Kepihan Posted January 29, 2009 Share Posted January 29, 2009 I think they are good and worthwhile (especially the ranged ones) but me and someone were talking about them in ForsakenMage and someone came out with 'Combat Familiars suck' What do you think? Do they suck? :o Link to comment Share on other sites More sharing options...
walka92 Posted January 29, 2009 Share Posted January 29, 2009 many people think they suck because they take too long to join combat, normally hit low, and have a slow attack speed. and also, it stops you from having better familiars [healers, BOBs are in many cases more useful] I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
kudos6969 Posted January 29, 2009 Share Posted January 29, 2009 they could of been alot better and more usefull, like not waiting 5 seconds before even engaging an enemy, and it should be alot easier/possible to use all specials while fighting so you dont have to choose wheather your gonna hit someone with a whip or take the time to use an adamant minotaur special because its obvious which one to choose... I want to be able to do both without loosing any attacking time with my primary weapon. GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully) Link to comment Share on other sites More sharing options...
Dire_Wolf Posted January 29, 2009 Share Posted January 29, 2009 The only combat familiars worth using is Steel titan. Rest of them are good too, but considering what you loose by using them...then it's not to smart. Link to comment Share on other sites More sharing options...
Kepihan Posted January 29, 2009 Author Share Posted January 29, 2009 you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? Link to comment Share on other sites More sharing options...
walka92 Posted January 29, 2009 Share Posted January 29, 2009 you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? yep, i know. but sometimes people get distracted and forget; i know i do. I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
Zepheras Posted January 29, 2009 Share Posted January 29, 2009 you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? Is that something Jagex designed on purpose, or because there's a techical difficulty that makes it impossible for familiars to join in combat on their own, immediately? I'm thinking the latter. Also, how well does a level 138 player with a steel titan fare in a single-combat area, compared to a level 126 player with summoning at level 1? Well well well! Equally well! How great is that -.- "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
bakura18 Posted January 29, 2009 Share Posted January 29, 2009 you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? Is that something Jagex designed on purpose, or because there's a techical difficulty that makes it impossible for familiars to join in combat on their own, immediately? I'm thinking the latter. Also, how well does a level 138 player with a steel titan fare in a single-combat area, compared to a level 126 player with summoning at level 1? Well well well! Equally well! How great is that -.- Forgot the 15% def boost from steel titan :P Link to comment Share on other sites More sharing options...
Kepihan Posted January 29, 2009 Author Share Posted January 29, 2009 + it's immense spec. (Also, I just got a black mask drop in game! :D) Link to comment Share on other sites More sharing options...
Master_Smither Posted January 29, 2009 Share Posted January 29, 2009 Titans are great for multicombat slayer tasks like dustys, nechs, and dags because the healing is enough for no food and they realy do help. I just stop attacking once they are half HP and go to another and let the titan finish it off. Saves me some time and it gets the XP I wanted in the first place :) To help them come into combat faster I always call them and they go to it :) Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Dork Posted January 29, 2009 Share Posted January 29, 2009 Also, how well does a level 138 player with a steel titan fare in a single-combat area, compared to a level 126 player with summoning at level 1? Well well well! Equally well! How great is that -.- This is something I definately have an issue with. I've only been playing RS again for around 3 weeks after a 1.5 year break and i'm sure it's already been discussed to death, but combat familiars only being really useful in multi combat areas was something I was pretty disappointed with. Sure, it's nice having the extra healing/bag space from certain familiars, but considering summoning raises your combat level, the affect it has in single combat is pretty underwhelming. Of course, my summoning still definately needs some work, but those are my first impressions on combat familiars. Sig And Avatar by Tripsis - 99 Slayer Blog - My Pyramid Plunder GuideOwner of Fire Cape since 28-09-2005 - 426th to 99 Strength Link to comment Share on other sites More sharing options...
3hitm4g3u Posted January 29, 2009 Share Posted January 29, 2009 Summoning is weak. Link to comment Share on other sites More sharing options...
