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Theory: New Tradable Rares wouldn't be worth it


darkblade986

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Say they do make a tradeable holiday drop, Santas robes maybe, and you had to do a favour for Santa which took about 20mins to get them. People would think either "wow, they are tradable which means in a few months these will be worth a lot" or "erm, so what...everyone is gonna get em if they r tradable and they will be worthless"

 

 

 

 

 

 

 

Say 90% of RS players think, "erm, so what...everyone is gonna get em if they r tradable and they will be worthless". That means that only 10% of rs players will have them, other rich people will soon realise that these Santa Robes are quite cool so they will want to buy them. As soon as a few rich people start buying then other people will want them too. But as only 10% of players have them and most of them are the lower level players who wanted the santa robes they will not want to sell them for cheap. and they will have quite a high price (1-4mil?) which is nothing compared to Party Hats. But if the majority of RS players get them they will be worthless. So a new tradable holiday could be quite expensive. :)

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You're thinking against human logic, which is to make lots of money. 90% of the population isn't gonna go against human logic when there's the chance for huge money.

 

 

 

 

 

 

 

 

 

 

 

Essentially, people will try and get as many as they can, and there will be a few people who stockpile the item for a while. The price would eventually be very high, but not for a good long while.

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Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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You forgot to factor in human greed.

 

 

 

 

 

 

 

People will sell off their item when they get them for a meager profit, and then a smaller group of people will own a majority of the items.

 

 

 

 

 

 

 

Right back to where ya' started.

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...

 

 

 

However, as I said, the key point of rares is not their current price, but the price growth rate of rares. This new rare should (again: theoretically) follow exactly the same price growth rate that the other rares have.

 

 

 

...

 

 

 

 

 

 

You're whole theory is right, if this is right: The 'fact' that the new rare would follow EXACTLY the same price growth rate that the other rares have.

 

 

 

Which I highly doubt.

 

 

 

As stated before, everyone knows about the partyhats and the other rares, (almost) everyone will save his rare in hope to get millions for it later. They will probably get millions for it, but that is gonna be really, really much time later.

 

 

 

So simply it will not rise as fast as the 'old' rares, and therefore not follow the exact same price growth rate.

 

 

 

 

 

 

 

Besides there is a miscommunication, the TS talked about dropping of rares, so everyone could get a couple of rares. You talk about 1 rare per person.

 

 

 

IMO 1 rare per person seems more logical to me, so I agree with you about that.

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...

 

 

 

However, as I said, the key point of rares is not their current price, but the price growth rate of rares. This new rare should (again: theoretically) follow exactly the same price growth rate that the other rares have.

 

 

 

...

 

 

 

 

 

 

You're whole theory is right, if this is right: The 'fact' that the new rare would follow EXACTLY the same price growth rate that the other rares have.

 

 

 

Which I highly doubt.

 

 

 

 

 

 

 

The whole theory is right providing that this remains to be true:

 

 

 

 

 

 

 

the concept of rares is that they will go up on the long-term as long as the general game conditions (with key factors being player population growth and inflation) don't change.

 

 

 

 

 

 

 

When santa's came into the game, phats had already reached the state where they were worth in the millions. Santa's were, around introduction, priced roughly 10-35K. It took the santa's 1.5 year to reach the price of a million, yes. However, the price growth rate has always been similiar to that of the phats.

 

 

 

 

 

 

 

There is absolutely no reason for why this wouldn't be the case for newer rares.

 

 

 

 

 

 

 

As stated before, everyone knows about the partyhats and the other rares, (almost) everyone will save his rare in hope to get millions for it later.

 

 

 

 

 

 

 

This arguement, which many of you seem to use as a reason for why the new rares wouldn't have the same price development as the older rares, is actually a reason why they would behave precisely the same as the older rares. If "everyone" or "nearly everyone" stocks up on the new rare, that means there will be an "extreme" shortage of the new rare, especially if it is only handed out one a person, effectively ensuring that the price will rise. To argue otherwise is defying logical reasoning.

 

 

 

 

 

 

 

They will probably get millions for it, but that is gonna be really, really much time later.

