Naraku893 Posted October 12, 2010 Share Posted October 12, 2010 Most 99s are not worth it Link to comment Share on other sites More sharing options...
green9090 Posted October 12, 2010 Share Posted October 12, 2010 Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D cooking/fletching don't want to be called a "noob" HAHAHA oh WOW! As I said earlier in this thread, there are VERY few items in the game that look noobier than an untrimmed cooking/fletching/wc cape on a level 90. That's not the way to get respect, kids. Work on something that will benefit you and the 99s will come. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
iiLy Posted October 12, 2010 Author Share Posted October 12, 2010 Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D cooking/fletching don't want to be called a "noob" HAHAHA oh WOW! As I said earlier in this thread, there are VERY few items in the game that look noobier than an untrimmed cooking/fletching/wc cape on a level 90. That's not the way to get respect, kids. Work on something that will benefit you and the 99s will come. ok then dady, cmon are you serious Link to comment Share on other sites More sharing options...
Obtaurian Posted October 12, 2010 Share Posted October 12, 2010 Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D cooking/fletching don't want to be called a "noob" HAHAHA oh WOW! As I said earlier in this thread, there are VERY few items in the game that look noobier than an untrimmed cooking/fletching/wc cape on a level 90. That's not the way to get respect, kids. Work on something that will benefit you and the 99s will come. ok then dady, cmon are you serious Yes. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
iiLy Posted October 12, 2010 Author Share Posted October 12, 2010 Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D cooking/fletching don't want to be called a "noob" HAHAHA oh WOW! As I said earlier in this thread, there are VERY few items in the game that look noobier than an untrimmed cooking/fletching/wc cape on a level 90. That's not the way to get respect, kids. Work on something that will benefit you and the 99s will come. ok then dady, cmon are you serious Yes.lol Link to comment Share on other sites More sharing options...
stonewall337 Posted October 12, 2010 Share Posted October 12, 2010 Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D cooking/fletching don't want to be called a "noob" HAHAHA oh WOW! As I said earlier in this thread, there are VERY few items in the game that look noobier than an untrimmed cooking/fletching/wc cape on a level 90. That's not the way to get respect, kids. Work on something that will benefit you and the 99s will come. ok then dady, cmon are you serious Yes. Dead srs. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Star_Fox Posted October 13, 2010 Share Posted October 13, 2010 I recently have been wondering if 99 was worth the time and money (money for some skills). Ive been wondering this because recently I have been called a noob because I dont have a 99, even though my stats are reasonably high for a level 85, I have multiple skills in the high 70's and low 80's but this is considered bad even though I can do almost anything with these skills, I really think this is a stupid trend that you are either a 99 or you are not, and this thread is Just a way for me to see the communities opinion on this, and also I would like to question if it is worth it to spend the time for a 99 in a skill such as woodcutting which ATM is my highest skill at 84. Please avoid flaming :thumbsup:Personally, I suggest going for cooking/fletching 99 if you don't want to be called a "noob". 99's aren't completely worth it, but I like getting them just to brag about it to my rl friends that play :D If that's not sarcasm, then I don't know what is. Link to comment Share on other sites More sharing options...
meili Posted October 13, 2010 Share Posted October 13, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool. The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
NastyJenny Posted October 13, 2010 Share Posted October 13, 2010 All my 99's are the result of enjoyable activities (more or less lol), i don't see why anyone would like to kill his brain for a cape that offers no benefits by itself.What's the point of cooking 99 if you can't catch high level fish (also need high fm DAemonheim-wise)Same with fletching it's completly useless on it's own. If going for a cape to earn e-respect go for Quest at least, never saw anybody get called a noob in this. Link to comment Share on other sites More sharing options...
bedman Posted October 13, 2010 Share Posted October 13, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool.What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
IBeATank Posted October 14, 2010 Share Posted October 14, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool.What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. I don't have a 99, but I have no real respect for 99 cooking or 99 fletching because they're buyable skills. I don't know, in my eyes, that just seems to take away from the prestiege of having the cape. For example I'd really enjoy a slayer cape, or a mining cape, or a quest cape, but I'll take my 20gp classic blue cape over an untrimmed fletching cape anyday. The only respect that I'm going to give 99 cooking or fletching is that they managed to get enough money to accomplish their goal of a 99. Thats just how I see it. No hating please. Do keep a level head my friend,in times when Danger rears its headAgainst excessive joy defend,O, my comrade doomed to die. ἢ τὰν ἢ ἐπὶ τὰς Link to comment Share on other sites More sharing options...
