Everything posted by sees_all1
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PMods - Purpose or Status?
Considering Jagex relaxed on half of the words you have used most of the examples are redundant, otherwise they would still be filtered out. The filter on here seemed to take care of your firetruck example which is the only one I can see thats profoundly offensive. Are you saying that players are really (a) so sensitive, and (B) so stupid to take this stuff offensively? Read Judge Dredd's post below about real life and how RS is 'acted' differently. A system could be developed for it. Of course it would take time to design, code and populate it and it would need updates. But theres no way you can say 'It cant be done!'. It would take some decent programming to do it, but it can be done. I say It can't be done because what you're asking for is artificial intelligence. I'm not about to post the F-word in any of my responses, I was the one that said f**k, not the filter. There are also SOOOO MANY VARIATIONS of those letters. Consider: "", "f", "F", "?", "/=" "|_|" , "ú", "ù", "û", "µ". "Ù", "Ü" "c", "Ç", "©", "" "k", "|<", ">|", etc. In just what I've listed here alone, there are 5*7*4*3 ways to make that particular word. Oh, and if you add another character to the end, there are 256*5*7*4*3 ways to make that word. But you could put a character in the middle of it. It doesn't matter. There are literally a googol ways to get past a chat filter or an auto report system. Right, but that doesn't stop a player from spamming, or macroing, or RWT, or any of the other 12 rules Jagex has. A player moderator's purpose is to give accurate reports, and temporarily punish the gravest of offenders. Bad example here. Atheletes train for years and it is their 'vocation' in life. Its their job and they work hard for what they do. You cannot compare a player clicking a report button to this. Its like saying RS is a skilled game when theres no effort in it at all. Purpose means you have a job to do and are useful in some way. So how come many mods don't do their jobs or don't do it effectively? Thats not being useful! Or is it they see it as a useful tool because they want the status. An athelete had better do his/her job as they won't get paid. Mods are players who don't depend on their modship to exist in life (debatable in some cases!) so they can take it/leave it or do what they want with it. By your response here, you didn't understand my point. mutually exclusive: (contradictory) unable to be both true at the same time. Purpose and Status are not mutually exclusive. Skilled and Overcompensated are not mutually exclusive. From your response - and the title of this thread, and all the debate you've had, you're saying that Purpose and Status are mutually exclusive. This is incorrect. Let me draw a diagram: The bottom part represents two events that are mutually exclusive. Example: Percentage of people who are 28 years old is the blue, and percentage of people who are 17 years old is yellow. The grey area represents all the people who are neither 17 nor 28, some other age. The grey + the blue + the yellow areas = 100% - it covers everyone. The blue and yellow areas do not intersect because one can't happen at the same time as the other - people can't be both 17 and 28 years old at the same time. The top part represents two events that aren't mutually exclusive. Example: Percentage of people who are professional athletes (yellow + green), and the percentage of people who make over 10 million dollars a year (blue + green). The two circles intersect in the green, representing the people who are professional athletes and also make more than 10 million dollars a year. Once again, the black area is the area in which people don't make more than 10 million dollars a year, and aren't professional athletes. The Yellow + Blue + Green + Black areas = 100%. Back to the point I was trying to make: There are player moderators that have a purpose, and there are player moderators that have status. There are also player moderators that have BOTH purpose AND status, and there may be player moderators that don't have either purpose OR status. There are also moderators that don't have purpose, but have status, and there are moderators that have purpose but no status. The figure that represents this the best is the one on top. I could care less if there were moderators or not. What I don't like is all the fallacies in your arguments, and the fact that you refuse to understand the other side of the argument. I've already proven why a player moderator has a purpose. As long as there is at least one tiny case in which player moderators have a purpose, you cannot make the general statement "player moderators serve no purpose". Now - if you want to argue with me the merits of player moderators, based on their purpose and status, go for it. However, if you take the position "player moderators have no purpose because all they want is status", you're rtarded. (Oh, look at that, I got past the filter.) If you do take that position again, I'll suggest to everyone to let this thread die.
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Runecrafting, I hate you.
