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chenw

30-Apr-2013 - Instanced God Wars & EoC Updates

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with 99 attack, the accuracy becomes 3670 for drygore mace.

 

Also, here is what I have found:

 

Hybrid and All class armors now suck, hugely. It dramatically drains your Chance to block across all classes.

 

Therefore, as a general rule, avoid hybrid armor at all costs if you are tanking.


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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

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so; we have (some) numbers on nex/dps armour, but can someone get us numbers on lolports? would be nice to see.


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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

 

Yep, my drygore mace currently has 2458 accuracy. Any other weapons changed?

 

EDIT

 

ridiculously ninja'd. I'm tired.



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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670.

 

Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before?


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Did GWD armour still have a prayer bonus before this update? If so, it's now been removed.


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To hell with humanity;

The more I see, the less I believe.

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drygore mace with 99 att and overload: 4210 accuracy, 980 damage

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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670.

 

Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before?

 

Definitely way less. Tried QBD, it took 3 minutes 20 seconds to kill her with Drygore mace and EE, AND she turned blue during both phase 3 and 4. This is up from about a 2 minute average. I was missing around 1/3 of the time.

 

On the bright side, 26 earth talismans as part of the reward.


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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670.

 

Compared to Chaotic rapier at 3136 accuracy (99 attack) thats quite a bit nerf for drygores.


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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670.

 

Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before?

 

Definitely way less. Tried QBD, it took 3 minutes 20 seconds to kill her with Drygore mace and EE, AND she turned blue during both phase 3 and 4. This is up from about a 2 minute average. I was missing around 1/3 of the time.

 

On the bright side, 26 earth talismans as part of the reward.

 

I wonder if they nerfed getting accuracy only from your mainhand for abilities. Someone should try with dual drygores. Also what armour were you using?



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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Also it looks like drygores had their accuracy reduced by a lot (half?). Can anyone confirm?

Looks like everything has. Level 90 tier is 2458+accuracy, at 99 attack I'm getting 3670.

 

Does this mean Drygore with boost from levels + overload + turmoil is more or less accurate than before?

 

Definitely way less. Tried QBD, it took 3 minutes 20 seconds to kill her with Drygore mace and EE, AND she turned blue during both phase 3 and 4. This is up from about a 2 minute average. I was missing around 1/3 of the time.

 

On the bright side, 26 earth talismans as part of the reward.

 

I wonder if they nerfed getting accuracy only from your mainhand for abilities. Someone should try with dual drygores. Also what armour were you using?

 

Full bandos. I used about 15 rocktails as well, but that was just from trying to ignore everything like I usually would. But based on complaints on the official forums players are missing way more across the board against everything.


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This takes the piss.


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This takes the piss.

 

problemos?

 

 

looks like jagex dun derped it again, deja vu all over again


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Anyone checked out dungeoneering gear stats?

 

I just did a floor, and my celestial robe top was tank armour. I don't think they really took any special precautions with dg. I think nearly everything is a standard tank armour


45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

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Anyone checked out dungeoneering gear stats?

 

2K96P.png

 

2H level 99 weapon is now worse than what a 1H level 90 weapon was.


Asmodean <3

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Torva Tetsu

Armor 2541 2904

Prayer 8 15

Life Points 8260 9160

Damage 1278 1201

Accuracy 3670 3670

Critical 10.1% 10.1%

Type Slashing Slashing

Speed Fast Fast

Block Chance (Melee) 17% 27%

Block Chance (Range) 53% 59%

Block Chance (Magic) 0% 2%

 

Sorry hate flipping between pictures.

Edited by Nobody
  • Like 6

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With love to one, friendship to many, and good will to all.

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Don't forget when comparing equipment stats that you now get accuracy from attack/magic/ranged and defense from defense. Bandos armor defense for example is actually more now with 99 93 defense that pre-patch, and that doesn't take into account the damage bonus on it now.


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10/10 for reverting to the horrible interface from the beta that was rightfully scrapped.

 

blocktfd.png

 

Interface from the beta did not look like that.

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Tried to kill hard mode sara, it just kept regenerating to half hp when I "killed" it, stuns didnt work.

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10/10 for reverting to the horrible interface from the beta that was rightfully scrapped.

 

blocktfd.png

 

Interface from the beta did not look like that.

Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes:


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Just tried a 3 man kk, took us 10 minutes, impossible to hit on mage phase and melee is brutal. Drygores got [bleep]ed


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[hide]slayerbug.png[/hide]

 

Anyone know if this is a bug or not? I have volcanic creatures blocked but I just got assigned tzhaar.

 

Just tried a 3 man kk, took us 10 minutes, impossible to hit on mage phase and melee is brutal. Drygores got [bleep]ed

 

They're still the best in game and longer / harder KK kills means prices will go up. I may make back the money I lost buying my mace when they were 110+ mil



witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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