RSI Posted March 23, 2012 Share Posted March 23, 2012 thats not helpful..... Link to comment Share on other sites More sharing options...
Carl Posted March 23, 2012 Share Posted March 23, 2012 They're not going to show the actual tasks or the rewards. RIP Michaelangelopolous Link to comment Share on other sites More sharing options...
Blutters Posted March 23, 2012 Share Posted March 23, 2012 There's not much point in showing hints for an update that's all recycled content unless they show the rewards. Link to comment Share on other sites More sharing options...
RSI Posted March 23, 2012 Share Posted March 23, 2012 might do, its obvious we know what the update is gonna be. why not give us 1-2 task hints l Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 23, 2012 Share Posted March 23, 2012 The teaser pics would appear to be task hints given that one is inside temple trekking on the rsof thread.So I'd assume the tip.it one is hinting at a task being to use the myreque tunnel in some way. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Cheefoo Posted March 23, 2012 Share Posted March 23, 2012 So, with the release of Morytanian tasks, will the leg armor complete the "task armor set"? Or will we still need to fill the necklace slot and get a "proper" weapon task reward? And there's still the ammo and aura slots left after that, but I find it highly unlikely they will be included. What about a belt slot some time in the future? I hope we get tasks in the Kharidian Desert one of these days. I'd love an amulet that combines the cramulet with the enchanted water tiara, as well as infinite teleports to the camulet destination. Wilderness tasks would be interesting to see, too. Maybe you could get a weapon that increases in power the more wilderness PKs you have. Then you can spend some charges (akin to a DFS) for a powerful special attack of some sort. We're definitely getting Daemonheim tasks eventually too... Oh, and let's see how many Morytania tasks we can guess!! GO!! -Cut down a bloodwood tree in Darkmeyer and fletch some bakriminel bolts (86 woodcutting, 93 fletching, Branches of Darkmeyer)-Mix a prayer renewal potion using fellstalks and morchella mushrooms you grew yourself (92 farming, 94 herblore)-Kill a vyrelord with a full powered-up blisterwood weapon (Branches of Darkmeyer, 500 burnt vyres)-Get a special task from Duradel/Lapalok and slay every monster in Slayer Tower in one trip (85 slayer)-Kill all 7 barrows brothers, Akrisae included! (Ritual of the Mahjarrat) Bonus points if task is named "Brother From Another Mother" [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Hedgehog Posted March 23, 2012 Share Posted March 23, 2012 Mine and chisel a limestone brickKill that skeleton Guy from the bone manBless a silver sickleCast bloom on a logTele to canifisComplete the haunted woods uri clue (10000:1 odds) Link to comment Share on other sites More sharing options...
Kimberly Posted March 23, 2012 Share Posted March 23, 2012 Brew moonlight mead from scratchUse a Rod of Ivandis to kill a juvinateReceive 15 points from Mazchna after completing a taskComplete a pit event at the Werewolf Agility Course (idk)Permanently cure the shopkeeper in Mort'tonFletch blisterwood stakes/pole/staff in DarkmeyerRestore the Sanctity at Shades of Mort'ton to convert Olive Oil to Sacred OilOpen the resource dungeon in the Fungal dungeonKill a ganodermic beastRepair a ganodermic poncho while standing in Mort'tonTravel to Dragontooth Isle while wearing a Cramulet Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 23, 2012 Share Posted March 23, 2012 ^ Cramulet seems awfully out of place for Morytanina tasks.Camulet stems from the desert.Monkeyspeak from Ape AtollCat speak from BurthorpeGhostspeak from LumbridgeCramulet itself is a desert/monkey reward. I mean sure ghostspeak has a fair few uses in the area, but its not really tied to the area. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Kimberly Posted March 23, 2012 Share Posted March 23, 2012 Yeah, but they've had strong precedence of using things you obtain from other unrelated areas in the task area for a while now. *shrug* There's no real point in nitpicking since we're all just guessing anyway :P Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 23, 2012 Share Posted March 23, 2012 Really? I can't think of any non-generic items (eg ores etc that don't really have a specific origin region) used in another diary that don't originate from that area. That's why it stuck out to me as an unlikley suggestion. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Sylpheed Posted March 23, 2012 Share Posted March 23, 2012 Permanently cure the shopkeeper in Mort'ton I can't see this being one, most tasks involve doing something repeatable. Once hes cured he's cured forever. How would you complete the task if he's already been cured? Also, one of the posts above has a good point, is the Polypore dungeon actually classed as being part of Morytania? Link to comment Share on other sites More sharing options...
