Xecer Posted July 21, 2009 Share Posted July 21, 2009 In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. Its not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order! This quest is a continuation of the Mysteries of the Mahjarrat quest series. Its also a sequel to a previous quest I wrote - Defender of Varrock. Im glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though Paul RuneScape Content Developer Summary: Where to start The Curse of Arrav: Speak to Ali the Wise in Nardah. Requirements to start The Curse of Arrav: Level 37 Slayer Level 41 Summoning Level 61 Agility Level 64 Ranged Level 64 Mining Level 64 Strength Level 66 Thieving Defender of Varrock Shades of Mort'ton Troll Romance The Tale of the Muspah Missing My Mummy Must have restored Senliten to 100% In other news... We've improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time. [hide=Patch Notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The wall surroundings under the pub in Canifis have changed back to a more appropriate colour. Railings around the Fishing Guild have been replaced with more suitable ones. Fixed a problem with the Zamorak banner and a feathered headdress. Fixed a rug and associated texture in the Burthorpe Games Room. Fixed a zookeeper's chat head from Ardougne Zoo. Updated the pineapple tree models so they're not see-through when being picked. Reduced the height of torch flames in the Necromancer Tower. Navy slacks should once again be flared at the bottom. Dark mystic bottoms now have the correct trim colour. Recoloured the various teak tree models to better match each other when being chopped down. The ghostly fire is now back to being a bluish colour. Adjusted a banner model to remove interference with a black tricorn hat. Fixed the top of some of the machinery in the Elemental Workshop quests. Improved the model for Morrigan's leather body to better fit players torsos. Made a slight tweak to the agile legs when players are sitting. Patched up a hole that could appear while wearing the spottier cape. Changed the chat head of the afflicted to match the actual model. Adjusted the log model for the Agility shortcut near Sinclair Mansion. Some spurious purple rocks have been changed to regular mud ones. Improved the model for the elf bankers to prevent clipping. Updated Wilf's chat head as it wasn't matching the head model. The frog prince tunic and boxing gloves were causing some stretching. Increased the size of a few of the PVP artefacts, so they're a bit easier to spot. Audio Removed a sound when checking the health of a cactus. Improved the sounds associated with the floor tile puzzle in the Missing my Mummy quest. Quests Improved some of the puzzle mechanic code in the Swept Away quest. The Grim Tales quest now correctly refers to your follower or pet. Updated the Sea Slug quest journal to correctly strikethrough requirements when you have met them. Minigames Modified the behaviour of Barbarian Assault to cope with the latest changes to the various tabs. Added a few code changes so the Hiscores module can better handle Mobilising Armies ranks. Miscellaneous Megan will now dance for a bit longer in the Party Room. Added a Summoning obelisk icon to the Stronghold of Security mini-map. Capitalisation of sacred oil and pyre logs is more consistent. Fixed a typo when inspecting the jade vine patch and a Strength level-up message. Solved a mapping issue with missing floor tiles in Low Detail mode. Beggars have gained the ability to distinguish males from females. Updated a bit of mapping around the Chaos Altar. The 2-7 charged versions of the games necklace have been removed from the Grand Exchange. Ensured all lanterns tick off one of the Falador Achievement Diary tasks. Benches in a POH should match up a bit better when you sit on them. Male characters with [bleep]es should no longer have their [bleep]es removed when wearing certain hats. Removed some transparency from the side of some rocks. The stick in the Werewolf Agility Course should be a little easier to see. The zookeepers are a little more friendly should you need to chat to them. The hopper in the Rum Deal quest should be visible in all detail modes. Corrected references to otherworldly beings. The Fishing skill guide icons are now consistently the raw version of the fish, where appropriate. A couple of Fishing spots should now be reachable from the Tree Gnome Stronghold. Corrected some of the lighting effects in Dorgesh-Kaan. Realigned the doors at the west exit of Yanille in Low Detail mode. Changed the direction of some NPCs in the Champions Guild. Sorted a Fishing spot that was partially in water and on land at the same time. The Stealing Creation needle now works when used on suqah hide and for repairing the gloves of silence. You should no longer be able to see Dark Squall in the dungeon after While Guthix Sleeps. The Agility skill guide has been updated to match the recent changes to the Dorgesh-Kaan Agility Course. Zanik should no longer be invisible for part of the Another Slice of Ham quest. Moved several spiders that were previously spawning in blocked areas of the map. Fixed a problem with Emerald Benedict (the Rogues Den banker) and the models next to his neck line. Part of a tree trunk was missing, leaving some floating canopy in Ape Atoll. Removed the 'Steal cow-bell' option in free-to-play. Added dungeon icons for the Underground Pass entrance and exit. Removed bottlenecks for certain pipe squeezes on various Agility courses, so you no longer have to wait for other players to go through.[/hide] Chompy Hunting guide (AoW) Link to comment Share on other sites More sharing options...