The Observer Posted October 14, 2010 Share Posted October 14, 2010 The way I see it is, a 99 skill is just another goal and the result of getting it is the thrill of getting that achievement, which is pretty much what Runescape is all about really. I have to admit though, all of my 99s I obtained were either because I enjoyed the skill or because there was some use for it. (eg. I wanted Cooking for effigies so I got the level, and well 97 is close to 99 so why not get 99? :) ) Link to comment Share on other sites More sharing options...
MstrMonopoly Posted October 14, 2010 Share Posted October 14, 2010 but 99's are cool. I piety the fool. Link to comment Share on other sites More sharing options...
Dark_Yeng Posted October 14, 2010 Share Posted October 14, 2010 Are 99's really worth it... 99 Melee, 99 Constitution, 99 Ranged, 99 Magic, 99 Prayer, 96 Herblore, 99 Summoning, All you ever needed. Now go obliterate everything in your way. :evil: 2002 - 2003 RuneScape Classic Clans: Wild Dawgs (WD). Court of Dragons (CoD). BlacKnights (BK). Black Dragon Knights (BDK).2009 - 2010 RuneScape 2 Clan/Team: Hardly Dead (HD). Ex-Team Silent Ember (SE).~ Hmong Pride ~ Link to comment Share on other sites More sharing options...
Peregrine Posted October 14, 2010 Share Posted October 14, 2010 99 cooking is more useful than 99 crafting in my opinion, and I have 99 crafting. I haven't made anything higher that has a higher requirement than 71 crafting (Blue dragonhide bodies), and the highest item I have ever crafted is at level 77. (Red dragonhide bodies for clues. If they aren't used in clues, then lower the highest item I have crafted down to 71 again.) 99 Cooking would at least constantly be helpful to me, in Gielnor and under Daemonheim; less burn rates for raw high level food items that I obtain would be nice, and it would also be good as it would reduce the failure rate of bad brew production. [Hide=Rant (The juicy portion of the post)]But really, I think it's the 13m exp behind the psychologically obscure notion of "Level-99". I remember when I thought Level-50 was halfway to Level-99. If only. Why play a game where the ultimate endgame is at 312m exp? (Not including 120 dg) Estimating an average around skills as 100k/hour, which is high, and that one doesn't dilly-dally at all in Runescape, that would take 3,120 hours to reach the endgame. That is 130 days of constant gameplay. I'm at 63m exp and I around 120 days of gameplay, if I recall correctly. That's 21,875 exp per hour. 63m is 20.2% of the 312m ultimate endgame experience. On that rate, I'll end up maxing out at around 600 days (14400 hours) of gameplay. Should it really take this long, playing a game casually? I personally believe Jagex should either lower the exp for 99, or add a permanent exp multiplier. Then, start adding more endgame content. Lots of endgame content. Because then you won't be able to say "Oh, but most of our players are low to med leveled." If new players have a problem starting the game or don't have enough low level content (Seriously though - Runescape has tons of low-level content), then add in something to do. If they can't figure out how to do 'something', either add a tutorial or make the 'something' more intuitive. It is up to the company to make sure the customer finds their product fun. If the customer doesn't find their product fun, they lose a customer. You don't want to hold a large playerbase because your players want to achieve high goals via grinding. And casually playing doesn't seem to be too viable either. I'd consider trying to get your playerbase to keep coming back to Runescape because it is fun. Of course it is some fun already. But there is no point in doing something not fun just so you can do something fun. And doing something kind of fun which takes more time isn't very justifiable.[/hide] One-Clicking the Summer Garden[AOW] Link to comment Share on other sites More sharing options...
green9090 Posted October 14, 2010 Share Posted October 14, 2010 I personally believe Jagex should either lower the exp for 99, or add a permanent exp multiplier. Then, start adding more endgame content. Lots of endgame content. Because then you won't be able to say "Oh, but most of our players are low to med leveled." Making high level the new mid level and then making content for it doesn't count as high level content. That counts as castrating the game and making everyone with the patience to get a real 99 quit. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Elf Spice Posted October 14, 2010 Share Posted October 14, 2010 I am 2270 total and I have 2 99's which most would consider "noob". I think the average number of 99's for someone around my skill total is like 5-8? I prefer a more balanced style of gameplay. Currently I'm going for 90+ in all skills which I find more satisfying than grinding 1 skill to 99. Link to comment Share on other sites More sharing options...
