-
Posts
1333 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Unknown_Warrior
-
16-Apr-13 Duel Arena: Go Forth and Duel
Unknown_Warrior replied to Lap's topic in General Discussion
Looks like HYT might finally be able to upgrade citadel to T5. Neat! PS: "Certain defensive abilities no longer cause the player to re-attack their target." Finally no more running back to Kalphite King when you press Anticipation on the [bleep]ing mage phase! -
[hide=Patch notes] 16th April 2013 Graphical: A stretching issue with round snelms has been fixed. The ancient cloak no longer has an issue with the symbol clipping. The white unicorn mask will no longer stretch for male characters when performing emotes. Pazuzu now wears the up-to-date version of Ahrim’s armour during Temple Trekking / Burgh de Rott Ramble. The runite geraldic shield no longer stretches when taking a carpet ride. The trickster robe has been adjusted so that it no longer hides necklaces and amulets. An animation with the Ga'al-Xox where the player passes some rings to him has been fixed. Longbow Ben and Haig Halen no longer have sections of their faces missing. The NPC's in Varrock Museum no longer wear outdated armour and weapons. Black armour, infinity robes and white armour cases inside the Varrock Museum no longer use outdated versions of the armour. The initiate helm no longer stretches on female characters. The trees around Kimberly's home during Kennith's Concerns now have canopies. A graphical issue with Evil Dave's head has been fixed. An old reed model in Mort'ton has been fixed. Weapon overrides no longer render over the burning log you hold above your head during the Firemaker's Curse quest. A stretching issue with Varrock armour 4 has been fixed. An issue with drops not appearing if a Vyrewatch was killed close to a rock formation has been fixed. The way hair works with the classic blue wizard hat and it's trimmed counterparts has been changed. Mama now has a consistent skin colour. Female camp dwellers no longer stretch during combat animations. A particle effect to the jousting lance (rapier) cosmetic override has been added. A stretching issue with the shadow knight torso cosmetic override on male characters has been fixed. The full mutton beard cosmetic override now shows the moustache section. The full moustache cosmetic override now shows correctly. Quests, Challenges & Achievements: An issue in the Fremennik Isles quest where a player may not receive the jester outfit has been fixed. The Smoking Kills quest now recognizes the correct combat level. Stopped Deadliest Catch dialogue triggering in the Tree Gnome Village post-quest content. The player can now only receive messages from TzHaar-Mej-Jeh during the Brink of Extinction quest if they are carrying a communication orb. Players can once again complete the limber lumber jumper task. Skills & Minigames: Logging out and into a Castle Wars lobby no longer causes the teams to become unbalanced. Some wooden "walls" by the Castle Wars boundary have been removed. An issue that caused the floorkit of the Castle Wars observation area to be deleted has been fixed. A number of unnecessary force-walk tiles around the Castle Wars signpost have been removed. An issue that was causing Castle Wars flags to not be cleared at the end of a game has been fixed. An issue that was causing Castle Wars barricades to go invisible has been fixed. Some missing walls on the respawn level of the castles in Castle Wars have been added back in. An issue with explosive potions being dropped from the action bar when assigned to a different key has been fixed. Winning Castle Wars teams should now receive gold tickets regardless of the number of players on the opposing team. The minimum 5v5 requirement on the start of the game remains in place, however. The TokHaar-TokTz-Ket-Dill in the Fight Kiln is now weak to crush instead of water spells, to match the other TokTz-Ket-Dill. Lucky off-hand dragon claws can now be won on the Squeal of Fortune. An issue with the scrimshaw of cruelty’s poison effect persisting after the conclusion of certain PvP minigames has been fixed. The Crucible entrance has been adjusted to combat people world hopping and stocking up without having to pay a fee. The supreme weapons section of the Crucible tutorial now works correctly on free to play worlds. Quercus will now tell players when the next Warband will be spawned. Other: Certain defensive abilities no longer cause the player to re-attack their target. When choosing a customisation through the Player-Owned Ports ship customisation interface, you can no longer choose another slot before confirming your choice