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1 April 2009 - Glorious Memories


Zaaps1

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When you've settled all the conflicts you can find, and brought together warring nations across the northern seas, it's time to kick back and have a party, right?

 

 

 

If only it were that simple. Peace between sovereign states is one thing, but Manni the Reveller still can't bring everyone together for Chieftain Brundt's birthday feast.

 

 

 

See old friends in new ways as you delve into the mysteries of the past, and help them resolve the problems of the present. To save the chieftains birthday celebrations youll have to uncover the secrets they cant remember, and confront a monster they want to forget.

 

 

 

Glorious Memories is my first quest and it has been a real joy to write and develop. I know a lot of you are big fans of the Fremennik peoples (so am I), and I hope that you have as much fun as I did uncovering the history of these fascinating characters.

 

 

 

Mod Hew

 

RuneScape Content Developer

 

 

 

Where to start Glorious Memories:

 

Speak to Manni the Reveller in the longhall in Rellekka.

 

 

 

Requirements to begin Glorious Memories:

 

Level 57 Magic

 

Level 50 Agility

 

Level 43 Herblore

 

Level 41 Hunter

 

Must have completed Royal Trouble

 

Must have completed The Fremennik Isles

 

Must have completed Mountain Daughter

 

You should be able to defeat a level 156 opponent who attacks in a variety of ways, and survive in a multi-way combat area with foes of around level 90

 

In Other News...

 

 

 

The logic governing the behavior of items kept on death has been fixed for certain circumstances involving stacks of items, such as coins. If in doubt about what is at risk, double check your Items Kept on Death interface.

 

 

 

There is a new button on the bank interface to allow you to set your PIN more easily, if you don't already have one.

 

 

 

It should now take you less time to switch your prayers on and off, due to code shuffling.

 

 

 

If the cabbages are annoying you, just turn Accept Aid off.

 

 

 

The cabbages? I'm wondering what's that about.

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Stop with all the mudkipz stuff, it's like 2 years old, get with the new stuff.

 

 

 

What the hell is this mudkipz stuff all about? Seriously, it makes you look like 12 year olds who find it cool to use an internet meme...

 

 

 

They changed the censor. :lol: try typing in the name of this month in a post. ;)

 

 

 

April

Link to Forum Games signature.

[hide=TIFer Quotes]

This lack of discussion value..disturbs me.
English is the only language on this forum.

If you use another language, you need to include a traduction

bgok5jn dsgtalg

Oh wow, I hate everything -.-

Death kinda scares me.

your obsession with phallic objects shows quite clearly in your artworks.

Ffs, someone put this in their sig.

[/hide]

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Lol people at basilisk's who just logged on getting angry at system update message.. :D

 

 

 

April 1st quest lol

 

 

 

Hunter

 

 

 

Edit: hmm came out even before behind the scenes

rawr7zv.gif

Thanks to Goldwolflord, megadedhed, willmcdermot, Biabf, jak722, born2die, Mediumwell, xxxShade, Random, speedofsound, edtheripper, and Alduron for the awesome sig

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It doesn't sound spectacular, and it's only a quest of medium length, and supposingly it just gives 1 quest point.. is this the quest that was supposed to be the 150th?

 

 

 

Do note that I'm not complaining, just wondering.

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[hide=Patch Notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

 

 

Graphical

 

 

 

 

 

* Tortoises will no longer block you when youre walking causing you to get stuck.

 

* Various standing torches will no longer let you stand in them.

 

* Fixed some animations on a few desert NPC's that didn't seem to have any.

 

* Some of the water near the Musa Point docks has been updated to better fit in with the rest of the area.

 

* Players can no longer stand over a trapdoor in the Tower of Life.

 

* The Bandos tassets no longer look odd when playing certain animations.

 

 

 

 

 

 

 

Quests

 

 

 

 

 

* The yeti's knockback in the Myths of the White Lands quest wasn't always working correctly

 

* Removed some unnecessary messages from the Path of Glouphrie quest.

 

* All black knights will now correctly update the Falador Achievement Diary task.

 

* The Falador Party Room Achievement Diary task has been modified.

 

* The pendant that Zanik destroys will no longer reappear in certain circumstances.

 

* The quest list sorting feature now correctly handles members who become free players.

 

 

 

 

 

 

 

Minigames

 

 

 

 

 

* Updated some of the code to give you hints about where the penguins are located. Occasionally even we lose those sneaky penguins!

 

 

 

 

 

 

 

Miscellaneous

 

 

 

 

 

* Fixed a link from within the game to the website.

 

* Updated code to better handle your familiars when you log-in to various places like cutscenes.

 

* Removed some unnecessary code from the player-owned house script.

 

* The Prayer button icon now correctly updates on death, when you run out of Prayer points and when you're attacked with a dragon scimitar special attack, amongst other things.

 

* Changed code dealing with the quick Prayer selection in some areas of the game like Tears of Guthix.

 

* Seagulls have now been added to the Hunter skill and can be found along some coastlines. You'll need to wave your butterfly net in a gullible fashion to catch these birds.

 

* Weve slightly increased the price on items that you have to gather from remote areas, so you should be able to make more profit from these.

 

* When closing a deposit box, it should now re-open the last thing you had open, like your inventory.

 

* Changed a phrase in the Quick Chat system.

 

* Adjusted the pre-purchase advice code where some items requirements were greater than you actually needed.

 

* Reworked the code dealing with crossbow pouches and the interface.

 

* You can now store kebbit bolts in the crossbow pouch.

 

* Woodcutting axes are now called hatchets to avoid confusion with other objects in the game.[/hide]

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Yay, cabbage!

 

 

 

cabbage.png

 

 

 

They can be thrown like gnomeballs so i'm stocking up on them. Plus mod hulme is in my world so there is that. (one with sum cape)

 

 

 

Edit: After that I got one down to fally.

 

 

 

fallycabbage.png

 

 

 

For my next trick I will put a cabbage randomly on white wolf mountain. Eventually i'll have a fally cabbage patch cabbage reach yanille. That's my goal in the next week

 

 

 

P.S. the mod said the update would last about a week but after that you do keep cabbages.

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It doesn't sound spectacular, and it's only a quest of medium length, and supposingly it just gives 1 quest point.. is this the quest that was supposed to be the 150th?

 

 

 

Do note that I'm not complaining, just wondering.

 

 

 

 

 

While Guthix Sleeps was 150th, this is the 152nd quest

 

 

 

Hunter

rawr7zv.gif

Thanks to Goldwolflord, megadedhed, willmcdermot, Biabf, jak722, born2die, Mediumwell, xxxShade, Random, speedofsound, edtheripper, and Alduron for the awesome sig

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It doesn't sound spectacular, and it's only a quest of medium length, and supposingly it just gives 1 quest point.. is this the quest that was supposed to be the 150th?

 

 

 

Do note that I'm not complaining, just wondering.

 

 

 

 

 

While Guthix Sleeps was 150th, this is the 152nd quest

 

 

 

Hunter

 

No it wasn't, WGS was 147th or 148th. The Chosen Commander was 150th

M_A_R_T.png
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