 

 

 

So simply it will not rise as fast as the 'old' rares, and therefore not follow the exact same price growth rate.

 

 

 

 

 

 

 

Similiar to the fact that neither santa's nor phats were worth in the millions when they came into the game, it is to be expected that any new rare, depending on how much it would be worth at introduction in the game, would take around 2 years before it would reach a worth of one million.

 

 

 

 

 

 

 

However, we can expect the rate at which it's price will grow to be similiar to that of the older rares; in practice this would pretty much mean that in the time blue phats would rise from, for example, 500mil to 1000mil, the new rares would rise from 50K to 100K - both an increase of 100%, which is all that really matters.

 

 

 

 

 

 

 

Besides there is a miscommunication, the TS talked about dropping of rares, so everyone could get a couple of rares. You talk about 1 rare per person.

 

 

 

IMO 1 rare per person seems more logical to me, so I agree with you about that.

 

 

 

 

 

 

 

Yes, I did realize that he was talking about the dropping of rares, but just like you said 1 rare per person just makes more sense and since we're mainly discussing the tradability of new rares here, I merely assumed that the way new holiday items are given out stays exactly the same, with the difference that they'd be tradable now.

 

 

 

 

 

 

 

Nevertheless, for the theoretical approach it doesn't really matter much whether the amount of new rares would be 5mil or 20mil. In fact, I actually doubt that the amount would be so much higher if the old system of handing out holiday items was used.

 

 

 

 

 

 

 

 

 

 

 

In practice, things obviously don't go as neatly as the theory tells, but the underlying idea and long-term price behaviour should be roughly equal.

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How rares saved the economy, and why more discontinued items are needed in the future

 

 

 

 

 

 

 

 

 

 

 

I understand your reasoning, but I think it is based on a few misconceptions. The current discontinued items are actually a necessity for the runescape economy, and I feel that more will be needed in the near future to keep the economy stable.

 

 

 

 

 

 

 

The first misconception that most people have is that rares ruin the economy, or even worse, rares drive the economy. At best, rares are an indicator of the state of the economy. Instead of damaging the economy as most people think, rares actually help keep current prices stable. This is due to a couple of factors, one of which involves another common economic misconception.

 

 

 

 

 

 

 

People believe that money and items are the same thing, which is actually untrue. Money (gp) is only a medium of exchange, and it has no value on its own. You can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t gain xp with gp directly in runescape. Money is used to purchase raw materials for leveling, but the only value to money is that it can buy things that can be used to directly gain xp. From this, we can see one of the most important things to know about the runescape economy: the value of all the gp in runescape is equal to the value of all the raw materials in runescape. The value of the runescape economy is not gp+items, but instead, the value of the runescape economy equals all the gp in runescape, which is the same value as all the items in runescape. This is a rather confusing concept for some, especially when looking at the trillions of gp in the runescape economy. I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll give you a much simpler example to illustrate the point.

 

 

 

 

 

 

 

Let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s assume that in all of runescape, there is only 1 million gp available, split between all of the players. Let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s also assume that there is only one skill (we̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll use smithing in this example), and there are 10,000 steel bars in existence. (This example requires a few other minor assumptions, but I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll skip them for the sake of simplicity) The supply of money available determines the price of the bars, so that each bar will be worth 100gp each (1,000,000gp divided by 10,000 bars). The value of the economy in this example is only 10,000 steel bars, not 1 million gp + 1,000 steel bars. The economy = items = gp.

 

 

 

 

 

 

 

Now, to take our example one step further, let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s begin increasing the supply of money. Let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s now assume that the number of bars remains the same, but there is now 5 million gp available. The 5 million gp divided by the same 10,000 steel bars now means that the price of steel bars is 500gp each. The value of the entire economy stays the same though; the economy is still valued at 10,000 steel bars. The only thing that has changed is that it now takes more gp to buy a steel bar.