Mercifull Posted January 29, 2009 Share Posted January 29, 2009 Would be nice if even in single combat they could attack too at 20% of thier normal rate or something. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Kepihan Posted January 29, 2009 Author Share Posted January 29, 2009 You are weak. But yes, I think that summoning should be in single combat areas too, as it raises part of your characters combat ability, it should do it everywhere not just in certain zones. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted January 29, 2009 Share Posted January 29, 2009 Combat familiars should be able to attack in single way combat but first they need to be updated. You are weak. I hope you're not talking to me. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted January 29, 2009 Share Posted January 29, 2009 These familiars are not so great as they should be. Here's why: They attack when you are being attacked, and once their "Attack mode" ends they go back to "Follow Master Mode". THIS IS LAME. The only spot that it's nice to use them is Armadyl GWD. Even so if they are going after someone who's attacking you, a monster or player ....they "WALK" before they "ATTACK". So that makes close combat familiars very, very ineffective with the damage they should be doing. I'll say it again. the "ATTACK MODE" fight familiars are in is not permanent, it's temporarily. Player attacks monster>Monster attacks player>Familiar goes into attack mode after 1-3 sec>Walks to monster>Hits it few times>Goes back to "FOLLOW MODE"> and this repeat itself. Unfortunately fight familiars are not so effective except at places where you are attacked constantly. Dagannoth kings, Armadyl GWD... etc (Sara GWD requires alot running, so familiar follows you and dont attack much). Now what Jagex should have done is this: They should have made familiar attack as soon as you attack a monster and not based on a monster attacking you. The monster should not be in attack mode at all time, but it's time in attack mode should be longer. If this happened, i am sure fight familiars would be great. Look at Steel titan, level 99 summon (Very hard and expensive skill)....yet it's not used to it's fully potential during most spots. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted January 29, 2009 Share Posted January 29, 2009 They have there uses. There not ideal or massively helpful, but they do help. At places where is multi-combat and they auto attack you, the extra help (if they don't join in they can be used to block a few spaces) and exp does add up. Multi-combat and non-aggressive monsters, well that's another story. You either have to string the npc's in a line (or around you) or constantly hit the whistle every time you attack a new npc. It would be a lot better if they have stances; defensive, passive and aggressive. Defensive, they only attack when your being attack or in combat. Passive, they don't give a damn unless they are attacked. Aggressive, they attack anything nearby. Are they worth the hassle? It depends on the situation. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Wkw Posted January 29, 2009 Share Posted January 29, 2009 I use a smoke devil at tormented demons for the past few days, and it does wonders. I've seen it hit up to 20. And since it uses a magic attack, it ALWAYS hits. Well, it hits 0's sometimes, but it helps killing them Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
intervention Posted January 29, 2009 Share Posted January 29, 2009 i love my titans they're great and i did notice sprit kyatts can hit 30's Link to comment Share on other sites More sharing options...
Lugia_Lvl138 Posted January 29, 2009 Share Posted January 29, 2009 My Iron Titan owns for multicombat tasks. And I heard Slayer Helm can now be enchanted to hold scrolls. you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? Is that something Jagex designed on purpose, or because there's a techical difficulty that makes it impossible for familiars to join in combat on their own, immediately? I'm thinking the latter. Also, how well does a level 138 player with a steel titan fare in a single-combat area, compared to a level 126 player with summoning at level 1? Well well well! Equally well! How great is that -.- The 138 summons Unicorn or Pack Yak, gf 126. 4x Phat owner: Blue, Green, 2x Purple 3100+ GWD bosses soloed.Solo GWD Drops:5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted January 29, 2009 Share Posted January 29, 2009 My Iron Titan owns for multicombat tasks. And I heard Slayer Helm can now be enchanted to hold scrolls. you do know pressing the whistle button in combat brings a familiar into combat without wasting your own attack time? Is that something Jagex designed on purpose, or because there's a techical difficulty that makes it impossible for familiars to join in combat on their own, immediately? I'm thinking the latter. Also, how well does a level 138 player with a steel titan fare in a single-combat area, compared to a level 126 player with summoning at level 1? Well well well! Equally well! How great is that -.- The 138 summons Unicorn or Pack Yak, gf 126. Then again the topic here is combat familiars, and not beastofburdens or healing group. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted January 29, 2009 Share Posted January 29, 2009 It would be nice if they could be used in non-multi :( But my steel titan owns massively in multi. On slayer tasks where I use it, I finish the task a good 30-50% faster than I would without it. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted January 29, 2009 Share Posted January 29, 2009 It would be nice if they could be used in non-multi :( But my steel titan owns massively in multi. On slayer tasks where I use it, I finish the task a good 30-50% faster than I would without it. That's true but you know, they also should make it so familiar attacks also when its master is attacking. Link to comment Share on other sites More sharing options...
totalpwnage Posted January 29, 2009 Share Posted January 29, 2009 The reason it doesn't immediately go attack is because it has a system where it checks to see if anything is attacking... it's "master" I guess... every like 5-10 seconds or so. After that, it then decides what to do. Now, they can remove this easily. The AI for auto retaliate when a "master" is attacked is already technically in the game -- its just for boss monsters. When you hit, say, the saradomin boss, and your friends eating, all the minions turn to you. However, that AI has to be modified to just go for 1 specific target at a time, not end up spinning like crazy. Depending on how things are coded, this could end up being hard or easy. However, this is the year where they are improving things and fixing things a lot... thus, I see this happening eventually. If the server always was running checks though every second... it would put a massive load on the server and create more lag, and some servers wouldn't be able to handle it probably. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Darkduellord Posted January 29, 2009 Share Posted January 29, 2009 A right click 'summon fight tztok-jad' option would be awesome [just an example] Tip.it's 2nd unoffical Go player sm3x; Link to comment Share on other sites More sharing options...
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