skill, is the only one out of the triangle that can be "bought". You can't buy your way to 99 range/melee. I mean you can buy all the arrows, pots, and food you want, but you still have to go somewhere to fight a mob. Mage you can just sit all day in the GE and buy yew longs, or whatever you prefer, and alch to 99. This cape in essence, can be bought just like the noobie cook/fletch/Fire making. (No flamin' -you know it's true!) Besides alching, porting, or the rare pvp, mage isn't used by many for daily life. I do believe it needs a revamp of such, to make it a more viable and useful skill for other situations.

 

-No need to add a 4th book- Just add a few more useful spells. Perhaps some that add hp/def/regen or something of that nature? This could help balance out the poor defense that mage armor adds, and perhaps offset the overpowered damage from Godswords/Darkbows. Just an idea.

 

 

 

Your right. I'll just go buy some red chins and get 99 range in a week. Hmmm, what about melee? OHYA! I'll go get that 100kxp an hour every ones been talking about. To bad I can't get that xp per hour with magic without barraging.

 

 

 

Thank you for enlightening me, Sir.

 

 

 

I do like your ideas to help the combat aspect of the mage skill. A bunyip type spell with different levels and faster healing would be nice.

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I think what many fail to realize, is that the magic skill, is the only one out of the triangle that can be "bought". You can't buy your way to 99 range/melee. I mean you can buy all the arrows, pots, and food you want, but you still have to go somewhere to fight a mob. Mage you can just sit all day in the GE and buy yew longs, or whatever you prefer, and alch to 99. This cape in essence, can be bought just like the noobie cook/fletch/Fire making. (No flamin' -you know it's true!) Besides alching, porting, or the rare pvp, mage isn't used by many for daily life. I do believe it needs a revamp of such, to make it a more viable and useful skill for other situations.

 

-No need to add a 4th book- Just add a few more useful spells. Perhaps some that add hp/def/regen or something of that nature; but could only be cast/used when wearing a yet to be released mage armor set/Staff. This could help balance out the poor defense that mage armor adds, and perhaps offset the overpowered damage from Godswords/Darkbows. Just an idea.

 

 

 

As What pointed out, ranged is easily "bought" buy just buying 40k red chins, going to the tunnel and fighting the undead monkeys until you have 99. As for melee, you can just go to PC and do that until you have maxed melee. Mage, of course, can also be "bought" by buying the items for alching or enchanting at the MTA. The point is, no matter how you look at it, every combat skill (and most skills for that matter), can be "bought" or very easily obtained. Make most of your first paragraph invailed.

 

 

 

In my opinion, the part I bolded, would be your vaild point in this. Since mage's armours are very weak, if they had a regen-type spell, it would help counter-balance the fact that most meleers can just run in with D'hide on and just slash the mager to all hell without a good fight.

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I believe it comes down to what you describe as "buying" a skill. You can in essence help buy just about every skill in one way or another, but I believe the average player understands when I say buying mage to 99. Buying a set amount of alchs and clicking the mouse 2 times... is far more easier then gearing up and going to hunt somewhere with chins, or the attention it takes to PC. As a matter of fact, I believe it is even easier to get than cooking or fletching. You can fill your entire pack with all the alchs, runes, and cash you get from it. Cooking and fletching you have to keep banking. Hence sitting and doing nothing but 2 clicks. That is a buy to me in its purity. I was just stating the ease in buying the mage skill over trying to raise range/melee skills.

 

 

 

EDIT- You want an even easier way? Buy law runes and just Cammy port. Wow... 1 click.

99 Fletch/Cook/Farm

{Started- 11/06}

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I really don't think another spell book is needed, i'm not saying that mage defence isn't a problem its just that defensive spells seem almost like a useless idea (no offence to anyone) but thats kinda what prayer is there for (defending and/or boosting)

As the saying goes: what doesn't kill you makes you stronger, i disagree i can think of plenty of injuries that won't make you stronger.

 

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yup.... runescape is pretty stressful

 

December, 19, 2009 (12/19/09)- 99defense- first cape- cb level 117

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I believe it comes down to what you describe as "buying" a skill. You can in essence help buy just about every skill in one way or another, but I believe the average player understands when I say buying mage to 99. Buying a set amount of alchs and clicking the mouse 2 times... is far more easier then gearing up and going to hunt somewhere with chins, or the attention it takes to PC. As a matter of fact, I believe it is even easier to get than cooking or fletching. You can fill your entire pack with all the alchs, runes, and cash you get from it. Cooking and fletching you have to keep banking. Hence sitting and doing nothing but 2 clicks. That is a buy to me in its purity. I was just stating the ease in buying the mage skill over trying to raise range/melee skills.

