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Slayer Belt – RuneLabs Update

Update

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#1
Miss Lioness
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Slayer Belt – RuneLabs Update
 
Be prepared for every encounter with the slayer belt – one of the first ideas chosen from RuneLabs.
 
Proposed by Dragonsseed, the slayer belt expands the tool belt you know and love with new slots. These hold specialist slayer equipment – such as a rock hammer, fungicide or the Ouroboros pouch – so you'll always have the right tool to strike a killing blow.
 
Previously consumable or charge-limited items added to the belt will become unlimited, too – never worry about running out again!
 
You can also spend slayer points to add the bonecrusher, charming imp, seedicide and herbicide to the belt, saving you time and keeping your inventory clear.
 
 
 
What's on the Belt?
 
These items can now be added straight to the tool belt:
 
  • Rock hammer
  • Slayer bell
  • Crystal chime (either version)
  • Ouroboros pouch (unlimited once added)
Note that slayer items that need to be wielded or equipped cannot be added to the tool belt.
 
There are several new items to obtain, which act as replacements for your consumable slayer items. You can add these to the tool belt and use them indefinitely, with no need to recharge or refill:
 
  • Salt bag: buy a salt shaker from any slayer master.
  • Icy water: buy an ice shaker from any slayer master.
  • Fungicide: buy a fungicide shaker from any slayer master.
  • Fishing explosive: buy an explosive shaker from any slayer master.
  • Super fishing explosive: buy a super explosive flask from any slayer master, then fill it with 100 rubium ore.
Monsters that must be killed with slayer items now all have on-click options to do so. These work whether the necessary item is on your tool belt or in your inventory.
 
For 500 slayer points each, you can unlock the ability to add the following to the slayer belt:
 
  • Bonecrusher
  • Charming imp
  • Seedicide
  • Herbicide
 
Check in at RuneLabs!
 
If you haven't visited RuneLabs for a while, now's a great time to do so.
 
This month, we're looking for high-level mobs, which is a chance to let your imaginations run riot. Whatever ruthless foes, exotic beasts or terrifying monstrosities your minds can conjure, we want to hear about them!
 
Start enjoying your streamlined slayer assignments now, and look out for another RuneLabs update next week – adamant and rune dragons!
 
 

Solomon's Store – Challenge Gems

 
Challenge gems present a set of handy tools for running in-game competitions, and they're available now in Solomon's Store.
 
Set up the terms of your contest – skilling or combat, staked or just for fun, time limits, level ranges and more – and set down the gem in the world.
 
Contenders can step up and join at the gem – then, the game is on!
 
Pick up some challenge gems today! If you need more RuneCoins, you can redeem Bonds in-game, or purchase RuneCoins via the website.
 
Challenge gems are also tradeable in-game: in person, or on the Grand Exchange.
 
 
This Week's Streams
 
This week, you can check out the adamant and rune dragons in our Dev Q&A, and we'll be giving you a prize-filled treasure hunt in our Community Stream!
 
Developer Q&A, plus Ninja Fixes – 16:00 UTC (game time), Tuesday 9th June
 
This week's Q&A focuses on another major summer update – the RuneLabs-voted adamant and rune dragons! We'll be giving you a sneaky peek of what you can expect, as well as answering your questions.
 
This week's panel will include:
 
Mod Pi – Combat Specialist and Ninja
Mod Kelpie – RuneScape Project Manager and Head Ninja
Mod Stu – Content Developer and lore specialist from the 'Guardians' development team
You can ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA. We'll get through as many as we can!
 
Clue Scroll Treasure Hunt (with prizes!) - 20:00 UTC, Tuesday 9th June
 
Everyone loves a treasure hunt, and this week, Mod James will take you on a journey of discovery – using clues you won't have seen before! You'll need your wits about you, but you can win awesome prizes!
 
Check out both of these streams on our Twitch channel.
 
 
Enjoy!
 
Have a great week, fight the good fight against a href=http://services.rune...ska-world-event>Tuska, and let us know your feedback over on the forums.
 
The RuneScape Team
 
 
In Other News
 
Wizard Chambers has been chronicling the events surrounding the impending impact of Tuska. Read his journal on the forums.
 
Patch Notes

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#2
Howlin0001
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Thanks Howlin, already edited in and added it in a spoiler due to hefty length of it.

~Miss Lioness


Edited by Miss Lioness, 08 June 2015 - 10:01 AM.


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#3
Leik
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Holy crap, what a dull update. Should've at least put the Artisan thing alongside this.


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#4
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So the 1000 cap for the event is still there but we can now "train" agility without a cap ? (let's not kid ourselves, that's what everyone does)



#5
essiw
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So the 1000 cap for the event is still there but we can now "train" agility for now cap ? (let's not kid ourselves, that's what everyone does)

Is that what it means? :| I was hoping stabbing would gain us points directly...



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#6
Hajutze
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Between having people participate in something or having them do NOTHING for 40 minutes, which one do you think Jagex would go for :D ?



#7
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I stand corrected - I got 250 points for redoing it.



#8
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The runelabs updates would be much improved if Jagex didn't feel the need to pad the amount of time to complete the content to be roughly equivalent with a full sized content update (ie quest, minigame, etc). These runelab ideas were supposed to be smaller. Making it so it takes a few weeks and up of moderate play to experience the content fully is completely unnecessary.

 

That said the toolbelt was still a great idea. I'm glad it was added.


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#9
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Error messages on World Event group sessions now give players more guidance.

Good idea, now I'll try and see if I can manage to start a group :D.


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#10
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No holy wrench in the toolbelt? I am disappoint.



#11
Hajutze
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There may be a hard-cap, a lot of us stopped receiving frags even while still getting exp.



#12
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There may be a hard-cap, a lot of us stopped receiving frags even while still getting exp.

I seem to have the same problem after beating tusks the second time, even though I think I wouldn't have reached the 100% reward cap in the old system yet...



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#13
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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker  - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp


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Gotta Catch 'Em All!

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#14
Yoko Kurama
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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker  - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp

 

As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs.  It's completely useless, aside from saving an inventory spot or two (Bonecrusher, Charming Imp, Herbicide, Seedicide). So I guess it saves 3 inventory spots, though practically most people only ever really use the Bonecrusher and Charming Imp.

 

Also it becomes apparent with each week how hollow the Ninja team has become. Most of them have left/quit (there's been an unusually large number of J Mods who left Jagex this year), and each week despite this 'less frequent updates, but larger ones and Ninja weeks', we get pretty bad Ninja notes that are worse than when we had more frequent updates.



#15
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The rats are leaving the sinking ship looking for greener pastures. :P
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#16
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As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs.

 

 

It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it.


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#17
interfanzikko
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Very good topic! :)



#18
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As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs.

 
It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it.


The thing is though, they said that wouldn't be included when it was polled, or when it was in RuneLabs.


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#19
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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

Salt Shaker - 30k
Rock Hammer - 500 gp
Explosive Shaker - 50k
Super Explosive Flask - 50k
Ice Shaker - 40k
Fungicide Shaker - 60k
Slayer Bell - 150 gp


As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs.

Implying that your vote is more important because you've already surpassed low level content. Nice.

News flash: not everything has to cater to your wants or needs.

#20
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Why not just delete those slayer tools all together.  Isn't that what adding them to the toolbelt essentially does?







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