Troacctid Posted October 14, 2010 Share Posted October 14, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool.What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. I don't have a 99, but I have no real respect for 99 cooking or 99 fletching because they're buyable skills. I don't know, in my eyes, that just seems to take away from the prestiege of having the cape. For example I'd really enjoy a slayer cape, or a mining cape, or a quest cape, but I'll take my 20gp classic blue cape over an untrimmed fletching cape anyday. The only respect that I'm going to give 99 cooking or fletching is that they managed to get enough money to accomplish their goal of a 99. Thats just how I see it. No hating please.Of course, because everyone knows all you have to do to get a cooking cape is to pay 4m gp to a magical genie who instantly gives you 13m xp. Also, making money takes like zero time anyway, so any skill you can just buy--prayer or herblore, for example--is obviously worthless. Or runecrafting--anyone can just shell out a few mil for some ess and have 99 banked just like that. Or fishing--what a noob cape, you can buy all the bait you need for less than a mil. :rolleyes: Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
iiLy Posted October 14, 2010 Author Share Posted October 14, 2010 Of course, because everyone knows all you have to do to get a cooking cape is to pay 4m gp to a magical genie who instantly gives you 13m xp. Also, making money takes like zero time anyway, so any skill you can just buy--prayer or herblore, for example--is obviously worthless. Or runecrafting--anyone can just shell out a few mil for some ess and have 99 banked just like that. Or fishing--what a noob cape, you can buy all the bait you need for less than a mil. :rolleyes: Yes but to the people that do buy 99's they usually do make craploads of money, or they are foolish enough to spend their entire bank one grinding a skill. The thing is that production skills can be done in a bank in a matter of a couple weeks. Other skills require focus and time. In the end if you have a production skill cape then Its a 99% chance that you bought the large majority of the experience, while in other skills you gather the materials, which takes more time and dedication. Also herblore and prayer are only respected because they are rare (comparatively) and cost much more then the other skills. I dont give respect for those two capes but I can see why others would. Link to comment Share on other sites More sharing options...
Peregrine Posted October 15, 2010 Share Posted October 15, 2010 [hide=@green9090 /Making high level the new mid level... doesn't count./]I personally believe Jagex should either lower the exp for 99, or add a permanent exp multiplier. Then, start adding more endgame content. Lots of endgame content. Because then you won't be able to say "Oh, but most of our players are low to med leveled." Making high level the new mid level and then making content for it doesn't count as high level content. That counts as castrating the game and making everyone with the patience to get a real 99 quit. I don't believe 120 days of casual gameplay should be required to access all the 'high level content' that Runescape has to offer. High-level content should only be related to time-played in a minimal aspect. And remember, not everyone is a Zarfot. Making higher level goals easier to achieve only allows Jagex to institute more innovative ways for high-end content to be used, since they don't have to worry about the populace complaining that the content is nullified by the fact that no one can use it. Skill isn't a quality involved in obtaining a level-99 skill, oddly. There are hardly any qualities other than patience and endurance gained and used from and during the journey towards level 99s. It is like working in a factory, you do the same thing over and over until you retire. Besides, if you played Runescape just to get a "real 99" and not for fun, I think you have the wrong mindset. Getting "real 99s" while playing Runescape for fun is great, but I would rather be able to use all while having fun. If you think lots of players would quit because 13m exp was nerfed, you could be right. If Jagex nerfs 13m exp and does not consistently add "endgame" content to the game, they would see a drop in their playerbase, since most would not have goals making them stick to the game. But I myself have obtained 13m exp in crafting, in a extremely casual, time consuming way. Would I quit if Jagex made 99 crafting more common or easier to achieve? No. I'll only quit if Runescape isn't fun for me.[/hide] [hide=@Ring World /This game wasn't made for everyone to max out./]this game wasnt made for everyone to max out. ... However if they play long enough they will max out, if they see runescape as a pointless grind and dont max out then nothing of value was lost anyways That's actually an excellent point. The thing I have with it, though, is that the inherent natural player competition combined with Jagex pushing players toward higher level goals through quests, equipables, minigames, etc, result in an en masse striving for higher levels. Skill capes certainly didn't help. It's almost obvious that most people don't get 99 cooking because they want to burn higher level foods less. That has been transformed into an 'added bonus', when it was meant to be the main attraction of the skill. Not really writing much to your second point as it is mainly a luck factor and not attributable to the general population. But I do concede that some will get lucky. Also, even with luck you have to factor in time required to gather the equipables/skills required for corp/gwd teams. Yes, if one plays long enough they will max out. I've averaged 120 days over around (Actually, one month 'till exactly) 5 years of playing. That's 6.6% of my time, for the last five years, an average of around 1 hour and 36 minutes per day. That's a casually reasonable time to play per day, you would agree, right? Yet I've been playing for 5 years at this same rate, and I'm only 20% of the way to maxing out. 15.6% if you count 120 dg. That means I'll end up playing 20 more years before I max out, if I continue to play Runescape casually for fun. And in 20 years, who knows how many skills runescape will have released. Assume one every 4 years, and that's 5 new skills. If they each have 13m exp (Opposed to 104m exp) required to max the level, then I'll be 83% of the way to maxing out. That remaining ~20% will take approximately another year to complete. So, 21 years to max out from now. 26 years of playing. If Runescape is trying to appeal to casual gamers, that is unreasonable.[/hide] Inside the hide tags are points relevent to this topic. If you aren't the person they are addressed to, feel free to read and reply anyway. I just put 'em in hide tags because I like to save space. One-Clicking the Summer Garden[AOW] Link to comment Share on other sites More sharing options...
