Jump to content

Left 4 Dead


Bloodredsword

Recommended Posts

If you're boomer'd, will the horde turn from you and go into a pipebomb? Because that just seems unlikely.

whalenuke.png

Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!

BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

angel2w.gif

Link to comment
Share on other sites

The pipebomb has priority over everything else, in terms of what they hunt down. So yes, if you get boomer'd, a pipebomb would help.

I was going to eat hot dogs for dinner tonight. I think I will settle for cereal.

 

OPEN WIDE HERE COMES THE HELICOPTER.

Link to comment
Share on other sites

Music starts playing 5-10 seconds before a horde comes. An experienced player on the particular game mode (which is important, because depending on the game mode they could come from the top, bottom, left, right, or randomly spawn in front of you just to piss you off, smoker anyone?) will know where the horde is rushing from depending on their current location. With such knowledge it is easy to encamp in an area that will drag the zombies to the fire. Just because they come from the cliffs, or from the right, doesn't mean you can't make them run around or 'climb over' something to get to you, running through the flames, or much rather called a choke point.

 

 

 

Without tanks and witches? Dude, you're guaranteed to run into either the witch or the tank (or both!) and will be engaged into combat with it. Mind you I think it's easier to kill Tanks or Witchs on ENA(game modes) than it is with hordes by guns only and save the grenades for the hordes, but on Expert you need to use the grenades for those two spawns of satan.

 

 

 

Tanks will most likely kill at least 3-4 times in one single campaign altogether. Witches will be startled at least once in a campaign, which means someone is so dying on Expert, unless you're glitching, or making her fall off a building/cliff. Thsi is if you use molotovs, pipe bombs, propane tanks, or gasoline jugs.

 

 

 

For hordes, yea right. Most of us die from hordes because we let boomers, smokers, or hunters get to us because we generally think the -10s and -20s from the Zombies is worse for the overall team than letting the special infected take us, which it's not (we think or at least delay a bit before we kill or look for the infected making sounds, even in a horde attack, we all do it, whether to recognize if it's worth checking, or if they've been shot, or to identify where the sound is coming from and what sound it is).

 

 

 

Take out the special infected aiding in horde attacks deaths and you'll have 2-3 deaths from Hordes. This is also assuming you're using the several grenades, propane tanks and the gasoline jugs (if you tried to go without using any nades, or pick-up items, you'd fail epicly).

 

 

 

And special infected are only present during Horde attacks when you've failed to kill them beforehand. How many of us can hear the smoker, hutner or boomer, but continue to progress regardless? Or kill all but one of them, and get penalized for it later? Even if you kill them all, it still proves my point that you'll die more often by the tanks.

 

 

 

This isn't even mentioning Molotovs 'hit' everything. Tanks usually start charging through narrow passageways, or we run back to a point where it's narrow anyways. Resulting in an easy towering inferno. Pipe Bombs you need to aim and time, and even then they don't damage entirely because the target is moving/in animation that wasn't designed to hit the pipe bomb.

 

 

 

The most lethal one to use against the tank, or horde, or witch is probaly the propane tank if placed properly.

 

 

 

A lot of this comes down to skill versus knowledge, as well as map positioning for both is just as important. I wouldn't be surprised if pipe bombs were better in a chapter where it's more open, and the horde comes from 5 different ways, but even then that means you're totally screwed anyways. If they're coming from 5 different ways than most likely they'll come running, you throw the pipe bomb, and 10-15 get stuck on your characters and attack you from you either meleeing or not killing them fast enough. Not to mention if another wave comes.

 

 

 

Oh yea that's anothing thing, pipe bombs don't last as long as the horde attack does, but the fire from gasoline, prpane, or molotovs last at least 3x as long as a pipe bomb doesto accumalate and explode the zombies. Meaning you're most likely to kill more zombies with fire.

 

 

 

Or wait until your team is down to 10-20hp, and throw the pipebomb to get as many as possible, and peck off the ones that ran to it, but even then if you threw it that far away, most of the them wouldn't have reached it, but if you threw it too close they'd be heading for a spot relatively near you anyways. Sure there's a sweetspot somewhere but it doesn't equal past what the molotov offers.

