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Mistreatment of Rangers and Mages

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Assuming that all Mages and Rangers train their selected skill by safespotting, the following is true:

 

 

 

Range uses Arrows and no food

 

Mage uses Runes and no food

 

Melee uses armour and food.

 

 

 

So, if that is followed as being true, then everyone is generally in the same boat. You need armour/weapons, and one non-renewable resource. It's a fairly fair system, and while everything is different prices, it works out ok.

 

 

 

 

 

My problem arises when it comes to Castle Wars, or pest control, where the need for food is removed, or not entirely necessary. However, for mages and rangers, the need for expensive arrows and runes remains. I am not content having to fight with iron or steel bolts against people in dragon armour when they are fighting me for free.

 

 

 

What would everyones opinion be on what is effectively a single fixed price weapon for castle wars or pest control?

 

 

 

My example would be a staff, buyable at the entrance to castle wars, for a fixed price, that is able to cast several spells within castle wars. High end spells, that would put them on a level playing field to the melee fighters.

 

 

 

 

 

Do you find that the rangers and mages are also mistreated?

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

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there isnt a solution for the weapon problem. You chose to be a ranger or mager, and you take that responsibility knowing that you will need ranged weapons to do any kind of training on the skills.

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People bringing their own runes and arrows is good. Rangers have Ava's Accumulator, and the ability to make your own arrows.Mages can make their own runes. Melee doods can't smith their armor (seriously, who wears rune to CWARS? You see people in Dragon and Barrows). It evens out. And when you joined the game, you had your own choice, and of course, some ways would be more expensive then others, but if your resources are free, then use them.

 

 

 

If you say "Crafting my own runes and making my arrows takes too long", well, too bad. It's free, so stop complaining. :ugeek:

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It doesn't cost 70m to play a game of CW as a mage does it? In order to use the higher leveled items for melee you have to fork in a big sum of money. It's the same for Mage and Range, they just use up their money in a larger time period.

 

 

 

In the end, playing as melee, you will lose money with the GE prices of items gradually decreasing.

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People bringing their own runes and arrows is good. Rangers have Ava's Accumulator, and the ability to make your own arrows.Mages can make their own runes. Melee doods can't smith their armor (seriously, who wears rune to CWARS? You see people in Dragon and Barrows). It evens out. And when you joined the game, you had your own choice, and of course, some ways would be more expensive then others, but if your resources are free, then use them.

 

 

 

If you say "Crafting my own runes and making my arrows takes too long", well, too bad. It's free, so stop complaining. :ugeek:

 

 

 

 

 

I would never claim crafting my own takes too long, but the fact of the matter is, it's an unfair system.

 

 

 

Say in CWARS... Someone wears a melee get up worth 2 million, with dragon weapons, or a whip. That's 2 million coins, and they never have to spend another one.

 

 

 

If a ranger wanted to do the same, and fight with the best reasonably priced armour, bow and arrows. He'd get 200 arrows he needed to replace after that.

 

 

 

The system doesn't work.

People bringing their own runes and arrows is good. Rangers have Ava's Accumulator, and the ability to make your own arrows.Mages can make their own runes. Melee doods can't smith their armor (seriously, who wears rune to CWARS? You see people in Dragon and Barrows). It evens out. And when you joined the game, you had your own choice, and of course, some ways would be more expensive then others, but if your resources are free, then use them.

 

 

 

If you say "Crafting my own runes and making my arrows takes too long", well, too bad. It's free, so stop complaining. :ugeek:

 

 

 

rangers cant use accumulator in castle wars

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The idea is that melee armour has a much more expensive 1 time cost, which evens out with the cost of arrows/runes.

 

 

 

And even though it usually doesn't... I just don't really have a problem with it. Rangers and mages use runes and arrows to fight, that's just how it is.

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs die.

OH S***! He/she/it is back!

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs run toward you in a DFS and full Armadyl.

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IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 Combat

Bandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs run toward you in a DFS and full Armadyl.

 

 

 

Armadyl is not melee gear. And you can safespot them fairly easily, melee players have much less experience controlling where they are during combat since they have so few options.

OH S***! He/she/it is back!

Yes, it generally costs more to range and mage at CWARS.People who use melee can resell their armour if they wish to (though at a lower price)but once runes and arrows are used, you will have to replenish your supplies.

 

BUT remember mages and rangers have a long range advantage which meleers don't have, so you shouldn't complain about the system being unfair.

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs run toward you in a DFS and full Armadyl.

 

 

 

Armadyl is not melee gear. And you can safespot them fairly easily, melee players have much less experience controlling where they are during combat since they have so few options.

 

Excuse me?? It's armour. The OP said any armour is melee, so it is melee gear when used in relation to this thread.

TIF-SIG-PREVAIL.jpg

IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 Combat

Bandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs run toward you in a DFS and full Armadyl.