 

 

 

EDIT- You want an even easier way? Buy law runes and just Cammy port. Wow... 1 click.

 

 

 

#-o

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:twisted: nice reading i acctually didnt get bored reading half way thro i give it a 5/5 :thumbup: :thumbup: :thumbup:

 

 

 

 

 

and they need to make a new spell book called the spell book of the gods

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Certainly a 4th spell book would have to add defensive features, as currently the most dominant weapon that does not disappear after a while is the Godsword, and I've encountered many people PK-ing with just that weapon and a few Ice Barrage runes.

 

I strongly agree with this. True, mages should win against melee fighters, but too many people make it seem as if the only way to do that is to create new spells with a much higher max hit. The other, and imho much better option , is to give the mages more tactical spells. I imagine spells that summon defensive barriers, spells that turn super defense potions into more effective extra strong defense potions, concealment spells that let you hide effectively, ...

 

 

 

 

 

Disclaimer : I am not a PKer and I do not have much knowledge on the relative strength of mage vs. melee in pvp combat. I am not claiming that magic is either over- or underpowered.

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Actually after some thoughts i figured something out...

 

 

 

Melee gives alot more combat levels than magic does...

 

making a 99 mage have a very low combat level

 

a meleer at the same combat level won't be that strong tbh.

 

 

 

The thing is that people do train melee too wich gives them extra combat levels and thus making it harder to K0 only with magic on players at the same level.

 

It is the same with ranged in pvp. if a person is high leveled (120+) he won't really be able to own a meleer only with ranged...

 

so if they should change magic they would have to change ranged too and.... dum dum DUM!

 

THEY WOULD HAVE TO REVAMB THE WHOLE COMBAT SYSTEM!!!

 

 

 

if magic is gonna be more powerfull it would have to have a bigger impact on your combat level...

 

also it would make mage/melee hybrids the most powerfull pvp'ers with no one able to challenge them...

 

 

 

So what i am saying is that magic isn't really underpowered in the end... it just isn't possible to get it into high combat

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A fourth spell book would completely ruin the combat triangle

 

now the reason i say this is because....

 

look at range vs. melee melee wins by the triangle

 

-melee does win because melee armor gives defence against range there fore they can hit them which is the weakness of range because there armor gives very little defence against melee

 

range vs. mage range wins by the triangle

 

-range does win because of the fact that mages are getting hit with very little defence although they can get hit back they have very strong defence against mage

 

mage vs melee mage wins by the triangle

 

-mage does indeed win (even with the godsword) because melee armor gives low defence against mage and they can be entangled or frozen so they cannot hit the mage

 

 

 

with defence the mages have an unfair advantage every side has to have a weekness and a strength and the fourth book would get rid of the weakness of mage and therefore ruins the triangle

 

 

 

I am not saying its flawless but that is the general way things work most of the time

As the saying goes: what doesn't kill you makes you stronger, i disagree i can think of plenty of injuries that won't make you stronger.

 

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yup.... runescape is pretty stressful

 

December, 19, 2009 (12/19/09)- 99defense- first cape- cb level 117

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Actually after some thoughts i figured something out...

 

 

 

Melee gives alot more combat levels than magic does...

 

making a 99 mage have a very low combat level

 

a meleer at the same combat level won't be that strong tbh.

 

 

 

The thing is that people do train melee too wich gives them extra combat levels and thus making it harder to K0 only with magic on players at the same level.

 

It is the same with ranged in pvp. if a person is high leveled (120+) he won't really be able to own a meleer only with ranged...

 

so if they should change magic they would have to change ranged too and.... dum dum DUM!

 

THEY WOULD HAVE TO REVAMB THE WHOLE COMBAT SYSTEM!!!

 

 

 

if magic is gonna be more powerfull it would have to have a bigger impact on your combat level...

 

also it would make mage/melee hybrids the most powerfull pvp'ers with no one able to challenge them...

