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Agility update: Dwarven engineered exercise bikes for your "home gym" room in player owned houses requiring 58 construction and 68 smithing for the room and bike respectively along with completion of the final Dwarf quest. This quest has you fending off ferocious attacks from embittered agility trainers bent on destroying the prototype for this new invention before it devalues their blue capes forever. Take the fight to them and you just might learn how to mix a new untradeable potion, the "Elixir of Grind" which grants a temporary boost to Runecrafting, Fishing and Agility xp!

 

On a serious note, I'm wondering how they'll implement it without it being the same "run around and click" with higher xp or totally afk like Runespan.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Agility update: Dwarven engineered exercise bikes for your "home gym" room in player owned houses requiring 58 construction and 68 smithing for the room and bike respectively along with completion of the final Dwarf quest. This quest has you fending off ferocious attacks from embittered agility trainers bent on destroying the prototype for this new invention before it devalues their blue capes forever. Take the fight to them and you just might learn how to mix a new untradeable potion, the "Elixir of Grind" which grants a temporary boost to Runecrafting, Fishing and Agility xp!

 

On a serious note, I'm wondering how they'll implement it without it being the same "run around and click" with higher xp or totally afk like Runespan.

I could imagine something a bit more like mile marker xp rewards where the system could see how far you've ran. Maybe certain areas like ramps, ladders, current agility obstacles, etc. would offer subtle bonuses to that xp gain over time. I would like to imagine this all being calculated over maybe a 1-5 hour period where you are granted experience. I think that would be cool because it grands you experience how I feel agility should be used. This is just one concept though I'd imagine there are better ones.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Agility update: Dwarven engineered exercise bikes for your "home gym" room in player owned houses requiring 58 construction and 68 smithing for the room and bike respectively along with completion of the final Dwarf quest. This quest has you fending off ferocious attacks from embittered agility trainers bent on destroying the prototype for this new invention before it devalues their blue capes forever. Take the fight to them and you just might learn how to mix a new untradeable potion, the "Elixir of Grind" which grants a temporary boost to Runecrafting, Fishing and Agility xp!

 

On a serious note, I'm wondering how they'll implement it without it being the same "run around and click" with higher xp or totally afk like Runespan.

I could imagine something a bit more like mile marker xp rewards where the system could see how far you've ran. Maybe certain areas like ramps, ladders, current agility obstacles, etc. would offer subtle bonuses to that xp gain over time. I would like to imagine this all being calculated over maybe a 1-5 hour period where you are granted experience. I think that would be cool because it grands you experience how I feel agility should be used. This is just one concept though I'd imagine there are better ones.

 

You mean like Oblivion where you got athletic xp for running/swimming and acrobatics for jumping? Only problem with that is everyone would either be 99 agil or it would be so horrendously slow that it's not even worth training and therefor not worth implementing in the first place.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Yea, I think it will be interesting, especially if agility actually does more, I would like to see more shortcut type things, but that simply speed you up without being a huge bonus like a new area. Possibly done automated, so that you could automatically hop some fences after a certain agility level...

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Remember jagex has stated that the grid of the game could actually be made smaller to replicate the move-anywhere espect of the game... About 10x smaller from what I read. I suppose that might be the first step in improving agility. Once they have done that they can make agility move you faster when they separate run energy. Someone at jagex stated that the actual run system 'teleports' you two squares when you run using an animation of running.

 

What they could instead do is make agility where you start at a base run speed of say 8/20 minisquares (10/20 mini squares being the original walk rate) per 'teleport' and every 5 levels you could go up a mini square (agility cape level bonus would give you that last umph as well). This concept would probably increase run rates for maxed agility players by like 7% i think. I suppose they could make it a minisquare increase per 3 levels and get a more dramatic increase in run. This would actually make it more worth training, but I feel more passive bonuses are necessary.

 

I just might have to put this agility concept in my blog as well. It's a good idea to discuss and broaden.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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I think a reasonable way to upgrade agility would be to add in far more kind of on the fly shortcuts and make them all offer more xp than shortcuts do atm.

 

Eg make it so that at say level 10 you can use a stick to leap across rivers of x-width anywhere along them.

Then say level 50 you can leap x-width with no stick and tackle y-width with a stick.

 

All sorts of little interactions they would fill in like that, especially if they made it automated more so (akin to the border guards) Like let us climb/jump various fences and wall types at specific levels and make routing taking all available shortcuts into account. So like you'll use the grapples, tunnels, jumps etc. open to you automatically as it determines the fastest route.

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I think a reasonable way to upgrade agility would be to add in far more kind of on the fly shortcuts and make them all offer more xp than shortcuts do atm.

 

Eg make it so that at say level 10 you can use a stick to leap across rivers of x-width anywhere along them.

Then say level 50 you can leap x-width with no stick and tackle y-width with a stick.

 

All sorts of little interactions they would fill in like that, especially if they made it automated more so (akin to the border guards) Like let us climb/jump various fences and wall types at specific levels and make routing taking all available shortcuts into account. So like you'll use the grapples, tunnels, jumps etc. open to you automatically as it determines the fastest route.

