HISTORICAL VERSION OF THE SPELLBOOK: RSOF QFC: 83-84-878-58649629 PLEASE add your support there - that is where a Jmod will see it. Forward: It's been a while since this was originally posted. As you can see, this spellbook has been modified significantly since the first one I posted. A quest has also been added, making this idea pretty much complete. Unless there is a serious error in the spellbook, I will no longer modify it. I am somewhat reluctant to modify the quest, but there is a suggestion to make it longer, more difficult. I will look into that. I am willing to modify the rewards of the quest, especially the bonuses of the new armour, and their respective prices. Here is a list of the people that have made contributions to the spellbook: Sees_all1, ,"pureprayer", joe_da_studd, zaaps1, zelda123456, "Kolgan", rida81, Asmodeous4, Juhniz, killerwatt50, "Lacesso", B R LL T A L. This spellbook attempts to do a few things: 1. Stop Player Jumpers from hitting you when you're about to beat an opponent 2. Give use to other skills, and not just have a completely PVP spellbook 3. Make F2P mage able to beat F2P melee again, while still keeping a triangle 4. Make it difficult to hybrid with the new spells and new robes. 5. Remain balanced to keep mage from beating range. Below the current spellbook, there is a big hide of the previous edition, and links to pictures of the previous spellbook and icons. A List of supporters will be maintained at the bottom of this book. I consider positive feedback as support. If I modify any of this because of you, I will add you to the supporters list and "thanks to" list. Please do not bump this thread anymore here - bumping the RSOF version is much more appreciated. In case you haven't noticed, this is a long read. Please read at least the entire spellbook before posting, or bashing a single spell, and if you bash a single spell, have good reasons with evidence to back it up. And finally: [hide=If you have trouble reading this, please copy and paste into your favorite text editor]
Spell Name ..... Level ... Runes Required .. Type Description
Home Teleport ... 50 ..... none ............. F . Teleports you to Draynor.
Rimmington Tele . 50 ..... 1 L, 3 A, 2 W .. F . Teleports you to Rimmington.
Air Ripple ...... 51 ..... 2 Ch, 4 A, ....... F . Hits up to 3, at 3x standard speed.
Thicken Skin .... 52 ..... 2 N, 2 M ........ F . Boosts or heals HP by 8 (does not stack),
..................................................minimum 10 minutes between casts.
Primitive Shield 53 ..... 2 L, 2 Co, 2 E .. F . Cuts damage taken by 30% for 5 seconds.
Impair .......... 54 ..... 1 Ch, 2 Bo, 2 A .. F . Decreases opponent's attack by 10%.
Remote Deposite . 55 ..... 1 L, 10 A ....... F . Deposit coins, bones, food or potions,
..................................................up to 5 slots, cannot use while under attack.
Push ............ 57 ..... 4 Bo, 4 A, 4 E .. F . Forces one opponent back up to 4 squares.
Wilt ............ 58 ..... 1 Ch, 2 Bo, 2 W .. F . Decreases opponent's defense by 10%.
Keldagrim Tele .. 59 ..... 2 L, 1 iron bar... P . Teleports you to Keldagrim. Requires the
..................................................quest The Giant Dwarf.
Disport ......... 60 ..... 1 L, 2 Ch ....... F . Teleports you to a random spot up to 20
..................................................spaces away.
Water Ripple .... 61 ..... 2 Ch, 6 A, 6 W .. F . Hits up to 4, at 3x the standard speed.
Air pulse ....... 62 ..... 2 D, 6 A ........ F . Hits up to 17 at standard speed.
Blaze ........... 63 ..... 2 Co, 10 F ....... F . Sets up to 9 logs on fire at once, 1/2 xp for
..................................................all, requires firemaking requirements for log.
..................................................Can only be cast in 2x2 areas where fires are
..................................................allowed.
Rattle .......... 64 ..... 1 Ch, 2 Bo, 2 F .. F . Decreases opponent's strength by 10%.
Monastary Tele .. 65 ..... 1 L, 3 A, 2 E .. F . Teleports you to altar in the Monastery.
..................................................Requires 31 prayer.
Dump Load ....... 66 ..... 1 Co ............. F . Drops everything of a certain type (i.e. ore).
Water Pulse ..... 67 ..... 2 D, 7 A, 8 W .. F . Hits up to 18 at standard speed.
Super Fuse ...... 68 ..... 2 N, 2 Co, 10 F . P . Smelts with 1/2 the coal, or creates 2 iron
..................................................bars from 1 ore. Requires normal smithing lvl.
..................................................Like smelt, does not require a furnace.
Sheath .......... 69 ..... 2 N, 2 Ch, 2 M .. P . Boosts or heals HP by 12 (does not stack),
..................................................requires 10 minutes between casts.
Hasten* ......... 70 ..... 2 D, 4 A, 4 W .. F . Time to cast combat spells decreases 10%,
..................................................lasts for 30 casts. Decreases accuracy 30%.
Piscatoris Tele . 70 ..... 2 L, 1 monkfish .. P . Teleports you to Piscatoris.
Slay ............ 71 ..... 1 Bl, 10 A, 10 F . P . Hits slayer monsters hard, with high accuracy,
..................................................(up to 25). Requires black mask.
