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Reasons Behind the PvP Changes, bounty +1 item worlds + more

Featured Replies

Sorry if someone has already posted these;

 

 

 

All taken from RSOF

 

[hide=Reasons Behind the PvP Changes]

 

Hey,

 

 

 

As you are probably aware, we have recently made some rather drastic changes to what players risk on PvP Worlds. In case you are one of the people who dont know, here is what we changed:

 

On PvP Worlds, you will always be skulled and cannot use the Protect Item prayer.

 

 

 

We launched this update without much explanation as to why we were making the changes. The reason for this is because we knew how big they were and we didnt want to dilute it behind a wall of reasons and excuses, but we just wanted to make sure to keep it as clear and to-the-point as possible, and the players who would be affected by this would know the immediate consequences without us explaining it to them. But now that a bit of time has passed, we feel that it is appropriate to share the reasons behind it.

 

 

 

We initially sat down to discuss the 26k issue and what we could do about that. Safe to say, this meeting ended up covering a much broader area, but I will try to take it step by step. When we first created PvP Worlds, we had a lot of different ideas on how we could distribute loot for kills and what had to be lost by the victim in order for the PKer to claim a reward. During most of development, the value that had to be lost was sitting at 75k, but as the release date approached, we changed it to 25k to keep it in line with the free-to-play game, even though the rewards are a lot greater in members world. So, the first and easiest step to keep the kill-swapping down was to simply put the value back up to 75k and also make sure that this value in no way affected the so called death pot (Ill talk more about that soon).

 

 

 

However, we, as well as you, know that this wont put it to a complete stop, and we have more changes planned for the future. These require a bit more work, so it will take a little while, but it shouldnt have an as big of an impact on the PvP scene as a whole as the most recent changes have had. We will let you know about the details in due time.

 

 

 

One of the reasons why it was so easy to do the 26k trick (besides the obviously low cost) was that it was also very easy to generate earning potential relatively risk free, due to the skulling mechanics and the Protect Item prayer. This, however, is an issue that stretches further than just 26k-ing. Lots of people used the Protect Item prayer just so that they could continuously rush into combat with a single weapon and never risk losing anything (so called one-itemers). This has been the case for as long as PKing has been around, but now they can gain greater rewards for no risk and the weapons players have access to have increased a bit in power from rune 2-handed swords in Classic and dragon daggers in the first few years of RuneScape 2, to godswords and dragon claws. This means that it has gotten increasingly easier to have a very high combat potential with minimal risk.

 

 

 

This is where the Protect Item prayer comes in. Our main reason to disable this on PvP Worlds was to make it slightly harder to gain earning potential risk free, particularly via one-iteming, and to make sure the risk versus reward balance was stabilized. We of course knew that this would have consequences beyond these two groups of people, but we didnt necessarily consider them all to be negative (although were not denying that some certainly are).

 

 

 

The way weapons have increased in power throughout the years has resulted in a big amount of a players combat efficiency to be tied to a single item, which is what made one-iteming so easy, and the cheap Protect Item prayer has become the massively powerful tool that allows this. We do appreciate that there are a lot of people who use these valuable items while still risking wealth in form of armour and jewellery. However, two people in full rune armour can both be risking the same amount of wealth while the items they keep protected vary massively in power (e.g. a dragon scimitar compared to an Armadyl godsword). The prayer simply allows players to bypass a large portion of what is supposed to be a risk vs reward system.

 

 

 

We dont necessarily feel it is a bad thing that people get a bit (or a lot) more careful about when they choose to use these expensive and powerful items. Now, you might argue that the players in question have deserved this bonus when they earned the money to buy it, but that doesnt change the fact that they can still bypass the risk. Secondly, godswords and dragon claws are extremely powerful due to their high hits, and, as far as PvP goes, this has put a big dent in the combat triangle (which wasnt all that dent free to begin with). More specifically, it has caused a major issue for mages, who, due to their lack of armour, have become even easier targets from a class they are supposed to be strong against. We feel that disabling the Protect Item prayer has evened out the combat triangle a bit, which we consider a good thing. People can still use these powerful weapons, but now they have to do so with the risks that follow.

