Jehosaphat Posted December 14, 2010 Share Posted December 14, 2010 ill just leave this here.... Epileptic TreesDARN YOU AND YOUR TVTROPES On-topic: I don't know. I really don't. Link to comment Share on other sites More sharing options...
mughinn Posted December 14, 2010 Share Posted December 14, 2010 (sorry if my answer is like other answers, i read the first post but not other peoples postss) It seems very likely to be like that, but there is one part where you're wrong(i think). It can't be a static ID for each player, if that was the case, some people then would NEVER get a specific drop, and that doesn't seem right, it surely has to change at some point. Link to comment Share on other sites More sharing options...
Triquos Posted December 14, 2010 Share Posted December 14, 2010 I sometimes wonder this as well. I had better ancient effigy luck when I had the display name 'Slayer Cape'. Coincidence? I don't know. I always seem to have rotten luck most of the time anyway. I've played RS for 8 years now and still have only received 1 visage from 13,000+ metal dragons and 1 d chain from 15,000+ dust devils. Oh well, I'll get whatever is given to me I guess :shades: Link to comment Share on other sites More sharing options...
jettrider Posted December 14, 2010 Share Posted December 14, 2010 Runescape sample sizes are too small to even get close to seeing a pattern among pseudorandom numbers. In addition, although it's interesting to speculate about all the secret ways Jagex could be affecting your "luck," you could be using that speculation time to increase your sample size and decrease the "luck factor." It's as impossible to prove a nonrandom drop theory as it is to prove an exact droprate without confirmation from Jagex. 2496 Completionist Link to comment Share on other sites More sharing options...
deletemeplease Posted December 14, 2010 Share Posted December 14, 2010 Actually, in terms of coding, there are no random attributes. To the human mind it may seem so, but in fact a random generator is an algorithm of algorithm's picking certain numbers. To the computer this is not random at all and completely predictable, but to a person, it's the same concept of a cartoon. The cartoon never moves, you're just tricked into thinking it does. You're tricked into thinking you got lucky, when the coding was already determined awhile ago. Link to comment Share on other sites More sharing options...
aspeeder Posted December 14, 2010 Share Posted December 14, 2010 Wouldn't that mean that, for example, the 13th person to kill a TD on world 2 is guaranteed claws, or something like that? The RNG shouldn't be permanently determined. Instead it is rerolled each time. But that's the thing though, unless the seed number is changed every time, the "on the n-th of X, Y will happen" would hold true. And even if the seed number WAS changed, it would have to be completely independent from the RNG produced. Which would mean at least doubling the work Jagex's servers have to do.Is your point that since computers cannot truly produce random numbers that there is someway of knowing for certain how/when something will happen? Even if it is unknown to us or impossible to take advantage of due to human error/net neutrality/etc.? http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
Star_Fox Posted December 14, 2010 Share Posted December 14, 2010 YES. I completely agree with everything in this thread. I have so much to prove that I just have NO luck to score any decent monster drops besides whips and a cheap dragon drop. I cannot count how many times I've sucked at this game PURELYby luck and it's becoming evidential that some accounts have more "luck" than others. I have done over 920 clue scrolls (yes I count them) and I have YET to get a robin. -.- Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 14, 2010 Author Share Posted December 14, 2010 Wouldn't that mean that, for example, the 13th person to kill a TD on world 2 is guaranteed claws, or something like that? The RNG shouldn't be permanently determined. Instead it is rerolled each time. But that's the thing though, unless the seed number is changed every time, the "on the n-th of X, Y will happen" would hold true. And even if the seed number WAS changed, it would have to be completely independent from the RNG produced. Which would mean at least doubling the work Jagex's servers have to do.Is your point that since computers cannot truly produce random numbers that there is someway of knowing for certain how/when something will happen? Even if it is unknown to us or impossible to take advantage of due to human error/net neutrality/etc.? I do not expect at all to be able to take advantage of this fact. It's just an interesting thing to think about that might be able to explain a few things. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Quyneax Posted December 14, 2010 Share Posted December 14, 2010 I don't think Jagex uses many different RNGs (e.g. only one per server or something, idk how that goes exactly), so while it would theoretically create 'luck', it practically doesn't. What people very often forget is that a something-hundred/thousand dry streak can be quite expected. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
pulli23 Posted December 14, 2010 Share Posted December 14, 2010 First I'd like to say I'm not a mathematic student, my study (aerospace engineering) only touched the subject very generally when discussing various testing methods for wings/other complete products. - You can't really do an ultimate test on a full product (ultimate tests have the tendency to break the subject and reconstructing the wing for each test is too costly - we're talking about 10 million euro pieces). So doing a random test is an option (along with a few other algorithms to get multiple results out of 1 test). Here we use random - yet repeatable tests. Thus we moved over the pseudo random number generators quickly. I don't think Jagex uses many different RNGs (e.g. only one per server or something, idk how that goes exactly), so while it would theoretically create 'luck', it practically doesn't. What people very often forget is that a something-hundred/thousand dry streak can be quite expected.Using multiple random number generators is actually worse than using 1. - Though in a multithreaded environment it is often the only/best choice to prevent threadlocks in your application (and thus unnecessary slow down). What people also seem to forget is that because runescape is so massive the generator is very unpredictable. - Heck even something which would "increment" the number by 1 each time would be completely unpredictable for each player: there're so many things which need this generator that each second the number would change by 0-100 depending on the user interaction! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 15, 2010 Author Share Posted December 15, 2010 What people also seem to forget is that because runescape is so massive the generator is very unpredictable. - Heck even something which would "increment" the number by 1 each time would be completely unpredictable for each player: there're so many things which need this generator that each second the number would change by 0-100 depending on the user interaction! That resonates off an interesting fate v. decision theme. Just something I thought I'd point out. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
stonewall337 Posted December 15, 2010 Share Posted December 15, 2010 Actually, in terms of coding, there are no random attributes. To the human mind it may seem so, but in fact a random generator is an algorithm of algorithm's picking certain numbers. To the computer this is not random at all and completely predictable, but to a person, it's the same concept of a cartoon. The cartoon never moves, you're just tricked into thinking it does. You're tricked into thinking you got lucky, when the coding was already determined awhile ago.Who says all accounts are created with the exact same drop ratio? You can't prove I am the same as you, can you? [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Viv Posted December 15, 2010 Share Posted December 15, 2010 people are luckier than others it seems i havee gotten 2 visages but my friends have gottenn none and i know people that have gotten 9 visages some people get 2 effigy task like nothing others go like 10+ task for one... effigy rate considered to be 1/110k sllayer exp in the longterm tho..so someone may seeem lucky based on one a log then go awhile w/o one.. so i think luck matters most wwith the bigg drops someone that gets a divine on thier first few days of corp can be gamechanged compared to someone that waste 2 months + w/o a divine but small things like granite mauls people dont usually say omg ur luckeir! Link to comment Share on other sites More sharing options...
pulli23 Posted December 15, 2010 Share Posted December 15, 2010 people are luckier than others it seems i havee gotten 2 visages but my friends have gottenn none and i know people that have gotten 9 visages some people get 2 effigy task like nothing others go like 10+ task for one... effigy rate considered to be 1/110k sllayer exp in the longterm tho..so someone may seeem lucky based on one a log then go awhile w/o one.. so i think luck matters most wwith the bigg drops someone that gets a divine on thier first few days of corp can be gamechanged compared to someone that waste 2 months + w/o a divine but small things like granite mauls people dont usually say omg ur luckeir!See the image I posted earlier (and mark the caption text).. It's a thing in the human mind that we like to say "lucky" or "unlucky"... First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
highlanders Posted December 15, 2010 Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason. 2480+ total Link to comment Share on other sites More sharing options...
ghjkl Posted December 15, 2010 Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason.Jagex does lots of things without reason Link to comment Share on other sites More sharing options...
ForsakenMage Posted December 15, 2010 Share Posted December 15, 2010 When the Treasure Trail update came out, I went and literally did 207 easy clue scrolls in nine days (I screenshot them all...), only because these were easy and fast to get. I ended up getting around 8 million, including several gold-trimmed black armor and mage robe items, and some random elegant clothing pieces and Bob shirts. It might sound like I was destined to get the items if I told you I only told you I got them in one week, but if I told you how many clue scrolls I did before I finally did get all those items, it may sound more random luck. Consider the higher level clue scrolls. Many want to get some Third-Age items. The problem is they are so rare. However, consider what if you managed to do a ton of the hard or elite clue scrolls in a short amount of time. You may get the items after all. Another example: The drop rates. Just because it says 1/750 doesn't mean that it will drop immediately after you've killed 750 of the monsters, but somewhere in that 750 mark you may be able to get one. However, the drop rates are set by players, not Jagex, so we cannot expect the rates to be that correct either. We can talk about frequency qualitatively, but not quantitatively. Adventurer's Log || YouTube || Facebook || Tip.it Times Work || Wanna Join the Editorial Panel?Maxed Out 01 October 2012 PDT Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 15, 2010 Author Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason. Of course, Jagex has no reason to be biased, but depending on the method they use to RNG, they may not even have a choice. That's the point of the post. That due to the fact that a computer can never be perfectly random, there's going to be some sort of bias. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
stonewall337 Posted December 15, 2010 Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason. Of course, Jagex has no reason to be biased, but depending on the method they use to RNG, they may not even have a choice. That's the point of the post. That due to the fact that a computer can never be perfectly random, there's going to be some sort of bias. Could also be world, time, time since last server update, time to kill monster, etc. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Unb34t4bl3 Posted December 15, 2010 Share Posted December 15, 2010 This all just leads back to the initial conditions that were in place before the Big Bang... :mrgreen: FairTraders.net (Merchant Guides + Grand Exchange Update Notifier)Get FREE Grand Exchange updates through the website, by email, or through your mobile device! Link to comment Share on other sites More sharing options...