Earth Ripple .... 71 ..... 2 Ch, 8 A, 10 E . F . Hits up to 5, at 3x the standard speed.
Architect ....... 72 ..... 4 S, 4 As ....... P . Doubles experience of next 10 construction
..................................................builds. Can only be cast once per 20 minutes.
Earth Pulse ..... 73 ..... 2 D, 8 A, 10 E . F . Hits up to 20 at standard speed.
Al Kharid Tele .. 74 ..... 1 L, 3 A, 2 F .. F . Teleports you to Al Kharid.
Shove ........... 74 ..... 1 Ch, 4 Bo, 4 E .. F . Forces any player back up to 8 squares.
Debase .......... 75 ..... 3 D, 3 Ch, 4 F .. F . Decreases opponent's run energy and agility
..................................................level by up to 50%, may only be used once on
..................................................a player every 5 minutes.
Freme. Isles Tele 75 ..... 2 L, 1 yakhide ... P . Teleports you to Fremennik Isles. Requires
..................................................Fremennike Isles quest to be done.
Disport Opponent 76 ..... 2 L, 2 S, 2 A .. P . Teleports opponent to a random spot up to 30
..................................................spaces away.
Beckon .......... 77 ..... 2 S, 4 Ch ....... P . Makes all monsters aggressive for 10 minutes.
Cement .......... 78 ..... 3 N, 4 W, 5 E .. F . Fixes everyone to the ground in a 5x5 box for
..................................................up to 10 seconds
Sharpen Axe ..... 79 ..... 4 Co, 10 F ....... P . Increases woodcutting speed by 20% for 10 min.
..................................................Only works on normal axes, not on Evil Tree.
..................................................Can only be used once every 30 minutes
Fire Pulse ...... 80 ..... 2 D, 10 A, 15 F . F . Hits up to 22 at the standard speed.
U. Pass Tele .... 80 ....2 L, piece of sulfur P . Teleports you to the Underground Pass.
Rage* ........... 81 ..... 5 Bl, 10 Ch 10 F . P . Pulse spells will not splash for 3 minutes,
..................................................min of 40% of max hit. Decreases own Def by
..................................................10%, Drains 25% of special bar.
Fire Ripple ..... 81 ..... 2 Ch, 10 A, 14 F . F . Hits up to 6 at 3x the standard speed.
Stun Fish ....... 82 ..... 4 S, 3 Co, 5 W .. P . Increases fishing speed by 20%, lasts 10 min.
..................................................Can only be used once every 30 minutes.
Master Chef ..... 83 ..... 5 S, 10 F, 4 M .. P . Decreases burn ratio by 20% for 10 minutes.
..................................................Can only be used once every 30 minutes.
Super Sheath .... 84 ..... 3 N, 4 S, 20 M . P . Boosts or heals HP by 16 (does not stack),
..................................................requires 10 minutes before casting again.
Super Shield .... 84 ..... 5 L, 4 Bl, 20 E . P . Cuts damage taken by 50% for 15 seconds.
Remote Bless .... 85 ..... 6 S, 10 L ....... P . Blesses own gravestone, for an extra 20 min
..................................................of grave survival. Requires 70 prayer. Can only
..................................................be used once per grave.
Karamja Tele .... 85 ..... 1 L, 1 banana&wine F . Teleports you to Karamja.
Tempest* ........ 86 ..... 5 S, 5 Bl, 10 W . P . Time to cast all spells decreases by 25%,
..................................................lasts for 30 casts. Decreases accuracy by 30%.
Apparate ........ 87 ..... 4 L, 4 S ........ P . Allows you to chose an unlocked place on the map
..................................................to teleport to, 30% chance of failure. Minimum
..................................................of 30 minutes between casts (including failed).
Praise .......... 88 ..... 5 L, 10 A, 10 E . F . Recharges prayer by 25% or up to 15, whichever
..................................................is lower.
Sophanem Tele 90 2 L, 4 A, 2 buckets of sand P . Teleports you to Sophanem.
Blackout ........ 91 ..... 4 S, 4 D, 10 E . P . Causes opponent's screen to dim for 10 seconds
..................................................making it extremely difficult to see.
Hurricane* ...... 92 ..... 20 B, 100 A 100 W P . Decreases time to cast spells by 40%. Lasts for
..................................................20 casts. Decreases max hit by 20%. Uses 1/4
..................................................special bar.
Bond ............ 93 ..... 6 N, 10 W, 15 E . P . Fixes everything to the ground in a 7x7 box for
..................................................up to 15 seconds.
Remote Deposite All 94 ... 3 L, 20 A ....... P . Deposit up to 20 items with one cast. May use
..................................................with bones, coins, runes, food or potions.
..................................................Cannot use in combat, may use with BoB.
Awareness ....... 95 ..... 10 D, 500 M ...... F . Increases max hits of pulse spells by 50% for
..................................................5 minutes, lowers defense by 30%. Lowers
..................................................accuracy y 25%.
Flak Blast ...... 96 ..... 10 B, 200A 300E .. P . Knocks everything back up to 9 spaces, and up
..................................................to 20 damage.