GOP makes me feel GREAT! I've also got 68 RC, but I haven't trained it the regular way (I'm all F2P btw) since level 50. I've also decided I'm not leaving the RC Guild until I have 70 RC, and 1k total levels (I could get 1k total levels in 2 hours if I trained def or range, or spent money on crafting, I wanted 1k to be difficult, and special). If you find the right clan, you'll get about 30+ ess at the air altar (300 xp), 9 ess at mind (99 xp), 20+ ess at the water altar (240 xp), 10 ess at the earth altar (130 xp), 24+ ess at the fire altar (336 xp) and 20+ ess at the body altar (300 xp) That's 1.4k+ xp for having fun, relaxing, and enjoying GOP. Figure you can do 4 rounds per hour, ~5500 xp, +3k tokens, which you can spend on tablets and ess, or cash out. I'm not sure what it is on a members world, but you can save your ess with pouches to "cash out" at the nature altar, and get even more experience (~8-9k xp / hour?) It takes <40 seconds to do an air altar run. Assuming you have unlimited FoG tokens, and it takes you 3 minutes to get new gloves, 25 ess per run. 1000 ess per gloves / 25 ess per run = 40 runs per set of gloves, about 27 minutes. Double that and you get 2000 ess at 10 xp per ess, 20k xp/hour. Add in mistakes, more run energy (higher agility), better teleports, and you'd probably get near 24k xp/hr. How about hiring runners? Every 15 minutes, you can lose 60k. Every hour, you can lose 240k. Pay 2k per load, plus ess, and you'll get 25*120*5 = 15k xp / hour. Use gloves, and about double it (call it 28k xp / hour). Assuming that your RC level is high enough, you can add in an extra 30k xp / day for assist, and it'll get to about 30-33k xp / hour. If jagex gave more ways to train RC, it would be unfair to everyone that has put effort into it.
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The Contemporary Spellbook
sorry I haven't been keeping up with the new ideas, I've been swamped at school :wall: :wall: Anyhow, here's what I'm looking to do: change Blaze to "Lights up to 9 logs on fire at once, gives 1/2 fire xp for all logs." Requires 2 cosmic, 10 fire change Remote Bless to require 70 prayer Add in these new teleports: Piscatoris - level 70, 2 law, 1 monkfish, Fremennik Isles - level 75, requires 1 law, yak hide, completion of "Fremennik Isles" quest Underground pass - level 80, requires 2 law, 3 earth, 1 piece of sulfur Karamja -level 85, requires 1 law, 1 banana, 1 jug of wine Sophanem -level 90, requires 2 law, 4 air, 2 buckets of sand Add in this new set of spells (I'm calling it "ripple", I think it fits better with pulse than stream does) All f2p - Air Ripple - level 52, 2 chaos, 4 air - Hits up to 3, 3x the speed of a scimitar Water Ripple - level 62, 2 chaos, 6 air, 6 water - Hits up to 4, 3x the speed of a scimitar Earth Ripple - level 72, 2 chaos, 8 air, 10 earth - hits up to 5, 3x the speed of a scimitar Fire Ripple - level 82, 2 chaos, 10 air, 14 fire - hits up to 6, 3x the speed of a scimitar What I will do (or needs to get done) -Change the names from Vogue to Sage, and from Mod to Arcanist. -Design the robe sets, and staffs -Give credit to everyone who's ideas I've just incorporated Anything else I'm missing? After I get all that done, and have about 30 supporters here, I think it'll be ready for RSOF (yikes!) - until then, no.
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World Chat Channels
This system is flawed. All it takes is 10-11 people that want the chat to themselves to keep it. Coupled with the fact that when people are kicked from chats they can't re-enter for a certain time, we'd have few people dominating the chats, and I wouldn't put it past the general Runescape public to do such a thing. Furthermore the report for offensive language may get an innocent in trouble, the temp. ban from the chat is enough. Maybe it's better use the traditional 51% system There's just one more thing I don't get, how would the vote to kick system work? Would there be a window? Or would it be located somewhere in the chat window? If voting to boot someone was as serious as reporting abuse, and sending in false boots was the same as sending in false reports, I wouldn't see this as a problem. I understand your concern, and agree with it in part though.
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God Armour
risk more, get more. add me.
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An Idea- (Hopefully) Not another f2p whiner post....
