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Glitched Ranging Spot in Edgeville


Dizzle229

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Sorry if this is old, but...

 

 

 

I need to raise my range for a clue scroll, and decided to get to work on some guards in Edgeville. When I attacked a guard, instead of coming after me, he backed away! I moved after him, and he came back at me. I moved back to the spot where I initially shot from, and again he moved away. He didn't go too far, but just stayed just within range of my arrows. Essentially, it means that you can kill them all you want and they will never be able to hit you as long as you stay on that square. I know this probably belongs in the Bugs & Suggestions forum, but I wasn't sure and I want to say what TIF has to say. Also, I know this isn't groundbreaking and it isn't going to be the next penguin glitch, but I figured it was worth mentioning.

 

 

 

How to get there.

 

 

 

1. Go to the bridge between Edgeville and the GE.

 

2. On the Edgeville sidem there is a signpost. Get 1 square Southeast of the sign.

 

3. Go 5 squares West, and you're in the spot. I

 

 

 

Pic

 

spot3-1.png

 

 

 

On the mini-map it should look like this.

 

spot1-1.png

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1) It's guards, who gives a [cabbage]?

 

 

 

2) it's because you're outside of their walking range.

 

 

 

I said it wasnt groundbreaking, but for a low range or probably mage level, it's damn useful.

 

 

 

Edit: P.S., seems like if I get close to them and retreat to the spot, they can follow me to it, but stay there even if I walk away, though they still turn as if to chase me.

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Interesting. Seems like your out of their range and they hit the wall of the building and can't back up anymore. Useful for low levels I guess.

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all monsters do that if you're standing outside their range

 

 

 

monsters are all confined to a specific area that they can't go out of, it's nothing new and it's not a glitch it's just how it works.

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What I'm saying is that for low levels, it's easy XP, I'd say for level 25 and under in the skill.

 

 

 

And for me too kinda, I'm 90 combat and still have only 39 range :lol:

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Is this similar to ranging the Tzhaar out of their walking range and they walk back then you walk away then attack...rinse and repeat?

 

 

 

On a similar note:

 

Dunno if this was fixed but... Sometimes, while meleeing dragons, I would hit them and they wouldn't attack back.

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Yup pretty old news.

 

 

 

Every monster in rs has a wander area (whihc they will wander of thier own accord) and a range (which they will chase you down in)

 

 

 

Guards are meant to be guarding the place they are at so have very small range.

 

 

 

Equally most strong monsters are tied into their room, eg bronze, steel and iron dragons won't walk out of their chambers in the dungeon

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Could be useful if all the fences in Runescape spontaneously evaporate.

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Yeah, all monsters have always potentially done this, but now with Ava's accumulator your arrows no longer have to fall into like 10 different sets of 1, though the trick still isn't helpful for a roomful of aggressive monsters because the target will just back up until it makes you move into dangerous territory by backing out of range or out of your line of sight. Plus when monsters do this they drop their stuff somewhere random rather than in the spot in front of you as with a true safespot

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Do you want another post telling you that all monsters do this? No? Oh alright then.

 

 

 

Ps: all monsters do this. Thanks for being helpful though, sorry that everyone tried to make you feel like a jackass

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I ddin't know this and so I have previously spent many hours trying to position monsters behind a fence so I can range/mage them. I can only say thank you for saving me a further 10 minutes per guard as I try to reach the dizzy heights of level 40 range...

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