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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp


chenw

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Dungeoneering Off-Hand Weapons (members)

 

There are some situations when one weapon just won't do, and delving into the perilous depths of Daemonheim is one of them. By popular demand, we've added off-hand versions of most Dungeoneering weapons for members, allowing dual wielding. We've also added new main-hand and off-hand weapons for mages, as well as magic and ranged-class shields. Finally, we've added in main-hand and off-hand throwing knives, and rendered a selection of creatures vulnerable to thrown weapons.

 

With the improvements made recently, dual wielding is now on par with packing a two-hander when it comes to dishing out pain. Mages won't miss out either, as the new main-hand and off-hand mage weapons open up all-new options for wreaking magical havoc with devious dual-wielding spell combinations. The off-hand weapons, throwing knives and mage gear drop from a variety of Daemonheim bosses, and can be crafted or smithed by members with the skill to do so.

 

 

Charming Imp (members only)

100,000 Dungeoneering tokens will now buy you a charming imp: a friendly little fellow with an almost unhealthy love of summoning charms.

While sitting in your inventory, the imp will automatically pick up any summoning charms dropped by enemies that you kill, saving you valuable time on prolonged combat or Slayer training trips and ensuring that your supply of charms remains well stocked.

He's also capable of sorting collected charms for you: speak to him with a right click, and for each type of charm you'll be able to decide whether he deposits it in your inventory, or keeps it for himself in exchange for a small amount of Summoning XP per charm. This can be changed at any time by talking to the charming imp again.

Enjoy!

 

 

Mod Ollo

 

Requirements:

  • There are no special requirements for Dungeoneering off-hand weapons.
  • You must be a RuneScape member to use the charming imp.
  • The charming imp requires 21 Dungeoneering and costs 100,000 Dungeoneering tokens.

Behind the Scenes Video

Take a look at our latest Behind the Scenes video here:

 

 

In Other News

  • We've reverted the default behaviour for depositing items in a bank. As before, you will now deposit a single item rather than depositing the entire stack of items. We are investigating a way of making deposit all a toggleable option in the future, however.
  • Solomon's Store now stocks the imposing Executioner's Outfit, complete with a cruel-looking axe override for mauls and halberds. There's also the Actor's Emote Set, which gives you 18 dramatic emotes.
  • Coming this weekend to the Squeal of Fortune, Sadim's Gloves grant you gold while skilling, and look spectacular as well. More details to come soon.
  • In line with player feedback, the Guthixian High Druid in the post-quest chamber for The World Wakes now offers a 'Reminisce' option, which will allow you to rewatch the cutscenes from the quest.
  • The Tribute to Guthix event has now ended.

The patch notes archive can be seen here.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Patch Notes:

 

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

 

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

 

Graphical:

  • The runes on the Wilderness sword have been adjusted to make the meaning clearer.
  • The animations for Chronozon, Delrith and Nezikchened have been corrected.
  • The items in the scimitar shop in Al Kharid have been updated to use the new scimitar models.
  • Oziach has now invested in some more up to date rune armour.
  • Some sections of blocking have been added to the Wanderer's tent in the desert.
  • A pond in Taverley no longer has black sections near its edges.
  • It should no longer be possible to move the camera into the Zanaris trees.
  • The ground near Otto's house has been levelled out slightly to stop players feet from disappearing into the ground.
  • An issue with the mime mask causing the players’ heads to disappear.
  • A minor graphical issue with a door in Brimhaven has been fixed.
  • A tile of underlay that was covering a ladder in Ardougne has been removed.
  • An animation issue whilst firing the magic shieldbow has been corrected.
  • The off-hand paladin blade cosmetic override no longer clips through the player's leg while in combat.
  • An issue with Kennith's chathead in the Slug Menace quest has been fixed.
  • Blocking has been added to the cliffs approaching the Citharede Abbey east of Al Kharid.
  • Old Man Ral's hat now sits on his head.
  • Ghommal no longer has multiple skin colours.
  • A stretching issue with Drunken Ali has been fixed.
  • The wield and sheath position for the swag bag has been adjusted.

 

Quests, Challenges & Achievements:

  • Juna has a small amount of new chat for players who have completed both The Chosen Commander and The World Wakes.
  • The TokTz-Ket-Dill quest requirements have been updated to reflect the change in the rune pickaxe wield requirements.
  • The armour on the quest variant of the TokTz-Ket-Dill has been reduced to allow players to hit him with a pickaxe more frequently.
  • The quest requirements for The World Wakes now correctly gain a strike through when a player meets the requirement.
  • NPC names now fit correctly in the overlay provided in the Salt in the Wound quest.
  • The quest start icon has been added to the start location for Swept Away.
  • The quest starting location hint arrows have been updated for Missing My Mummy to point at Leela's new location.

 

Skills & Minigames:

  • The floor the player has reached will now display correctly on Dominion markers for Dominion Tower's Climber mode.
  • Treus Dayth will no longer teleport so much in Dominion Tower.
  • The Black Knight Titan in Dominion Tower now heals a more respectable amount during the fight.
  • Damage-over-time effects are now cleared on Arrav in Dominion Tower when he tries to speak.
  • Players can now see each others combat levels in the waiting room for Fist of Guthix.
  • Junior Cadet Mal will no longer show poisoned weapons in his commodities section for Mobilising Armies.