Jon Arcane Posted March 23, 2012 Share Posted March 23, 2012 Permanently cure the shopkeeper in Mort'ton I can't see this being one, most tasks involve doing something repeatable. Once hes cured he's cured forever. How would you complete the task if he's already been cured? Also, one of the posts above has a good point, is the Polypore dungeon actually classed as being part of Morytania? I stood on the island before and it came up as the Morytania area, so yeah, it'll probably be included. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 23, 2012 Share Posted March 23, 2012 I can't see this being one, most tasks involve doing something repeatable. Once hes cured he's cured forever. How would you complete the task if he's already been cured? Fairly easily: "Speak to the shop keeper in morton after he has been permanently cured." Or just complete the task as soon as you login with that status finished? Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 23, 2012 Share Posted March 23, 2012 I can't see this being one, most tasks involve doing something repeatable. Once hes cured he's cured forever. How would you complete the task if he's already been cured? Fairly easily: "Speak to the shop keeper in morton after he has been permanently cured." Or just complete the task as soon as you login with that status finished? Fairly easy aside from the fact to date we have never had any auto-complete if already done tasks and when originally asked about them jmods said it wouldn't work due to engine limitations. Plus the lack of any precedent for an 'alternate' solve for a task. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
J35u5_M4 Posted March 23, 2012 Share Posted March 23, 2012 Well, after this task set, we only got amulet and weapon left (If there is a weapon) assuming there are no bolts or aura (Which would make no sense imo). And I like to think that amulet will be given by perhaps, Desert area tasks? and weapon by Daemonheim (Although I don't really see a point doing a task set here) Link to comment Share on other sites More sharing options...
Hedgehog Posted March 24, 2012 Share Posted March 24, 2012 You could argue that eee would be the weapon. Link to comment Share on other sites More sharing options...
Kimberly Posted March 24, 2012 Share Posted March 24, 2012 You could argue that eee would be the weapon. That's what I have equipped when I wear my task gear outfit anyway. Link to comment Share on other sites More sharing options...
codecRS Posted March 24, 2012 Share Posted March 24, 2012 amulet will most likely be Daemonheim, hopefully it can be taken into dungs for some kind of benifit? I don't think we will see a weapon as the excal pretty much covers that. http://www.youtube.com/codecrs Link to comment Share on other sites More sharing options...
Blutters Posted March 24, 2012 Share Posted March 24, 2012 amulet will most likely be Daemonheim, hopefully it can be taken into dungs for some kind of benifit? I don't think we will see a weapon as the excal pretty much covers that.Honestly I really hate the headband as the headpiece to this armor. Maybe they could make the Excalibur be the official weapon and be upgraded each level of Seers Diary while freeing up the head slot for somewhere more deserving. Link to comment Share on other sites More sharing options...
Naive Posted March 24, 2012 Share Posted March 24, 2012 If heim gives an amulet that you can take into Dg's with some sort of benefit it's be unfair to those with blood neck bound Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc] Link to comment Share on other sites More sharing options...
codecRS Posted March 24, 2012 Share Posted March 24, 2012 If heim gives an amulet that you can take into Dg's with some sort of benefit it's be unfair to those with blood neck bound i guess so, i was thinking it could maybe restore your pray points once per dung or save a death once per dung, kinda like the karamja set with jad http://www.youtube.com/codecrs Link to comment Share on other sites More sharing options...
Sylpheed Posted March 24, 2012 Share Posted March 24, 2012 Well, after this task set, we only got amulet and weapon left (If there is a weapon) assuming there are no bolts or aura (Which would make no sense imo). And I like to think that amulet will be given by perhaps, Desert area tasks? and weapon by Daemonheim (Although I don't really see a point doing a task set here) It's been confirmed that the last Elf quest will be released with a task set for the whole area so I would assume that one of the remaining slots will be filled there. Link to comment Share on other sites More sharing options...
Flyingjj Posted March 24, 2012 Share Posted March 24, 2012 I've also heard (not sure if true) that the dungeoneering task set would not provide an overworld item reward, but potentially an item for in-dungeon use. Which makes the most sense, as nothing goes in or out of a dungeon (not counting numerous glitches). Link to comment Share on other sites More sharing options...
Octarine Posted March 24, 2012 Share Posted March 24, 2012 I wonder if they'd ever consider a diary reward for the aura slot. That'd work great for DG, what with not conflicting with anything already in there. I'm certainly looking forward to seeing how much TT we'll need to do for this, though doubt it'l be full completion (since thats a trimmed comp req already). I'll just have to remember to plant fellstalk and morchella on tuesday morning atleast :D Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
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