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Everything posted by Erichermit
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Heh, I'm not sure if that's a good thing or a bad thing. I have never played Golden Sun though, so don't worry, theres no chance I copied anything from it. I've also added a new screenshot on Holy Water making. Check it out y'all!
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http://forum.tip.it/viewtopic.php?t=731692 I have a homemade game I am making here, it's not Online or completed yet though.
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Yeah.. Making it into a MMORPG would be extremely difficult. First of all, a MMO is only fun if tons of people play it. Enex2 is fun even if only you play it =P Plus, MMOs dont have much room for a storyline
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Moved to VideoGames Forums instead of locked. Guess that means it gets to stay! =)
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Or Perhaps it belongs in the "Creative Writing Section" After all, a Game is a WAY of telling a story.... Right?
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I Hope there's somewhere I can put it :(
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Haha, Oh no theres no way it's better than that masterpeice. Also, the battle system is much differen't so it's not really comparable. Thanks for your kind comments everyone =) I appreciate them very much
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Yeah, That's why I'm concerned as this could be considered Advertising. In a way, I am advertising my game, but I am not advertising a different website or anything so.. Idk o.O Maybe the Mods will be merciful, =P
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A good player is a kind and respectful player who has fun
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GAME DOWNLOAD: Enex2 Download HYT, I am Erichermit (real name Eric Hornby) and this is a game I made. It was finished 3 years ago, and could have been finished 6 years ago. A long time ago, I was a very avid player of Runescape and an avid rpgmaker developer. I have since moved to a retirement of runescape, and while I have continued to work on independent game development I have moved on from RPGMAKER (which, while very simple to use, has limited options for a developer.) I was popular then, among these forums, and a great many people anticipated playing my game. I am guessing that nowadays, I will be mostly forgotten. However, for the sake of those who expressed interest in this project, I have decided to make sure to bring my release to this forum as well. You could totally play it while AFK skilling! Anyway, here goes... One day, after sermon, you realize that your brother Brendan has gone missing. Though you begin this day by searching for your brother, it ends with you finding yourself the target of some strange conspiracy which earns you the ire of the powerful Carillean Kingdom, which seems to believe that you are a dark preacher of the forbidden god, Skiack. By seeking out supernatural aid, as well as accepting the aid of new friends met along the way, will you be able to prove your innocence and perhaps even get to the bottom of just what is happening in Carille's government? Enex is basically a Low-Gimmicks RPG. It is simple and the main goal at all points of the game is fun. The focus is on giving the player the feel of being in an expansive world that begs to be explored. Exploring through dungeons is more than simply making your way from point A to point B, but are frequently based around puzzles and almost always contain a dungeon challenge, a minigame which will your test your reflexes to earn your survival! As another step to prevent the tedium that is so often found in RPG games, all enemies are visible on the map before they are faced. They can be snuck around instead of fought. However, once slain, most monsters do not return. This means that in most cases, the EXP that can be earned has a cap. It is not my intention to encourage "grinding" in this game, as I find the action to be dull and often trivializes the intentionally difficult encounters. One should feel safe to explore and backtrack, with little fear of having to face the same monster in the same place over and over again. The game is jam packed with sidequests, optional content, and minigames. I dare someone to find everything without the help of the FAQ! Some examples of such optional content includes:*A Mining/Ore Smelting/Fishing/Herb Gathering/Wood Gathering/Holy Water Blessing optional minigames, most of which are a test of reflexes. These profession skills can only be unlocked by performing a sidequest in certain towns, and then by playing a minigame to gather the materials.*Hidden Wisdom Fountains throughout the world, those who can seek them out and answer their riddles are rewarded with strange stones.*Optional bosses everywhere. Hunt down the Dragons to claim powerful equipment. Seek out and destroy the hidden and anguished Hades Spirits to earn the right to face the greatest challenge in the game.*In almost every dungeon, there is a minigame challenge that must be completed to pass through. This ranges from catching rabbits to dodging falling rocks to avoiding a series of gouts of lava. Most of these are reflex based. Enex features a small degree of character customization through its ability system. The skills known by the characters are determined not through your base level (which will determine your stats) but instead through a level of proficiency in that type of skill. All characters have two separate types of skills and will gain proficiency through using them. For example, the priest Farik is capable in both Bows and Healing Magic. One player who find themselves frequently using Farik to sling arrows at enemies will discover far more bow skills than healing magics. A different player might find himself with a balanced Farik, who is skilled both in the Bow and the Healing Art but masters neither, and a final, more conservative player might find his Farik somewhat green with his bow but holding great mastery in healing. Enex contains many features. These include: A Sidequest and Minigame for almost every town in the game The mind-boggling Wisdom Fountains Hidden and Powerful secret spells to discover Deadly Side Bosses to combat, such as the Mighty Hades Spirits A Unique Custom Skill Levelling system- Learn more special attacks by USING special attacks! An exceptionally large and vast world A Visible Encounter System with a event coded veiw range function A very long capacity for playtime Beneath the dark stormclouds that hang above the Divinis Monestary, a crowd of clerics try their best to hold strong against the ever present Putrefaction: beings of rot and decay who flow from the nearby swamps of the Ninurta Stagnants. Can you keep your pool's sanctity high enough until it matures into fully fledged Holy Water before the Putrefaction succeed in transforming it into a pool of filth?The darkness caused by the ever-present storm makes it a bit of a challenge