 

 

 

Molotovs are far more versatile in l4d than a bomb.

 

 

 

SURE let's say you have 2 pipe bombs, ok, maybe then you'd be able to explode all the waves of the hordes from all directions. BUT we're saying basically if you had achoice between molotovs or pipe bombs, which would you pick up to use in any upcoming situation? Ok, so usually you either get 3 pipebomb spawns, 3 molotovs, both of them or more.

 

 

 

Assume you get a beloved spawn of both. Assume the rest are NPC's. Assume you can camp in the room, and have just enough time to run to get another grenade before the next and final wave come. Assume there is two entrances to this room, with one door broken, the other door full of hp.

 

 

 

The best call is to grab the pipe bomb. Horde comes. You throw the pipe bomb through the broken door when the zombies get too close to you (meaning you've killed off the 2-5 that come first, and then the 20+ that follow, which is when you throw). Zombies leave the door on the other side, which is one hit away from breaking. Now you could run to the get a grenade, or run outof the remaining door and peg some stragglers, and then get the fire one. You do not have enough time to throw the fire nade or the pipe bomb and get another bomb in this time. This next wave they'll becoming through the door on first hit, and will be walking freely through the open entrance.

 

 

 

Please note though that the doors must be on the opposite sides of the room with at least 3-6 seconds of walk around time to the other door to prevent throwing the molotov or the pipe bomb in the middle of the room so that the zombies get burnt, or run directly into the pipe bomb. If the doors were so close either bomb would be just as good to use.

 

 

 

Anyways, throw the pipe bomb to either side and the zombies on the other side will still come after you after the bomb has exploded, and I'm going to say a good 20-30 too since I'm putting a proper Horde attack into two waves only (more waves = more possiblities and tactics utilizing all of the bombs, not just bringing it down to one or the other). Or throw the molotov inside of your camping spot, go behind it and watch as the hordes run through it to get to you. You just need to be close to the fire and have positioned it so that its in the path of you and the doors.

 

 

 

However all this proves is that map positioning plays a huge role, but it also shows that you can use the molotovs in more strategic and tactile ways, than just throwing a pipe bomb and shooting or running away.

 

 

 

But really all I was saying was that molotovs are far better for the you & three NPC's on expert, than pipe bombs are. Because you may only carry one, and the molotov can be controlled and manipulated far more than the pipe bomb can be. Not to mention the fire lasts longer than the pipe bomb does as well means you can throw the fire somewhere, and run further than you could with the pipe bomb to give yourself whatever advantage.

 

 

 

Show me that the pipe bomb can be controlled, manipulated and can be adjusted to any map to give you the greatest advantage over a molotov combined with map positioning and game experience/knowledge, and I'll have to consider pipe bombs when I'm all by myself and might run into a tank at anytime, and possibly having to run back through the map, alerting a random horde, or running so farb ack that I get stuck somewhere (like in Blood Harvest, the cliff) and can't run back anymore.

 

 

 

---

 

@above tow posts:

 

 

 

Or you could have thrown the pipe bomb beforehand, or the molotov beforehand and not have anything to throw. But oh wait the fire would most likely be there to lessen the amount of horde that attack you, and that's only saying if you boomer'd right at the end of the original horde attack. Would only kill off 20-30% of the horde from the boomer, but thats what makes the difference in Expert.

Link to comment
Share on other sites

I'd pick a pipebomb over a tov any day. The molotov does close to no damage to the tank/with, except for giving it a timer of 40 seconds after which it dies (that's for the tank, for the witch it's probably 15 or 20 seconds) but with bots the tank is long dead and the witch has long killed the aggravator anyway.

 

Also if you wait for the horde to get a bit closer (though not attacking you yet) and hurl the pipebomb all regular infected run towards it, regardless of how far away they are, thus allowing you to kill all infected who didn't get killed by the blast because they, as I said before, seem to get stunned.

 

 

 

In the situation where a tov would seem the best to use, it mostly isn't because a pipebomb to far away takes about the same amount of infected out, is a lot safer for you, and allows you to kill the thus stunned infected increasing your kill count even further.