 

 

 

 

 

 

 

If the supply of items remains the same, and the supply of gp increases, it costs more and more gp to purchase the same item. You may now wonder if the above situation applies to the complex runescape economy that we have today. The answer is yes. In fact, in the early days of runescape (around the introduction of the p2p version), this is exactly what happened. Around that time, more and more players were bringing in more and more gp through monster drops and alchemy spells, and as a result, prices increased dramatically. The price of nature runes, for example, was fairly steady at 100gp each since their introduction. After a while though, the new gp generated by new players quickly forced the price higher and higher, up to 600gp each at times.

 

 

 

 

 

 

 

Around this time, something strange happened. People began to take a serious interest in the discontinued holiday items. This interest in rares is what saved runescape̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s economy. I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll illustrate how using our previous example. Let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s say that there is again 5 million available gp, 10,000 steel bars, and we are now adding 10 party hats. People are accustomed to paying the previous price of 100gp each for their steel bars, and they find that at that price, all the steel bars are valued at a total of 1,000,000gp each. This leaves 4 million gp unaccounted for in the economy, which needs to be allocated to the rest of the available items. This means that the 10 party hats are worth 400,000gp each. The introduction of party hats basically absorbed the effects of inflation, and kept the price of raw materials stable. This is exactly what happened in runescape, and what has been happening ever since.

 

 

 

 

 

 

 

The supply of gp in runescape has been growing at an exponential rate, while raw material prices have remained roughly the same. To account for this additional growth in gp, discontinued items have increased in price dramatically to balance out the economy. If there were no rares in runescape, you would end up paying close to 10,000gp each for raw lobsters, and 30,000k each for natures. I doubt that anyone would enjoy runescape if they had to pay those prices. Everyone complains about the price of rares, but the only alternative would be an increase in raw material prices. So that is why rares have actually saved our economy.

 

 

 

 

 

 

 

This next part deals with the original topic more closely, and explains why we actually need more rare items introduced in the near future. I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m sure everyone is quite aware of the current prices of rares, with 8 different items now valued at over 100 million gp each. The problem we are soon to face is that rares prices are rapidly becoming too high to effectively serve the purpose that they have in the past. Fewer and fewer people are able to participate in the rares market, and eventually, rares will no longer be enough to counteract the continual increase in gp. This will mean that for the first time in about 4 years, we will see a massive increase in the prices of raw materials. There will be fluctuations in all prices, and the economy will be pure chaos for a while as a result.

 

 

 

 

 

 

 

One way to prevent this from happening would be to add new discontinued items every year, to help the current rares keep up with the increasing supply of gp. The prices of these newly released rares will start small, but as time passes, demand can only increase. New discontinued items will not have an immediate effect, but in the long run, they are needed in order to ensure the stability of current prices. New rares would even help with the prices of the existing discontinued items, as the extra gp in the economy would now be split between more items. Prices for existing rares would probably stop growing at such an extreme and dangerous rate in response to new discontinued items.

 

 

 

 

 

 

 

The point of all this is that rares are not the problem, as most people believe, but rather a solution to the actual economic problem. The real problem with the runescape economy is the excessive amount of new gp that is created every day, primarily through alchemy spells. Jagex has been taking steps in the right direction though, as we have seen in the construction skill, and more recently, the extremely rare treasure trail armor sets. There are also other ways to keep the economy under better control, and although adding new discontinued items may not be the best way to accomplish that, it wouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be as bad as many people think it would be.

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Ok, look guys.

 

 

 

A tradable rare would just be stockpiled.

 

 

 

Everyone would have 100+ of it. It wont be worth anything.

 

 

 

In a year everyone will have 95+ of it.

 

 

 

In another year everyone will have 85+ of it.

 

 

 

Eventually almost noone will have any of itt. Then it will be worth much more.

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hmm if they made all rares tradeable and be as the first ones do you think that since in around 5 years there would be so many rares that party hats and santas went down and the other stuff went up? but still i do hope they dont do so because many have a non tradeable holiday item as a proof of how long they have played.

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I agree with most of what you said, Wonder (how could I disagree, I have been saying most of what you said in your post for years by now :P), however:

 

 

 

 

 

 

 

the value of all the gp in runescape is equal to the value of all the raw materials in runescape.

 

 

 

 

 

 

 

I strongly disagree with this. The total amount of gp in RuneScape is definately not equal nor anywhere near equal to the total value of all items in the game, nor 'should' it be.

