Quyneax Posted September 25, 2010 Share Posted September 25, 2010 Is it 25% over 160 or over 184 if you have gravite staff + blast neck? 184 x 1.25 = 230 max damageI can't wait to test this. :rolleyes:Base damage: 160+15% from staff + neck: 184+9% from mind bomb: 200.56+25% (bonus hit): 200.56 + 50.14 So, erm, ko power?The catalytic staff gives inside dungeoneer floors 15%, the gravite staff gives 5% extra damage outside dungeoneer.And the blast necklace gives +10%, right? So the total is 15%, outside Daemonheim? Edit to Bladewing: As far as I know, necklace + staff add up (you can see that in the equipment menu) but other boosts are multiplied into that. Fire surge: 280 damage. +30% from sol/arcstream, +21% from ovl/wolper, +15% from fsh (*2 cause we take ice strykewyrms).If we multiply, max hit = 1013,012If we add: 66% boost, max hit = 929,6(confuses me, as the max is supposed to be 1100+, right?) I think the multiplying is closer, anyway. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
ranqe Posted September 25, 2010 Share Posted September 25, 2010 im deffo going to get this over tome of frost on my pure now, it might not be 100% chance but i dont really care about free waters or a extra 5 mage att your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos he mad? Link to comment Share on other sites More sharing options...
xpx Posted September 25, 2010 Share Posted September 25, 2010 The current max on ice strykewyrms is 1106 without chaotic staff. This is actually good news for me, as, believe it or not, i bought one. Yes, i know, an impulsive decision, but the information jagex gave about it's abilities at first was utter bs and said nothing about wielding it, so i thought, great- an item that stores deaths, airs and fire runes in one inventory space- extremely useful for alot of stuff. But in actuality, as you need to wield it, you lose 15 magic attack and 3 prayer bonus, while the runes in the box only count for bolt and blast spells(and it only stores air+ chaos/death). I assume the extra damage only applies for blast/bolts spells, am i right? First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
The_Gabe Posted September 26, 2010 Share Posted September 26, 2010 The current max on ice strykewyrms is 1106 without chaotic staff. This is actually good news for me, as, believe it or not, i bought one. Yes, i know, an impulsive decision, but the information jagex gave about it's abilities at first was utter bs and said nothing about wielding it, so i thought, great- an item that stores deaths, airs and fire runes in one inventory space- extremely useful for alot of stuff. But in actuality, as you need to wield it, you lose 15 magic attack and 3 prayer bonus, while the runes in the box only count for bolt and blast spells(and it only stores air+ chaos/death). I assume the extra damage only applies for blast/bolts spells, am i right? What slot do you wield it in? Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
Zaaps1 Posted September 26, 2010 Share Posted September 26, 2010 The current max on ice strykewyrms is 1106 without chaotic staff. This is actually good news for me, as, believe it or not, i bought one. Yes, i know, an impulsive decision, but the information jagex gave about it's abilities at first was utter bs and said nothing about wielding it, so i thought, great- an item that stores deaths, airs and fire runes in one inventory space- extremely useful for alot of stuff. But in actuality, as you need to wield it, you lose 15 magic attack and 3 prayer bonus, while the runes in the box only count for bolt and blast spells(and it only stores air+ chaos/death). I assume the extra damage only applies for blast/bolts spells, am i right? What slot do you wield it in? Shield. http://www.tip.it/runescape/index.php?rs2item_id=10466 ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Sir_Kurity Posted September 26, 2010 Share Posted September 26, 2010 Is it 25% over 160 or over 184 if you have gravite staff + blast neck? 184 x 1.25 = 230 max damageI can't wait to test this. :rolleyes:Base damage: 160+15% from staff + neck: 184+9% from mind bomb: 200.56+25% (bonus hit): 200.56 + 50.14 So, erm, ko power? Yea, if you wanna risk 20 hours of work (3 mills worth if you have hilariously bad ways of making money) for something thats still worse in KO potential than a rune 2h. O.O Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted September 26, 2010 Share Posted September 26, 2010 nice find, i still have got frost >>>> box im my mind, but if the blast/wave box comes out, i will probably get that b4 frost. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
sees_all1 Posted September 26, 2010 Share Posted September 26, 2010 Is it 25% over 160 or over 184 if you have gravite staff + blast neck? 184 x 1.25 = 230 max damageI can't wait to test this. :rolleyes:Base damage: 160+15% from staff + neck: 184+9% from mind bomb: 200.56+25% (bonus hit): 200.56 + 50.14 So, erm, ko power? Yea, if you wanna risk 20 hours of work (3 mills worth if you have hilariously bad ways of making money) for something thats still worse in KO potential than a rune 2h. How many dungeoneering tokens is that? 95k? You should probably compare apples to apples then... Even if you are hitting 250 max, you're either going to have no defense and a high mage bonus, or high defense and no mage bonus. Not that your defense matters. Some punk with a Gravite 2H risking a measly 40k dungeoneering tokens will hit up to 366 at the same rate, and will hit far more accurately than you will. In fact, these items make F2P mage relatively weaker. Before, people knew they maxed at 160 and would eat accordingly. They also knew that if they were taking heavy damage they could lessen the blows by taking their armour off. Couple these things with a finishing weapon and you have an easy KO (one that worked ~25% of the time). Even if you didn't get the KO, they'd find themselves in a precarious position. Either they have armour on and they burn through their food, or armour off and they burn through their food. It's a step in the right direction, but its too little too late. Practically the only thing that can save F2P pvp magic now is a whole new set of spells, and weapons and armour. