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Do you like change?


John7293

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This is not a rant!

I'm sorry if this does not belong here, please lock or move if you need.

 

I am posting this because I am sick and tired of all the IMMATURE kids that do NOT like change and complain about EVERY SINGLE UPDATE JAGEX DOES!

 

Hi,

 

-> The latest poll has caught my eye, so many people did not support the recent HP change <-

 

Why do so many people dislike the change? Do they realise that nothing changed? Do they just hate change?

If the game never changed, wouldn't it get boring?

 

The HP change was amazing in my oppionion. Nothing changed at all, in fact, you're less likely to hit a 0!

 

Every player had their HP (including monsters and bosses) multiplied by 10 but the HITS were ALSO multiplied by 10!

 

Before the update, if you hit a decimal, it would round down. (10.8 would be 10)

After the update, if you hit a decimal, it would remove the decimal and move the number to the right of the decimal over 1 space making your hit even higher! (10.8 would be 108)

 

Heres another thing to thing about: When Jagex advertises the game, do you think people would much rather play a game that you can hit 500 in or a game that you could hit 50 in? I know I would much rather play a game that could hit in the hundreds easily.

 

So please, GET OVER IT! If you don't like it, QUIT!

 

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

 

If you look at the topic I was generally posting during the first few pages reading everything that was coming my way that update ;)

Yes, however 50 feels more of an achievement. What about Brunokiller. The highest he hit on that guy was an 83 which I still believe is in his signature. That is an ACHIEVEMENT! Something to say, "look I perfected what I could this is what I hit, I can now improve" whereas if he wanted to hit 830 he'd have gone and played WoW just like the rest of us would.

 

Having 10X the HP and changing a skill that's been there from the beginning was a very dumb move as it annoyed not only alot of relatively new players like myself, but veterans too!

The old HP system was fine the way it was. Even through Danziqmp(sp?)'s ideas on the other thread I still don't see how they couldn't have been applied to the old HP system. They just needed to separate the numbers so that when HP went down it didn't go down in your skill tab.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

 

If you look at the topic I was generally posting during the first few pages reading everything that was coming my way that update ;)

Yes, however 50 feels more of an achievement. What about Brunokiller. The highest he hit on that guy was an 83 which I still believe is in his signature. That is an ACHIEVEMENT! Something to say, "look I perfected what I could this is what I hit, I can now improve" whereas if he wanted to hit 830 he'd have gone and played WoW just like the rest of us would.

 

Having 10X the HP and changing a skill that's been there from the beginning was a very dumb move as it annoyed not only alot of relatively new players like myself, but veterans too!

The old HP system was fine the way it was. Even through Danziqmp(sp?)'s ideas on the other thread I still don't see how they couldn't have been applied to the old HP system. They just needed to separate the numbers so that when HP went down it didn't go down in your skill tab.

 

Yes, I see what you mean now.

 

There was probally a reason they did what they did, maybe getting prepared for a future update or maybe it has something to do with the new skill?

 

I will and I always will love the update :)

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I'm not generally a hater of Jagex however this update did annoy me and I will voice my opinions on it :)

Probably something that is the most annoying bit about it is the fact that whenever I get hit for 30+ I panic eat >.>

 

And yes it's probably for something new and interesting and exciting, but until that comes and actually proves itself to be good people will quit over this, and moan, and complain. Jagex really need to release something sharpish to make this upheaval worthwhile.

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There is no actual difference except slightly higher xp/h. I honestly don't see what people could possibly complain about other than having to get used to the larger numbers.

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New update means that you're 10x less likely to hit your absolute max.

Before the update, I was fairly sure that I could not hit higher than 24 with a rune scimitar. Now, I don't know if its 240, 241, 242... etc.

 

Also, I lose HP faster to low level monsters - they're more likely to hit!

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Welcome to RuneScape. :mrgreen:

 

But seriously, people complain about every update, whether good or bad. It's been like this for the past 8 years I have been playing.

 

Yea agreed :P

 

However this is the first update that ALOT and I mean alot of TIFFERS have been upset about in a while...... The other updates we've all praised them, apart from some like NR where people complained about the GM requirement it had because of the boss. However I agree with people that the boss is the reason why it's a good GM

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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Welcome to RuneScape. :mrgreen:

 

But seriously, people complain about every update, whether good or bad. It's been like this for the past 8 years I have been playing.

 

Exactly. The smallest change will get people complaining. The only reason there are so many complainers or this update is that everybody comes in contact with it. I think if Jagex did something as small as changing the colour of a tree it would get people complaining.