Lol, that was my siggy. As far as KO ability with range, 99 range with addy arrows does wonders - its why I don't BH as much as I should (Grrr tanks). KO ability is generally lacking in F2P, the chance of hitting above a 28 is 13% with 99 str (4/31), and even then you'd have hit through their defense (around a 1 in 3 chance) giving you about a 4% chance. Hitting 2 14 or above in succession with range with 99 probably is higher, say 5/18 for hitting one 15 or above, and generally when a ranger will hit high they don't splash (I think range only generates 1 random number, where melee generates 2). So that's about a 8% chance to hit a combined higher than a r2h. I agree wholeheartedly that F2P Mage, from combat level 50 to 100 severely stinks (100 being a tank), which is why I have my suggestion. There are other parts of F2P that lack, but the one most notably is the combat triangle.
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PMods - Purpose or Status?
Have you ever read the book 1984 by George Orwell? It depicts a distopian society, where there is censorship everywhere, to the point were historical texts were changed to reflect recent events - where there was Big Brother - pretty much the government that was suspicious of everyone. A new language was invented - called DoubleSpeak. DoubleSpeak took current ideas and concepts and put them into single, mashed together words. Anyhow, the point of DoubleSpeak was to make treason impossible because people couldn't even think it, DoubleSpeak wouldn't allow it. To make this relevant - Quick Chat is DoubleSpeak. Quick Chat makes it impossible to cuss, but it also makes it impossible to communicate effectively. Quick Chat is the easily implemented solution to your problem, not any auto-reporting thing. [hide=Here's more reasons why your idea would fail]It's impossible to get the context of words through programming. Here are a few things an auto report system would fail at: Damn it, I just died because of that noob. You're a damn noob. And he said to me "God Damn that's smoking hot" God Damn you're smoking hot. You're a Fat [wagon]. I have a fat [wagon]. It was a fat sea bass. I sea your b.[wagon]. I want to split your plateskirt with my 2h sword. I'm selling a plateskirt with a 2h sword. The firetruck was neon green. The firefruck was neon green. The firef**k was neon green. Hot smoking love is called firef**k. A Q, P W, are the answers to the cryptoquip A Q P, W, makes a male organ. That's kickass, I didn't know you could do that. I'll kick your [wagon]. Looks like he's trying to kill himself. He should just kill himself, no one wants him.[/hide] Anyhow - to get back to the title of this thread, and the debate. "PMods - Purpose or Status?" I believe this is asking the same thing as "Professional Athletes: Skilled or Over-Compensated?" Purpose and Status, like Skills and Over-Compensated are not mutually exclusive. A Player moderator has purpose, and has status, like a professional athlete is skilled, and is over-compensated. A general statement I'm inclined to agree with - All player moderators have status. True - the nature of moderation in itself, with or without stars, indicates status. Here's a question though - what if there was a player moderator who never said anything, so that there was no way to tell if they were a moderator or not? Would that player, in others eyes, still have status? If there was absolutely no way to tell if a player was a moderator or not, it would be impossible to determine their status, and therefore they wouldn't have status (as far as in other player's eyes). Now - you can make the argument that there are individual player moderators that don't serve a purpose, just like I could make the argument that there are pro athletes that aren't highly skilled. Taking a macroscopic view, player moderators serve a purpose, just like pro athletes are skilled. It would be foolish and ignorant to make the generic statement, "moderators serve no purpose". If you understand what I'm saying, then I have nothing left to say. If you can't understand what I'm saying, I'm wasting my time here. If you refuse to understand what I'm saying, you've got bigger problems, and arguing with you is unlikely to change your opinion.
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PMods - Purpose or Status?