green9090 Posted October 15, 2010 Share Posted October 15, 2010 Casual, mid level players already have content made for them- it's called mid level content. There's tons of it. Transforming all mid levels into high levels just so that you can release endgame content is an insane idea- if you want mid level players to have access to an update, make it mid level. Jagex can and does do this all the time. In case you haven't noticed, some players are NOT casual and in fact have high enough stats to play REAL end game content, were it to come out. This is a good thing, because it keeps people like me interested for 9 and a half years and counting, whereas new players still have plenty to do on the way to my level. Your idea boils down to kicking my level group out of the game, replacing us with mid levels, replacing mid levels with brand new players who started a week ago, and shortening the amount of time the game can hold someone's attention by a factor of 10. NO. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Peregrine Posted October 15, 2010 Share Posted October 15, 2010 Casual, mid level players already have content made for them- it's called mid level content. There's tons of it.And if the mid level players want to casually play the game to reach the high level content that they would like to play casually, they should casually play for 5+ years? Transforming all mid levels into high levels just so that you can release endgame content is an insane idea- if you want mid level players to have access to an update, make it mid level. Jagex can and does do this all the time. This is true. But I'm more concerned about the gap between med level and high level. If you think I'm the only one who feels it, take a look at the "The Middle" thread here in General Discussion. Also, just so we have definitions clear, or at least one side of definitions, I do not consider skills to be game content. Dungeoneering is the closest skill to game content, as it is practically a minigame. Skills, in my opinion, are moreof utilities that influence the way you play the game's content. In case you haven't noticed, some players are NOT casual and in fact have high enough stats to play REAL end game content, were it to come out. This is a good thing, because it keeps people like me interested for 9 and a half years and counting, whereas new players still have plenty to do on the way to my level. The maximum exp obtained from achieving a quest cape according to wikia is 2,946,243 exp, and I believe that is a few quests off, so I'll be generous and round up to 3,500,000 exp. That's 1.1% of maxing out (non 120 dg). If we give them the exp required for doing all quests and assume that exp hasn't been gained from the quest rewards, then we can add 17,414,989 exp to the previous amount yielding 20,914,989, which, for simplicity's sake, I will round to 21m exp. That means one has (100*21m)/(25*13m) percentage of total exp, which comes out to be 6.46% of non 120 dg maxed out exp. That leaves players to grind and/or casually train the 304m remaining exp. I'm not sure if it is an unwritten law of MMORPGS that they have to contain grinding so their playerbase stays around, but I may be wrong. Your idea boils down to kicking my level group out of the game, replacing us with mid levels, replacing mid levels with brand new players who started a week ago, and shortening the amount of time the game can hold someone's attention by a factor of 10. NO. It's not necessarily kicking your level group out of the game. While it does devalue the time that one spent clicking repetitively, it also provides that same group constant high level updates. If your complaint is that the high level updates aren't exclusive to high levels since everyone is a high level, then call them endgame updates. Throwing the straw man that implies one-week-old players will be able to reach endgame content aside, do you personally enjoy the way the "Skills" in this game "can hold a persons attention factor"? Realize it is important to seperate the online social part of the game from the skill itself. (By the way, for my previous calculations in past posts I was presuming 24 skills. So the numbers are a bit off.) One-Clicking the Summer Garden[AOW] Link to comment Share on other sites More sharing options...