 

 

 

 

 

 

 

And:

 

 

 

 

 

 

 

If there were no rares in runescape, you would end up paying close to 10,000gp each for raw lobsters, and 30,000k each for natures.

 

 

 

 

 

 

 

This is a "bit" (understatement :P) overexagerated.

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I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll agree that the first point probably has some flawed logic in it somewhere, but you probably have a better background in economics than I do, so you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll have to explain why. :P My logic was that since gp is a store of value, and has no inherent value of its own, the value of gp can only be equal to the value of raw materials/items. I guess this could be where the future value of money and items comes into play, because gp has a relatively lower future value while rare items have a higher future value. Would gp being worth less and rares being worth more in the future account for the difference between gp value and item value?

 

 

 

 

 

 

 

Is there an actual economic theory that deals with the price-resource relationship, or are you just basing your comment on your own observations of the economy? On the topic of your observations, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d also like to point out that you estimated that 1 billion gp is leaving the economy every day just as a result of construction. The 1 billion gp leaving every day really hasn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t had much of a noticeable effect on the overall economy after the first few weeks, and if losing 1 billion gp a day with little noticeable effect is happening every day, I think it may indicate a far larger amount of gp in circulation than most people would think. Back in June, you estimated the amount of gp in circulation to be approximately 1.78 trillion gp. Do you have an estimate for the price of all the items in the game, or even just an estimate on the value of all the discontinued items currently left in the game?

 

 

 

 

 

 

 

For the second point you disagreed with, I just sort of threw some numbers out there without too much calculation. I just looked at the price of a white party hat around the time of price stabilization (200k), and compared it to the current price (about 250mil). The value of that item increased about 1250 times since then, so I figured the numbers I picked weren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t really that bad. Regardless, the main point of it was to highlight a point, not give an accurate theoretical price analysis. :P

 

 

 

 

 

 

 

Are you active at all on runescape anymore, on a new account? If you aren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d be curious to hear if you had any new ideas about the economy. I always got the feeling that your merchanting may have prevented you from saying every idea that you might have had in the previous economy discussions. In addition, do you think these shorter term semi-rares like the new treasure trails will be able to fulfill the function of the actual rares, if new semi-rare items are released on a more frequent basis?

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I prefer non-tradeable rares. Alot of people can get enough money for a santa and claim they've been playing since 02. But can a newb get a yo-yo? I think not I joined August 04 though I can't proove that since there was nothing for halloween 04 but I can proove I've been playing since christmas 04.

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I agree with most of what you said, Wonder (how could I disagree, I have been saying most of what you said in your post for years by now :P), however:

 

 

 

 

 

 

 

the value of all the gp in runescape is equal to the value of all the raw materials in runescape.

 

 

 

 

 

 

 

I strongly disagree with this. The total amount of gp in RuneScape is definately not equal nor anywhere near equal to the total value of all items in the game, nor 'should' it be.

 

 

 

 

 

 

 

And:

 

 

 

 

 

 

 

If there were no rares in runescape, you would end up paying close to 10,000gp each for raw lobsters, and 30,000k each for natures.

 

 

 

 

 

 

 

This is a "bit" (understatement :P) overexagerated.

 

 

 

 

 

 

 

 

 

 

 

Agreed... Perhaps a better estimate might be 1,000 per lob and 3,000 for natures, but even that is rather overstated.

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don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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My logic was that since gp is a store of value, and has no inherent value of its own, the value of gp can only be equal to the value of raw materials/items.

 

 

 

 

 

 

 

Is there an actual economic theory that deals with the price-resource relationship, or are you just basing your comment on your own observations of the economy?

 

 

 

 

 

 

 

To be honest I based it on both observation in RuneScape as well as real life. I think this topic was actually handled very summarily in an economic class I had once and I believe the arguement ended up that money itself does have an 'utility value' and that, therefore, the total money around certainly does not need to equalize the total item value around.