I was thinking about your idea and yeah I was thinking an updated pathing module for the game so you didn't have to click the obstacle. Maybe they could do a module that has a 'as-the-crow-flies' concept. This could be done where the module does a check between your character and the area clicked. If the area you are traveling to has an obstacle you'll automatically use the shortcut and continue to your destination.

 

I also like the idea of usable scenery like jumping rivers and streams, but I feel the game can't handle that... I really do believe that it would make agility a much more colorful skill, but it's just not possible. If I were to try and attempt to do this and make the impossible the possible I feel that making passive shortcuts would be the best route. For example all walls, cliffs, rivers, rocks, trees could be traversed. The issue is the whole of runescape terrain would have to be worked on. It would make for a much more interesting way of traveling and getting around as well as more immersion into the game.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Mod Mark: Giving people a reason not to access content is not good design skills. It limits the variety they have access to.

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Good thing the SoF and Solomon Store don't limit it's content to people who have enough cash to throw at it... Oh wait, IT DOES. Thank you Mark, for confirming that both the SOF and Solomon Store are bad designs for the game.

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Good thing the SoF and Solomon Store don't limit it's content to people who have enough cash to throw at it... Oh wait, IT DOES. Thank you Mark, for confirming that both the SOF and Solomon Store are bad designs for the game.

There's just one tiny yet fatal mistake in your reasoning: It assumes that the SoF and Solomon count as content. :twss:

 

It can also be extended to subscriptions but that's not important right now.

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Good thing the SoF and Solomon Store don't limit it's content to people who have enough cash to throw at it... Oh wait, IT DOES. Thank you Mark, for confirming that both the SOF and Solomon Store are bad designs for the game.

There's just one tiny yet fatal mistake in your reasoning: It assumes that the SoF and Solomon count as content. :twss:

 

It can also be extended to subscriptions but that's not important right now.

Touché. :P

 

Jagex think of it as content, but I like your point.

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Could be more than 1 penguin point, Osbourne said 'a new penguin to hunt down' alongside Nancy's earlier comments about it being fiendishly hard I'd think it's gotta be a 2 pointer if not more.

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Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Could be more than 1 penguin point, Osbourne said 'a new penguin to hunt down' alongside Nancy's earlier comments about it being fiendishly hard I'd think it's gotta be a 2 pointer if not more.

 

Even better! :smile:

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3 point super-hard ninja penguin, please.

 

Pretty excited for the quest. I wonder if there will be any voiceacting.

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[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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3 point super-hard ninja penguin, please.

 

Pretty excited for the quest. I wonder if there will be any voiceacting.

Didn't they say they plan to do all new quests with voice acting?

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3 point super-hard ninja penguin, please.

 

Pretty excited for the quest. I wonder if there will be any voiceacting.

Didn't they say they plan to do all new quests with voice acting?

 

I kind of hope that's not the case since I'm sure it takes a lot longer. It would help explain the sluggishness of releasing quests lately though.

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3 point super-hard ninja penguin, please.

 

Pretty excited for the quest. I wonder if there will be any voiceacting.

Didn't they say they plan to do all new quests with voice acting?

 

I kind of hope that's not the case since I'm sure it takes a lot longer. It would help explain the sluggishness of releasing quests lately though.

 

Generally, if they add a completely new system to the game, they create an entirely new team to work alongside the usual folks. From what I've seen/heard from the mods, it's the same way with their voice acting department.

 

Seems to me like there's either a TON of content in the backlog that they want to put out, delaying quests, or there's some sort of extra layer of Q/A going on now.

 

Although I'm pretty sure I read somewhere that they weren't putting as much focus on "one quest per month" anymore because of some restructuring in their content departments. I would blame it on the SoF/SS but I know better than that :P

 

 

 

As far as penguin points go, I love the idea of a super-super-rare penguin. Makes me wonder what locations would qualify.. Nex's room peng? :D

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I'd actually like them to keep voice acting off the older questlines, like Elf/Penguin (except maybe for battles like in the case of Vanstrom). Having new voices going through your head so late into the questline seems somewhat odd to me.

 

Hoping for an interesting mechanic on the new hide and seek penguin thing! Will be fun to watch how W60 copes with it :P

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I like the new voice acting, as its been so long since I last did any of the quests I've forgotten how I made them sound in my head.

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I like the new voice acting, as its been so long since I last did any of the quests I've forgotten how I made them sound in my head.

I'm just realizing that when I'm reading in games, or a book, etc. I don't really associate a character's dialogue with a voice. However, when I read manga, I do. Huh.

 

Also, adding voice acting to an extensive list of old quests kinda excludes all the veteran players that did (all of) them already. Unless, perhaps, just maybe, Jagex allows us to "replay" quests in the future.

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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I'd actually like them to keep voice acting off the older questlines, like Elf/Penguin (except maybe for battles like in the case of Vanstrom). Having new voices going through your head so late into the questline seems somewhat odd to me.

 

Hoping for an interesting mechanic on the new hide and seek penguin thing! Will be fun to watch how W60 copes with it :P

 

That's what I'm hoping for too :)

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