enfield Posted September 21, 2011 Author Share Posted September 21, 2011 You;re calculating wrong =P. The min on slay tasks is already 300+ (with fero). With the equilibrium aura the min would be 450+ (because the max is 597-599 regularly with the b staff of armadyl). Actually there is something not quite clear that would happen for the spell on slay tasks if you were using the aura because the min is > .5*max, meaning that when you apply the equilibrium aura you get a min hit that is greater than the maximum lolz. I dunno which value the game would take. Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 21, 2011 Share Posted September 21, 2011 That's a terrible idea. You have three melee stats to max as opposed to one magic. If you made melee so prohibitively expensive:1.) It would be useless pvm or not2.) It it costed 10-20 times to recharge melee items then magic - then almost nothing would be profitable That "feature" was not well planned and rather then balancing the game, it would probably just destroy it.As for the prices, well everything would just become more expensive (base price) and hence more profitable. Maybe let smithing generate products which can be used to "repair" melee equipment free of charge: so smithing becomes to melee what runecrafting is to magic. Why would it destroy it? You have to train melee 3 times? - Well What is the problem with that, why would it become useless, it still holds more dps than magic (mostly). And the costs would balance out quickly due to price rising (as obviously people have to ask much more to sustain profit). It would make equipment more expensive, yet at the same time it would mean smithing would be usefull again, and magic would become a pvm option too. (Due to more expensive prices and thus magic costs not too high anymore). The more variety the better in my books. It would destroy it for very simple reasons:More cost = less people can afford to do pvm.More cost also = harder to profit from pvm.You say prices would go up as supply would be limited; but if people have less money and pvm is a more elite thing to do due to cost demand will bottom out as well. Thus creating a limbo where pvm isn't profitable because nothing will sell.And it wouldn't create more variety, there's more than enough "variety" available its just people naturally go for the best options they can, if anything the added cost would jsut polarise things more so you had a greater bulk of players on the "cheap" level gear as they can't break through to the top end. Personally I don't see the problem, melee is naturally the best choice by and large as it is not a consuming combat format. Its the same in nearly every game out there, people go for melee as it doesn't consume stuff (and in some cases mage for the games where u have mana/reload times opposed to some form of magical ammo)You could argue range and mage should out dps melee to balance the cost; but then thats not good gameplay because it heavily favours the rich who can blow money on it. I always see these debates on the combat triangle but personally I don't see it being that unbalanced all 3 classes have max dps in similar region and all 3 have their uses and their failings. Just happens to be we don't have many pvm situations so far where there is a significant mage weakness to exploit (other than ice strykes, barrows and glacors), same as in dg there just happens to be very few monsters with a ranged weakness significant enough to warrant using it (as a general rule I know few exceptions with hexhunter etc.) Essentially I think my point is: People always turn to blame the combat skills themselves when they each in their own work fine, it's just the monsters we currently have favour certain tactics. All we need is a few bosses with epic range n melee def and boom mage pvm works fine. This. Most weapons have their niches. I can easily point out niches for all chaotic weapons, places where mage is useful and places where range is useful. It's just that more often then not, melee is more useful. Still wish mage was a bit cheaper for stuff like slayer tho. Tbh, I think the change for magic should come from improving RC so you simply make more runes (and preferably more exp.) As a random thought, what would it be like if all runes got the multiple rune bonus of air or fire runes, and you get exp per rune made instead of per ess used? Significantly increased RC production and exp. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
pal2002 Posted September 22, 2011 Share Posted September 22, 2011 My q is...Is there anything out there that you can use the dps on and not lose money? Other than staking... Has anyonw tried bosses? I would prefer even to fail with honor than to win by cheating - Sophocles Link to comment Share on other sites More sharing options...