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

 

If you look at the topic I was generally posting during the first few pages reading everything that was coming my way that update ;)

Yes, however 50 feels more of an achievement. What about Brunokiller. The highest he hit on that guy was an 83 which I still believe is in his signature. That is an ACHIEVEMENT! Something to say, "look I perfected what I could this is what I hit, I can now improve" whereas if he wanted to hit 830 he'd have gone and played WoW just like the rest of us would.

 

Having 10X the HP and changing a skill that's been there from the beginning was a very dumb move as it annoyed not only alot of relatively new players like myself, but veterans too!

The old HP system was fine the way it was. Even through Danziqmp(sp?)'s ideas on the other thread I still don't see how they couldn't have been applied to the old HP system. They just needed to separate the numbers so that when HP went down it didn't go down in your skill tab.

And Brunokiller can still hit 83, except now it's displayed as 830 or possibly 835 or something similar. Adding an extra number does NOT make this WOWscape, and it does NOT completely change gameplay, and it definitely does NOT give or take any satisfaction away from hitting high. 750 is still 200% larger than 250, just as 75 was 200% bigger than 25. Plus, the possibilities of what they can now actually do with the skill are incredible, and will definitely help with combating the threat of one-hit KO weapons, and also allow them to design more complex and difficult bosses/enemies.

 

I have yet to see a legitimate complaint against this update. The closest I've seen is people complaining that it's too different from old runescape, and while it really isn't, it's still an example of the classic perception of pleasure through nostalgia. This system is BETTER, and change CAN BE GOOD.

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There are only positive in-game effects of this update. Any other effects are opinionated so cannot reflect on Jagex having made them, but on the person having the opinion.

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Without a bit of change this game would be incredibly boring, people need to just enjoy the game and understand that just because they pay doesn't mean they have the overriding decision over updates.

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I personally dislike the update but jagex was right to do it. For the new players early on there going to be more inclined to continue playing when there hitting constantly on a chicken instead of waiting for a magical 2 or 3 every thirty seconds. It also allows jagex more room to create new options for combat which will be enjoyed by the older players as well. The only real complaint that can be had of this update is if you really preferred the unique system we had to the system that most other mmo's have today.

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I do not really care that much about change as long it is not something that is terrible. I am a bit irriated at the ranters this time is because one) They are ranting about something without trying it first. two) They are deploying stupid tactics such as trolling and rioting in order to get their points across. If the ranters gave it sometime say a week or so and say "hey I really cannot get used to this, years long habit is really difficult to shake it off." and I would be fine with that and perhaps Jagex should consider reverting the update(at least the *10, the separation of HP/LP should stay) to please others for the influence it has on gameplay is so small. But because the ranters are rioting and whatnot, I would be pretty pissed if Jagex cave in.

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I personally wasn't a fan of the change, but it's not something that affects me greatly. Sure it's a little annoyance, but everyone will get used to it in time. I don't see why people would not.

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Its just one of those update that you know is necessary (Well certain people...) but is a little annoying visually.

 

I love the update and been waiting many years. Its one of those ancient rants thats been around since before I was a newb. Jagex are doing a great job of crossing them out and making this game better.

 

However it is just a little difficult to adjust to compared to most updates. In the future it will unlock alot of cool stuff that just wasnt technically possible before.

 

Its just one of those updates people dont understand and if they truly dont understand then all they are rewarded is the ugly visual side of it. Because they are not used to it yet. Rants are to be expected tbh. Even more than usual I mean.

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

 

If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max. Also, Nomad now hits harder and requires more food thanks to the awful update. One last thing... if you're boss hunting, are you going to be able to add up 145+387+249 in the amount of time you could add 14, 38, and 24? Thought not. Update was a pointless, waste of resources that could have been used on something beneficial to the game. If the little kids enjoy hitting 400s, they can go play WoW or any other copy of it. RS is the last unique MMO and I can assure you, if more updates like this follow, there will be no more unique MMOs.

 

Seriously, this isn't World of RuneCraft. We aren't the people who get pleasure ( :wink: ) out of hitting high. If you think you're so cool by doing that, go play any copy of the same MMO. I'm sure you'll have fun?

 

EDIT: Here's a Copy of my Epic Rant on RSOF.

Yes it's long, but it is worth it. It's not only about the HP update, but about how the whole game suffers for a small minority, unnecessarily. It was ignored in Jagex Lite (suck up forum), so I'm going to guess the suck-ups agree with me but are too afraid because "Jagex won't give me my crown."

