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Ravenkana

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Everything posted by Ravenkana

  1. If you start to think, that may be the reason they fail at money making... But mining ALSO sucks as a money maker... and isn't easy.
  2. Ravenkana posted a topic in Rants
    This week we have another quest. Fur and Seek, the sequel to Rag and Bone Man. My problem? The quest itself takes about ten minutes. Then you get a useless reward of meager exp. That's it. Even if you invest the time to go through the trouble of getting every item on the wish list, none of which are one hundred percent drops, one of which comes from a daily D&D monster another from a monster requiring level 78 slayer, you're rewarded with a boss fight and 7K Prayer and 10K Slayer exp. Not bad, right? Especially consider you can do it once a week, right? Wrong. Afterwards, you get 1250 Slayer and 1000 Prayer exp. Considering that the Jade Vine, a daily event, gives double the Slayer exp and 1500 Farming experience, this is inadequate. But what should I expect? This is pretty much the trend for quests this year. Short, easy, with near worthless rewards. The largest quest this year was the climax for the Dorgeshuun quest arc, significant only because it marks the first quest arc to end. So, what's this rant about? It's about my want, my NEED, for a good quest. A quest that should fulfill more than one, but not necessarily all, of the following requirements: -Significant. This is about the only requirement that this years quests fulfill. -Good rewards. No more of this exp crap. I want a good item that people will use after the first day of release, a new method for training, a new traveling method, or something fun and interesting. -Difficult/long. I want a quest that requires more than ten minutes of running around collecting items or an easy boss fight. Ok, yes, it is a short list of criteria. But I can't think of much else and the only one that any recent quest has hit up is the first. Sure, significant is nice, I LIKE learning more about Runescape or meeting new, interesting NPCs, but it simply isn't enough.
  3. This quest is such a waste of time. Minimal rewards and low level. Even completing the wish list does not give good rewards. Sure, the initial boost is nice, but considering the time spent, levels required, and the fact that none of the bones are 100% drops, the weekly event gives far too little exp. Really, Jagex, you took a week off for this? On another note, the comment about non-chafing manacles is a joke- the Skeletal Horror has a manacle on one wrist and desires one that does NOT chafe. Oh, hahaha. The confusion that is sowed is SO worth the joke.
  4. One acronym: GOP. Still isn't fixed. So, I don't think Jagex really goes back to fix minigames after release.
  5. Well, it's barely better than the fury offensively, currently costs only 700K more, and has worse overall stats then both the Fury AND the Glory amulet.
  6. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] Because you could so easily put a Party hat in GE for 1gp and have nobody but your customer get it? Oh no, wait, you couldn't. Without the cap, you could put an item that nobody trades for 500mil and the other RWTer would buy it. Why people are always assming you can only RWT with phats and rares? :thumbup: +1 That was just what I was going to reply. You see it on WoW's AH all the time. Solution? Either implement less strenuous caps based on high alch price, like, for example, if an item alchs for less than a hundred, the most you can put it up for is ten thousand, with the exception of rares. Or you could have a program that checks the G.E. for unusually high offers along the guidelines above, flag them, and send a mod to check it out. See? Two solutions to RWT right there that allow Jagex to actually tell the truth that players control the market as well as obliterating merchant clans.
  7. Ravenkana replied to Me_Hate_Libs's topic in Rants
    I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lol To be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it. Are you nuts? Multiple people lost money and other stuff thanks to MA's, I believe, tutorial. The most any one person lost, that was CONFIRMED, was 350 MILLION. That's the kind of thing that makes you question whether it was tested. Did they test it? Yes. Did they test it WELL? No. And IMO, the reason MA was so buggy was because they released it early (the programming for something of that sort on Runescape must've taken FOREVER) because of so many psychos begging for it instead of the updates they had been putting out. Let's just hope they don't do that with the new skill, or the next few quests. :pray: Let's see. They announced it nine months before release. They took a week off before release to test. They released. And the bugs came out like raccoons in a dumpster after night falls. I don't bloody well care if it's "new programming" I expect it to be reasonably free of bugs, like, for example, not stealing money or have three of the four game modes down on release. But, eh. The game itself isn't fun even sans the bugs. So, watchagunnadoeh? (Hint: Download Warcraft II for free)
  8. Ravenkana replied to Me_Hate_Libs's topic in Rants
