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Tip.It Times - 3rd April 2011


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#1
Racheya
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Time for a new release of the: >>>Tip.It Times!<<<

I'd like to remind people of the rules pertaining to Times threads:

Read these rules before posting in this thread


When replying please make sure to clarify the article you are replying to! Thanks!

If you spot any typos or mistakes in the article then please PM them to me :)

Enjoy the articles!


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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].


#2
Hegelstad
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To be honest I didn't actually understand what the authors wanted to say with their articles?

Answering to the second article, it does seem to me that people aren't bored without new achievements after level 99, there is still PLENTY to do elsewhere besides the skill. In addition I think jagex should improve the current skills rather than make more levels to grind.

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#3
foursideking
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First article made no real sense, and I wasn't glad to see the return of the 'william shatner-style article' (ie: paragraphing every. Little. Detail.). First article proposes that because jagex gives us bonus xp weekends, that they should revamp other skills? I'm pretty sure most people don't spend their time doing herblore during these, and even if they do, there are other things besides overloads that they're aiming for (namely, super-dragonfires/the cool cape).

Second article proves my point about video game/computer game addiction. If you're so obsessed with changing measily digits in a computer game that could very easily ban you 'accidentally', then you indeed have an addiction. Introducing higher-end things for people who already have max xp? Bad idea 2-fold, in that 1) it'll feed their addiction further, and 2) it's just wasting time that could be spent adding things to the current game levels. New idea: add things to skills so that you can unlock something nifty every/every other level.
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#4
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"Even if you chugged down a few gallons of Saradomin Brew, after the fifteen seconds have past, your boosted stats will not only restore themselves, but boost themselves back up to Extreme potion levels."

False, the overloads reboost by 25% of your regular level each 15 seconds. This means that if you drink an excessive amount of sips the overloads will not boost back up to extreme levels. So you cannot drink brews with impunity unless you plan to carry super restores.

There are other flaws in the article but I've given up on pointing out mistakes in Tip.It Times articles.

Necromagus makes a few good points in his article, well done there.

PM me in game anytime


#5
Range_This11
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"Even if you chugged down a few gallons of Saradomin Brew, after the fifteen seconds have past, your boosted stats will not only restore themselves, but boost themselves back up to Extreme potion levels."

False, the overloads reboost by 25% of your regular level each 15 seconds. This means that if you drink an excessive amount of sips the overloads will not boost back up to extreme levels. So you cannot drink brews with impunity unless you plan to carry super restores.

As the editor of this week's articles, this qualifies as a mistake on my behalf, but as one of the people that hasn't trained Herblore on BXP Weekend (or trained it in years) I assumed Stormage was correct. I tend to edit the writing style/grammar/structure of the article more-so than the topic of the articles--perhaps that's an improvement I can make in the future. Thanks for your input!

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#6
Sir_Squab
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Also, another potential error: the magic thing. When your magic level is lower, you don't stop autocasting the spell. From what I've heard, all it actually means is that instead of resorting to punching, your character will try to cast ice barrage (and fail) over and over again if you're seerculled. I don't actually know....I want to test this now...

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#7
Ts_Stormrage
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Lemmy clarify and condense my point of my article (since theres some confusion):

People are training herblore like crazy (and why shouldnt they, Overload is awesome)... But for the advantage an Overload gives, shouldn't it be somehow visible? Or should the Overload be slightly nerfed for PvP combat?
Knowing that nerfing the Overlaod isnt likely to happen (or is it?), should we then progress towards other non combat skills being used in combat?
And ending it with a bad pun = bad pun...

I must apologise, it isn't one of my stronger articles...
I will promise that an explanation for this will follow next time an article of mine is published, and that one will be of the quality you've become accustomed to from me!

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#8
Sir_Squab
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Lemmy clarify and condense my point of my article (since theres some confusion):

People are training herblore like crazy (and why shouldnt they, Overload is awesome)... But for the advantage an Overload gives, shouldn't it be somehow visible? Or should the Overload be slightly nerfed for PvP combat?
Knowing that nerfing the Overlaod isnt likely to happen (or is it?), should we then progress towards other non combat skills being used in combat?
And ending it with a bad pun = bad pun...

I must apologise, it isn't one of my stronger articles...
I will promise that an explanation for this will follow next time an article of mine is published, and that one will be of the quality you've become accustomed to from me!


You DO know that overloads and extremes aren't allowed in dangerous PVP scenarios, right? Not sure about the duel arena, but high scores is a much more viable option there. I don't think overloads are too overpowered for any other PVP scenario, although I wouldn't have a problem with extremes/overloads having some sort of animation to show that one is under the effects of one, idk.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.

The rest of my sig. You know you wanna see it.