 

 

 

Armadyl is not melee gear. And you can safespot them fairly easily, melee players have much less experience controlling where they are during combat since they have so few options.

 

Excuse me?? It's armour. The OP said any armour is melee, so it is melee gear when used in relation to this thread.

 

 

 

We could argue semantics all night long. A good ranger can defeat a good melee player at roughly even combat levels quite handily in many situations. Though the melee player can always get lucky, and luck becomes more and more dangerous as the players get higher in levels.

OH S***! He/she/it is back!

Assuming that all Mages and Rangers train their selected skill by safespotting, the following is true:

 

 

 

Range uses Arrows and no food

 

Mage uses Runes and no food

 

Melee uses armour and food.

 

 

 

So, if that is followed as being true, then everyone is generally in the same boat. You need armour/weapons, and one non-renewable resource. It's a fairly fair system, and while everything is different prices, it works out ok.

 

 

 

 

 

My problem arises when it comes to Castle Wars, or pest control, where the need for food is removed, or not entirely necessary. However, for mages and rangers, the need for expensive arrows and runes remains. I am not content having to fight with iron or steel bolts against people in dragon armour when they are fighting me for free.

 

 

 

What would everyones opinion be on what is effectively a single fixed price weapon for castle wars or pest control?

 

 

 

My example would be a staff, buyable at the entrance to castle wars, for a fixed price, that is able to cast several spells within castle wars. High end spells, that would put them on a level playing field to the melee fighters.

 

 

 

 

 

Do you find that the rangers and mages are also mistreated?

 

 

 

Your asking ammo/runes to be free? Well you wanna know a good reason why it shouldn't?

 

 

 

Ranged is as effective as melee at many places, and it's still very cheap. Magic is another thing though...

If you choose to be a ranger or a mage, then you have to be able to take verbal abuse and mistreatment.

 

 

 

...as the melee noobs run toward you in a DFS and full Armadyl.

 

 

 

Armadyl is not melee gear. And you can safespot them fairly easily, melee players have much less experience controlling where they are during combat since they have so few options.

 

Excuse me?? It's armour. The OP said any armour is melee, so it is melee gear when used in relation to this thread.

 

 

 

Armadyl lowers melee accuracy :roll:

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There's cake through here, apparently.

Maybe have a system like Fist of Guthix, where runes are supplied and rangers receive their arrows back?

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Woodcutting does not raise your combat level because most people do not play as yew trees.
Maybe have a system like Fist of Guthix, where runes are supplied and rangers receive their arrows back?

 

 

 

Sure, if they get no xp.

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FORGET NOT THE CHICKEN.

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I have no intrest in helping "keyers" farm xp.

Maybe have a system like Fist of Guthix, where runes are supplied and rangers receive their arrows back?

 

the gay thing is in fog you dont get your broken arrows back

Maybe have a system like Fist of Guthix, where runes are supplied and rangers receive their arrows back?

 

the gay thing is in fog you dont get your broken arrows back

 

The idea is that you don't need to pick up arrows yourself. So you get what you normally would. It's not fair compared to mages, but thats life. Mages have no way of recovering there runes normally anyways, so this is like a treat to them for that hardship.

 

 

 

As for applying this to CW, I would rather see them do this and abolish getting xp there than seeing cw swarmmed by more people looking for free xp. The free xp workes in FOG because teh xp rate is dreadful, but in cw it could be rediculus.

People bringing their own runes and arrows is good. Rangers have Ava's Accumulator, and the ability to make your own arrows.Mages can make their own runes. Melee doods can't smith their armor (seriously, who wears rune to CWARS? You see people in Dragon and Barrows). It evens out. And when you joined the game, you had your own choice, and of course, some ways would be more expensive then others, but if your resources are free, then use them.

 

 

 

If you say "Crafting my own runes and making my arrows takes too long", well, too bad. It's free, so stop complaining. :ugeek:

 

 

 

What? Crafting your own supplies doesn't make your supplies free, since you could have sold them. And there's opportunity cost, too, with the time you spend making stuff you could have been doing something else like making money.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

erm because

 

an arma godsword = 70mil

 

a rune cbow with 140k diamond bolts = 70mil

 

a ancient staff with around 35k barrage casts = 70mil

 

it costs money to buy ammo because a ancient staff is around 100k and a rune c bow is 10k with the arma godsword at 70mil

 

the original weapon is so cheap you should have too pay for the using of it

Check it out, huge amount of effort has gone into this massive mod!

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You're name suggests you are pretty biased.

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Range and Mage have their own benefits: hitting from different levels at other people. Meleers have to be right next to the person (or two blocks away with halberd) while the ranged attacks can go at least half a screen away. I personally think it's fair.

 

 

 

And if you don't want to pay for your stuff, either don't play or change to melee 8-)

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