green9090 Posted October 15, 2010 Share Posted October 15, 2010 And if the mid level players want to casually play the game to reach the high level content that they would like to play casually, they should casually play for 5+ years?Yes. If there's nothing down the line to look forward to, what's the point in playing? Why would anyone play without goals? But I'm more concerned about the gap between med level and high level. If you think I'm the only one who feels it, take a look at the "The Middle" thread here in General Discussion. Also, just so we have definitions clear, or at least one side of definitions, I do not consider skills to be game content. Dungeoneering is the closest skill to game content, as it is practically a minigame. Skills, in my opinion, are moreof utilities that influence the way you play the game's content.The thread you're talking about has no bearing on this subject. That thread is talking about that stage where you haven't quite figured out how to make money yet, but there's a whole lot of stuff you want. If a player who already knows how to be a high level starts a new account, that phase disappears since they'll know what needs to be done to generate the income they need to get the equipment. It's not a gap in content, it's a gap in knowledge and experience. As for skills not being game content, I vehemently disagree. Thank God your narrow, limiting opinion on the workings of Runescape have no consequence on the actual game. Most of the game is skills, if you don't like it, then don't do them, but you won't get the benefits of having them. That's how games work- it's no fun if everything gets handed to you. If that's what you prefer, then go play some offline game with cheats enabled or hack CS servers or something. The fun is in the journey as far as I'm concerned. The maximum exp obtained from achieving a quest cape according to wikia is 2,946,243 exp, and I believe that is a few quests off, so I'll be generous and round up to 3,500,000 exp. That's 1.1% of maxing out (non 120 dg). If we give them the exp required for doing all quests and assume that exp hasn't been gained from the quest rewards, then we can add 17,414,989 exp to the previous amount yielding 20,914,989, which, for simplicity's sake, I will round to 21m exp. That means one has (100*21m)/(25*13m) percentage of total exp, which comes out to be 6.46% of non 120 dg maxed out exp. That leaves players to grind and/or casually train the 304m remaining exp. I'm not sure if it is an unwritten law of MMORPGS that they have to contain grinding so their playerbase stays around, but I may be wrong. Assuming that you find yourself completely incapable of enjoying the leveling. If you hate it, quit. That's what the game is about, like it or not. Don't try to change the game to what YOU want, find a game that YOU like. Nobody's forcing you to stay with this one. It's not necessarily kicking your level group out of the game. While it does devalue the time that one spent clicking repetitively, it also provides that same group constant high level updates. If your complaint is that the high level updates aren't exclusive to high levels since everyone is a high level, then call them endgame updates. Throwing the straw man that implies one-week-old players will be able to reach endgame content aside, do you personally enjoy the way the "Skills" in this game "can hold a persons attention factor"? Realize it is important to seperate the online social part of the game from the skill itself. It absolutely is kicking my level group out of the game. If 80 became the new 99, all of my skills would be well beyond maxed. I'd be completely out of things to do. Meanwhile, if training became dramatically faster, I could max out very, very quickly. Not that I would stick around if your idea went through- it would be the most gigantic middle finger to high levels that Jagex could possibly do. There's just no way to top that. My complaint wouldn't be so much that everyone could access the content; the problem is more that everyone would have been given artificial high level status, making any content requirements after that a meaningless mockery of what used to be a challenge. Again- if Jagex wants to add content that every casual player can do, they've proven their ability to put some requirements in the 70s. They can even label it Grandmaster so that all the noobs that do it feel super special about themselves. There is NO LACK of low level crap in this game- there's no reason to just convert the entire game to noob content and be done with it. To keep people interested, the game requires some content you can't just grind in a few months- goals are important for convincing people to stick around. I do enjoy the feeling of accomplishment when I max a difficult skill. 99 slayer was a lot of fun, and I love having the cape. On a side note, I think you need to reread what I said. I said that players that just joined that week would be up to where mid level players are now (IE those cute little things running around with granite plates and d meds). I also really hope that you were just skimming, and that your vocabulary does include the phrase "factor of 10," because otherwise apparently I'm talking to an 8 year old. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
meili Posted October 15, 2010 Share Posted October 15, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool.What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. Uh cooking is good for cooking! You fish your fish and then cook it. I was not aware that anything else was needed. The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
green9090 Posted October 15, 2010 Share Posted October 15, 2010 Oh come on, 99 cooking is good enough as a starting point. Heck, I don't have 99 cooking. Plus, I think the emote is cool.What is it good for? Okay, if you like cooking, by all means, do it. But I think there are a lot of lvl 90s that are just grinding through cook/fletch to get their 99. Uh cooking is good for cooking! You fish your fish and then cook it. I was not aware that anything else was needed.Yup, turning valuable raw fish into less expensive cooked fish sure is a handy thing to be able to do! Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
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