of customisation. If you select an already equipped customisation through the Player-Owned Ports ship customisation interface, the equip button will change to a close button. Using a bag of winds will now instantly update a voyage's estimated duration. The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered. Players can now tick off the profound armour requirement for the trimmed completionist cape using profound armour stored in their dragon keepsake box. Cows are no longer a lower level than their calves. Nomad no longer caps magic damage against him at 750. Lady Deathknell no longer uses the wrong audio voice over when explaining to take food from the table and the player tries to take armour instead. The factory outfit now correctly gives XP for making spirit weed potion (unf). The Squire outside the Camelot training room now correctly states that there are 4 Prayer rewards. Dragon fire arrows now have correct level requirements. The Elemental Balance game in a Player Owned House Games Room now works correctly. Kuradal now gives the correct advice when asking for tips on slaying Aviansie. The Music player interface now works correctly after leaving Fish Flingers. Eluned no longer overcharges the player when enchanting teleport crystals. The Wilderness Manual now informs players about changing from multi-combat to single way combat. Iron dragon melee attack damage has been tweaked if you have Protect from Melee prayer active. Making more than one pot of cornflour no longer gives one pot of cornflour and the rest normal flour. Players can no longer alch the noted version of blisterwood staff. Revenants now heal more health when eating food. A force walk tile in the Tree Gnome Stronghold has been removed. The rosethorn wand and broken heart objects no longer forces players in to Melee range to cast spells. "Default Name" no longer appears in the Customisation interface's pets tab twice. A minor issue with the Avatar Customisation Wardrobe scroll bar has been fixed. When obsidian armour is fully repaired using obsidian shards, the (deg) object is now replaced with the original pristine object, so it will stack in the bank. The warlord and archon outfits can now be stored in the dragon keepsake box. Scrimshaws now deactivate themselves correctly if you die with one equipped and active. An issue that prevented the song 'Forgotten Orders' to be unlocked for some people has been fixed. The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows. [/hide]
-
Maxed crew! Finally!
-
03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Unknown_Warrior replied to chenw's topic in General Discussion
JaGEx has finite resources, obviously, so we don't really need them. However - and this may be going a bit overboard - there are many, many variations of weapons that we do not have that each could have their own niche and be easily implemented with the current system. Currently, we have slow, average, fast, and fastest (does very slow/slowest exist?) options for weapon speeds in addition to 1h and 2h options. That's 8 possibilities, but just for one style. We have slash, crush, and stab weapons for melee alone, making that 24 different possible weapons (let's not count off-hands as additional ones) at each tier. If we went by Dungeoneering's rather complete set of tiers, there's 11 tiers (1, 10, 20, 30, 40, 50, 60, 70, 80, 90, 99 - this not even counting "half tiers" like 75, 85). That's 264 weapons for one point of the combat triangle! Factor in that Ranged has as many possibilities and Magic has essentially 1/3 as many and you've got a huge potential weapon pool to fill. There's one slowest weapon; Dark bow. -
Do scrimshaws get protected by graves?
-
25-Mar-2013 - Wilderness Warbands
Unknown_Warrior replied to Unknown_Warrior's topic in General Discussion
I heard you could do 3 warbands now at any time rather than 1 per cycle. Can anyone confirm or disconfirm? -
Post all RS Screenshots, Videos, and Sounds here!
Unknown_Warrior replied to misterxman's topic in General Discussion
Two OVL Flasks/Super renewals/Super antifires (~1 hour) last me how long at Mithril Dragons? Not pictured are about 500k of alchables too. My log just states many but the number of charms equates to about 198 on average. Neat. Love the new imp. -
Post all RS Screenshots, Videos, and Sounds here!
Unknown_Warrior replied to misterxman's topic in General Discussion
Because running out before you get all supplies is XP waste: -
03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Unknown_Warrior replied to chenw's topic in General Discussion
No Warbands nerf? Colour me surprised. -
Final superior set made. Yessir.
