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11-April-2012 - Dungeoneering and Shop Improvements

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Shop no longer sells needles because everyone has one.

 

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Shop no longer sells needles because everyone has one.

 

http://i7.photobucket.com/albums/y251/MysterZ/JagexFail.png[/img

 

Your point being?

All the possible answer items are in the riddle room anyway either on the floor or in one of the crates/barrels etc.

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Huh, Didn't know items could be in crates in dung.

Shop no longer sells needles because everyone has one.

 

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You have to find the "ornamental" needle IN THAT ROOM. Nothing's changed.

 

"Nothing's changed" pretty much sums up my take on the whole update. Sure, stackable resources are nice, but skilling is still slow as ever. Just because we can hold more shit doesn't make it worth doing.

 

Toolbelt's nice I guess, and the permanent high tier picks/axes are too. But they're still useless for gathering resources, because skilling is still pretty pointless.

 

As a solo dungoneer 95% of the time, I have to say, this update didn't fix shit when it comes to solo xp rates.

 

1. gathering/artisan skills item stacking = pointless in solo

2. permanent high tier tools = pointless because of the above

3. keys stored in toolbelt = convenient, but only serves as an inventory saver in solo

4. no solo xp boost = [bleep] YOU, JAGEX

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[spoiler=I LOVE MY STATION]

 

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Shop no longer sells needles because everyone has one.

 

http://i7.photobucket.com/albums/y251/MysterZ/JagexFail.png[/img

 

Your point being?

All the possible answer items are in the riddle room anyway either on the floor or in one of the crates/barrels etc.

Because using a needle from your inventory is 10 times faster.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

You could use a regular needle before probably was a waste of time to go get it though.

In response to the indirect changes to riddler room, you used to be able to use hammer and fishing rod from inventory, which everyone would have. Furthermore, you could use those even if the doors in the room required a potion for the theiving requirements, or if the person who had the thieving level was busy somewhere else in the dungeon. So not only is the room now slower on average even if you have all the skill reqs, it requires moving gt to it more often, and requires a potion (instead of getting needle from smuggler) more often.

 

E: Buying a needle and thread has fallen out of the DG rushing metagame since the summer (it's not worth it to make ranged armor for hex for rushing), it's rare to see people buy needles and thread in HT any more.

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lol c2 fishing

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I like the msg telling you how much special attack you got, switching to check was always annoying.

 

I like that the dominion gloves now have %, I always hated not knowing exactly.

 

The vyre title thing is cool, I always liked the colour of the vyrewatch title better. Imo vyrelord should have been the one blood red not orange.

2480+ total

Not like doing the logical thing and using the unused tab in dungeoneering to show collected keys... Nooooo... Let's take the ridiculous approach and put it in the equipped tab, requiring people to click the toolbelt also before showing them and not allowing them to be viewed in combat.

 

Extremely disappointed at Jagex yet again. Leave it to them to screw up a potentially good update.

Edited by Jeremy841
typo noob :>

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They could have gone even easier with this and make the keys show up on THE INTERFACE. I swear sometimes these people think and don't think at the same time, who designs these messed up systems?

At least now I can have some indication of where my special attack is without switching from my rapier. Other than that I haven't dunged much in over a year but once I get back into it I'm sure these updates will prove useful.

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Not being able to see the keys is slightly annoying, but I have a very strong memory anyway, so it doesn't bother me too much. But I can see how it can be annoying for others.

 

Otherwise, I like this update. :thumbup:


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Not being able to see the keys is slightly annoying, but I have a very strong memory anyway, so it doesn't bother me too much. But I can see how it can be annoying for others.

 

Otherwise, I like this update. :thumbup:

 

I have a good memory when writing stuff down myself, but if i read or hear things it goes straight through 1 ear and out the other. :mad:

Miseryism | Completionist

 

I feel much the same as everyone else, although haven't done any large floors yet to truly appreciate the annoyance of the key tab on the belt. I was lucky enough to get a Promethium pick as a drop though.

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99: Agility 28/12/14|Thieving 20/03/15

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^ Keybelt.

 

yeah but its not exactly going to be an immediate fix it could take weeks

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Why couldn't they just use your personal slot in the dungeoneering tab as a 'view key inventory' thing? All it says when you click on it at the moment is 'look in your own inventory'.

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Am I the only one not getting any system messages in dungeoneering? Nothing from trying to unlock doors I don't have the keys for, clicking examine or value on items in or out of shops, etc.

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I really wish the key belt could have been something we could open/hide with a hot key and move around the screen/scroll or make bigger/smaller. Same sort of idea as the SoF interface thing, though not actually opening. They need to let you change the text as well in fixed. :angry:

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They could add the keys that you have picked to your DG map, so when you open it you can see it :cool:

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they sould make it like xp counter,if you click it keys will appear at top of screen,when you hover over them it will tell you exactly name

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Mamiću odlazi!

They could add the keys that you have picked to your DG map, so when you open it you can see it :cool:

Or in the Squeal tab, since you can't use that thing in DG anyway :grin:

Have a feeling they'd mess that up if they tried it! :P Actually...they'd mess it up any way that they do it :thumbsup:

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