to see The Putrefaction, as they are black. The key would be to identify them by the glowing eyes, and not to allow them to sneak up. You will explore far off lands, discovering new people and their strange customs. The Stagnant Caves are a series of putrid tunnels found in the Ninurta Stagnants. Ooze and abomination lurk in every corner, and you will have to walk through these confusing tunnels in which no human is ever welcome. Using your skills of stealth, learned from the thieves Ralla and Theo, sneak through the hostile city of Carille unnoticed. Those lucky enough to have earned the Treasure Hunter Isaac's assistance will find him invaluble in discovering hidden underground chests. Step within 4 units of a buried treasure and Isaac will alert you, telling you treasure is close by. Find the exact spot of the treasure's location and Isaac will dig it up for you. Who knows what wonderful items you could earn, secretly scattered throughout the world? Watch out for possible hostiles while exploring the world! Will you sneak past them, cowardly run away, or face them bravely head-on? Solve a simple sliding block puzzle in order to open the tomb. The Fimbeln Glacis is a land of towering mountains and ever-present ice. Found within it here is a reflex based minigame where you must cross a gaping chasm. Your mage has managed to create a delicate ice bridge using his magic. Of course, constructing the ice bridge is very difficult, and cannot be made perfectly. As such the blocks tend to be a.. scattered. If you step on the ice bridge, the slipperyness will cause you to constantly be moving forward, so don't slip off! Theo can blow gusts of win at you to make you do a Jump up, right, left, or down 2 spaces. The reason the bridge appears to be missing the south block to get your character over there, is that as you step on a block it melts very shortly after, causing you unable to jump backwards and forwards over and over again to think for a bit. Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave. CreditsGame DevelopmentEric Hornby Resources and ScriptsMegaflare, $t3v0, Namco, Chrono trigger series, Final Fantasy series, Sharp, mack, Arcanum, Ccoa, Tana, Fallen Angel, Faraway, MSJ, Ragnorok Online, Nin, Punk, Legendarydairy, Go Shiina, Sainte, Enterbrain, Kraft, Mascarpone, landofshadows, Mezmerize, Zephyrskye, Zanyzora, Despain,JStreet ("panda"), Wyatt ("Princess Amy"), Raiju, Rye, Euphony, Arcthemonkey, jbrist, scriptkitty, Cybersame,Raitame, Near Fantastica, Deke, Phylomortis, Illustrationism, Milo, Reruri Chan, Pocketmage, Poyzin, Ellenor, Luis Dlouhy, EQLSO, Automaton,Kan Gao TestingCef (of Freebird Game's Forum)Luis DlouhyLeighton SchlangerBrandon MeyerMichael LagurosLucas Heath Special ThanksHBGames.org communityKamainsWorld communityAll my real life friends who cared enough to play my game while I was making it."Master of the Wind" game for inspiration."Quintessence: The Blighted Venom" game for inspiration.
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Curtis " Cat Man " Josep's Bank
Erichermit replied to chan's topic in Achievements (Drops, Bank Pictures and Levels)
Wow. I was not planning on responding to this and was just surfing for random entertainment but.. Well this is just insane. I do believe you can at least one fury with all those cats. Im sure its 3 at least though. -
what happens if you die with it in f2p?
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Summoning Obelisk, (right in front of us the whole time).
Erichermit replied to War_Junky_91's topic in General Discussion
Rofl! But yeah, i think super restores will help as well... so i bought some of those too I know for 100% fact that Super Restores will work, so guess who made over 8K of them in the last week :lol: Can't wait to sell them on Monday when the GE price is updated. Oh geez -.- I sold all mine! -
I'm going to try it out because it doesn't give an unfair advantage so I shouldn't be banned, right?
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It almost certainly is from HP Lovecraft. IA IA KARAMTHULHU FHTAGN!!
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It seems like a bug to me. It also seems harmless so I don't see anyone getting in trouble with it.. but.. never know what Jagex will do.
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Is this a reportable bug abuse?
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BaconStrips&BaconStrips&BaconStrips&
Erichermit replied to toast647's topic in BlogScape (Ongoing Progress Reports and Goals)
Nice Blog! I cant believe how lucky you got with the KQ! =0 -
You know, you'd think they would address that. But of course, then then you'd get complainers saying I liked them better before. Easier to not change them and hope people don't notice what they are missing. :-$ Well, in the case of Dark Wizard Robes it does make sense, but if we want a White Robe look then one can just go get Desert Robes instead, seeing as how they look exactly the same as Druid Robes. That or they could make druids drop both the old robes and, as a rarer drop, the new cooler drop. On a related topic, Dark Wizards should have a rarer drop of their "cool" robe. The newer robes that are being stuck on NPC's look immensly better than what they were when they were first added, but we seem to be unfortunately stuck with only the old Robes (with an exception for Enchanted and Mystic, which are successfully complicated and good looking.)
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My only problem with the Taverly update with Druids getting new robes is that, like Varrock Dark Wizards, they'll continue to drop the old unimpressive plain robes as before.
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13 is the Karamthulhu.
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So maybe Jagex is doing this, can you blame them? We've all read their explanations for this, they did this because they felt RWT was worth abolishing for the good of their game and they were able to even accept the loss of money for it. When is it suddenly "sneaky" for a business to do what it's supposed to do -that is, make money-? Do you really expect jagex to say "Hey we know everyones upset about the Duel Arena stuff so heres some stuff to make you forget all about it!" Sure, it's what theyre doing (At least with the hype, I think Summoning has been in developement so long they didnt plan on making it just for RWT) Why, I ask you, is this bad? What's so bad about trying to make the game entertaining again after removing a highly enjoyed part of the game?
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Unless they said "59.6 gp per log." Though the entire problem could be fixed by placing an essence mine in MTK. That's a perfect idea, but perhaps a new quest?
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Where did Jagex get Dr Jekyll and Mr hyde from?
Erichermit replied to SedrikI's topic in General Discussion
I appreciate your sharing this and whatnot, but I regret to inform you that the story is rather common knowledge. Good job spotting it without knowing beforehand though, lol.