If I recall correctly, I was the last one to make a point, and I went unanswered. I'm not going to look back, because either way it shouldn't matter. Reread my previous post. I never said the jokes were funny. Where did I say "I think these type of jokes are funny" ??? They might be "WAY over the top" - but its to get my point across. You don't seem to understand the points I make, or even respond to them. Now, back to what you haven't addressed: -An auto report system developed by Jagex would be impossible. -Even if Jagex could develop that "auto report system" that you dreamed up, it would be horribly inaccurate and worse than it is right now. New issues that I've thought of: -You think that Player Mods are "out to get everyone". How is your auto report system different? In fact, I think its worse. Someone mining all alone, who wants to try out the A Q P W thing with no one around shouldn't be muted, just like someone who was curious about the mu thing, who went to a secluded area, where there was no one else, tried it out... etc. -Why would Jagex make an auto-report system like that if they could instead just bleep it out? Instead of preying on its own players, why not just protect them from themselves? [sarcasm]And why I'm on that point, why don't we only make it so that players can only use Quick Chat? That way, there's no way anyone could be abusive during chat, or we won't have any need for these player moderators anymore?[/sarcasm]
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PMods - Purpose or Status?
This wouldn't work. Do you know why there is a chat filter? Do you know what the chat filter's purpose is? Remember how buggy that chat filter is? What you're proposing is putting that chat filter back into place, except instead of making asterisks, it sends reports to jagex. The reason why an automated reporting system, exactly like the one you're proposing, would never work is because it cannot understand any context. The old chat filter would try to filter out any .com, any www, websites, etc. The people that run the gold selling sites still got around this. The old filter would censor out random individual, innocent letters for apparently no reason. The new one doesn't, but it also lets stuff through like f***less, sans the asterisks. If jagex hasn't got their chat filter right yet, how can you expect them to make an auto report thing? And racism is a very subjective thing too -- I could tell you a hundred pollack jokes or a hundred dumb blonde jokes, or a hundred dead baby jokes, or a thousand mexican/black/asian/jew or whatever jokes, and you'd be laughing so long as you weren't in any of those categories. How easy is it to replace letters in words to make it say the same thing, but the characters are much different? There's about a million times more words jagex has to bleep out with all the alt codes, and changing a g to a q to say Niqqer deserves an automute that an auto reporting system couldn't do as well as a player mod.
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F2p skillcapes?
The only reason I'd want a cape would be to prove that I have 99 in a skill - with quick chat, you can prove it. I'm all F2P too, and the closest I have to 99 is 90 strength, but once I get 99 I wouldn't even consider getting membership just for a cape.
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The Contemporary Spellbook
Just unlocked areas - so areas like that in quests would still be locked. You'd get a message saying your spell has failed.
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F2P Mage and range underpowered
I've tried PKing with magic in F2P. So far, I've gotten 3 kills (that's not to say I haven't tried - I've probably used on the order of 10k death runes trying to PK). But the 3 kills were only because I hybrided. What I do is I dress in combat robes, rune kite, amulet of power. I'll pick on a guy in full rune. I'll usually hit 3 out of 4 times, averaging 8. During that time, though, he'll hit me every other for 10-20 with his scimitar, usually averaging around 12 when he hits. Since they're about the same speed, we're even. Then he'll get the bright idea to take his armour off. I'll start averaging about every other hit too, so he'll have a bit of an advantage. Once I get him down to about 25 health, I'll turn on my prayer, drink a pot, switch to my 2h and hope for the best. I can hit up to 28-29? with a r2h, so if I don't KO him there, I'll switch to a scimitar for a semi-no armour (I'll still have a kite on). If at any point they put their full rune back on, I'll go back to mage. But once again this isn't pure mage versus pure melee. If at any point in time, a ranger decides to jump in, I'm dead or teleing. If another player decides to jump in when my opponent eats twice or runs away, I just wasted about 30k in deaths. These problems make F2P mage at higher levels a joke. I do agree that up until about level 35 a pure mage owns in F2P. Its just after that, they don't.
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The Contemporary Spellbook
What if Blaze made a bonfire ... with 8 or 9 logs in your inventory? The fire it makes would last about 20% longer than other fires, the animation would take about 4 seconds, and the experience given would be # logs * 1/2 base experience. Your firemaking level would have to be equal to the type of log you're using, and it would require 2 cosmic runes per cast. I'll look into these - any suggestions on the levels, and runes?
