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Dev Blog: QP master cape


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#161
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So what is the 113 DG requirement for?


The kalgeron journals

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#162
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So what is the 113 DG requirement for?

The kalgeron journals

Wtf. So much for ever getting this cape. I'll be lucky to get 99

#163
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So what is the 113 DG requirement for?

 

Unless it changes, the req will probably be 117 dunge for Chronicles of Bilrach


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#164
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So what is the 113 DG requirement for?


Unless it changes, the req will probably be 117 dunge for Chronicles of Bilrach

So this is turning into an "almost-comp cape"

#165
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So what is the 113 DG requirement for?


Unless it changes, the req will probably be 117 dunge for Chronicles of Bilrach

So this is turning into an "almost-comp cape"

 

 

I feel so too =/


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#166
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Except a lot of the reqs aren't stuff that is also required for comp. In fact the req you dislike (the dunge journals) is one that isn't required for comp. Quest Cape alone required 41m exp, I don't think its that surprising that boosting Quest Cape to a Mastery would end up with really high requirements.


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#167
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It's a cape for wannabe trimmers. I've no interest in it whatsoever.



#168
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It's become the Comp-Lite like I said. Further evidenced by the inclusion of PoP, which is a nice bit of content, but has nothing to do with quests.

The shark has been jumped on this cape.
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#169
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This took a hard left away from quests when they went for lore books. They've taken the level of the cape too high, had to add many tasks to justify it being that level, and are basically making a catch all lore cape. Now it has bossing, RNG and non quest activities. So either call it Comp-Lite or Master Lore Cape or whatever.

This is one of the problems with including community input: it gets over thought, over analyzed, over worked, over done until everyone is dissatisfied because it's not what they want and they think it should be because they had a hand in development.

I'm going with Master Adventurer Cape. Just a guess.

Manti swiped hard left when it came to deciding on rationale things to include. I feel as if 70% of the people making suggestions are already maxed/comped/trimmed, and the other 30% are just barely getting their voices in, and that's why things are slowly changing

 

Now I'm not claiming those percentages are correct, just my opinion. Also no, I haven't visited the thread where this is taking place. This is just my opinion

 

Except a lot of the reqs aren't stuff that is also required for comp. In fact the req you dislike (the dunge journals) is one that isn't required for comp. Quest Cape alone required 41m exp, I don't think its that surprising that boosting Quest Cape to a Mastery would end up with really high requirements.

comp requires 120 dg so yeah, it kinda requires 117 dg, just not the journals. 


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#170
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Manti going hard on the 41m x 8 = 328m XP worth of reqs lol

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#171
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Manti going hard on the 41m x 8 = 328m XP worth of reqs lol

 

Yea, I was ok when we had come up with guidelines that included nearly no lorebooks and came out to 145m or so exp when we figured out all the reqs that would match them. Which is like 100m more exp than Quest Cape which if you went by pure addition was about right for a Mastery Cape. But it seem Manti and Osborne and whoever else figured going above and beyond Questing required more, so they added a Story-Oriented Content Guideline and it seemed pretty obvious they were adamant about keeping that. So, going by that guideline we brainstormed other things to add and stuff like Ports is clearly Story-Oriented content. I would have been fine keeping the journals and stuff off the cape, but if the Guidelines are going to include "all story-oriented content" then I want the reqs to match that.

 

I can understand their point though when they say that going above and beyond for questing is completing all Story-Oriented content. Story-Oriented content is basically what quests are, so if you expand on that you get stuff like sagas,ports,journals,etc. I mean the content isn't directly quests, but the only thing that is directly quests is quests themselves. So I could see this type of content as continuing in the spirit of questing.


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#172
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117 dung? Can we exchange that with the chompies req please? Not really a fan to see that, even though I love dungeoneering...

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#173
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Manti going hard on the 41m x 8 = 328m XP worth of reqs lol


Yea, I was ok when we had come up with guidelines that included nearly no lorebooks and came out to 145m or so exp when we figured out all the reqs that would match them. Which is like 100m more exp than Quest Cape which if you went by pure addition was about right for a Mastery Cape. But it seem Manti and Osborne and whoever else figured going above and beyond Questing required more, so they added a Story-Oriented Content Guideline and it seemed pretty obvious they were adamant about keeping that. So, going by that guideline we brainstormed other things to add and stuff like Ports is clearly Story-Oriented content. I would have been fine keeping the journals and stuff off the cape, but if the Guidelines are going to include "all story-oriented content" then I want the reqs to match that.

I can understand their point though when they say that going above and beyond for questing is completing all Story-Oriented content. Story-Oriented content is basically what quests are, so if you expand on that you get stuff like sagas,ports,journals,etc. I mean the content isn't directly quests, but the only thing that is directly quests is quests themselves. So I could see this type of content as continuing in the spirit of questing.

Yeah, but sorry, those aren't quests. They're not in any way related to quests. If what you said is fact, then it truly is just a lore cape.
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#174
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Yeah I feel when the reqs have become less about completing all quests and their related post-quest content and more about simply completing/collecting anything and everything with any iota of story to it this project is not really a master quest cape anymore.

 

It is a completely separate entity that shouldn't be linked to the quest cape in name because it's not really a quest cape.

 

Calling this a 'Master Quest Cape' would be like calling the Completionist the 'Master Maxed Cape' - it's called completionist because its not just about going above and beyond on skilling from the 99s of max, its about doing a whole bunch of other non-skill stuff.


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#175
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^I have to agree, this is no master quest cape this is a completionist quest cape. I could live with level 90 reqs, and even with livid farm. But bossing, lots of RNG (1/1000 chance does not seem small to me), 117 dungeoneering and probably other things I missed... I honestly liked the first reqs better...

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#176
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Yeah I feel when the reqs have become less about completing all quests and their related post-quest content and more about simply completing/collecting anything and everything with any iota of story to it this project is not really a master quest cape anymore.

 

It is a completely separate entity that shouldn't be linked to the quest cape in name because it's not really a quest cape.

 

Calling this a 'Master Quest Cape' would be like calling the Completionist the 'Master Maxed Cape' - it's called completionist because its not just about going above and beyond on skilling from the 99s of max, its about doing a whole bunch of other non-skill stuff.

 

 

^I have to agree, this is no master quest cape this is a completionist quest cape. I could live with level 90 reqs, and even with livid farm. But bossing, lots of RNG (1/1000 chance does not seem small to me), 117 dungeoneering and probably other things I missed... I honestly liked the first reqs better...

 

 

That is also how I see what this cape has become, a mini-comp cape. It is not that I do not like the guide-lines or something, but currently it runs the danger of about anything that can be added to it. It might be possible that in the future this cape would beat the Comp Cape in terms of difficulty or prestige.


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#177
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So yeah, I was right. You can all kiss the ring now. :)
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#178
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I never disagreed lol

 

But I think just completing all post quest stuff minus chompies, choc-ice, thallasus hunts, and livid would be baller.


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#179
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I'm down for the things that are difficult, not painful. They've still managed a lovely screw up of this cape, it's concept, and the people that wanted it.
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#180
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117 DG? if I'm gonna get 117 DG I may as well just go for 120 and comp cape. Might be easier than camping RNG for journals and "lore" stuff.

I understand making the cape hard, but it's getting a little extreme.

Glad livid got removed. I didn't really mind the chompy requirement.

They should add diary stuff to it. It wouldn't be hard to get bc you already need 90 base for the cape so all the diaries should be doable or boostable. And quests are required for diaries so it's technically quest related content. You can pretty much make anything "quest related content"




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