August 4, 200916 yr What's the use in making a fun game if you end up bankrupt? I mean profit should be the priority #1, once your company makes a profit, then you have the freedom to explore different avenues. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 4, 200916 yr And Jagex IS making a profit, hence why they're focusing on making the Free game and Members expansion pack more fun. Taking a Playstation 3 break.
August 5, 200916 yr What's the use in making a fun game if you end up bankrupt? I mean profit should be the priority #1, once your company makes a profit, then you have the freedom to explore different avenues. If they don't make it fun, they will go bankrupt anyway. There should be a healthy balance between the 2. This is why, I believe, they keep F2P around. Apart from the potential to bring in new players who may or may not eventually pay directly, instead of indirectly.
August 5, 200916 yr I guess I didn't explained myself properly. The first priority of any business is to make a profit or at least break even. In the case of Jagex, they have to make a fun game in order to make a profit. In fact, reading back some of your posts, I think I misunderstand what you mean when you say fun > profit in relation to Jagex. Especially since you mentionned that in the same post when mentionning they removed the P2P teasers from F2P. Just an aside there, do you find the game more fun because they removed those teasers? Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 5, 200916 yr I guess I didn't explained myself properly. The first priority of any business is to make a profit or at least break even. In the case of Jagex, they have to make a fun game in order to make a profit. In fact, reading back some of your posts, I think I misunderstand what you mean when you say fun > profit in relation to Jagex. Especially since you mentionned that in the same post when mentionning they removed the P2P teasers from F2P. Just an aside there, do you find the game more fun because they removed those teasers? Definitely. When I see some mysterious option, I always click it out of curiousity, just to find that: "You may only do this on a member's world." It's like Jagex is sneering at you and saying: "Come to the member's world! It's so much better! F2P sucks!" Click here for an awesome suggestion to revive smithing!
August 5, 200916 yr Well, it is better. I used to have the opposite feeling as you though. I always wanted to see what was on the other side of the door leading to taverly and thieving farmers was something I was eager to try. Let me tell you those were the first things I tried when I became members because I had been exposed to these teasers for so long (meh...4 months). Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 5, 200916 yr I've never been overly interested in the actual function of most members-only options in free worlds. And after 7 years or so, off and on, I grew accustomed to having them. I wouldn't really say more FUN, however, I find the game more enjoyable, overall, without them. And so we misunderstood each other, you think? I would agree to that. In fact, it looks as though we pretty much agree on the whole thing, but just worded it differently. The game needs to be FUN, both versions, or else they lose potential PROFIT. So in that way, Fun > Profit. But they need money to keep the game going strong, so Profit > Fun. This is why I believe Fun = Profit or close to it.
August 5, 200916 yr Yeah I was definitely going in another direction when we started arguying about the fun-profit debate when I realised we were not debating the same concept. Jagex definitely need to make both their games fun in order to generate profit. The way I see it: F2P needs to be fun enough to attract new players and P2P needs to be even more fun to lure F2Pers in getting memberships. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 5, 200916 yr Yeah, I fully agree with how you put it. As long as they are making the game fun, the rest will take care of itself.
August 6, 200916 yr Yes, and yet another reason why f2p has to be fun. Most people want to switch to members' only at a reasonable level (maybe total level 1000, combat 70-80?). I don't know, since I don't ever plan on switching to members. They're just rough estimates. So, if the game is too boring, they might quit halfway, and Jagex might lose a potential customer. Maybe Jagex has started to realise that, and is trying to put in more f2p content for mid-levels (60-70), just to let them enjoy it and continue training until they decide to switch to members. Some examples are FoG Battle Robes, the rumour of the new f2p quest, and a new f2p skill. However, this is just a hypothesis - I might be wrong. Click here for an awesome suggestion to revive smithing!
August 6, 200916 yr The skill capes have been told to be f2p during 2009 or maybe early 2010. And at that time I'm gonna get my capes :D :D Best f2p crafter. (I hope)95m+ bank since february 2009Crafting with friends in w61 - Al-Kharidhttp://www.pointblog.dk/?go=krat(only 1 time per 24 hours per person.. I did'nt make these rules, so don't flame me)
August 6, 200916 yr I think f2p range and mage should be updated. Give f2p the abililty to use magic shortbows and longbows. This way, range will actually be useful. And give mages the ability to use snare and the wave spells. That way, the mage's max hit will at least be a somewhat respectable 20.
August 8, 200916 yr Now that pre paid cards have been added to the plethera of ways to become a member, I see no reason to be f2p. $22 for 90 days of membership may be a tad more but it eliminates the problem of not having a creditcard. Don't give the excuse of not having the money, anyone who has a computer should be able to round up 20 bucks every 3 months.
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want.
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want. Very true. Honestly, it's stupid to pay for a VIRTUAL thing that you can't sell or anything. All it can do is let you have fun. And f2p is already fun enough. So what's the point of membership, honestly. Click here for an awesome suggestion to revive smithing!