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The Contemporary Spellbook
If it takes 30 minutes to fill your inventory at a mining spot, then I don't see apparate/super apparate as a problem. Part of the difficulty in gathering materials may be getting to them, but if the activities themselves take a huge chunk of time, then this will only decrease the total time by a fraction (i.e. it takes 4 minutes to run into the wilderness, and 1 hour to fill up your inventory with rune rocks. Super Apparate wouldn't be a problem here, because you'd only decrease total time by 1/16). The main reason for a 30 minute limit is for activities that do not take a long time, but the travel takes a long time. For instance, when training runecrafting, using a teleport from the altar to a bank and a tablet from the bank to the altar would decrease time spent by about 50%. This is a problem. Or, doing a quest, where getting to places takes a bit of time. Or, boss hunting, where if you teleport out, you'll have one teleport back, but you'd better survive another 30 minutes. Flak Blast is a level 96 spell that requires at the very least 10 blood runes. The purpose of Flak Blast is to push everyone/thing away from you to give more time (stop pjers in their tracks). Flak Blast is the only pushing spell that deals damage to your opponent, and at that its a relatively small amount (up to 20 - so average at 10). Alright, I'll hold off adding you until you're either satisfied with everything, or ask to be added. Bond holds multiple targets for 15 seconds - I think 20 seconds may be a bit high, with the different spells provided. If you have any other concerns, please post. -sees
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Numberless Names
Idk - I created my main's name "Sees_All1" probably before there was a sees_all. The 1 doesn't bother me, I pronounce the name as sees all one, others just call me sees though :P Unfortunately, it doesn't fit into your guidelines, so here's the names of a few other accts I have: Sqelt ChubbyPickel Cloned Jesus
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The Contemporary Spellbook
I've updated the spellbook to reflect the two suggestions, and changed the "E" icon to "M". I've also provided stats and names to the different robes and sets - these are in no way final. I would appreciate input on these stats, because (once again) I'm sort of overstepping into territory I don't know. Mod means "Modern", if anyone can think of a better word, I'd appreciate it. Also, I'm still looking for 3-4 teleports for members only. As always, all ideas are welcome. If anyone wishes to design the equipment, that would be appreciated as well (I'll start sketching a few of my own ideas, but I'll give credit to whoever gives input). Last thing before I get some sleep - I do not feel that this is in the shape I'd like it to be to post on the RSOF, but once I finalize the things the WOM sells, the prices and effects, I'll give permission for the RSOF (I can't post it myself, until Jagex lets F2Pers on). Thanks for the support!
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Cabbage Patch Teleport Suggestion
make a list and add me. :P
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The Contemporary Spellbook
The intent of that 30 minute delay is to stop people from using it to do, say rune running, or whatever there might be. It might take you an hour to mine a full load of gold, but I don't see that as a problem if you use apparate.
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The Contemporary Spellbook
Mind Runes for 4gp apiece after repairs - I'd suggest something a *bit* closer to their current price of 9gp. However, I'm mostly fine with this Staffs of Air makes air runes free, and airs cost more than mind runes right now. I don't think people would pay for the ability of cheaper mind runes, rather they'd pay for the staff's stats (which are TBD - but it'll be better than what F2P has now) Some of your secondary runes are Cosmics, Chaos and Bloods. I think this either needs a degrade (after maybe 500 casts?) or a much steeper cost. It halves the cost of Disport, and look what it does to Awareness. :ohnoes: Thanks for catching that - I'll change it to "provides whatever (air, water, earth, fire) runes needed to cast a spell". I don't plan on making this degrade - but its stats will be the same as the staffs F2P has now. The initial cost is 100 per chaos and 40 each on repair - way too low, when the rune is almost max on the market (138). Change cost to maybe an initial 750K, and repairs for 500K? I'll change initial to 750k (150 per chaos) and repairs to 400k (80 per chaos). There is still much risk involved in having one staff worth over 400k. Rounds up is very iffy with me - changes the cost of High Alchemy from 225 to 45. This translates to the staff paying for itself after you've casted 5.6K alchemy spells - and by the way, that amount doesn't even reach 400K XP. I'd suggest a steeper price as usual (2500K? 5000K?) or a degrade Sorry, you misunderstood what I wrote (means I have to write more clearly). Rounds up meaning that High Alchs still require 1 nature rune. The intent of this was to half the amount needed for bind, snare, entangle, thicken skin, sheath, super alchemy, etc. I think I'll double the price (it is P2P only :P), and make it have cruddy stats. Repair cost to 1200K or something and I'm good I've never really liked the thought of free missile runes anyway actually :lol: So I'll change repair costs to 60% instead of 40% for all of them? I'll also work on stats and pictures of each, and reword / reprice what I've said above.