 

 

 

So what i am saying is that magic isn't really underpowered in the end... it just isn't possible to get it into high combat

 

 

 

Oh my goodness thank you! i always noticed the combat level things and its totally true. Tbh though, i dont think they'r gonna revamp the whole combat system anytime soon though, you know?

 

 

 

And i still don't get it with all this "mage needs def spells." as has alredy been pointed out, that is exactly what prayer is for!

 

 

 

And wats up with all this mage cant beat melee, i pvp often and i can never handle a high lvl mage well if i have on melee armour.

 

 

 

and lastly, whats wrong with the usual freeze and run technique? i had always thought that mage was too over powered for that! i was happy when the zammy gs came out with the freezing special, but as we all know, magers could already do that. you freeze, rune away, and pwn with blood spells. sheesh. idk if you all can tell, but being frozen for 20 seconds(as short as it sounds) is a long time, especially in pvp.

 

 

 

In closing, anything new is welcome, even in mage, but i think theres enough power for mages already. Although on the subject of range...thats a whole nother story! especially for f2p.

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The triangle now has 4 sides.

 

 

 

ever seen one?

 

The RuneScape combat triangle has 4 sides to it.

 

Summoning, as it can be used for each style of combat, Jagex said so themselves :)

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The RuneScape combat triangle has 4 sides to it.

 

Summoning, as it can be used for each style of combat, Jagex said so themselves :)

Thats rubbish. When you summon something it fights in melee or ranged or magic type attacks and thus is not a fourth side to the triangle.

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Actually after some thoughts i figured something out...

 

 

 

Melee gives alot more combat levels than magic does...

 

making a 99 mage have a very low combat level

 

a meleer at the same combat level won't be that strong tbh.

 

 

 

The thing is that people do train melee too wich gives them extra combat levels and thus making it harder to K0 only with magic on players at the same level.

 

It is the same with ranged in pvp. if a person is high leveled (120+) he won't really be able to own a meleer only with ranged...

 

so if they should change magic they would have to change ranged too and.... dum dum DUM!

 

THEY WOULD HAVE TO REVAMB THE WHOLE COMBAT SYSTEM!!!

 

 

 

if magic is gonna be more powerfull it would have to have a bigger impact on your combat level...

 

also it would make mage/melee hybrids the most powerfull pvp'ers with no one able to challenge them...

 

 

 

So what i am saying is that magic isn't really underpowered in the end... it just isn't possible to get it into high combat

 

 

 

Oh my goodness thank you! i always noticed the combat level things and its totally true. Tbh though, i dont think they'r gonna revamp the whole combat system anytime soon though, you know?

 

 

 

And i still don't get it with all this "mage needs def spells." as has alredy been pointed out, that is exactly what prayer is for!

 

 

 

And wats up with all this mage cant beat melee, i pvp often and i can never handle a high lvl mage well if i have on melee armour.

 

 

 

and lastly, whats wrong with the usual freeze and run technique? i had always thought that mage was too over powered for that! i was happy when the zammy gs came out with the freezing special, but as we all know, magers could already do that. you freeze, rune away, and pwn with blood spells. sheesh. idk if you all can tell, but being frozen for 20 seconds(as short as it sounds) is a long time, especially in pvp.

 

 

 

In closing, anything new is welcome, even in mage, but i think theres enough power for mages already. Although on the subject of range...thats a whole nother story! especially for f2p.

 

 

 

Dude, you have 67 magic. You are destined to get pwned by mages.

 

 

 

Magic is horribly underpowered. Look at range tanks. All the way up to max level, they're effective against melee. A tank ranger will give one hell of a fight to melee, and melee is supposed to own range.

 

 

 

Now, put a mage against a ranger. Screwt. The ranger won't even break a sweat.

 

 

 

Heck, as I've proved time and time again, mages have a major headache just trying to kill melee. They have very low damage, very high cost, ineffective armor, low accuracy, no ko.

 

 

 

Magic is completely useless as anything but a sidearm for holding people for range or melee hybrids.

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Magic is completely useless as anything but a sidearm for holding people for range or melee hybrids.

 

 

 

And you want to make it more powerful?

 

 

 

The major problem isnt its power, its the fact that magic can also be used while wielding a godsword for example... As long as Dhide doesnt have negative melee attack bonusses, and bows and swords dont have negative magic attack bonusses, this problem keeps existing...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




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