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I'm not a fan of the "x10 damage" update. However, I believe "Constitution" is a more fitting name for the skill than "Hitpoints", and I also like the idea of seperating the skill level from the actual amount of damage you can take. To be clear, I support these latter two changes. ;)

 

Now, why am I not a fan of the first? It is simply because there is virtually no net-benefit to the update. While the previously truncated decimal damages can now be properly expressed because of this (and as a result, we can earn a slightly higher amount of combat experience per hour), it also means that monsters/npcs can inflict a bit more damage on us as well. The extra damage isn't too noticeable under normal circumstances, but in multi-combat situations the effect is multiplied. In my opinion, the slight increase in experience we receive is not worth the added hassle while Slaying or Monster Hunting (or while engaged in other such combat activities). I've heard the Spinolyps in the DK Lair are particularly more annoying now, heh.

 

There's also the small matter of aesthetics; I don't care for the "higher hits" at all. The ridiculously high damage splats are unappealing to me, and as many other people have already said, I'd be playing another game (one better suited for PvP/combat) if I wanted to deal such damage. And no, by the way, I shouldn't have to "get used" to this aspect of the update, although I undoubtably will with time. From what I can see, there was little benefit to the change (much of it being negated by the increased damage we take), and so there's no reason to why it was implemented.

 

The "low damages are boring" rationale that Jagex put forth is almost repulsive in my eyes, to be honest; players can always train their combat stats if they're "bored" of hitting 0's, and it makes me think all the more that Jagex is copying other MMO's by multiplying our damage output to make combat artificially more "exciting". Jagex is an innovative gaming company; they've succeeded with Runescape by doing things differently from other, similar companies. There's no need for them to start doing otherwise now, and this is why I don't support this part of the update. I'm not the type to go off rioting ingame or flaming on the RSOF about the change, but I am certainly not pleased with it. :mellow:

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=D> you're exactly the type of person they tailored the update for. Someone who'd rather hit 100's than normal amounts.

 

The old runescape system made it unique from what I have heard. I'd rather hit 50's and have the achievement of printscreening it and positing it on here going " :D YAYS AMG A 50 :D" Instead of watching the screen going "oooh and another 500, oh there's another there's another" etc.

 

But still. If you want to hit high go play WoW or something. Runescape was good the way it was and that's how it should go back to.

 

You'll hit 500's the same amount of times as you hit 50's before this update.

 

People seriusly need to read the update before complaining...

 

If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max. Also, Nomad now hits harder and requires more food thanks to the awful update. One last thing... if you're boss hunting, are you going to be able to add up 145+387+249 in the amount of time you could add 14, 38, and 24? Thought not. Update was a pointless, waste of resources that could have been used on something beneficial to the game. If the little kids enjoy hitting 400s, they can go play WoW or any other copy of it. RS is the last unique MMO and I can assure you, if more updates like this follow, there will be no more unique MMOs.

 

Seriously, this isn't World of RuneCraft. We aren't the people who get pleasure ( :wink: ) out of hitting high. If you think you're so cool by doing that, go play any copy of the same MMO. I'm sure you'll have fun?

 

EDIT: Here's a Copy of my Epic Rant on RSOF.

Yes it's long, but it is worth it. It's not only about the HP update, but about how the whole game suffers for a small minority, unnecessarily. It was ignored in Jagex Lite (suck up forum), so I'm going to guess the suck-ups agree with me but are too afraid because "Jagex won't give me my crown."

 

 

Firstly, hiding a link to your blog in that link is annoying, please don't do it again.

 

You seem to have such a selfish attitude to your gaming here. Am I not allowed to appreciate something just because you think it is bad? Why should that immediately make me and anybody else wanting to congratulate Jagex suck ups? Prior to this, if you asked anybody what the unique features of Rs were, they would say the graphics, the vast amounts of skills, the intricate economy etc. Last on the list would be hitting low. I am getting rather frustrated with players jumping on the 'copy of WoW' bandwagon, you only think it because somebody else has said it, and it isn't even a valid argument. WoW and most other MMO's, you will commonly be hitting 5k+ after around level 30, here on RS, your average level 30 will struggle to hit above 150. If that is your argument, then we are still incredibly unique.

 

 

A player now has exactly the same chance of hitting on or above their previous maximum. I thought players would be happy that they can now hit fractionally higher, but still, people find a way to whine about it.

 

I will agree with Rien that aesthetically, hitting three digit figures looks rather unappealing, however, I do think Jagex may change the look of hit splats sometime in the future to suit 3 digit hits.

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