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The Contemporary Spellbook
I've updated the OP to include a forward, talking about the purpose of this idea. I've also updated the OP to include Saradomin_Mage's quest dialogue - I cannot express my gratitude for this significant amount of effort put forth into something I'd never be able to do. The last thing I've done is include the 5 new staffs and the new potions, their costs, and their effects. These price of the staff versus the effect, IMHO are pretty balanced, but I'm sure others may have ideas. I'm still very open to suggestions. Things to modify on the spellbook: -Change the Edgeville Teleport spell to Monastary Teleport, and add a prayer requirement of 31 - this will teleport you directly to the altar. -Change Debase to F2P, and decrease run energy by 50 points, decrease agility by 1/2, can only be cast on a player once per 10 minutes. -Add teleport spells to different places in the P2P world --- Once again, I need suggestions for this one. I think 2 different places would be appropriate, and they have to be fairly unique. Keep the suggestions and feedback coming, -sees
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The Contemporary Spellbook
Dude-ette ;) Or whatever. Thanks, and hope Sees finds it okay I absolutely LOVE them! Thank you for your effort! I'll update it once I get done with class today. THANKS A MILLION! -sees
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PMods - Purpose or Status?
Why, I read the first post, skipped through pages 2-4, and then took up my position and began debating. But if they're threatening to mute you, perhaps you're doing something wrong?
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The Contemporary Spellbook
Sorry, I'm F2P - so I'm not aware of all the item specials. If you would kindly tell me which ones are copied, I'll look at changing them. As per other's responses, I'll change it to barbarian village or the monastary instead. I'm just waiting for more responses before I release another version of the spellbook. Oh - and its "up to 20 squares" - so nothing is guaranteed, and if you've got all that range equipment on I'd imagine it'd either fail, or you'd teleport 2 spaces away. Thanks for the response, I'll look into it.
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The Contemporary Spellbook
I meant for blackout to make it very difficult for the person to see things on screen -- the point of blackout would make it hard for them to know how much health they have, turn prayers on, teleport, or run somewhere specific. Blackout, like teleblock, would splash fairly often, even for people with level 99. I suppose when apparate is casted, you'd become very small like the original teleport animation, a world map would appear, and you'd select from that. You'd only become small if the spell worked, so if it failed during combat there'd be some sort of indicator. And once you became small, the person attacking could not hit you anymore. The amount of distance knocked back from Push, Shove, and Flak blast are random numbers from 1/2 max to their respective maximums, and it also depends on what might be in the way of obstacles (i.e. they'd fly OVER a low fence, but not OVER or THROUGH a wall / high barrier). I figured the animation for each would take about 4-8 seconds, and during that time, you'd be able to cast 1 to 3 spells. Push and Shove don't do damage, Flak Blast does, but it has a higher chance of failure. The idea also was that if you hit a melee, they wouldn't be able to fight back, but if you hit a ranger, they would... no big deal, keeping the triangle. I suppose I could change Debase to "Decreases Opponent's Agility level by 50% AND drains run energy by 50%" - and make it F2P. Any suggestions on the new runes required? Well, with the quest requirements as they are, any pure F2Per would pretty much have to have all the quests done - Dragon Slayer requires a ton of quest points to get started, and this requires Dragon Slayer to be done. I think generally, I'd like this spellbook to mimic modern, but address three key issues: 1. Lack of a Triangle in F2P - F2P seriously needs to hit higher than 16 2. PJers - Nothing is worse than when you've got an opponent on the ropes, and Mr. PJer steps in. 3. 1v1 PKability - Be able to hit hard or fast at a distance on Melee, as magic was intended to. As far as the place it takes - I'm not sure what you're saying, probably because its late and Physics just fried my brain :P I've still have to finish all the rewards, but I'll definitely keep that in mind.
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The Contemporary Spellbook
can I put you as a supporter then?