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Sir_Kurity Posted September 26, 2010 Share Posted September 26, 2010 How many dungeoneering tokens is that? 95k? You should probably compare apples to apples then... Even if you are hitting 250 max, you're either going to have no defense and a high mage bonus, or high defense and no mage bonus. Not that your defense matters. Some punk with a Gravite 2H risking a measly 40k dungeoneering tokens will hit up to 366 at the same rate, and will hit far more accurately than you will. In fact, these items make F2P mage relatively weaker. Before, people knew they maxed at 160 and would eat accordingly. They also knew that if they were taking heavy damage they could lessen the blows by taking their armour off. Couple these things with a finishing weapon and you have an easy KO (one that worked ~25% of the time). Even if you didn't get the KO, they'd find themselves in a precarious position. Either they have armour on and they burn through their food, or armour off and they burn through their food. It's a step in the right direction, but its too little too late. Practically the only thing that can save F2P pvp magic now is a whole new set of spells, and weapons and armour. Exactly, mage is crap. It needs at least blast spells in my opinion, i don't think a new spellbook is entirely called for. O.O Link to comment Share on other sites More sharing options...
SirIzenhime Posted September 27, 2010 Share Posted September 27, 2010 How many dungeoneering tokens is that? 95k? You should probably compare apples to apples then... Even if you are hitting 250 max, you're either going to have no defense and a high mage bonus, or high defense and no mage bonus. Not that your defense matters. Some punk with a Gravite 2H risking a measly 40k dungeoneering tokens will hit up to 366 at the same rate, and will hit far more accurately than you will. In fact, these items make F2P mage relatively weaker. Before, people knew they maxed at 160 and would eat accordingly. They also knew that if they were taking heavy damage they could lessen the blows by taking their armour off. Couple these things with a finishing weapon and you have an easy KO (one that worked ~25% of the time). Even if you didn't get the KO, they'd find themselves in a precarious position. Either they have armour on and they burn through their food, or armour off and they burn through their food. It's a step in the right direction, but its too little too late. Practically the only thing that can save F2P pvp magic now is a whole new set of spells, and weapons and armour. Exactly, mage is crap. It needs at least blast spells in my opinion, i don't think a new spellbook is entirely called for. They have blast, I think you meant wave? Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Sir_Kurity Posted September 27, 2010 Share Posted September 27, 2010 Oyea, that one. O.O Link to comment Share on other sites More sharing options...
Racer434 Posted September 27, 2010 Share Posted September 27, 2010 I really want mages to get ko power because if they do that means there will be more mages in the wild and thus much more easy pickings for rangers. Its so much easier to hit through mage armor than Rune "A journey of a thousand miles begins with a single step." - Confucius "choosing your path is the true trial", "the most honorable dilemma" Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted September 27, 2010 Share Posted September 27, 2010 I really want mages to get ko power because if they do that means there will be more mages in the wild and thus much more easy pickings for rangers. Its so much easier to hit through mage armor than RuneThank you, [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
jjjon123 Posted September 27, 2010 Share Posted September 27, 2010 Any1 up for a lvl 34 pker with 70 dun hitting 200+ in f2p? Low-level mages already own in f2p pvp, imagine how much more a dungeoneering pure will :blink: 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted September 28, 2010 Share Posted September 28, 2010 Any1 up for a lvl 34 pker with 70 dun hitting 200+ in f2p? Low-level mages already own in f2p pvp, imagine how much more a dungeoneering pure will :blink: it it where not for the 90 cb xp cap, that would allmsot imposible.lolz I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted September 28, 2010 Share Posted September 28, 2010 Any1 up for a lvl 34 pker with 70 dun hitting 200+ in f2p? Low-level mages already own in f2p pvp, imagine how much more a dungeoneering pure will :blink: Its so hilariously overpowered that everyone his level would run. And sooner or later he would die from lag or a lucky KO and lose 20+ hours of work. O.O Link to comment Share on other sites More sharing options...
Youmu Posted September 28, 2010 Share Posted September 28, 2010 Any1 up for a lvl 34 pker with 70 dun hitting 200+ in f2p? Low-level mages already own in f2p pvp, imagine how much more a dungeoneering pure will :blink:Good luck pure maging in dunge outside of teams. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
xpx Posted September 28, 2010 Share Posted September 28, 2010 Any1 up for a lvl 34 pker with 70 dun hitting 200+ in f2p? Low-level mages already own in f2p pvp, imagine how much more a dungeoneering pure will :blink:Good luck pure maging in dunge outside of teams.it's the easiest thing in the world getting ALOT of dungeoneering xp under level ~30 in f2p while doing nothing. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
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