 

 

 

And for the thing that molotovs burn longer, one horde doesn't take as long as one tov goes on for, and the second one doesn't reach you in the time the tov burns, thus rendering it less useful than the pipebomb.

Headshotcatcher.png
Link to comment
Share on other sites

I'd pick a pipebomb over a tov any day. The molotov does close to no damage to the tank/with, except for giving it a timer of 40 seconds after which it dies (that's for the tank, for the witch it's probably 15 or 20 seconds) but with bots the tank is long dead and the witch has long killed the aggravator anyway.

 

Tank is only going to die after it's killed two of the bots. Not so good if a horde comes, random accidents. 5-10 minute respawn times are a bit too close to random horde attacks, but the risk for the reward is very attractive.

 

 

 

In the situation where a tov would seem the best to use, it mostly isn't because a pipebomb to far away takes about the same amount of infected out, is a lot safer for you, and allows you to kill the thus stunned infected increasing your kill count even further.

 

They don't get stunned though. Sure they stop, prioritize themselves, and then run back to your location. I guess when there's 4-6 left and how quickly it is to finish them off that could be counted as a stun, but when it's an actual random horde rush with 3-5 waves pipe bomb is only gonna get 1-4 waves at the most. Molotovs will get 3 for sure. Not to mention crescendo events.

 

 

 

And for the thing that molotovs burn longer, one horde doesn't take as long as one tov goes on for, and the second one doesn't reach you in the time the tov burns, thus rendering it less useful than the pipebomb.

 

Molotovs last for 3 waves of a horde. Perhaps you're talking about gasoline tanks/propane tanks?

 

 

 

But regardless, we obviously have conflicting play styles. =P

Link to comment
Share on other sites

Anyone who plays ecksbawcks have any plans tonight? If not who wants to play later?

 

 

 

EDIT: All the good people online must be out partying. I was matched with people who were more concerned about ammo on a table than a smoker beating the crap out of me 20 feet away...

 

 

 

I left that game and entered a new one. Nowhere near better. Some 8 year old kid is yelling through his mic to stay together because if you split up your dead. Um duh? You think we didn't know this? When I try to tell him to get under the ramp in the finale he and his friend decide it would be fun to not stay under the ramp. A tank finnaly comes and wipes us out because the 3rd idiot throws a molotov is the most cramped space in the campaign.

 

 

 

My new year sucked.... <.<

lighviolet1lk4.jpg
Link to comment
Share on other sites

 

Tank is only going to die after it's killed two of the bots. Not so good if a horde comes, random accidents. 5-10 minute respawn times are a bit too close to random horde attacks, but the risk for the reward is very attractive.

 

 

The tanks don't really get much damage from a molotov, unless the 40 sec counter is over and then it gets 4k damage within seconds. But the problem with bots is that they have often already killed the tank, or have been killed by the tank before the 40 seconds are over. And thus making it kind of a waste (unless you count how easy it is to spot a burning tank)

 

 

They don't get stunned though. Sure they stop, prioritize themselves, and then run back to your location. I guess when there's 4-6 left and how quickly it is to finish them off that could be counted as a stun, but when it's an actual random horde rush with 3-5 waves pipe bomb is only gonna get 1-4 waves at the most. Molotovs will get 3 for sure. Not to mention crescendo events.

 

 

Well, maybe not stunned, but they stand around for a while, and seeing that often there are only a few left (10 tops) and you (probably) have 4 survivors, it shouldn't be too hard to kill them too.

 

 

 

 

Molotovs last for 3 waves of a horde. Perhaps you're talking about gasoline tanks/propane tanks?

 

 

 

 

Could be, but my main problem is that the molotov often requires some thinking over to use, which is not the best in a high stress situation where dozens of zombies are charging at you to munch your brain. Also when you are boomered you can't really see where the zombies are coming from, and thus a molotov would be very hard to use. But if you had a pipebomb you just lob it somewhere (away from your teammates) and tadaah you live to die another day.