Robert_R Posted September 22, 2011 Share Posted September 22, 2011 Has it even been confirmed that equilibrium and the staff stack? My q is...Is there anything out there that you can use the dps on and not lose money? Other than staking... Has anyonw tried bosses?PvP in wild but I guess that's kind of obvious. Link to comment Share on other sites More sharing options...
enfield Posted September 22, 2011 Author Share Posted September 22, 2011 It's good for glacytes. Also I really don't think the cost is too bad. I bought 1k arma runes today for 2200ea. That's only twice as much as fire surge per damage. not cheap enough for most of us to use on all of our slayer tasks, but cheap enough for us to use it on the ones in which it makes the most difference I think. It might be the best thing to use at arma/zammy, though i don't really see the point. Link to comment Share on other sites More sharing options...
chuckangie Posted September 22, 2011 Share Posted September 22, 2011 This didn't really change anything; magic was already overpowered in PvP and now it's game-breaking. Magic is still worthless in PvM aside from niche uses like Rock Lobsters and a few slayer tasks. They need to make magic cheaper to use in PvM, and not any of this 10% cheaper crap either-- a LOT cheaper. They need a staff (obtainable in a similar manner as the ABS) that provides unlimited death or blood runes. To balance it, they could make it cause double the drain on your prayer points while wielding it. That would make runecrafting a complete novelty skill (like smithing is now). What should be done is make armour also expensive to use: make everything degrade and the prices about 10-20 times as high. But alas, runescapians hate it when a feature gets "nerfed" even if it would balance the game. My idea would be to give all monsters in game some kind of elemental weakness that makes specific spells hit a % harder on them like Icestrykes already have with firesurge. Fire giants weak to water spells but resistant to fire spells, for example. If you can kill monsters by casting less spells, magic becomes economical for PVM without having to change anything else in game. SoA seems like a powerful but unnecessary addition to magic. A powerful spell powered by an unusual rune. Zaros Rune pls... Link to comment Share on other sites More sharing options...
aspeeder Posted September 22, 2011 Share Posted September 22, 2011 This didn't really change anything; magic was already overpowered in PvP and now it's game-breaking. Magic is still worthless in PvM aside from niche uses like Rock Lobsters and a few slayer tasks. They need to make magic cheaper to use in PvM, and not any of this 10% cheaper crap either-- a LOT cheaper. They need a staff (obtainable in a similar manner as the ABS) that provides unlimited death or blood runes. To balance it, they could make it cause double the drain on your prayer points while wielding it. That would make runecrafting a complete novelty skill (like smithing is now). What should be done is make armour also expensive to use: make everything degrade and the prices about 10-20 times as high. But alas, runescapians hate it when a feature gets "nerfed" even if it would balance the game. My idea would be to give all monsters in game some kind of elemental weakness that makes specific spells hit a % harder on them like Icestrykes already have with firesurge. Fire giants weak to water spells but resistant to fire spells, for example. If you can kill monsters by casting less spells, magic becomes economical for PVM without having to change anything else in game. SoA seems like a powerful but unnecessary addition to magic. A powerful spell powered by an unusual rune. Zaros Rune pls...But not everything is so elemental, what would elves be weak to for instance? Not to mention the insane number of monsters they'd have to go through, change, and catalog (Plus I don't think the people who handle the bestiary here would be too pleased). I suppose you could only add these weaknesses to monsters that "matter", ie bosses, monsters assigned for slayer tasks, killed for some secondary, etc. but it'd still be fairly obtuse. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
Leaf Posted September 22, 2011 Share Posted September 22, 2011 I've heard that Storm is better DPS than either Fire Surge or Rapier against Glacytes, but are worse than Fire Surge on Glacors. Confirm plz? Link to comment Share on other sites More sharing options...
enfield Posted September 22, 2011 Author Share Posted September 22, 2011 ^ yeah that's right. You would just want to change spells when the glacytes come out (or perhaps after you lure enduring with a fire surge). Link to comment Share on other sites More sharing options...
