February 4, 201214 yr Quite honestly, Jagex doesn't need to focus on getting F2P to P2P. As other have said, Jagex needs fo focus on getting people into the F2P game and let the rest of the advertising do the rest.Current Playing = 111,230Current F2P = 18,403 (16.54%)Current P2P = 92,827 (83.46%)Now assuming all members are on the highscores we get;Total P2P = 740,652Total F2P = 146,835So even if they get 20% of F2Pers to convert to P2P, they're only growing their subscribers by 4%. That 20% conversion rate is way too high of an estimate imo. A conversion of 5% which is slightly more realistic, would only lead to 1% increase in P2Pers. That's probably not even worth the effort of making a new advertising campaign.
February 4, 201214 yr Quite honestly, Jagex doesn't need to focus on getting F2P to P2P. As other have said, Jagex needs fo focus on getting people into the F2P game and let the rest of the advertising do the rest.Current Playing = 111,230Current F2P = 18,403 (16.54%)Current P2P = 92,827 (83.46%)Now assuming all members are on the highscores we get;Total P2P = 740,652Total F2P = 146,835So even if they get 20% of F2Pers to convert to P2P, they're only growing their subscribers by 4%. That 20% conversion rate is way too high of an estimate imo. A conversion of 5% which is slightly more realistic, would only lead to 1% increase in P2Pers. That's probably not even worth the effort of making a new advertising campaign. I believe that a f2p, who has gotten a taste of members is more likely to stay than one who has only seen the f2p aspect. this would lead to a increase in players. Dyslexia lvl 99, Youtube:3D RS, My 3D on Tif, My Runetrack, My Tif Profile
February 4, 201214 yr I agree that the thread title is misleading. F2P is a members trial already. Doesn't matter if you call it a trial/demo/freemium/whatever, the common feature is allowing players to see a part of the full game for free. Sure I could see how something like "every skill in the game L1-L20" could work, but we've had the same system for so long already I can't see them changing it anymore. Maybe an extended free tutorial but that's about it.
February 4, 201214 yr Quite honestly, Jagex doesn't need to focus on getting F2P to P2P. As other have said, Jagex needs fo focus on getting people into the F2P game and let the rest of the advertising do the rest.Current Playing = 111,230Current F2P = 18,403 (16.54%)Current P2P = 92,827 (83.46%)Now assuming all members are on the highscores we get;Total P2P = 740,652Total F2P = 146,835So even if they get 20% of F2Pers to convert to P2P, they're only growing their subscribers by 4%. That 20% conversion rate is way too high of an estimate imo. A conversion of 5% which is slightly more realistic, would only lead to 1% increase in P2Pers. That's probably not even worth the effort of making a new advertising campaign. I believe that a f2p, who has gotten a taste of members is more likely to stay than one who has only seen the f2p aspect. this would lead to a increase in players. I find myself saying "why?" to a statement like that.Why exactly is a taste of a slither more of the world, or 1 or 2 more skills going to suddenly make a player desire the game that much more?The game you see in f2p is a taste of the members game in the first place, so why would that little bit more make any difference? After a few weeks or months wouldn't that little bit more just become same old like current f2p?Especially when you consider with Jagex's graphical makeover policies etc a lot of the members content looks rather aweful cosmetically compared to free to play areas. I mean if I went to a shop and got a free sample slice of cake I'd either desire the cake or not. Having another tiny slice of the same for free isn't going to suddenly change my outlook on buying the cake. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 4, 201214 yr I find myself saying "why?" to a statement like that.Why exactly is a taste of a slither more of the world, or 1 or 2 more skills going to suddenly make a player desire the game that much more?The game you see in f2p is a taste of the members game in the first place, so why would that little bit more make any difference? After a few weeks or months wouldn't that little bit more just become same old like current f2p?Especially when you consider with Jagex's graphical makeover policies etc a lot of the members content looks rather aweful cosmetically compared to free to play areas. I mean if I went to a shop and got a free sample slice of cake I'd either desire the cake or not. Having another tiny slice of the same for free isn't going to suddenly change my outlook on buying the cake. The problem is that most of F2P content is over 10 years old; F2P and P2P are very different nowadays. For example: In F2P quests you rarely do anything except talk to people and fetch stuff for them, and the quests are very short. There are no storylines.P2P quests often give access to completely new areas. You have to solve puzzles, fight powerful bosses and so on. The longest quests can take hours to complete. There are a lot of great storylines. Most F2P monsters only melee, and require no strategy at all. No monster really requires combat level higher than around 50.There are melee, mage, range, magical melee and magical range monsters in P2P, and many of them combine different styles. The strongest bosses require a combat level of well over 100, and even then you usually need a team to fight them. You need different equipment for different monsters. I could do many more comparisons, but my point is that F2P is not a slice of the members' "cake"; it's a completely different cake. The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\