Sheath Other .... 97 ..... 4 N, 4 S ........ P . Boosts or Heals another's HP by 16 (can not stack)
Super Apperate .. 99 ..... 8 L, 8 S ........ P . Same apparate, no chance of failure. Minimum
..................................................time between casts: 30 minutes.
*as a side note, all the spells indicated with an asterisk cannot be used in combination of a super restore potion - a super restore would also remove the effects of the spell.
Also, switching out a spellbook will remove the current effects of these spells, and these spells may not be used in combination with "Swap Spellbook"
[/hide] [hide=NEW SPELLS... from RSOF suggestions]Credit goes to Call Help Il and Quelmotz for inspiration... Elemental Permeate - lvl 73 - P2P - 2 Soul, 4 chaos, 4 air, water, earth, fire runes. Hits between 1 and 4, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Sheath or better. Elemental Imbue - lvl 95, P2P. 2 Soul, 4 death, 8 air, water, earth, fire runes. Hits between 3 and 8, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Super Sheath (or Sheath Other from someone else). Divine Disruption - lvl 90 - P2P - 10 Soul, 10 Blood, 100 air. Drains prayer at a rate of 10% left until none left, every 15 seconds. Effect ends once prayer reaches zero, or opponent teleports or casts Praise. (I.E. casted on a player with 80 prayer. At 15 seconds, prayer is 72. At 30, prayer is 65. At 45, prayer is 58. At 1 min, prayer is 52. At 1:15, prayer is 47. At 1:30, prayer is 42. At 1:45, prayer is 38. At 2:00, prayer is 34 etc.)[/hide] Quest Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! Since this quest and spellbook is F2P, all the tasks had to be accomplished with current f2p stuff. I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them. Requirements: -Completion of Rune Mysteries -Completion of Imp Catcher -Completion of Dragon Slayer -Need explorers ring 3 -Need at least 50 magic -Need 50 runecrafting -Need 40 defense -Need 30 crafting or someone to assist you -Need AT LEAST 750 total levels that aren't magic or hit points. [hide=Quest (short version)]Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature. -He's still upset over the imp catcher thing, requires you to bring him: 5 cabbages from Draynor 25 pure essence 100 death runes 2 wizards mind bombs. Note: none of these items can be noted. -Not so upset after that, tells you he and a few others have been experimenting with some new spells. -Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those. -Wizard Grayzag gives you a binding for your new spellbook, but there's no pages! -Tells you the people that have been working on the spells Wizard Korvak in the RC Guild Malignus Mortifer Aggie the Witch Reggie, in the FoG minigame. Wizard Korvak -Yes, he has a page. No, he won't give it to you for free. -Its too dangerous, besides, how do you think he got all messed up? -Anyhow, he fancies a set of green runecrafting gloves and hat, but can't get them because of Wizard Elriss. (Requires 2000 RC guild tokens) Once you have a set of green gloves and hat, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor. The Wise Old Man gives you a note to take back to Wizard Korvak. Wizard Korvak gives you the 1st page for your book. Malignus Mortifer -needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines. -gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him. -Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page. As a side note, Ned will no longer give you a ring until you cast IMPAIR on him. -Malignus Mortifer gives you the 2nd page. Aggie -Tells you she gave the page to Hetty, in Rimmington. -Hetty tells you she gave the page to Betty, in Port Sarim -Betty tells you she never got the page, and Hetty must still have it. -Hetty tells you the page must have been stolen, by none other than Melzar himself. -She gives you a Maze key, tells you that you must get the page back from Melzar -Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points. -Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again. -Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him. -Melzar drops the page, except its in a weird language. -Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note. -Hetty gives you the page again. Reggie -Tells you that you've got to get permission from Fiara -Fiara only gives permission once you obtain for her 100 FoG tokens, OR have 1500 or more FoG rating, OR get more than 3k charges in one game, to prove you're trustworthy. -Reggie gives you a package for the WOM, another note -Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it. -Page will be in some random spot. You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience. You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out? Wise Old Man Give the bounded spellbook to the WOM. He translates it for you, and unlocks the Contemporary Spellbook! He also tells you to get your ring back, you need to cast Impair on Ned.[/hide] [hide=Quest (long version) Special thanks to Saradomin_Mage.]Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you! You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you! Options: (a) Well it's been un-nice talking to you, as usual (<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me? (a)You: Well it's been un-nice talking to you, as usual. Goodbye now Grayzag: Pah! (b)You: Really? What could you offer me? Grayzag: Magic.. Power.. beyond your wildest dreams! You: That sounds like an interesting offer You: How would I learn about such ma- Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs? You: What if I said I was sorry? Grayzag: It'll take more than that to elicit an offer from me! You: Maybe if I offered to help you with something? Grayzag: Hmm, now that you mention it, I could do with some more... reagents Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services? You: Well a mage like you cou- Grayzag: Be on it! ___ Grayzag: How are you doing finding my reagents? You: I have [some] of [item] Grayzag: Excellent, I will have that. Grayzag: Perfect, that is everything You: Now, what was this magic you were speaking of? Grayzag: Power.. beyond your wildest dreams! You: Yes you said that last time too Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world. Options: (a) So why haven't you unleashed them upon the world yet? (<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few? (a)You: So why haven't you unleashed them upon the world yet? Grayzag: A small issue of total annihilation You: Of your enemies? Grayzag: No, ourselves You: What?! Grayzag: These spells are dangerous, you should learn not to trifle with them Grayzag: A few of my associates have had several of their assistants getting... Grayzag: I can assure you it was nothing nice You: That sounds nasty Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />) (b)You: Ooh! Would you mind teaching me a few? Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage Grayzag: Take this binding, it will hold the information you need to learn these new tricks *Grayzag hands you what looks like the binding of a book* You: ...This is empty Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells. See them personally, and collect whatever they have to offer You: Who are these people? Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie Options: - Where can I find them? (Gives details on how to get to each) (a) I'd best be off then (a)You: I'd best be off then Grayzag: Good luck, young conjuror _________ You: Korvak, I believe you have some information about some new spells Grayzag talked about? Korvak: Indeed I do, my little pretty princess/prince (whichever you're not) You: Hey! I'm a man/woman! (whichever you are) Korvak: Not that it changes anything You: Whatever. Now, about this information... Korvak: Yes, let me see if I can offer it to you Korvak: Wait, the voices in my head are telling me... no You: Why ever not Korvak: This is dangerous stuff to deal with. Danger is a no-no. You: I'm already a fairly accomplished mage, you know Korvak: What does that make me? You: *thinks to self: An insane, raving lunatic?* You: I don't suppose anything could change the voices in your head? Korvak: Now that you mention it, the voices tell me that a pair of Green Runecrafter gloves look incredibly dashing Options: (a)Good luck getting a pair (b)I Well, that's simple... I can get you that right awa..... (a)You: Good luck getting a pair Korvak: Indeed, except Elriss won't let me partake of that fabulous game You: Your insanity probably confounds the equipment in some way Korvak: No, it involves a particularly bad mishap at the mind altar You: Goodbye, Korvak (b)You: I suppose you want help obtaining a set? Korvak: No, nothing of the sort! Korvak: But I don't suppose you happen to have a spare set lying around? You: What?! Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves - You: I'll be back, before you change your mind Korvak: AND A HAT! We need a hat too! You: Um... ok. Korvak: Take your time, I'm a potrait of mental stability Korvak: Ooh, sparklies! ___________ You: Here, I have a that green hat and those green gloves for you Korvak: For me? You: Yes. I thought you wanted them? Korvak: No, the voices in my head did You: *sigh* I don't suppose you have the information I requested? Korvak: Indeed I do. But first, a small errand You: What?! Wasn't the first task errand enough? Korvak: Do I look like a sane, reasonable character? You: What do you require? Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me You: Alright then ___________ You: I have a delivery for you WOM: For me? From whom? You: Wizard Korvak, from the Runecrafting Guild WOM: Ah, Korvak. Such a fine lad WOM: Pity about the "incident" You: Anyway, as I was saying... WOM: Yes, let me see that. WOM: Mmhmm, yes... WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things You: Gladly will! _______________ You: Korvak, the Wise Old Man asked me to give this to you Korvak: Bless him. Here we go Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore *Wizard Korvak has given you a Book Page!* You: Thank you very much Korvak: Any time m'lady/m'lord You: I'm.. oh never mind _____________________________ You: Malignus, I believe you have some information about some new spells Grayzag talked about? Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion. You: Is that a yes then? Malignus: Indeed it is. But I shall not grant it to you as of yet You: Oh, why not? Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import Options: (a)Good luck with that, then (b)I suppose you want some help with this? (a)You: Good luck with that, then Malignus: Indeed. Good day to you too (b)You: I suppose you want some help with this? Malignus: Such would be most appreciated Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers. You: I'll be back ___________________ You: I brought you some [number] of [item] Malignus: Thank you very much Malignus: That is all I need, now I need to trust you with a delivery You: What now? Malignus: Take this package to the Wise Old Man. That is all You: I'll get to it then ______________ You: I have a delivery for you WOM: For me? From whom? You: Malignus Mortifer WOM: The necromancer? Let me see that WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it. [if wearing ring] WOM: Here you go [if not] You: I'll be back with one _____________________ Malignus: I see you have the delivery, let me see that... You: Careful with it, the Wise Old Man said it was quite dangerous Malignus: I realise that, and I was checking to see how it did not manage to harm you You: Apparently it's thanks to this ring I'm wearing Malignus: Hmm, I wonder Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments Options: (a)Sorry, I quite like it on my finger (b)Well I suppose you may have it (a)You: Sorry, I quite like it on my finger Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page (b)You: Well I suppose you may have it Malignus: Excellent, go on and have this page now *Malignus Mortifer has given you a Book Page!* You: Thank you very much Malignus: No.. thank you. _________________ You: Aggie, I believe you have some information about some new spells Grayzag talked about? Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie You: Well, may I have this information? Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak You: Who was it? Aggie: Oh, I believe it was Hetty in Rimmington You: Thank you, I'll look into it You: Hetty, I believe you have a particular magical page which Aggie gave to you? Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim You: I'll look into that then. Thank you, Hetty You: Betty, I believe you have a particular magical page which Hetty sent to you? Betty: Nothing of the sort, my adventuring friend You: Huh? Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days You: I will. Thank you, Betty You: Hetty, Betty says she has not received your page yet Hetty: Ooh, that is quite a problem You: How so? Hetty: Surely you have heard of Melzar the Mad? You: I've beaten him up a few times, so yes Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds Options: (a)Yuck, I don't really feel like seeing that mad wizard again (b)Is there anything we can do about it? (a)You: Yuck, I don't really feel like seeing that mad wizard again Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name] (b)You: Is there anything we can do about it? Hetty: Only one thing *Hetty hands you a shining silver key. It looks awfully familiar* Hetty: I'm afraid you'll have to face him and retrieve the page You: That shouldn't be a problem Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you You: Oh great. What should I do? Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities You: I see. Thank you, Hetty ________________ [upon entering maze] Melzar: Hahaha! Foolish adventurer, this maze shall be your grave! *You feel severely weakened, as if all your skills are draining to nothing* [Defeat Melzar] You: This must be the page Hetty spoke of You: It's in some odd language, I can't understand a thing! [Return to Hetty] You: Hetty, I have the page, but it is in some strange writing! Hetty: Yes it is, that is why I require a small favour from you You: What is it? Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you You: I'll be on it _____________ You: I have a delivery for you WOM: For me? From whom? You: Hetty, the witch from Rimmington WOM: Oh, her. I suppose I should see the goods WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out You: Excellent _____________ You: Hetty, the Wise Old Man told me to give this to you Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page *Hetty has given you a Book Page!* You: Thank you very much Hetty: No problem, dearie ________________ You: Reggie, I believe you have some information about some new spells Grayzag talked about? Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require? You: I was hoping I'd be able to obtain the information from you Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it You: You mean the earwig? Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to You: Fiara, do you know about Reggie's page? Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission) You: How would I go about obtaining your permission? Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena) (a)Running around with a stupid stone? No thank you! (b)How can I show this? (a)You: Running around with a stupid stone? No thank you! Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind) (b)You: How can I show this? Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand) Fiara: (You have a choice; Either obtain 100 of their "tokens", or be rated with their "score" of 1500 or above. Only then will I recognise you as a friend to the followers of Guthix.) Fiara: (Also, if at any time you obtain in a game 3000 or more charges, see me immediately afterwards, and I'll consider it enough.) Fiara: (Talk to me when you meet any of these challenges) You: I will begin this undertaking, then _______________________ You: I have succeeded in your challenges, and let me tell you, they weren't easy Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need) You: Thank you, Fiara You: Reggie, I have earned the permission of Fiara Reggie: Really? Well, I suppose you'll be ready to take on another small errand You: Ugh, what now Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man You: I'll get to it _________________ You: I have a delivery for you WOM: For me? From whom? You: From Reggie, one of those druids in the Wilderness WOM: Reggie you say. Let me see what he has WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie ________________ You: Reggie, the Wise Old Man told me to give this to you Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena [After searching through the training equipment in the waiting room] *You have found Reggie's Book Page!* __________________ [Assembling the book] *You put the pages into the binding, now you need to bind the book with some thread* *You use your crafting skill and some thread to bind the book pages with the binding* [Reading the book] You: Ah, now we shall see what knowledge this tome holds *You read the tome* You: None of this makes sense to me at all... I think I need the help of someone with more magical education You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this You: Hello there! WOM: Well, [player name], I see you have completed your new spellbook! You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text *The Wise Old Man starts writing onto a parchment. He slips this into the book* WOM: That should help you You: Thank you very much! *You read the book with the Wise Old Man's helpful note* *You feel an arcane wisdom filling your mind* WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it You: Uhm, I have a small problem WOM: Oh, what is it? You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him... WOM: You should learn to better value your possessions. Ned is unlikely to give you another one WOM: At least, not without some "convincing" You: How would I got about that? WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring You: Ah, good to know WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again Quest Complete![/hide] Quest rewards: 2 Quest Points 10,000 magic xp Contemporary Spellbook Unlocked Access to the Wise Old Man's Store 500 death runes Mage's Potion [hide=What does the Wise Old Man Sell?]
