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What update hurt you the most?

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I see the trade limit as jagex essentially forcing people to use the GE, though I realised it helped resolve scamming.

 

i think the GE hurt me the most cuz i used to merch whips, but once it came out everyone just went to the GE set it for min and ran off to do whatever until we merchers had to give in.

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God dammit Seany, STOP SHARING MY MIND

" I believe in something greater than myself. A better world. A world without sin. I'm not going to live there. There's no place for me there... I'm a monster.What I do is evil. I have no illusions about it, but it must be done."

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As said before, limits in shops and the way GE has made getting items too (?) easy. Now every upcoming little brat who wants to train 'x-stat' will just spam buy all the materials, raising the prices. :'(

Forgivness is for those too weak to take vengeance.

DJ Hiraku

 

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Anytime Jagex has screwed me over by releasing an useful update to what i'm doing a week after I finish what i'm doing.

Examples:

 

Berserker Ring able to be enchated day after I sell mine.

Servant updates after I get 70 Construction.

Dragon Pickaxe released after I get 70 Mining. (Not too bad, as I never got one anyway)

 

There was one other time, but I can't remember it.

#KERR2016/17/18/19/20/21.

 

#rpgformod

Nothing much, actually. I know I wasn't perfectly happy ith some of them, but meh, I understood.

 

So good job update team!

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The update that probably hurt me the most were probably the trade limit and pvp worlds...

Whatever update that was made to make smithing a generally non-profit skill, though tbf I don't mind making bars for profit or cballs...... Only methinks armour should be more than the bars, but oh wells, I still <3 smithing no matter the cost.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

Can't name one.

 

Living rock cavens made mining too easy.

Herblore update made herblore too expensive, but overloads are nice.

Trade limit and old style pking removal made the game different, but it had to be done.

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The Prayer and herblore updates are the ones that got me.. Raising herb and Dragon bone prices imensley. Now If i want to get 70 prayer I will have to pay out 8.6m when before it could've been around the 3m mark.. And herblore I spent 1.4m alone on 51-55 herblore which is annoying for me. The grand exchange and trade limits also took the communtiy feel out of the game, Many people used to have perm material sellers on their trade lists; Now you can go day by day playign runescape without havign to say 1 word to any other player.

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I got 70 pray through ectofunctus, 43 - 70 (it killed me, I swear...); two weeks later they release 'x', followed later by the prayer xp increase. NOT FUNNY :z. Ditto on the Berserker Ring and, to a degree, on the PvP update. I still understand the reason it was done...but it was crudely impemented, with limited forethought.

Forgivness is for those too weak to take vengeance.

DJ Hiraku

 

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The trade limit.

 

Runescape doesn't seem the same not standing in a big park, saying the same thing over and over.

 

Ah, good old days

☆ α ηοοβ ϊs : sοmε οηε ώhο τακεs Rύηεsζαρε τοο sεriοsιy ☆

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(Although it has no effect on me) Woodcutting update. Completely unnecessary, also made WC pretty much an afk skill.

 

I don't care about PvP updates, seeing as I don't do PvP. I also don't care about trade limits as I don't trade and only use the GE now (which imo made up for the limits).

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RS died in july 2007 with the graphical update. The funeral was on december 10, 2007 with the trade limit.

LOL.

Trade limit.

 

I did quit for about a year in 2008 however I decided to give RS another chance since and have now got over all the price limitations.

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Goals achieved: lvl 99 Cooking, Fishing and Fletching.

Surrey CC and Liverpool FC fan for life!

This update didn't really hurt me, and I'm sorry, but I'm too newb to know a pre-ge or pre-wildy-pking runescape, but the update that upset me the most was the one that changed the current pvp systems implemented around July last year.

 

I used to really enjoy the thrill of skilling with only 3 items protected as I stayed clear of the tag of pker with no skull over my head. I died lots doing it, losing the items I'd gathered. But somehow, dying to (my definition of a) pjer wasn't so bad.... It at least taught me not to fight back as my account just isn't built for it.

 

Since the chage that puts a skull over my head just for logging into the world, where I will lose not only my power (i used to be f2p/ on f2p worlds with a friend) but something else I don't have bank-space for.... idk.... I don't want to be just-the-same-as the thrill-seekers who attack other players.

 

Meh, no rant here... I don't like the changes, so I have not logged into a pvp world (except a pre-arranged bout or 2) since they were brought in.

 

What I really don't like about them is they remove a de-crowding skill-training option for me.

The first update to the tzhaar market. I had 60K tokkuls and was at around 22% of an onyx....

 

The next day I was at 2%...

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Follow the progress of top players and my weekly updates here: 200M in all Skills

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RS died in july 2007 with the graphical update. The funeral was on december 10, 2007 with the trade limit.

The graphical update was in July of 2008.

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I know that there have to be trade limits but there is no reason not to implement prices that reflect an item's real value. It is impossible to buy a lot of items (high end items mostly but it's still a major flaw). Also every time they introduce new items the same happens to them. It takes weeks for them to become buyable in the GE. Ridiculous.

 

I'm also pretty pissed off because I could have made millions selling those new Slayer drops.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

Most likely the trade limits/removal of wildy. I used to make low level pures and make some profit on them, but now it is all "u risking 26k??@? u nub if arn't". You also can't get a decent drop without having ep, which is quite annoying.

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What update hurt me the most...Hmmm. I really can't think, I missed the Wilderness, even though I was never a big PKer. But being F2P for nearly all my RS career, nothing much has affected me. In fact, the F2P updates they do are generally of a high standard in my opinion.

PVP statues, 76king, etc. All of the horrible updates meant to cater to lazy PKers that effectively destroyed the economy.

 

Which way are said PKers lazy?

 

Or are you just ignorant?

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The only update that has changed my play for the more inconvenient is...

 

Oh look, I've managed to draw a total blank! No, wait... 26/76king has driven prices up like WHOA, and the price of raw materials doesn't go up as fast as the prices of armors and weapons. Other than that? Zip-nada-zinc-zirconium. Hell, even the Dec-10-2007 updates only helped me. -ducks behind anti-fire shield-

Balance may be power, but chaos is still pretty damn fun.

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Canada can't be second rate, polar bears are their main mode of transportation.

The grand exchange. Why? Because it came with manipulation clans. Sure there was always merching and things were harder to buy before it but that was half the fun. Now it's just alright everyone buy one thing and make the price go up so we make money.

Beginning from 76k'ing. almost everything. If im about to train a skill: BAM! Price inflates for materials, quest: BAM! Inflation. Finish my damn 99 Defence goal: DOUBLE-BAM! more inflation. It's no wonder I have such hate towards Pk'ing. (not the pk'ers, although some I've met are total drapes.)

Popoto.~<3

  • 3 weeks later...

I really miss the old random events they were such a nice break from training.

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26M Crafting XP

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