February 4, 201214 yr Author Quite honestly, Jagex doesn't need to focus on getting F2P to P2P. As other have said, Jagex needs fo focus on getting people into the F2P game and let the rest of the advertising do the rest.Current Playing = 111,230Current F2P = 18,403 (16.54%)Current P2P = 92,827 (83.46%)Now assuming all members are on the highscores we get;Total P2P = 740,652Total F2P = 146,835So even if they get 20% of F2Pers to convert to P2P, they're only growing their subscribers by 4%. That 20% conversion rate is way too high of an estimate imo. A conversion of 5% which is slightly more realistic, would only lead to 1% increase in P2Pers. That's probably not even worth the effort of making a new advertising campaign.I'm more inclined to believe that this whole thing would be more for brand new players than existing f2p players. I wouldn't be surprised to see Runescape drop it's word of mouth advertising strategy in favor of actual advertising. As you've mentioned, Runescape as it is doesn't attract new players like it used to. Perhaps they'll finally make the jump into real widespread Runescape ads. Previously known as Monkeybeast0.
February 4, 201214 yr I find myself saying "why?" to a statement like that.Why exactly is a taste of a slither more of the world, or 1 or 2 more skills going to suddenly make a player desire the game that much more?The game you see in f2p is a taste of the members game in the first place, so why would that little bit more make any difference? After a few weeks or months wouldn't that little bit more just become same old like current f2p?Especially when you consider with Jagex's graphical makeover policies etc a lot of the members content looks rather aweful cosmetically compared to free to play areas. I mean if I went to a shop and got a free sample slice of cake I'd either desire the cake or not. Having another tiny slice of the same for free isn't going to suddenly change my outlook on buying the cake. The problem is that most of F2P content is over 10 years old; F2P and P2P are very different nowadays. For example: In F2P quests you rarely do anything except talk to people and fetch stuff for them, and the quests are very short. There are no storylines.P2P quests often give access to completely new areas. You have to solve puzzles, fight powerful bosses and so on. The longest quests can take hours to complete. There are a lot of great storylines. Most F2P monsters only melee, and require no strategy at all. No monster really requires combat level higher than around 50.There are melee, mage, range, magical melee and magical range monsters in P2P, and many of them combine different styles. The strongest bosses require a combat level of well over 100, and even then you usually need a team to fight them. You need different equipment for different monsters. I could do many more comparisons, but my point is that F2P is not a slice of the members' "cake"; it's a completely different cake. But nearly all the f2p quests have been made over quite recently to have better stories, better content, better rewards.F2p got given a good chunk of dungeoneering recently.Most p2p monsters require no strategy and use predominantly melee.Sure stuff caps at out about cmb lvl 50, but so does combat gear available to the player; the trial/demo/watever you wanna call it has to cut off somewhere.And I still find myself asking why?Yes members stuff goes to higher levels, takes more time, is more complex but that is why it is MEMBERS. The free taster to wet your appetite is the simple stuff, its not like in a short free trial of members you are ACTUALLY going to achieve many, if any, of the awesome stuff you seem to be fixated on because of prerequisites that you could barely get in a short lived free trial. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 4, 201214 yr People seem to think a decline in f2p numbers is a bad thing... It's only bad if the numbers of p2p players is also going down or stagnating and as we don't have any figures of our own other than "number of people on high-scores" we cant say for not if people are going straight to p2p or not as new players. The high-scores seem to work their way up and then get purged once a week and the number of people drops, however when it drops at the end of the week its always above the lowest point the week before. On the 5th January just after the purge the number of people on the scores was 707,021. On the 2nd Feb, just after the previous weeks purge the figure was 728,778 so that's an increase of 21,757. Latest figure is 742,129 but after the purge it will probably be something around the 732k region. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12
February 4, 201214 yr Oldstorybro. Happened last Year got a Free 1 Week. Yeah that New Content @ Burthrop is helpful to New Members. Helps them learn about that area, Skills, ect. Jagex needs to LOWER P2P Price not INCREASE it :( Edited February 4, 201214 yr by Matt258 Level 99 Skills 28/28 200M exp Skills 6/28 Going for 200M All Skills. [qfc]48-49-837-63099395[/qfc] @Matt258RS Twitch: Matt258RS WhatpulseMy Youtube user name: birdman258 200MCook ProfitCook 200mPrayer MakinWines MyF2pSkillers On 12/23/2011 at 4:39 PM, 'Jebrim' said: But don't even begin to think that I think I'm better than you all simply because I've done 7.6k+ hours of Agility or because I have tens of thousands of fans.