pulli23 Posted September 22, 2011 Share Posted September 22, 2011 This didn't really change anything; magic was already overpowered in PvP and now it's game-breaking. Magic is still worthless in PvM aside from niche uses like Rock Lobsters and a few slayer tasks. They need to make magic cheaper to use in PvM, and not any of this 10% cheaper crap either-- a LOT cheaper. They need a staff (obtainable in a similar manner as the ABS) that provides unlimited death or blood runes. To balance it, they could make it cause double the drain on your prayer points while wielding it. That would make runecrafting a complete novelty skill (like smithing is now). What should be done is make armour also expensive to use: make everything degrade and the prices about 10-20 times as high. But alas, runescapians hate it when a feature gets "nerfed" even if it would balance the game. My idea would be to give all monsters in game some kind of elemental weakness that makes specific spells hit a % harder on them like Icestrykes already have with firesurge. Fire giants weak to water spells but resistant to fire spells, for example. If you can kill monsters by casting less spells, magic becomes economical for PVM without having to change anything else in game. SoA seems like a powerful but unnecessary addition to magic. A powerful spell powered by an unusual rune. Zaros Rune pls...But not everything is so elemental, what would elves be weak to for instance? Not to mention the insane number of monsters they'd have to go through, change, and catalog (Plus I don't think the people who handle the bestiary here would be too pleased). I suppose you could only add these weaknesses to monsters that "matter", ie bosses, monsters assigned for slayer tasks, killed for some secondary, etc. but it'd still be fairly obtuse. If this is the reasoning behind things, it is a sign your game is suffering from bad design, and getting too big to handle. - And a potential rewrite/new version is in stock if popularity is still high for the game:-First of all no game would have all monsters individually "coded" you should be able to easily adress large groups of types (and sub-types etc). Ie "all vampyres" could be changed which itself is a subset of "all morytania/zammorak" monsters. This way such changes would mean only groups have to be changed, and then on further (balancing) updates a more refined weakness system can be developped. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
LatinII Posted September 22, 2011 Share Posted September 22, 2011 Storm of Armadyl with the Armadyl battlestaff is more DPS than Melee on Bandos. It's also fater than Melee for Slayer. Link to comment Share on other sites More sharing options...
Assume Nothing Posted September 22, 2011 Share Posted September 22, 2011 I'm interested in some barrows calculations concerning the SOA against the melee brothers. Link to comment Share on other sites More sharing options...
Existent Posted September 22, 2011 Share Posted September 22, 2011 I'm interested in some barrows calculations concerning the SOA against the melee brothers.I don't have any calculations but I went there for a few trips with it yesterday and I was dropping all the melee brothers in 4-5 hits consistently. Link to comment Share on other sites More sharing options...
LatinII Posted September 22, 2011 Share Posted September 22, 2011 I'm interested in some barrows calculations concerning the SOA against the melee brothers. With max equipment it shouldn't take more than 3-4 casts on average. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted September 22, 2011 Share Posted September 22, 2011 After a quick test in crappy gear (ahrims and verac helmet), it also seems to be better DPS than range on the armadyl gwd boss. Link to comment Share on other sites More sharing options...
AHappySeeker Posted September 22, 2011 Share Posted September 22, 2011 After a quick test in crappy gear (ahrims and verac helmet), it also seems to be better DPS than range on the armadyl gwd boss. wat Am I the only one who finds this hilarious, if true? Link to comment Share on other sites More sharing options...
totalpwnage Posted September 22, 2011 Share Posted September 22, 2011 After a quick test in crappy gear (ahrims and verac helmet), it also seems to be better DPS than range on the armadyl gwd boss. wat Am I the only one who finds this hilarious, if true?It's not hilarious, its serious business.Jk, and yeah, I lol'd. I might borrow my friends virtus again to try it there. And Storm of Arma is by FAR the best spell to use on the Enduring Glacyte. It's incredible. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted September 22, 2011 Share Posted September 22, 2011 Isn't it wonderful how magic suddenly becomes so great when it finally gets hold for a Speed 6 spell? :PDefinitely need to get my hands on some runes now. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted September 22, 2011 Share Posted September 22, 2011 The thing is, at GWD you get destroyed by melee minions in your mage robes. Link to comment Share on other sites More sharing options...
Assume Nothing Posted September 22, 2011 Share Posted September 22, 2011 If you kite Graar whilst flashing soulsplit, would this be superior to CR + Defender? Link to comment Share on other sites More sharing options...
pulli23 Posted September 22, 2011 Share Posted September 22, 2011 If you kite Graar whilst flashing soulsplit, would this be superior to CR + Defender?I think kiting will be a big slow down: the main advantage of this is the speed of casting... So kiting won't really work. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
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