Star_Fox Posted December 15, 2010 Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason.Jagex does lots of things without reason Lol. Agreed. :rolleyes: Link to comment Share on other sites More sharing options...
Cheefoo Posted December 15, 2010 Share Posted December 15, 2010 As some science guy once said, "God doesn't play dice." That being said, even dice aren't "random" as much as they are "unpredictable". If you had an infinite understanding of physics, you could predict how the dice will lie as you threw them. However, since we don't have the ability to calculate a throw of a dice so to such accuracy, it seems random. If something is so incomprehensably complex, it may seem random, but really isn't. In computer programming, the programmers can make incredibly complex sequences to determine an outcome to the point it's so unpredictable, it seems random. Some older games have very explotiable random number generators, while others (such as Runescape) do not. One such game, Nethack, actually has an RNG seed generated based on a clock, and for a while, I had no idea how it worked. I noticed if I opened two instances of the game within one second of one another, the first level of the dungeon would be identical. However, beyond that, I have no idea how the RNG works in that game. I believe, with super computer accuracy and a perfect understanding of the coding, Runescape's random number generator should be exploitable, to some degree. Theoretically speaking, this should be the case with any "game", computer based or otherwise. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
amitoz Posted December 15, 2010 Share Posted December 15, 2010 Why though. Why would jagex make some accounts luckier than others? That's not something you do without a reason.Jagex does lots of things without reason Lol. Agreed. :rolleyes: :thumbup: Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
jettrider Posted December 15, 2010 Share Posted December 15, 2010 As some science guy once said, "God doesn't play dice." That being said, even dice aren't "random" as much as they are "unpredictable". If you had an infinite understanding of physics, you could predict how the dice will lie as you threw them. However, since we don't have the ability to calculate a throw of a dice so to such accuracy, it seems random. If something is so incomprehensably complex, it may seem random, but really isn't. In computer programming, the programmers can make incredibly complex sequences to determine an outcome to the point it's so unpredictable, it seems random. Some older games have very explotiable random number generators, while others (such as Runescape) do not. One such game, Nethack, actually has an RNG seed generated based on a clock, and for a while, I had no idea how it worked. I noticed if I opened two instances of the game within one second of one another, the first level of the dungeon would be identical. However, beyond that, I have no idea how the RNG works in that game. I believe, with super computer accuracy and a perfect understanding of the coding, Runescape's random number generator should be exploitable, to some degree. Theoretically speaking, this should be the case with any "game", computer based or otherwise. This is an excellent post and the main question of debate is whether that tiny possibility of exploitation can ever be reached on RuneScape. However, we'll never see when in the process psuedorandom numbers are generated and therefore we'll never know how to exploit it. Just as no one can disprove that drops are determined by a player object, no one can prove that drops are instanced on a monster's spawn or death. You can choose to believe one side based on intermittent improbable events in RS' small sample sizes or you can believe in the explanation that there is no "luck" factor based on the most logical places or methods used to generate drops. Either way, don't expect to prove anything without knowledge that Jagex is unlikely to reveal. 2496 Completionist Link to comment Share on other sites More sharing options...
BLaSpHeMy Posted December 15, 2010 Share Posted December 15, 2010 What we percieve as "luck" is our instantaneous 4th dimensional observation of a cross-section of 5 dimensional space. If you want to start improving your luck, visualize yourself getting all of the things you want. You might just be lucky enough to move yourself across 5th dimensional spacetime and land yourself a 3a druid wreath instead of a dragon mask. Studies show that most people who would be considered "lucky" have been born with the ability to visualize themselves attaining what they want. Fair point.I still think that there is sometype of system Jagex do have.They may have a similar system for Combat too?But then I think it gets too complicated to talk about. Veni vidi viciI came, I saw, I conquered Current Username : Bludclart Link to comment Share on other sites More sharing options...
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