Toad Posted July 21, 2009 Share Posted July 21, 2009 Sounds good mahjarrat woo woo :P Link to comment Share on other sites More sharing options...
C110 Posted July 21, 2009 Share Posted July 21, 2009 Seems oke, decent reqs to. Might do it if I feel like it. - I'm not proud of everything I've done, but I have no regrets Link to comment Share on other sites More sharing options...
Xecer Posted July 21, 2009 Author Share Posted July 21, 2009 No dwarven quest -.- Chompy Hunting guide (AoW) Link to comment Share on other sites More sharing options...
Shelby_Polo Posted July 21, 2009 Share Posted July 21, 2009 mmhmm Suggest a poll for Tip.it - Here! Link to comment Share on other sites More sharing options...
Runeman231 Posted July 21, 2009 Share Posted July 21, 2009 Oh wow they didn't update PvP for once! :shock: Link to comment Share on other sites More sharing options...
darkjab Posted July 21, 2009 Share Posted July 21, 2009 I like some of the requirements! And of course it's a Mahjarrat quest so it should have a good plot :D Link to comment Share on other sites More sharing options...
Donkeykong23 Posted July 21, 2009 Share Posted July 21, 2009 Hope it's a good reward. Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted July 21, 2009 Share Posted July 21, 2009 They still have time for a second update today. Give them a chance. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
GibberEsh Posted July 21, 2009 Share Posted July 21, 2009 Just woke up and yay, quest update. Lol at 3 of these threads, I just chose to post in the one with the most replies. Link to comment Share on other sites More sharing options...
Dullmage Posted July 21, 2009 Share Posted July 21, 2009 This seems like it'll be a pretty good quest. I loved Defender of Varrock and if they were both written by Paul, were probably in for a good quest :D Link to comment Share on other sites More sharing options...
Runeman231 Posted July 21, 2009 Share Posted July 21, 2009 They still have time for a second update today. Give them a chance. Good point! :roll: OT: I don't have the agility or thieving levels for this quest, but I am excited to read all the spoilers and find out waht the reward is! Link to comment Share on other sites More sharing options...
RSBDavid Posted July 21, 2009 Share Posted July 21, 2009 AMG SAILING!!@!@!@!@!@!1one! [hide=Patch notes] The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The wall surroundings under the pub in Canifis have changed back to a more appropriate colour. Railings around the Fishing Guild have been replaced with more suitable ones. Fixed a problem with the Zamorak banner and a feathered headdress. Fixed a rug and associated texture in the Burthorpe Games Room. Fixed a zookeeper's chat head from Ardougne Zoo. Updated the pineapple tree models so they're not see-through when being picked. Reduced the height of torch flames in the Necromancer Tower. Navy slacks should once again be flared at the bottom. Dark mystic bottoms now have the correct trim colour. Recoloured the various teak tree models to better match each other when being chopped down. The ghostly fire is now back to being a bluish colour. Adjusted a banner model to remove interference with a black tricorn hat. Fixed the top of some of the machinery in the Elemental Workshop quests. Improved the model for Morrigan's leather body to better fit players torsos. Made a slight tweak to the agile legs when players are sitting. Patched up a hole that could appear while wearing the spottier cape. Changed the chat head of the afflicted to match the actual model. Adjusted the log model for the Agility shortcut near Sinclair Mansion. Some spurious purple rocks have been changed to regular mud ones. Improved the model for the elf bankers to prevent clipping. Updated Wilf's chat head as it wasn't matching the head model. The frog prince tunic and boxing gloves were causing some stretching. Increased the size of a few of the PVP artefacts, so they're a bit easier to spot. Audio Removed a sound when checking the health of a cactus. Improved the sounds associated with the floor tile puzzle in the Missing my Mummy quest. Quests Improved some of the puzzle mechanic code in the Swept Away quest. The Grim Tales quest now correctly refers to your follower or pet. Updated the Sea Slug quest journal to correctly strikethrough requirements when you have met them. Minigames Modified the behaviour of Barbarian Assault to cope with the latest changes to the various tabs. Added a few code changes so the Hiscores module can better handle Mobilising Armies ranks. Miscellaneous Megan will now dance for a bit longer in the Party Room. Added a Summoning obelisk icon to the Stronghold of Security mini-map. Capitalisation of sacred oil and pyre logs is more consistent. Fixed a typo when inspecting the jade vine patch and a Strength level-up message. Solved