 

 

 

A bigger issue than people not daring to risk their dragon claws and godswords is the abyssal whip. This is a fairly powerful weapon as far as damage over time goes, but lacks the massive hits of more expensive items. However, it is still expensive enough to make some PKers afraid of risking them under the new system. To these people, I would like to repeat something that is briefly mentioned on the Knowledge Base page, which we simply refer to as the death pot. When you die, part of the wealth you have lost beyond the initial 75k (or 25k on a free-to-play world) is added to a separate pot which is used along with your earning potential to generate drops. So if you do risk a whip and lose it, a big part of its value will be saved away for your future drops. In the long run, assuming you get some kills, you will therefore be making this value back. However, it is worth pointing out that the amount of lost wealth that can be transferred to the death pot at any one time is capped, so losing a massive stack of junk items or a godsword would not generate as big of a percentage back into the death pot as less valuable items would, and noted items dont add anything at all. I dont want to give out any exact numbers, but I can at least confirm that a whip will be quite heavily compensated for (although obviously not by its full value!).

 

 

 

Another topic that has been floating around along with these changes are the so called PJers (pile jumpers, player jumpers, etc.). Were hoping that one side effect of the disabling of Protect Item will reduce the amount of players who choose to resort to this method, as waiting around in a dangerous area can now leave them as quite an appealing target for other players. We certainly dont think it will stop it, as even before the update they were quite often risking the valuable weapons other players are now concerned about. However, we do have plans to make 1-versus-1 combat a bit more stable and harder to interrupt, and we hope to have these changes with you in the near future (I will be working on them this week).

 

 

 

Finally, Id like to point out that we will be keeping a very close eye on how the recent update has affected the PvP scene, and we are definitely open to tweaking it if necessary.

 

 

 

Thanks,

 

Mod Benny

[/hide]

 

[hide=bounty +1 item worlds]

THIS ISNT LIVE YET, THIS IS WHAT WE ARE PLANNING TO DO.

 

 

 

We are proposing to make 3 of the existing bounty worlds

 

(18,32 and 65), worlds where when you die you ALWAYS keep 1 item.

 

 

 

You still won't be able to use 'protect item' on those worlds, (so we still avoid the problem with the number of items being kept being variable which was breaking the risk calculations, which is what we were originally aiming to do). Instead you just ALWAYS keep one item on death on those worlds. This should mean that items like godswords, dragon claws etc.. can then still be safely used on those worlds.

 

 

 

I hope this helps people who prefer that style of gameplay. E.g. you will be able to CHOOSE your style of PvP gameplay and hopefully everyone will be happy. E.g. if you don't like 1 iteming and want to fight with dragon scimitars etc, at mage bank etc... you will be able to use one type of world, and if you want to use your high power weapons that you've saved up for you can use a different world and do that too.

 

 

 

The options will be:

 

 

 

PvP worlds (lose all items on death, no protect item)

 

Bounty worlds (lose all items on death, no protect item)

 

Bounty+1 worlds (keep 1 item on death, no protect item).

 

 

 

This is just a proposal so far. What do you think?

[/hide]

 

 

 

[hide=Summoning Icon Response]

From reading your feedback, Ive seen a lot of discussion regarding the way the new Summoning icon functions. I would like to take a moment to address a few of the raised issues and answer a few of your questions.

 

 

 

The Summoning tab will not be returning. This is because when it was a tab, it behaved differently to the rest of the tabs all the other tabs, once you have gained access to them for the first time and when they are not disabled for cutscenes etc., are constantly available and useful for some purpose regardless of your characters status in game. Conversely, the Summoning tab was only available or useful when you have a Summoning follower with you. This was inconsistent with the rest of the icons, and a large tab alongside all of the critical, always-relevant menu tabs is not the appropriate place for this functionality.

 

 

 

That said, we recognise that some of you are experiencing usability issues with the way the new Summoning icon functions, and apologise for any detriment this may be causing to your gaming experience. We are currently working on implementing a new system that will allow the player to choose which function to have as their left-click option, however there is a complex update to Summoning currently in the works, and so we will release the change alongside this update, as the changes cannot be separated at this stage of development.

 

 

 

I hope this clears up your questions.

 

 

 

Mod_Liono

[/hide]

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

Your first post is also in the other thread, ''I'm sure you all agree... SURPRISING ANALYSIS - 4TH LINK''

 

 

 

Intresting anywayz

recci-518.png

Seems like a win-win situation, though I won't be surprised if the sadistic players of the game find out a way to ruin it lol

77yLQy8.png

Glad they've shared this. Legit PKers still win, and so do working 'scapers.

cliffside1ra5.png

Very useful posts by the powers that be.

 

 

 

The first post is a good explanation as for the why's (and again brings up this has been a long term problem in PvP). In addition, it adds a bit about the "death pot" which means the game realizes when you're losing (and hopefully causing others to lose) large amounts of wealth in PvP. I like this.