 

 

 

 

 

 

 

I can simply quote two real life numbers that clearly show it is definately not equal though:

 

 

 

US M3 money supply = ~$9.7 trillion

 

 

 

Total U.S. household assets, including real estate, equipment, and financial instruments such as mutual funds = ~$62.5 trillion

 

 

 

(both quoted from wikipedia)

 

 

 

 

 

 

 

Which shows that there is a huge factor difference for real life at least. I do expect this difference to be much smaller in RuneScape, but I just wanted to point out that there is definately no economic theory asserting that total money supply should equalize total item value.

 

 

 

 

 

 

 

On the topic of your observations, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d also like to point out that you estimated that 1 billion gp is leaving the economy every day just as a result of construction. The 1 billion gp leaving every day really hasn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t had much of a noticeable effect on the overall economy after the first few weeks, and if losing 1 billion gp a day with little noticeable effect is happening every day

 

 

 

 

 

 

 

Hm, you read this article right? While I did argue that 1 billion gp was "leaving" per day as result of construction indeed, I also mentioned that 6-7 billion gp was entering the economy per day as a result of high alching, etc. I could probably have better said "1 billion gp comming less into the economy". Anyway, combining it both would mean that ~5-6 billion gp is still entering RuneScape's economy every day.

 

 

 

 

 

 

 

Do you have an estimate for the price of all the items in the game, or even just an estimate on the value of all the discontinued items currently left in the game?

 

 

 

 

 

 

 

I have estimated total value of all discontinued items in rs before and doing a very quick and rough estimate now, I would say the total item value of all rares combined would be ~1650bil.

 

 

 

 

 

 

 

It's rather hard to do estimates on other items though, but I would say that the other items in the economy would at least make up for another 1650bil, but really, don't quote that number. :P

 

 

 

 

 

 

 

Are you active at all on runescape anymore, on a new account? If you aren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d be curious to hear if you had any new ideas about the economy. I always got the feeling that your merchanting may have prevented you from saying every idea that you might have had in the previous economy discussions.

 

 

 

 

 

 

 

I'm not actively playing rs anymore, but I still follow the game's economy and update my rares graphs every week / two weeks. If you are interested in reading an in-depth discussion I had with someone else on this board about the possibilities of a (huge) material price inflation, you may want to read this thread.

 

 

 

 

 

 

 

In addition, do you think these shorter term semi-rares like the new treasure trails will be able to fulfill the function of the actual rares, if new semi-rare items are released on a more frequent basis?

 

 

 

 

 

 

 

If they would really be released on a frequent base I suppose they could fulfill at least partly the function of rares, but in general I'd say it is a rather unstable solution as pseudo-rare items like treasure trails can and will only go down on the long term.

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Wow this thread kinda slowed down... anyone else have comments?

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don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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Well, I can pretty much say that I agree with Duke Freedom on this one, but I've actually been right behind him with most of his theories and predictions about the RS Market.

 

 

 

 

 

 

 

Jagex is neither going to make the mistake of releasing too many or too few, however the growth of the value of such is predicated on his two noted effects- the current population growth being maintained, and the amount of inflation being maintained.

 

 

 

 

 

 

 

If anything, inflation will only get worse.

 

 

 

 

 

 

 

I'm not sure that the population growth can be sustained, though. That just signals to me that the rares market for the theoretical new rares would do the same thing as the old ones, it would just take longer for them to become "rare".

so there's this thread in p2p general called "the most annoying things ppl do on runescape" i am tempted to post "ya wen im cybering with a girl and they log off for no reason"

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Darkblade - You're completely correct about future tradeable holiday rares being close to worthless.

 

 

 

 

 

 

 

An anecdote for you: during the halloween event last year (15 months ago) when we got zombie heads, a friend of mine believed that the sweets you stole from the kids would stick around after the event. I pointed out to him that Jagex had said several times that the sweets would disappear after the event, but he thought they were lying.

 

 

 

 

 

 

 

So he spent the entire event -- some two weeks -- gathering up these sweets for several hours a day. He ended up with something like 10k sweets.

 

 

 

 

 

 

 

Then, when the event was over, all sweets turned into chocolate dust. My friend was crushed. I laughed at him pretty hard. But then he realized that now he had 10k chocolate dusts in his bank, which sell for 500gp each (back then), and he sold them all for 5M!