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#9
Blankblankblank
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If it was fm/cook/fletch got the big combat boosters almost no one would complain, but make the skill expensive and suddenly it's overpowered. :roll:



Extremes/ovl can't be used in dangerous pvp, and overload has already been nerfed. I don't see why it has to be toned down yet again, when its only marginally useful over extremes anyway.

#10
Obtaurian
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I really don't get the first article.

1. Describe overloads.
2. Tell us that they are, in fact, good.
3. Firemaking and crafting.
4. ????
5. DISCUSS!

But really, what point were you trying to convey? I'm genuinely confused by it. There currently aren't any situations where other players should be aware that you have overloads.

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To put it bluntly, [bleep] off.


#11
Ts_Stormrage
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If OVL can be used in clanwars, especially with Clan Highscores coming up, I think they should be considered to be nerfed in a similar way that they have been for the wilderness...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
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MSSW4 General - Did we kick your ass too?




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#12
Troacctid
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Can't you disable potions in Clan Wars?

I wish people would stop talking about 120 in all skills. It's a stupid idea that adds nothing to the game and will never happen.

#13
das
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the overload has been nerfed for dangerous PVP Combat already...
"Any people anywhere, being inclined and having the power, have the right to rise up, and shake off the existing government, and form a new one that suits them better. This is a most valuable - a most sacred right - a right, which we hope and believe, is to liberate the world."
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#14
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@stormy: your article was the equivalent of a circumcized porcupine: it had a ton of very interesting/expandable points, but none of them were really sharp/you had no real centre of focus. It was as if you wrote the article trying to cover multiple things that bugged you, rather than writing a seperate one for each. 2/10 on your article (sad, seeing as I'm usually a fan of your work).

2nd article was much the same, 1.5/10 on that one
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#15
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I like the Dyk Fsm, I was wondering where Leo left his glasses. :P

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#16
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Fm is extremely important for specific forms of combat
Herp derp
 

#17
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I didn't train herblore. I took the opportunity to top up my construction rank, which had fallen around 50 ranks.

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#18
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Regarding Article 2.

1." Now, even the achievement of reaching level 99 in all skills has come and gone "

Seriously are you bloody kididng me?
I have been playing runescape since 2003 (king_giovas (1 space)), my account king__giovas ( 2 spaces ) I started when rs2 came out..

I have put hundreds of hours into this game and I still have the following goals left till im 99 in all skills

90/99 rc
69/99 hunter
90/99 herb
50/ 99 dung


Sure 99s have got easier but what you said was total grabage making it as if all my acheivments are nothing special anymore.

In Chronological Order:

99 Fletch, did this in 2006 before skillcapes came out, 200k per hour
99 attack, killed bassilisk for 40k xp an hour for the waters and nats
99 defence, killed daganoths for 55k xp an hour will merchanting pure essence
99 strength and hp, killed daganoths
99 magic, high alching, 50-60k an hour
99 woodcutting, cutting willows at 40k xp an hour in f2p
99 prayer, spent all my money at the time on dragon bones, 300k an hour
99 firemaking, burnt willows at the grandechange, 100k an hour



I could go on with the rest, but you see my point.

Currently: rcing nats for 20k xp an hour cause I need the money for 99 herblore
I put hundreds of hours in my account, and sure more people have 99in all skills since like 2005. But In 3-4 months I will reach my 8 year goal of 99 in all skills.

I usualy dont post much on tip.it, just lurk. but to the person that wrote that times really annoyed me.

screw you man. I have put allot into this who are you to say that what i have done can be done by anyone easily.
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#19
Lose No Hope
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Why are you taking it so personally? He wasn't saying what you did was easy, he was saying that the overall value of maxing out has diminished for most people.

Also, offer your opinion, but try not to flame the author in the process.


#20
Disasterology
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I feel like you all are being a bit harsh on stormy...

Yes, I don't feel that the overload is as "overpowered" as he makes it out to be, considering it's unavailable in PVP. Also, I don't see how it could be considered overpowered in clan wars. If you are willing to spend the money to make one for an event yielding no wealth in return, I believe you deserve the stat boost from it.

That being said, he makes a very good point about including other skills in combat. Those of you who are looking for a point, there it is. The fact that Jagex created the overload shows that they want the respective skill to be included in combat. In my opinion, a similar update could be done for many other skills that could prove to be just as useful (although the idea of the balistia seems a bit comical).

Another note: I actually enjoyed it being written in a humorous sort of laid back style, a nice change from the "depressing, doomsday articles week" we had a few weeks back.

For the second article: No. Just, no. Bad idea. Really, really, bad idea. 90% of runescape's population hasn't achieved 99 in more than 3 or 4 skills.




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