February 5, 201214 yr Does anyone remember them doing a free trial of members in 2010? (could have been 2011) I got my rapier :D
February 5, 201214 yr Author Does anyone remember them doing a free trial of members in 2010? (could have been 2011)Don't think so. I haven't seen anyone in this topic mention it anyway. Previously known as Monkeybeast0.
February 5, 201214 yr Does anyone remember them doing a free trial of members in 2010? (could have been 2011)Don't think so. I haven't anyone in this topic mention it anyway.Makoto already mentioned the Midsummer Special, that took place in July 2010. The main problem with that was you needed a credit card to sign up, and were charged for a month's membership ($5.95US at the time) which you could get back if you cancelled within 7 days. If you didn't, Jagex kept the money and you got the rest of your month of membership. From what I understand, it wasn't very popular. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...
February 5, 201214 yr From what I understand, it wasn't very popular.As previously mentioned, it was because the implementation was horrible even by Jagex standards :razz: I painted some stuff and put it on tumblr
February 5, 201214 yr Author Does anyone remember them doing a free trial of members in 2010? (could have been 2011)Don't think so. I haven't anyone in this topic mention it anyway.Makoto already mentioned the Midsummer Special, that took place in July 2010. The main problem with that was you needed a credit card to sign up, and were charged for a month's membership ($5.95US at the time) which you could get back if you cancelled within 7 days. If you didn't, Jagex kept the money and you got the rest of your month of membership. From what I understand, it wasn't very popular.I was clearly being a sarcastic ass. Previously known as Monkeybeast0.
February 5, 201214 yr The free taster to wet your appetite is the simple stuff, its not like in a short free trial of members you are ACTUALLY going to achieve many, if any, of the awesome stuff you seem to be fixated on because of prerequisites that you could barely get in a short lived free trial.Doesn't this just make you want to reach for your wallet so that you can continue your quest? In real life MMO you don't get 99 smithing by making endless bronze daggers.
February 5, 201214 yr The free taster to wet your appetite is the simple stuff, its not like in a short free trial of members you are ACTUALLY going to achieve many, if any, of the awesome stuff you seem to be fixated on because of prerequisites that you could barely get in a short lived free trial.Doesn't this just make you want to reach for your wallet so that you can continue your quest? Exactly. And while a lot of member stuff has prerequisites, there is awesome stuff that can be accessed early on. Look at One Piercing Note and honestly tell me that any F2P quest even comes close to it in terms of quality(actual quality, not nostalgia :P). Plus training in members is faster as well. With just, let's say two weeks of members you could show off a lot of stuff which would have players wanting more. This is far less the case for normal F2P.
February 5, 201214 yr But the same logic applies to current f2p too. You get the content for the first ~40 levels in the f2p skills. Surely that makes people want to reach for their wallets so they can see the remaining 60 levels. It's not fair to talk about F2P being outdated in comparison, there are still constant graphical updates, etc. - apparently Jagex is now starting to work on updating some of the old quests too. Whatever they add to F2P, after a while people would just start to think of it as a standard F2P feature. Then after a while they'll start saying, "hey, we should get a free trial of members features". Time limits are less fun than level caps btw. They force you to rush through content rather than play at your own pace. Not to mention time limited full featured members would be open to abuse from people making multiple accounts.