 

 

 

But regardless, we obviously have conflicting play styles. =P

 

 

 

Exactly \'

 

 

 

PS.

 

Pipebombs ftw :ugeek:

Headshotcatcher.png
Link to comment
Share on other sites

So... which stands a better chance of completing expert with bots?

 

 

 

Slow and steady or fast and furious?

 

 

 

Medium, Steady and Thorough.

 

 

 

Keep a steady balance of movement, speed and searching. You don't want to look in so many rooms that you impede your movement, but the Director usually leaves lots of little presents lying around, I've found, particularly on Expert.

 

 

 

Though I'd just get some mates who aren't [bleep]tards and have some fun playing through. Why do you need to go through Expert with Bots, anyway?

FBqTDdL.jpg

sleep like dead men

wake up like dead men

Link to comment
Share on other sites

So... which stands a better chance of completing expert with bots?

 

 

 

Slow and steady or fast and furious?

 

 

 

Medium, Steady and Thorough.

 

 

 

Keep a steady balance of movement, speed and searching. You don't want to look in so many rooms that you impede your movement, but the Director usually leaves lots of little presents lying around, I've found, particularly on Expert.

 

 

 

Though I'd just get some mates who aren't [bleep] and have some fun playing through. Why do you need to go through Expert with Bots, anyway?

 

 

 

All of my real life friends who play L4D play it illegally and therefore no online gameplay and all the online friends that play L4D are either bored with it or live in a totally different timezone as I do. Expert mode isn't like homework where you can pick it up anytime to do it and stop when you feel like it, it is like a girlfriend.. needs attention and commitment.

00:00:05

00:00:04

00:00:03

00:00:02

00:00:01

00:00:00

 

Break the Walls down!

Link to comment
Share on other sites

So... which stands a better chance of completing expert with bots?

 

 

 

Slow and steady or fast and furious?

 

 

 

Medium, Steady and Thorough.

 

 

 

Keep a steady balance of movement, speed and searching. You don't want to look in so many rooms that you impede your movement, but the Director usually leaves lots of little presents lying around, I've found, particularly on Expert.

 

 

 

Though I'd just get some mates who aren't [bleep] and have some fun playing through. Why do you need to go through Expert with Bots, anyway?

 

 

 

All of my real life friends who play L4D play it illegally and therefore no online gameplay and all the online friends that play L4D are either bored with it or live in a totally different timezone as I do. Expert mode isn't like homework where you can pick it up anytime to do it and stop when you feel like it, it is like a girlfriend.. needs attention and commitment.

 

 

 

Jesus Christ, man, you make it sound like it's a chore. L4D is basically based around the concept that you can pick it up anytime and play it, and have a reasonably varied experience each time.

 

 

 

So what's the point of beating it on Expert? The game's set in Chapters for a reason, so you don't need to play through the whole entire movie in one sitting.

FBqTDdL.jpg

sleep like dead men

wake up like dead men

Link to comment
Share on other sites

So... which stands a better chance of completing expert with bots?

 

 

 

Slow and steady or fast and furious?

 

 

 

Medium, Steady and Thorough.

 

 

 

Keep a steady balance of movement, speed and searching. You don't want to look in so many rooms that you impede your movement, but the Director usually leaves lots of little presents lying around, I've found, particularly on Expert.

 

 

 

Though I'd just get some mates who aren't [bleep] and have some fun playing through. Why do you need to go through Expert with Bots, anyway?

 

 

 

All of my real life friends who play L4D play it illegally and therefore no online gameplay and all the online friends that play L4D are either bored with it or live in a totally different timezone as I do. Expert mode isn't like homework where you can pick it up anytime to do it and stop when you feel like it, it is like a girlfriend.. needs attention and commitment.

 

 

 

Jesus Christ, man, you make it sound like it's a chore. L4D is basically based around the concept that you can pick it up anytime and play it, and have a reasonably varied experience each time.

 

 

 

So what's the point of beating it on Expert? The game's set in Chapters for a reason, so you don't need to play through the whole entire movie in one sitting.

 

 

 

Achievements and pride on the 360 ruined my life

00:00:05

00:00:04

00:00:03

00:00:02

00:00:01

00:00:00

 

Break the Walls down!