 

 

 

 

 

 

 

Moral of the story: Being stupid and crazy can pay off sometimes.

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these are just a few personal remarks from myself to the comments of others and topic of the forum

 

 

 

 

 

 

 

 

 

 

 

possible method to make a new holiday item (tradeable) rare

 

 

 

 

 

 

 

they should put in a new holiday drop. lets say its Santas left boot :XD:

 

 

 

ok so you get santas left boot and the whole runescape community gets it

 

 

 

everyones like check it out i got S. left boot and everyones happy, than they should have an event come up that says "Mrs clause is buying Santas boots back at 20-100k a piece" i say 20-100k a piece as when u give it back to her this price is random between those brackets :ohnoes: put some pressure if people wish to sell and encourage them to sell it.

 

 

 

people. *cough* idiots *cough* (large portion of f2p players) will sell them for the quick buck that their worth and sell them.

 

 

 

 

 

 

 

no they should not make untradeables tradeable. anyone who thinks that is just weird. i am proud to have my bunny ears; it shows that i have been playing for a long time, and ill be dammed if some person who has been playing one year gets to wear them.

 

 

 

 

 

 

 

another way to make a product rare would be (i dont not mean to be mean to f2pers)

 

 

 

but make a holiday item just for members (give f2pers something too but make it untradeable. now give members this item and since f2p players will want it the market will open up. :thumbsup:

 

 

 

 

 

 

 

jagex needs to create another way to waste players money :lol: similar to contruction.

 

 

 

a billion gp would be sent on construction in one day but six-seven billion would be created through high alching

 

 

 

 

 

 

 

they need another method to empty the coffers of the rich so that there isnt such a gap between the two castes of people.

 

 

 

now im saying send runescape into the depression or lower the gold give out for high alching :XD:

 

 

 

 

 

 

 

but i quit rs for a few months i think just after the crossbow update

 

 

 

at that time whip prices were 2.3mil; current whip prices (on runescape forums) were selling them 1.2-1.8 million

 

 

 

 

 

 

 

i am glad the price went down as i really want one \'

 

 

 

in closing jagex has to do or make something that will cost enough to break even with gold being produced through high alching

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only 2 skills below level 50 :)

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Darkblade - You're completely correct about future tradeable holiday rares being close to worthless.

 

 

 

 

 

 

 

An anecdote for you: during the halloween event last year (15 months ago) when we got zombie heads, a friend of mine believed that the sweets you stole from the kids would stick around after the event. I pointed out to him that Jagex had said several times that the sweets would disappear after the event, but he thought they were lying.

 

 

 

 

 

 

 

So he spent the entire event -- some two weeks -- gathering up these sweets for several hours a day. He ended up with something like 10k sweets.

 

 

 

 

 

 

 

Then, when the event was over, all sweets turned into chocolate dust. My friend was crushed. I laughed at him pretty hard. But then he realized that now he had 10k chocolate dusts in his bank, which sell for 500gp each (back then), and he sold them all for 5M!

 

 

 

 

 

 

 

Moral of the story: Being stupid and crazy can pay off sometimes.

 

 

 

 

 

 

 

 

 

 

 

Hmm... I'll have to remember that next time something like that comes out...

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don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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Yeah, but why do the tradeable rares have to look better (Like the masks + Phats) :(

 

 

 

 

 

 

 

They only look much better than the nontradables because they cost a lot and can get you rich. If phats and masks became untradable, suddenly they wouldn't look so great.

Currently not active on RuneScape.

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i was too lazy to read through the entire thread but if jagex did release a tradable rare it wouldn't be worthless.. simply cause when they drop they only drop "x" amt and not every person in rs will recieve one. I'm not sayin they'd be worth millions upon millions when they are 1st introduced but over time they will gradually increase in price due to players quitting gettin banned and so on.. I was fortunate enough to be around for some of the tradable rare drops only masks and santas... for a while they were worth no more than a couple hundred thousand gp.. i remember buying mask sets for around 100k now they are worth like 100m.... santas are still pretty unstable but are still worth a pretty penny...

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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