-
Are there any PvM groups or clans who are willing to teach me the ropes on how to kill either these bosses? PS: I have drygore maces and most everything armour but nex.
-
Make your icons either Mammoth Skull - Stocks - Prayer symbol or Human skull - Whale trophy - Occult artefact and hope for the best. Took me still 2 weeks to get and finish all 6.
-
What is the best bow to bind in Dung now?
Unknown_Warrior replied to Swiller2's topic in Help and Advice
Stupidity eh? Hexhunter (with Sagittarian arrows, as it has no damage buff on its own, it relies solely on arrows) is 1049 at fastest (x1.0) Sagittarian short is 918+1049 (arrows) = 1967 at fast (x0.8), that means it has 1574 damage output. 1574:1049 is almost exactly 3:2. That's not close in DPS. As it currently is, Hexhunter is just a lousy Sagittarian longbow and an even lousier Sagittarian shortbow. -
What is the best bow to bind in Dung now?
Unknown_Warrior replied to Swiller2's topic in Help and Advice
Thank you for reminding me to get my ass in gear with online DGSweeper! Lol. Why? I've not DGed enough lately for my opinion to be reliable... But it's in DGS' requirements, which I trust to say: If there was another bow that was even remotely better, DGS would require breaking hex for it. :P. I don't think that thread has been updated for a while. In any case, as it stands, Hexhunter bow has 50% less DPS than a Sagitarrian shortbow. To bind that over a saggi short is ludicrous. Granted, you get more defences but last I checked DGS never cared for surviving. This doesn't make sense. At all. -
What is the best bow to bind in Dung now?
Unknown_Warrior replied to Swiller2's topic in Help and Advice
Why? -
25-Mar-2013 - Wilderness Warbands
Unknown_Warrior replied to Unknown_Warrior's topic in General Discussion
These things seem really hard for me to play mainly because I don't know when they are actually played. I mean, once every 8 hours is really, really sparse. -
Post all RS Screenshots, Videos, and Sounds here!
Unknown_Warrior replied to misterxman's topic in General Discussion
4 oxheads already????? Kill me please. EDIT: [bleep] multi-talented tiger rider????????????????? They're supposed to be rare?! Finished this: Got me this: -
Runescape 3 is coming this summer...(BTS Bonus edition)
Unknown_Warrior replied to SwreeTak's topic in General Discussion
Is it possible to download that e-zine for offline reading?- 416 replies
-
- Future Updates
- News
-
(and 1 more)
Tagged with:
-
I still can't get this [bleep]ing thing to work. I still get the 'Local storage access required' error. I have: - GTX 660 Ti Graphics card with up-to-date drivers - 8GB RAM - Version 25.0.1364.172 m of Google Chrome WITHOUT any add-ons - 22.52 Mbps download speeds - "Allow local data to be set (recommended)" is enabled in my Chrome settings - Accepted the Local storage setting prompt (the yellow bar) when loading I've tried: - Hard-refreshing - Clearing my Chrome cache entirely. - Un- and reinstalling Google Chrome - (Briefly) deactivating my Firewall ------------- I'm out of ideas. I can run The Witcher 2 in maximum settings without problems, so it's probably not my drivers/RAM. I can't for the life of me figure out why this thing won't work.
-
It was planned (by the quest developer) to be T60 Hybrid gear without triple damage outside the TzHaar area. Obviously that didn't fly with the combat department. Apparently it will get some niche use (outside the TzHaar area) after the armour reform in April. Don't quote me on it, though.
-
I think the GFS are 700-900k street. If you're looking to make money, Vampyrism are currently the highest priced scrimshaws, worth about 1-1.3M. Probably should start investing scrolls into Cruelty too once the t90 range weapons are announced.
-
Mask of the Abyss Mask of Broken Fingers Mask of the kura Mask of the Reflection Mask of Stone Only for the monsters that drop Trophy heads.