 

 

 

The second post helps quells the problems with uber items. Hopefully those that dumped Claws and AGS early on buy them back in anticipation of this update. That the uber weapon will ALWAYS save without accidentally running out of prayer, or double clicking accidents will make these even safer weapons to use than before.

 

 

 

The third post explains the problems with summoning icon. Not much for or against this. Makes sense though.

 

 

 

I still contend that Mages and Rangers get the short end here with second post. Jagex should change it so the wealth of a item block is counted. So if you put 30 dragon arrows in your inventory, it's 150k gp for saving on death, and not just 3 arrows. Basically, stacked items as a stack can be saved on death if its value is high enough (1000 law runes is 200k and all 1000 will be saved above a rune kite, while 10 laws runes is only 2k gp and won't save above rune kite.).

nukemarine.png

Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in Japanese
Stop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easy
Reach Elite Fitness - CrossFit

The bounty+1 world is just... wrong. The reason you couldn't protect item was because of all the 1-itemers.

 

And now with the new update to come, it will now bring it back once again, but not only just bring it back, you don't have to worry about clicking on the prayer before you go attack somone.

 

So this is just a friendly update to all the 1-itemers out there, which is just wrong imo.

Great of them to have finally explained it all. I'll just avoid the PJ bounty world.

 

They should explain these corrective updates more quickly from now on.

 

 

 

Once again; hats off to Jagex for their tweaking of this game.

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

Well, at least they improvised a way to let us use our brawlers without too many problems. ::'

80aa0daff6.png

Nate's Big Blog

4,000th to 99 crafting, 33,340th to 99 defence, 3,867th to 99 farming, 55,293rd to 99 hitpoints

Well, at least they improvised a way to let us use our brawlers without too many problems. ::'

 

 

 

Oooo, that's right.

cliffside1ra5.png
however there is a complex update to Summoning currently in the works

 

Woot.

 

 

 

Will we finally see combat familiars joining battles straight away? :lol:

Dark_Jab.png

First, the +1 BH world you have to purposefully go to. If one thinks it sucks, then just like the PvP worlds, just avoid them.

 

 

 

Even those using Brawlers on BH world will still be risking 75k gp most likely if they want to add EP while they train, making them legit targets.

 

 

 

Now, to solve the teleporting problems.

 

 

 

1. Give rangers a bow and/or arrow (via special) that can teleblock. If range beats mage, why should a level 25 teleport spell beat a level 80 dark bow?

 

 

 

2. Give mages a telefollow spell. Certainly someone with 85 magic should have a spell that can follow the person that teleported away with a level 25 spell?

nukemarine.png

Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in Japanese
Stop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easy
Reach Elite Fitness - CrossFit

The bounty+1 world is just... wrong. The reason you couldn't protect item was because of all the 1-itemers.

 

And now with the new update to come, it will now bring it back once again, but not only just bring it back, you don't have to worry about clicking on the prayer before you go attack somone.

 

So this is just a friendly update to all the 1-itemers out there, which is just wrong imo.

 

 

 

Well hopefully nobody will go to the +1 worlds with the intent of legit PK'ing.

 

 

 

Also... I hope even more that people don't completely abandon the no-protect worlds if these updates are implemented :\

77yLQy8.png

edit

So can I go back to camping TDs for Claws then?

Lugia_Lvl138.png

 

4x Phat owner: Blue, Green, 2x Purple

 

3100+ GWD bosses soloed.

Solo GWD Drops:

5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards.

Dang I hope that Bounty +1 Worlds aren't spread too fast, I need agses to get to 60m :( But other than that I like the sound of these posts from Jagex.

 

 

 

EDIT: Picture1-2.png

Michigander.png

WOOT hopefully these coming changes WILL fix pvp and the economy \' and I agree with whoever mentioned that stacked runes/arrows should b safe on bh +1 if they worth correct value 8-)

wl4xhc.jpg - this may the reason behind the whip changes 0_o

 

Thnx to kaosmerchant for hosting.

 

Boeing125.png

1-itemers may now start their killing spree on those brawler skillers.... #-o

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

lol looks like ill be back on pking with d claws but i heard its only one world for +1 item which means tons of people specially pjers and rushers. This could be a competition among them since i doubt people with more than one valuable items will come in this world. Be ready to find to rushers going at it with their d claws :lol: :D

Iyaari.png


comp-regular.png

Cool.

 

 

 

More excited for the summoning update though. Maybe familiars in single? :D

Cool.

 

 

 

More excited for the summoning update though. Maybe familiars in single? :D

 

 

 

Would be win.

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