a mapping issue with missing floor tiles in Low Detail mode. Beggars have gained the ability to distinguish males from females. Updated a bit of mapping around the Chaos Altar. The 2-7 charged versions of the games necklace have been removed from the Grand Exchange. Ensured all lanterns tick off one of the Falador Achievement Diary tasks. Benches in a POH should match up a bit better when you sit on them. Male characters with [bleep]es should no longer have their [bleep]es removed when wearing certain hats. Removed some transparency from the side of some rocks. The stick in the Werewolf Agility Course should be a little easier to see. The zookeepers are a little more friendly should you need to chat to them. The hopper in the Rum Deal quest should be visible in all detail modes. Corrected references to otherworldly beings. The Fishing skill guide icons are now consistently the raw version of the fish, where appropriate. A couple of Fishing spots should now be reachable from the Tree Gnome Stronghold. Corrected some of the lighting effects in Dorgesh-Kaan. Realigned the doors at the west exit of Yanille in Low Detail mode. Changed the direction of some NPCs in the Champions Guild. Sorted a Fishing spot that was partially in water and on land at the same time. The Stealing Creation needle now works when used on suqah hide and for repairing the gloves of silence. You should no longer be able to see Dark Squall in the dungeon after While Guthix Sleeps. The Agility skill guide has been updated to match the recent changes to the Dorgesh-Kaan Agility Course. Zanik should no longer be invisible for part of the Another Slice of Ham quest. Moved several spiders that were previously spawning in blocked areas of the map. Fixed a problem with Emerald Benedict (the Rogues Den banker) and the models next to his neck line. Part of a tree trunk was missing, leaving some floating canopy in Ape Atoll. Removed the 'Steal cow-bell' option in free-to-play. Added dungeon icons for the Underground Pass entrance and exit. Removed bottlenecks for certain pipe squeezes on various Agility courses, so you no longer have to wait for other players to go through.[/hide] [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Dexek Posted July 21, 2009 Share Posted July 21, 2009 Too bad, I was hoping for a dwarven quest. At this rate I won't see a dragon pickaxe before I quit. -.- PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
jonni Posted July 21, 2009 Share Posted July 21, 2009 ffs should have bothered to complete the mummy to 100% when i was doing the quest dedicate your idle computer power to a scientific project. Link to comment Share on other sites More sharing options...
Agent1777 Posted July 21, 2009 Share Posted July 21, 2009 looks fun :thumbup: Tip.It's Official Undercover Agent Link to comment Share on other sites More sharing options...
3hitm4g3u Posted July 21, 2009 Share Posted July 21, 2009 Rewards? Link to comment Share on other sites More sharing options...
BiJay Posted July 21, 2009 Share Posted July 21, 2009 They changed the reqs (dragon pickaxe hint? 61 mining is now 64 mining). ^^ /edit: Ok, no pickaxe. ;) [404] Signature not found. Link to comment Share on other sites More sharing options...
C110 Posted July 21, 2009 Share Posted July 21, 2009 Rewards? Wow? Quest is out...3 minutes already.. #-o - I'm not proud of everything I've done, but I have no regrets Link to comment Share on other sites More sharing options...
totalpwnage Posted July 21, 2009 Share Posted July 21, 2009 Whenever I can use my agility brawlers again I love this update.pvp+1pl0x or 96 summon Removed bottlenecks for certain pipe squeezes on various Agility courses, so you no longer have to wait for other players to go through. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Saxon Posted July 21, 2009 Share Posted July 21, 2009 Patch notes: Removed bottlenecks for certain pipe squeezes on various Agility courses, so you no longer have to wait for other players to go through. This update is better than the quest. =D> + Saxon is right :P Link to comment Share on other sites More sharing options...
Michaael Posted July 21, 2009 Share Posted July 21, 2009 Nice reqs I'll have to do this when I get home :thumbup: 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Aegis Titan Posted July 21, 2009 Share Posted July 21, 2009 Woot finaly no more waiting when doing agility with brawlers. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted July 21, 2009 Share Posted July 21, 2009 Looking great. QUEST TIME!!!!!!!!!!!!!!!!!!!!! \ \ \ \ \ \ \ Link to comment Share on other sites More sharing options...
RSBDavid Posted July 21, 2009 Share Posted July 21, 2009 fml, have to do one more quest before I can do this quest. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
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