    I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lol To be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it. Are you nuts? Multiple people lost money and other stuff thanks to MA's, I believe, tutorial. The most any one person lost, that was CONFIRMED, was 350 MILLION. That's the kind of thing that makes you question whether it was tested.
  9. Best way to make clues more valuable is just to remove the construction crap and firelighters.
  10. Ravenkana replied to Me_Hate_Libs's topic in Rants
    So, wait, they're taking another week off? That REALLY didn't help when they released MA...
  11. There was a poll, done by Jagex, on what most Runescape players thought was high leveled. I'm just too lazy to find it.
  12. Depends on what you're doing.
  13. Sure these forgotten "updates" are useful. But they're not really "updates" at all- just patch notes. Last year, this year's front page material would never make it beyond the RSOF- overall, they're just insignificant. Furthermore, things like Random Removal were promised halfway through LAST year and didn't resurface until THIS year. The first article just reiterated an old fact: MMORPGs get easier as time progresses. At least, in terms of leveling. Although I find it ironic that it referred to a level 78 slayer monster as "high-leveled" when most scapers consider eighties and beyond as high leveled. Stop using Jagex's standards! Though, the DYK was very good this week.
  14. : SAILING people are never going to give up on that, are they? Runescape didn't give up on Summoning... so the forums are never letting go of Sailing!
  15. I'm glad to see another that appreciates fine satirical publishing. Your avatar is familiar. You play TF2? I'm FOCKSBOT on Steam. Account: "Shadowwalkeroffabbadon". Yes I mooch off of accounts from my friends. Yes, yes I do. My account is Ravenkana, name is Baron von Grapple. As you can tell, I like the Medic class.
  16. To be honest, the article isn't trolling so much as beautiful, tear-inducing satire.
  17. Alas, I am inclined to agree with you. No longer is Runescape in the golden era of Rome but is instead in the fallen era of the Byzantine. Truly, we are in its twilight hour.
  18. Of course Jagex could make them untradable so people who spend hundreds of hours on a level can be rewarded and people who are rich would actually have to work for something instead of just buying it. However, they will never do that best it's a sin on Runescape for people who work hard to be rewarded justly. And while they're on that they can add on to the other skills that aren't blessed with content at level 90. Or better yet, let's add a new feature to RCing available only at level 95, as people aren't rewarded enough from 91-99 RCing. Are you saying slayer isn't rewarding? Do the mills earned from training it not satisfy your needs? No, because you can earn even more by killing non-slayer monsters. Then kill non-slayer monsters. There, problem solved.No, because now you have an entire skill that is all but useless. Ya know, like Firemaking.
  19. Of course Jagex could make them untradable so people who spend hundreds of hours on a level can be rewarded and people who are rich would actually have to work for something instead of just buying it. However, they will never do that best it's a sin on Runescape for people who work hard to be rewarded justly. And while they're on that they can add on to the other skills that aren't blessed with content at level 90. Or better yet, let's add a new feature to RCing available only at level 95, as people aren't rewarded enough from 91-99 RCing. Are you saying slayer isn't rewarding? Do the mills earned from training it not satisfy your needs? No, because you can earn even more by killing non-slayer monsters.
  20. Ew.

    Ravenkana replied to s1reatalot's topic in Rants
    The whip looks like a red licorice rope with teeth- obviously the invention of a demonic Willy Wonka and his nightmare candy factory.
  21. I'm willing to bet that the reward will just be a lot of exp, the bulk of which will be strength.
  22. Ravenkana replied to daskos99's topic in Rants
    You're funny.
  23. Lending items, or even donating money to a friend is not against the rules though. They assumed I was RWT'ing because they saw an unbalanced trade. hence why they can't provide evidence, because they knew that some innocents would be banned to make sure they got rid of the RWT threat. So without conclusive evidence of a RWT, doesn't that mean I'd win the case if I took it to the Consumer protection Authorities? If so, I'll have to do so if they deny this new appeal. Do you think Consumer protection Authorities are going use there time on this? I mean for you it sucks but in the grand scheme of things it is a little blip. They might. I mean, what makes his complaint any less valid then one about how an item doesn't do what it says it does on the tin?
  24. Yeh so Jagex should open a building for tests in every town in the planet. And I don't think the Juggelux (as Zarfot may say) would appreciate the opinion of the common, working 42 year old. OR they could open Beta servers. Just one or two, and send invites to a select few.

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