Link to comment
Share on other sites

[hide=]

So... which stands a better chance of completing expert with bots?

 

 

 

Slow and steady or fast and furious?

 

 

 

Medium, Steady and Thorough.

 

 

 

Keep a steady balance of movement, speed and searching. You don't want to look in so many rooms that you impede your movement, but the Director usually leaves lots of little presents lying around, I've found, particularly on Expert.

 

 

 

Though I'd just get some mates who aren't [bleep] and have some fun playing through. Why do you need to go through Expert with Bots, anyway?

 

 

 

All of my real life friends who play L4D play it illegally and therefore no online gameplay and all the online friends that play L4D are either bored with it or live in a totally different timezone as I do. Expert mode isn't like homework where you can pick it up anytime to do it and stop when you feel like it, it is like a girlfriend.. needs attention and commitment.

 

 

 

Jesus Christ, man, you make it sound like it's a chore. L4D is basically based around the concept that you can pick it up anytime and play it, and have a reasonably varied experience each time.

 

 

 

So what's the point of beating it on Expert? The game's set in Chapters for a reason, so you don't need to play through the whole entire movie in one sitting.

 

 

 

Achievements and pride on the 360 ruined my life

[/hide]

 

 

 

You poor, poor man. D:

 

 

 

But seriously, though, why not just turn your TV off and leave the Xbox running? I do it all the time.

FBqTDdL.jpg

sleep like dead men

wake up like dead men

Link to comment
Share on other sites

Yeah, that's how I treat my girlfriend. Tape her mouth, but don't kill her.

 

 

 

I don't know...

 

 

 

But maybe you should just move all your clocks around and say you're in our timezone. Get mad any time someone says you aren't.

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

Have any of you run into the exploit where the infected is able to spawn bunches of special infected, controlled by AI? I won't say how to do it, because I know someone will take it and use it online. I really hope they fix it soon, it's annoying as hell. At first I couldn't understand how I was getting pounced by a hunter every second, despite my teammates killing them.

snowsigyy7.png
Link to comment
Share on other sites

Have any of you run into the exploit where the infected is able to spawn bunches of special infected, controlled by AI? I won't say how to do it, because I know someone will take it and use it online. I really hope they fix it soon, it's annoying as hell. At first I couldn't understand how I was getting pounced by a hunter every second, despite my teammates killing them.

 

Why mention something that you're not going to tell us about anyways? Lol, it'll lead us to either hating you, becoming more paranoid by the game's AI, or think your lying.

Link to comment
Share on other sites

I think I've come across that on versus. Tons and tons of boomers and hunters just started showing up before we'd even left the safe roof on the first level of No Mercy. It was insane. I almost ran out of ammo on that game, before the connection died.

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

I think I've come across that on versus. Tons and tons of boomers and hunters just started showing up before we'd even left the safe roof on the first level of No Mercy. It was insane. I almost ran out of ammo on that game, before the connection died.

 

 

 

I don't think it works in ecksbawcks :cry:

lighviolet1lk4.jpg
Link to comment
Share on other sites

I think I've come across that on versus. Tons and tons of boomers and hunters just started showing up before we'd even left the safe roof on the first level of No Mercy. It was insane. I almost ran out of ammo on that game, before the connection died.

 

 

 

I don't think it works in ecksbawcks :cry:

 

Maaan, then that confirms I have horrible, horrible lag.

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

Has there been any confirmation on any updates yet with more levels? Although i like all of the campaigns, i have played no mercy so many times that its a bit old, and no one seems to wanna play the other ones that much.

 

 

 

I just wished they put in a feature too where games automatically started when 4 people get in (for campaign online). I tried for 15 minutes to find a game online for blood harvest (Only campaign i had not played, my friends said it was the hardest one), but each game i tried, the guy either didn't have a mic and didn't start, or had a mic and must of been away from the controller.

mergedliongr0xe9.gif

Sig by Ikurai

Your Guide to Posting! Behave or I will send my Moose mounted Beaver launchers at you!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.