Attack Defense Other
Item Name type cost min St Sl Cr Ma Ra St Sl Cr Ma Ra Su Str Pray
*Mind Staff F 100k 50m 3 -1 9 10 0 5 6 5 10 0 0 6 0
`Elemental Staff F 1000k 60m 3 -1 9 10 0 5 6 5 10 0 0 6 0
`Contemp. Staff F 2000k 70m 5 -2 6 12 0 8 10 8 12 0 8 6 2
`Sage Staff P 3000k 80m 6 -4 3 15 0 10 14 10 15 0 10 4 4
`Arcanist Staff P 4000k 90m 5 -6 0 18 0 10 15 10 18 0 15 0 6
Contemporary Hat F 250k 70m 40d -2 -5 -4 3 -2 2 2 2 3 0 2 0 0
Contemporary Top F 500k 70m 40d -5 -7 -5 10 -4 6 8 6 10 0 4 0 2
Contemporary Bot F 500k 70m 40d -5 -7 -5 5 -3 4 4 4 5 0 3 0 1
subtotals: 1250k -12 -19 -14 18 -9 12 14 12 18 0 9 0 3
Sage Hat P 1250k 80m 60d -3 -6 -3 5 -3 8 12 8 5 0 5 0 1
Sage Top P 1500k 80m 60d -8 -10 -8 15 -5 20 26 20 15 0 15 0 3
Sage Bottom P 1250k 80m 60d -8 -10 -8 10 -3 10 14 10 10 0 10 0 1
Sage Shield P 2000k 80m 60d -10 -12 -10 5 -10 30 40 30 5 0 20 0 1
subtotals: 6000k -29 -38 -29 35 -21 68 92 68 35 0 50 0 6
Arcanist Hat P 2000k 90m 80d -3 -6 -3 6 -3 12 16 12 6 0 7 0 1
Arcanist Top P 4000k 90m 80d -8 -10 -8 20 -5 26 34 26 20 0 20 0 3
Arcanist Bottom P 4000k 90m 80d -8 -10 -8 15 -3 14 18 14 15 0 13 0 1
Arcanist Shield P 4000k 90m 80d -10 -12 -10 8 -10 40 54 40 8 0 30 0 1
subtotals: 10mil -29 -38 -29 49 -21 92 122 92 49 0 70 0 6
Other items: Air, Mind, Water, Earth, Fire, Body, Chaos, Cosmic, Death, Blood, Astral, Soul runes (for GE Max) Mage's Potion(F2P)- Increases your magic level by 4, for 3 minutes (4 doses, 2k per dose). Strange Potion(F2P)-Increases your magic level by 4, for 5 minutes (4 doses, 4k per dose). Increases max hits of pulse spells by 3, and ripple spells by 1. Contemporary Potion(P2P)-Increases your magic level by 4, for 7 minutes (4 doses, 6k per dose). Increases max hits of pulse spells by 6, and ripple spells by 2. *Mind Staff provides unlimited mind runes like air staffs provide unlimited air runes. `Elemental, Contemporary, Sage, and Arcanist Staves provide all elemental runes (air, water, earth, fire) runes as needed. Specials: Sage Staff - next attack will hit its max, uses 1/2 of bar; skips next attack. Arcanist Staff - next attack will hit at least 1/2 max, and up to 2x max. Uses 3/4 bar. Talk to the Wise Old Man to change to the Contemporary Spell, Talk to the Magic Tutor to switch back to the normal spellbook.[/hide] [hide=Previous Edition... for legacy purposes]Forward: Wow, I can't believe the spellbook has gotten this far! If you're here at this thread (from my signature), I bet you're expecting another "Wah Wah Wah" - give F2P more stuff, or another overpowered set of spells. Well, I hope you don't find this here. I've tried to incorporate as many suggestions as possible to ensure this spellbook is balanced. If something rubs you the wrong way, or you've got a particular beef with an individual spell, PLEASE tell me about it, and why you think it needs to be changed! That said, there are 3 basic goals to this spellbook: 1. Make F2P mage able to beat F2P melee again, while still keeping a triangle 2. Stop PJers from hitting you when you're about to beat an opponent 3. Not to just have combat in mind - to give useful spells to other skills. Right now I'm working on the rewards of the quest - I'd like to personally thank Saradomin_Mage for the wonderful dialogue. This idea is far from complete, but the only thing I'm looking for is support for the spellbook. So, let me take a crack at it: (I'm still looking for 3-4 teleports to member's only areas, if you have any ideas, please post!) I think its got some good stuff for F2P, P2P and is balanced like the original set. I did think of a quest to get this spellbook (although it doesn't have to be the quest to get it. The spellbook right now has been tweaked quite a bit, and I believe its fairly balanced right now. The Quest rewards still needs work though.) QUEST (Short Version) Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! I didn't write the Dialogue between characters, if anyone wants to take that up, go for it. I find that during quests I never read the dialogue anyway. Since this quest is F2P, all the tasks had to be accomplished with current f2p stuff. I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them. Requirements: -Completion of Rune Mysteries -Completion of Imp Catcher -Completion of Dragon Slayer -Need explorers ring 3 -Need at least 50 magic -Need 50 runecrafting -Need 40 defense -Need 30 crafting or someone to assist you -Need AT LEAST 750 total levels that aren't magic or hit points. Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature. -He's still upset over the imp catcher thing, requires you to bring him: 5 cabbages from Draynor 25 pure essence 100 death runes 2 wizards mind bombs. Note: none of these items can be noted. -Not so upset after that, tells you he and a few others have been experimenting with some new spells. -Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those. -Wizard Grayzag gives you a binding for your new spellbook, but there's no pages! -Tells you the people that have been working on the spells Wizard Korvak in the RC Guild Malignus Mortifer Aggie the Witch Reggie, in the FoG minigame. Wizard Korvak -Yes, he has a page. No, he won't give it to you for free. -Its too dangerous, besides, how do you think he got all messed up? -Anyhow, he fancies a set of green runecrafting robes, but can't get them because of Wizard Elriss. (Requires 4000 RC guild tokens) Once you have a set of green runecrafting robes, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor. The Wise Old Man gives you a note to take back to Wizard Korvak. Wizard Korvak gives you the 1st page for your book. Malignus Mortifer -needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines. -gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him. -Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page. As a side note, Ned will no longer give you a ring until you cast IMPAIR on him. -Malignus Mortifer gives you the 2nd page. Aggie -Tells you she gave the page to Hetty, in Rimmington. -Hetty tells you she gave the page to Betty, in Port Sarim -Betty tells you she never got the page, and Hetty must still have it. -Hetty tells you the page must have been stolen, by none other than Melzar himself. -She gives you a Maze key, tells you that you must get the page back from Melzar -Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points. -Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again. -Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him. -Melzar drops the page, except