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Herblore going profitable again?


kuu4

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Just looking at herb and pot prices and noticed that potions suddently started costing as much as they did in '05 - '06. Is it just me, the wildy pvp worlds, jagex betting how fast the prices will go down or merch clans?

 

 

 

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I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill.

 

 

 

Example:

 

Toadflax 2300

 

Saramodin brew (3) 2000

 

Bird nests: 1760

 

Gain: 2000 Cost: 4060 (clear loss)

 

 

 

Ranarr 7340

 

Snape grass 466

 

Prayer potion (3) 7340

 

Cost 7806 Gain 7340 --> another loss

 

 

 

Just the 2 most common potions. Or the most expensive one, Super restore

 

Snapdragon 10300

 

Red spider eggs 453

 

Super restore (3) 9696

 

Ye well, do the mats yourself, another clear loss.

 

 

 

No, I do not see any trends setting. Perhaps prices change back to those days, but certainly not profitable. It has always been a money-losing skill ever since I started training, years ago.

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Well personally i am glad to be able to shift non selling pots.

 

Even selling magic pots go instantly, when in the past i've not been able to sell

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Just looking at herb and pot prices and noticed that potions suddently started costing as much as they did in '05 - '06. Is it just me, the wildy pvp worlds, jagex betting how fast the prices will go down or merch clans?

 

 

 

I think its the PvP worlds making them worthwhile again, or at least people thinking that they will and thus buying/selling them at that level

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It will be for a very short time, because Pvp is a hype again atm, but will be done less in a few weeks, and herblorists will buy herbs at a higher price too, making the herbs and seconds follow the potions. Also, when items go up like this, merchants will start buying them, which drives the prices up a bit higher, but will cause a big crash in the end.

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[hide=]cfd642d49d97c5c79b83079f70e24c50.jpg[/hide]

 

 

 

But on a serious side, no, both herbs and pots are going up.

 

 

 

Just quoted the lulz pic.

 

 

 

And the only way you ould get some profit is to mass buy and make pots and wait for them to rise enough for you to make money, and then sell them.

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1593th to 99 Farming - July 08.

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I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill.

 

 

 

Example:

 

Toadflax 2300

 

Saramodin brew (3) 2000

 

Bird nests: 1760

 

Gain: 2000 Cost: 4060 (clear loss)

 

 

 

 

 

 

But you lose money in any skill if you try to buy all the raw materials.

 

 

 

Better example:

 

 

 

Toadflax seed - 729

 

avg yield 7 herbs (for the sake of easy math; it's actually 6.6 or so)

 

 

 

4 seeds = 2916, yield of 28 herbs

 

28 Nests @ 1760 = 49280

 

 

 

Total cost for 28 3-dosers = 52196

 

GE median for saradomin brew (3) @ 2090, * 28 = 58520

 

 

 

Profit = almost 226 per pot

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Can it please? I wanna try for 99 herby if it does :thumbsup:

 

 

 

Although I'd feel bad for all those who dished out 100m for it.

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I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill.

 

 

 

Example:

 

Toadflax 2300

 

Saramodin brew (3) 2000

 

Bird nests: 1760

 

Gain: 2000 Cost: 4060 (clear loss)

 

 

 

 

 

 

But you lose money in any skill if you try to buy all the raw materials.

 

 

 

Better example:

 

 

 

Toadflax seed - 729

 

avg yield 7 herbs (for the sake of easy math; it's actually 6.6 or so)

 

 

 

4 seeds = 2916, yield of 28 herbs

 

28 Nests @ 1760 = 49280

 

 

 

Total cost for 28 3-dosers = 52196

 

GE median for saradomin brew (3) @ 2090, * 28 = 58520

 

 

 

Profit = almost 226 per pot

 

Profit comes from farming the herbs, not making the pots.

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I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill.

 

 

 

Example:

 

Toadflax 2300

 

Saramodin brew (3) 2000

 

Bird nests: 1760

 

Gain: 2000 Cost: 4060 (clear loss)

 

 

 

 

 

 

But you lose money in any skill if you try to buy all the raw materials.

 

 

 

Better example:

 

 

 

Toadflax seed - 729

 

avg yield 7 herbs (for the sake of easy math; it's actually 6.6 or so)

 

 

 

4 seeds = 2916, yield of 28 herbs

 

28 Nests @ 1760 = 49280

 

 

 

Total cost for 28 3-dosers = 52196

 

GE median for saradomin brew (3) @ 2090, * 28 = 58520

 

 

 

Profit = almost 226 per pot

 

Profit comes from farming the herbs, not making the pots.

 

 

 

You're still losing money, or in this case, potential money. You'd have more money if you sold the herbs than if you made the potions. So in the end of the day, you still spend the same amount of money to get the same xp.

 

 

 

Think of it this way: 10 snap runs = ~800k.