 

Other:

  • Automatons can now be stunned.
  • The Skeletal Trio's drop rate calculation has been revised to bring it inline with the drop rates for other Dungeoneering bosses.
  • Any extra enemy NPCs summoned by the QBD should now be properly killed if the fight ends during a time stop attack.
  • A typo in one of the Tribute to Guthix memories has been fixed.
  • When asking the wrong slayer master for a guaranteed task whilst wearing a slayer mask, there is now an option to take their task or that of a different slayer master.
  • Dragon helm (e), Dragon helm (charged) and Dragon helms now have the same stats.
  • Players can now preview an off-hand weapon in the customisation screen whilst they have a two-handed weapon equipped.
  • The tea flask now heals the correct amount.
  • The level required for Berserk on the Skill Advance Guide has been corrected.
  • Saradomin's Hiss and Whisper now show the correct equip levels on the Skill Advance Guide.
  • A typo in the barmaid’s description of a special voyage in Player Owned Ports has been corrected.
  • Trying to unbind a bound weapon in Dungeoneering will no longer occasionally cause a player to disconnect.
  • The fairy wand is now customisable with wand cosmetic overrides from Solomon's General Store.
  • The Achievement Banner now shows member stats in F2P worlds correctly.
  • The following items can now be used inside a Dragon Keepsake box: Sailor's hat, Doctors hat, Nurse hat, Gold helmet, Fish hats from Hunt for Red Raktuber, and Hallowed / Unhallowed equipment.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Let the AFKing at the Dagannoths begin!

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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The Tribute to Guthix event has now ended.

Worst update ever.

 

@Below, Sinkholes exist. You can get lucky with tokens. ;)

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^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

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Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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  • The charming imp requires 21 Dungeoneering and costs 100,000 Dungeoneering tokens.

Because you can easily get 100,000 tokens at 21 dungeoneering.

  • Like 3

Glacors Drops - 33 shards.

Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts.

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Just like you can get 34k tokens at 30 dg for bone crusher too

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Tbf with sinkholes they aren't beyond possibility now.

  • Like 1

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Wait, so does binding a main and off hand weapon take up two binds or one?

 

I wonder this too!

This could make all the difference of their use, after all in DG context the added speed of dual wield may be highly beneficial.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Attention: The imp requires a Summoning of 21, not DG of 21

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Amazing update. And by that I only mean the Charming Imp. You don't get a very much XP for letting the imp keep golds, only about 8-9 xp each, I believe. But that's better than nothing. :P


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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Too bad for the people who bought the pet from Solomon's general store. =x

hee hee hee hee hee hee

 

I don't think people bought the pet just for the scavenging ability, though it would be funny to look out for that group's reaction to this update :P

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Hello there my Imp friend, come along with me to Waterbirth Island!

 

Too bad for the people who bought the pet from Solomon's general store. =x

 

If you bought the pet just for charm collecting you are a fool in the first place.

It only picks up drops in it's final stage and even then only at a rate of attempting a pick up around every 1/3 kills (note attempting as it will try whether or not there's something it can pick up). Factor is further it precludes the use of other followers, be they BoB, healers or fighters and their great size being tricky in some dungeons. All in all the fact pets grab drops is a nice extra perk, not something to buy them for and certainly nothing on par with this charm collector.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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No Warbands nerf?

Colour me surprised.

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Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
The Warrior's Blog , Herblore Habitat - Efficient and profitable

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.:Adventurer's Log:.

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Wait, so does binding a main and off hand weapon take up two binds or one?

 

I wonder this too!

This could make all the difference of their use, after all in DG context the added speed of dual wield may be highly beneficial.

 

offhandrapierbind.png

 

Just went out in the field. Those are standard and off-hand Marmaros Rapiers, and they're taking up two slots. Basically, there is no point to dual-wielding in Dungeoneering when you can use 2-handed weapons.

~ W ~

 

sigzi.png

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Apparently the charm collector doesn't work for LS. Which is a disappointment for KK minions.

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Quest Cape Achieved on November 14, 2007

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Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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Well that's a stupid oversight that has ruined a potentially useful update, but then are we really to be surprised when Jagex never addressed the genuine issue that dual wield chaotics cost 1.5* what 2h chaotics do - an issue they only really exacerbated by then adding in claws at the same 200k price tag as 2h.

 

Edit: In reference to dual weapons taking two bind slots.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Dual wielding is pointless, since you can use 2h and will deal the same damage anyway, except only use 1 bind spot when using 2h. What a disappointment.

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Does dual wielding offer enough abilities with higher damage output that may make it more worthwhile? Like melee has Assault and Destroy for more single target damage, while 2h has more AoE specs.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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It doesn't really matter how it's done, but the game should be treating the three types of weapon setups (2H, Dual and Shield) as being equivalent in value, instead of just looking at the number of items involved. Another way would be to have 2H weapons take up two bind slots.

~ W ~

 

sigzi.png

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