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want. Very true. Honestly, it's stupid to pay for a VIRTUAL thing that you can't sell or anything. All it can do is let you have fun. And f2p is already fun enough. So what's the point of membership, honestly. To have MORE fun. After all, you can't exactly freeze ancient overpowered ghosts to death and steal their armor on F2P. And that's one thing I enjoy doing.
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want. Very true. Honestly, it's stupid to pay for a VIRTUAL thing that you can't sell or anything. All it can do is let you have fun. And f2p is already fun enough. So what's the point of membership, honestly. To have MORE fun. After all, you can't exactly freeze ancient overpowered ghosts to death and steal their armor on F2P. And that's one thing I enjoy doing. Fun is a subjective term. Most people subscribe to members to have more fun. But what's the point, honestly? Grinding at skills more quickly, doing more repetitive and quests with storylines I couldn't care less about, playing minigames which are probably full of freeloaders, unfairness and annoying people? Click here for an awesome suggestion to revive smithing!
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want. Very true. Honestly, it's stupid to pay for a VIRTUAL thing that you can't sell or anything. All it can do is let you have fun. And f2p is already fun enough. So what's the point of membership, honestly. To have MORE fun. After all, you can't exactly freeze ancient overpowered ghosts to death and steal their armor on F2P. And that's one thing I enjoy doing. Fun is a subjective term. Most people subscribe to members to have more fun. But what's the point, honestly? Grinding at skills more quickly, doing more repetitive and quests with storylines I couldn't care less about, playing minigames which are probably full of freeloaders, unfairness and annoying people? You nailed it when you said that fun is a subjective term. I think that member's is more fun, thus, I pay for more fun. You don't, and so you don't pay for it because you don't think it's as much fun.
August 8, 200916 yr The money is rarely the actual problem. Same with the payment methods in the countries most focused on. For younger players, it is often permission. Older players usually don't play enough to justify it. Then there are those who just don't want the extras badly enough to pay. But this thread is not about memberships. It is about things that free players want. Very true. Honestly, it's stupid to pay for a VIRTUAL thing that you can't sell or anything. All it can do is let you have fun. And f2p is already fun enough. So what's the point of membership, honestly. To have MORE fun. After all, you can't exactly freeze ancient overpowered ghosts to death and steal their armor on F2P. And that's one thing I enjoy doing. Fun is a subjective term. Most people subscribe to members to have more fun. But what's the point, honestly? Grinding at skills more quickly, doing more repetitive and quests with storylines I couldn't care less about, playing minigames which are probably full of freeloaders, unfairness and annoying people? You nailed it when you said that fun is a subjective term. I think that member's is more fun, thus, I pay for more fun. You don't, and so you don't pay for it because you don't think it's as much fun. :thumbup: +1 All these stuff are based on opinions. Many of the rants fail because there's no substantial evidence, just opinions. Click here for an awesome suggestion to revive smithing!
August 8, 200916 yr The skill capes have been told to be f2p during 2009 or maybe early 2010. And at that time I'm gonna get my capes :D :D where was this written :shock: :shock: :shock: its jst too good to be true haha
August 11, 200916 yr The skill capes have been told to be f2p during 2009 or maybe early 2010. And at that time I'm gonna get my capes :D :D where was this written :shock: :shock: :shock: its jst too good to be true haha I think this is still at the rumor stage. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
August 12, 200916 yr The skill capes have been told to be f2p during 2009 or maybe early 2010. And at that time I'm gonna get my capes :D :D where was this written :shock: :shock: :shock: its jst too good to be true haha I think this is still at the rumor stage. I think that too. Almost everyone in F2P will work too hard to get an F2P cape, and not care about the rest of the stuff that Runescape has. [hide=Accomplishments]65 Fishing (Swordfish gloves) - July 29, 2009Rune Defender - August 15, 2009My Dream Armor(P2P) - August 18, 2009Slayer Helmet - September 19, 200975 Attack (Ability to Wield GS) - October 17, 2009 100 posts in Tip.It Forum - October 25, 200980 Strength - December 12, 2009[/hide][hide=F2P/P2P Stats and Goals] [/hide]"They say that nobody is perfect. Then they tell you practice makes perfect. I wish they can make up their minds."-Wilt Chamberlain
August 12, 200916 yr The skill capes have been told to be f2p during 2009 or maybe early 2010. And at that time I'm gonna get my capes :D :D where was this written :shock: :shock: :shock: its jst too good to be true haha I think this is still at the rumor stage. I think that too. Almost everyone in F2P will work too hard to get an F2P cape, and not care about the rest of the stuff that Runescape has. Yeah. This is one of the worst disadvantages of skillcapes. They cause people to become addicted to grinding skills to try and get the ultimate sign of accomplishment - skillcapes. Click here for an awesome suggestion to revive smithing!
August 15, 200916 yr But you gotta admit, it's a great way for Jagex to get people playing their game. Even if it's only for a year and then mostly everyone would have a 99. Taking a Playstation 3 break.
August 17, 200916 yr But you gotta admit, it's a great way for Jagex to get people playing their game. Even if it's only for a year and then mostly everyone would have a 99. True. But I don't think they really want people to become addicted to the game...or do they? ;) Click here for an awesome suggestion to revive smithing!
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