February 5, 201214 yr But the same logic applies to current f2p too. You get the content for the first ~40 levels in the f2p skills. Surely that makes people want to reach for their wallets so they can see the remaining 60 levels. It's not fair to talk about F2P being outdated in comparison, there are still constant graphical updates, etc. - apparently Jagex is now starting to work on updating some of the old quests too. Whatever they add to F2P, after a while people would just start to think of it as a standard F2P feature. Then after a while they'll start saying, "hey, we should get a free trial of members features". Time limits are less fun than level caps btw. They force you to rush through content rather than play at your own pace. Not to mention time limited full featured members would be open to abuse from people making multiple accounts. This is exactly what I'm driving at.Everyone says f2p is boring, outdated etc letting them do a little bit more will encourage people to buy members, but it still stands to reason WHY anything more they do get will become old and out-dated same as current f2p.I mean sure it *could* be a time limited try and if you happen to be rather rich (for a f2per) you could buy up decent armour and supplies and hit some of the boss monsters, but by and large your not gonna get to do anything *that* exciting, a few noob quests that are shorter & easier than many f2p quests perhaps or you could do the boring nooby bits of a few members skills.I mean its not like you could even get to the most interesting pvm content really (atleast not for long), Corp you need to first get 30ish summon, hunter and farming to unlock it so of course first you need to get seeds and charms and manage to get across the map to decent hunter training areas (bearing in mind of course no fairy rings, spirit trees, gliders are unlocked and neither are watchtower, ardougne and camelot teleports and you won't have con level to move house over that way).You could do GWD perhaps, after you get 15 agility and probably 30ish herby for death plateau, troll stronghold and Eadgar's ruse (unless you want to be running alllllll the way from burthorpe every trip, but of course to do eadgar's ruse you have to travel to camelot and ardougne a few times, again with lack of transport options).etc.Even with a 7 day open roaming trial you'd get to do sod all really of anything decent due to prerequisites & transport limitations. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 5, 201214 yr One Piercing Note and the Burth tutorial alone would be decent things to try during a 1 week trial. Something to fill my sig with until I find a replacement.Also check out my blug
February 5, 201214 yr One Piercing Note and the Burth tutorial alone would be decent things to try during a 1 week trial. This.
February 5, 201214 yr Except it'd make a lot more sense to just turn the burth tutorial and/or the quest F2P permanently. That's the kind of content you want everyone to see. Not lock players out of a tutorial until they pay if they missed it during their short trial period.
February 5, 201214 yr I would expect there to be a free trial around May or June. I can't see Jagex allowing a free trial during the bonus xp weekend in March or the Easter event in April. Player since 2004. All skills 1M+ XP."If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato
February 5, 201214 yr Except it'd make a lot more sense to just turn the burth tutorial and/or the quest F2P permanently. That's the kind of content you want everyone to see. Not lock players out of a tutorial until they pay if they missed it during their short trial period.This. If they make it permanent they could cap P2P skill levels at [arbitrary low number] for F2P'ers. That would work well as a trial, wouldn't it? Because both the tutorial and that quest would be excellent for new players in general, not just the returning members that they've been working so hard to keep. I painted some stuff and put it on tumblr
February 5, 201214 yr Except it'd make a lot more sense to just turn the burth tutorial and/or the quest F2P permanently. That's the kind of content you want everyone to see. Not lock players out of a tutorial until they pay if they missed it during their short trial period. But if they miss part of it, they are going to want to finish it. I don't think it ahs quite the effect when you just put that stuff into F2P
February 5, 201214 yr Except it'd make a lot more sense to just turn the burth tutorial and/or the quest F2P permanently. That's the kind of content you want everyone to see. Not lock players out of a tutorial until they pay if they missed it during their short trial period.This. If they make it permanent they could cap P2P skill levels at [arbitrary low number] for F2P'ers. That would work well as a trial, wouldn't it? Because both the tutorial and that quest would be excellent for new players in general, not just the returning members that they've been working so hard to keep.I get the feeling that letting F2P players move through member areas or get XP in member skills is, to them, a rather messy issue and one they'd rather not devote resources to at the moment. However, the new layouts of Taverley and Burthorpe, being much more self-contained, would make such a change much easier. In real life MMO you don't get 99 smithing by making endless bronze daggers.
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