 

 

 

800k = ~65k herby xp.

 

 

 

So if you did 10 snap runs and kept the money, you'd have 800k.

 

 

 

If you used ALL of the money on herby xp, you'd have no money and 65k herby xp.

 

 

 

(Those numbers were complete guesses btw)

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I have not checked prices yet, but I can see no reason for this happening. At the moment pots cost as much as the herb often (or cheaper), making you a loss worth the secondairy ingredient. So far herblore means a money-losing skill.

 

 

 

Example:

 

Toadflax 2300

 

Saramodin brew (3) 2000

 

Bird nests: 1760

 

Gain: 2000 Cost: 4060 (clear loss)

 

 

 

 

 

 

But you lose money in any skill if you try to buy all the raw materials.

 

 

 

Better example:

 

 

 

Toadflax seed - 729

 

avg yield 7 herbs (for the sake of easy math; it's actually 6.6 or so)

 

 

 

4 seeds = 2916, yield of 28 herbs

 

28 Nests @ 1760 = 49280

 

 

 

Total cost for 28 3-dosers = 52196

 

GE median for saradomin brew (3) @ 2090, * 28 = 58520

 

 

 

Profit = almost 226 per pot

 

Profit comes from farming the herbs, not making the pots.

 

 

 

You're still losing money, or in this case, potential money. You'd have more money if you sold the herbs than if you made the potions. So in the end of the day, you still spend the same amount of money to get the same xp.

 

 

 

Think of it this way: 10 snap runs = ~800k.

 

 

 

800k = ~65k herby xp.

 

 

 

So if you did 10 snap runs and kept the money, you'd have 800k.

 

 

 

If you used ALL of the money on herby xp, you'd have no money and 65k herby xp.

 

 

 

(Those numbers were complete guesses btw)

 

 

 

Oops, fail example. Here's a better one:

 

 

 

1 herb run = 80k

 

 

 

If you used the 35 or so herbs to get xp, you'd get 50k money instead of 80k, and you'd get a bonus of something like 10k herby xp.

 

 

 

You "spend" 30k for 10k xp.

 

 

 

But if you bought the 35 herbs, you'd buy them for 80k. Then you make pots. You get 50k after reselling the pots, with 10k herby xp.

 

 

 

You spend 30k for 10k xp.

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i'm currently farming ranarrs and i think im gonna make em into pots.. a few herby levels would be nice. i'll still be profiting off the seeds.

 

 

 

 

 

note: snape grass is being manipulated (i think)

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As long as there are skill capes, and as long as prestige comes with those skill capes, secondary skills will never be profitable. O.O Which is horrible and makes absolutely no sense if you think logically, but that's just the way it is. :(

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As long as there are skill capes, and as long as prestige comes with those skill capes, secondary skills will never be profitable. O.O Which is horrible and makes absolutely no sense if you think logically, but that's just the way it is. :(

 

 

 

by absolutely no sense i assume you mean perfect sense right? you're paying the money for the ability to wear the skill cape and the prestige that comes with it. people really need to stop leaving utility out of the equation

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I wish people would stop blaming skillcapes. >.<

 

 

 

Can it please? I wanna try for 99 herby if it does :thumbsup:

 

 

 

Although I'd feel bad for all those who dished out 100m for it.

 

I sure as hell wouldn't, they rushed into it.

 

 

 

For as long as I can remember, even back in 2005 Secondary's were always a loss of profit, just not as much as nowdays.

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I wish people would stop blaming skillcapes. >.<

 

 

 

Can it please? I wanna try for 99 herby if it does :thumbsup:

 

 

 

Although I'd feel bad for all those who dished out 100m for it.

 

I sure as hell wouldn't, they rushed into it.

 

 

 

For as long as I can remember, even back in 2005 Secondary's were always a loss of profit, just not as much as nowdays.

 

 

 

Just be thankful skills like fishing and woodcut aren't a loss of profit!...yet :ohnoes:

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You're still losing money, or in this case, potential money. You'd have more money if you sold the herbs than if you made the potions. So in the end of the day, you still spend the same amount of money to get the same xp.

 

 

 

 

It's not even potential money, it's actual money, just in a different form. Item equals money. If you pick an item that is worth 5k, you'll basically pick 5k of money. You can exchange them freely at GE.

 

 

 

Also, the items you gather yourself are not free. You're paying in TIME.

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Just be thankful skills like fishing and woodcut aren't a loss of profit!...yet :ohnoes:

 

 

 

I can't tell if that's sarcasm or idiocy...

"It takes a big man to cry, but it takes a bigger man to laugh at that man."

 

-- Jack Handey

 

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Well seeing as the Wilderness is somewhat back I can see prices in potions starting to rise again.

 

 

 

Maybe a bit, but I don't think we will ever see the 10K super set again.

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

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