its in a weird language. -Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note. -Hetty gives you the page again. Reggie -Tells you that you've got to get permission from Fiara -Fiara only gives permission once you obtain for her 400 FoG tokens, or have 3000 or more FoG rating, to prove you're trustworthy. -Reggie gives you a package for the WOM, another note -Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it. -Page will be in some random spot. You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience. You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out? Wise Old Man Give the bounded spellbook to the WOM. He translates it for you, and unlocks the Contemporary Spellbook! He also tells you to get your ring back, you need to cast Impair on Ned. Quest - Dialogue - by Saradomin_Mage Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you! You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you! Options: (a) Well it's been un-nice talking to you, as usual (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me? (a)You: Well it's been un-nice talking to you, as usual. Goodbye now Grayzag: Pah! (b)You: Really? What could you offer me? Grayzag: Magic.. Power.. beyond your wildest dreams! You: That sounds like an interesting offer You: How would I learn about such ma- Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs? You: What if I said I was sorry? Grayzag: It'll take more than that to elicit an offer from me! You: Maybe if I offered to help you with something? Grayzag: Hmm, now that you mention it, I could do with some more... reagents Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services? You: Well a mage like you cou- Grayzag: Be on it! Grayzag: How are you doing finding my reagents? You: I have [some] of [item] Grayzag: Excellent, I will have that. Grayzag: Perfect, that is everything You: Now, what was this magic you were speaking of? Grayzag: Power.. beyond your wildest dreams! You: Yes you said that last time too Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world. Options: (a) So why haven't you unleashed them upon the world yet? (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few? (a)You: So why haven't you unleashed them upon the world yet? Grayzag: A small issue of total annihilation You: Of your enemies? Grayzag: No, ourselves You: What?! Grayzag: These spells are dangerous, you should learn not to trifle with them Grayzag: A few of my associates have had several of their assistants getting... Grayzag: I can assure you it was nothing nice You: That sounds nasty Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />) (b)You: Ooh! Would you mind teaching me a few? Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage Grayzag: Take this binding, it will hold the information you need to learn these new tricks *Grayzag hands you what looks like the binding of a book* You: ...This is empty Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells. See them personally, and collect whatever they have to offer You: Who are these people? Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie Options: - Where can I find them? (Gives details on how to get to each) (a) I'd best be off then (a)You: I'd best be off then Grayzag: Good luck, young conjuror You: Korvak, I believe you have some information about some new spells Grayzag talked about? Korvak: Indeed I do, my little pretty princess/prince (whichever you're not) You: Hey! I'm a man/woman! (whichever you are) Korvak: Not that it changes anything You: Whatever. Now, about this information... Korvak: Yes, let me see if I can offer it to you Korvak: Wait, the voices in my head are telling me... no You: Why ever not Korvak: This is dangerous stuff to deal with. Danger is a no-no. You: I'm already a fairly accomplished mage, you know Korvak: What does that make me? You: *thinks to self: An insane, raving lunatic?* You: I don't suppose anything could change the voices in your head? Korvak: Now that you mention it, the voices tell me that a set of Green Runecrafter Robes look incredibly dashing Options: (a)Good luck getting a pair (b)I suppose you want help obtaining a set? (a)You: Good luck getting a pair Korvak: Indeed, except Elriss won't let me partake of that fabulous game You: Your insanity probably confounds the equipment in some way Korvak: No, it involves a particularly bad mishap at the mind altar You: Goodbye, Korvak (b)You: I suppose you want help obtaining a set? Korvak: No, nothing of the sort! Korvak: But I don't suppose you happen to have a spare set lying around? You: What?! Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves - You: I'll be back, before you change your mind Korvak: Take your time, I'm a potrait of mental stability Korvak: Ooh, sparklies! You: Here, I have a set of those green robes for you Korvak: For me? You: Yes. I thought you wanted them? Korvak: No, the voices in my head did You: *sigh* I don't suppose you have the information I requested? Korvak: Indeed I do. But first, a small errand You: What?! Wasn't the first task errand enough? Korvak: Do I look like a sane, reasonable character? You: What do you require? Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me You: Alright then You: I have a delivery for you WOM: For me? From whom? You: Wizard Korvak, from the Runecrafting Guild WOM: Ah, Korvak. Such a fine lad WOM: Pity about the "incident" You: Anyway, as I was saying... WOM: Yes, let me see that. WOM: Mmhmm, yes... WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things You: Gladly will! You: Korvak, the Wise Old Man asked me to give this to you Korvak: Bless him. Here we go Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore *Wizard Korvak has given you a Book Page!* You: Thank you very much Korvak: Any time m'lady/m'lord You: I'm.. oh never mind You: Malignus, I believe you have some information about some new spells Grayzag talked about? Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion. You: Is that a yes then? Malignus: Indeed it is. But I shall not grant it to you as of yet You: Oh, why not? Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import Options: (a)Good luck with that, then (b)I suppose you want some help with this? (a)You: Good luck with that, then Malignus: Indeed. Good day to you too (b)You: I suppose you want some help with this? Malignus: Such would be most appreciated Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers. You: I'll be back You: I brought you some [number] of [item] Malignus: Thank you very much Malignus: That is all I need, now I need to trust you with a delivery You: What now? Malignus: Take this package to the Wise Old Man. That is all You: I'll get to it then You: I have a delivery for you WOM: For me? From whom? You: Malignus Mortifer WOM: The necromancer? Let me see that WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it. [if wearing ring] WOM: Here you go [if not] You: I'll be back with one Malignus: I see you have the delivery, let me see that... You: Careful with it, the Wise Old Man said it was quite dangerous Malignus: I realise that, and I was checking to see how it did not manage to harm you You: Apparently it's thanks to this ring I'm wearing Malignus: Hmm, I wonder Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments Options: (a)Sorry, I quite like it on my finger (b)Well I suppose you may have it (a)You: Sorry, I quite like it on my finger Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page (b)You: Well I suppose you may have it Malignus: Excellent, go on and have this page now *Malignus Mortifer has given you a Book Page!* You: Thank you very much Malignus: No.. thank you. You: Aggie, I believe you have some information about some new spells Grayzag talked about? Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie You: Well, may I have this information? Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak You: Who was it? Aggie: Oh, I believe it was Hetty in Rimmington You: Thank you, I'll look into it You: Hetty, I believe you have a particular magical page which Aggie gave to you? Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim You: I'll look into that then. Thank you, Hetty You: Betty, I believe you have a particular magical page which Hetty sent to you? Betty: Nothing of the sort, my adventuring friend You: Huh? Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days You: I will. Thank you, Betty You: Hetty, Betty says she has not received your page yet Hetty: Ooh, that is quite a problem You: How so? Hetty: Surely you have heard of Melzar the Mad? You: I've beaten him up a few times, so yes Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds Options: (a)Yuck, I don't really feel like seeing that mad wizard again (b)Is there anything we can do about it? (a)You: Yuck, I don't really feel like seeing that mad wizard again Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name] (b)You: Is there anything we can do about it? Hetty: Only one thing *Hetty hands you a shining silver key. It looks awfully familiar* Hetty: I'm afraid you'll have to face him and retrieve the page You: That shouldn't be a problem Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you You: Oh great. What should I do? Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities You: I see. Thank you, Hetty [upon entering maze] Melzar: Hahaha! Foolish adventurer, this maze shall be your grave! *You feel severely weakened, as if all your skills are draining to nothing* [Defeat Melzar] You: This must be the page Hetty spoke of You: It's in some odd language, I can't understand a thing! [Return to Hetty] You: Hetty, I have the page, but it is in some strange writing! Hetty: Yes it is, that is why I require a small favour from you You: What is it? Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you You: I'll be on it You: I have a delivery for you WOM: For me? From whom? You: Hetty, the witch from Rimmington WOM: Oh, her. I suppose I should see the goods WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out You: Excellent You: Hetty, the Wise Old Man told me to give this to you Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page *Hetty has given you a Book Page!* You: Thank you very much Hetty: No problem, dearie You: Reggie, I believe you have some information about some new spells Grayzag talked about? Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require? You: I was hoping I'd be able to obtain the information from you Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it You: You mean the earwig? Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to You: Fiara, do you know about Reggie's page? Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission) You: How would I go about obtaining your permission? Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena) (a)Running around with a stupid stone? No thank you! (b)How can I show this? (a)You: Running around with a stupid stone? No thank you! Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind) (b)You: How can I show this? Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand) Fiara: (You have a choice; Either obtain 400 of their "tokens", or be rated with their "score" of 3000 or above. Only then will I recognise you as a friend to the followers of Guthix.) Fiara: (Talk to me when you meet any of these challenges) You: I will begin this undertaking, then You: I have succeeded in your challenges, and let me tell you, they weren't easy Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need) You: Thank you, Fiara You: Reggie, I have earned the permission of Fiara Reggie: Really? Well, I suppose you'll be ready to take on another small errand You: Ugh, what now Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man You: I'll get to it You: I have a delivery for you WOM: For me? From whom? You: From Reggie, one of those druids in the Wilderness WOM: Reggie you say. Let me see what he has WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie You: Reggie, the Wise Old Man told me to give this to you Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena [After searching through the training equipment in the waiting room] *You have found Reggie's Book Page!* [Assembling the book] *You put the pages into the binding, now you need to bind the book with some thread* *You use your crafting skill and some thread to bind the book pages with the binding* [Reading the book] You: Ah, now we shall see what knowledge this tome holds *You read the tome* You: None of this makes sense to me at all... I think I need the help of someone with more magical education You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this You: Hello there! WOM: Well, [player name], I see you have completed your new spellbook! You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text *The Wise Old Man starts writing onto a parchment. He slips this into the book* WOM: That should help you You: Thank you very much! *You read the book with the Wise Old Man's helpful note* *You feel an arcane wisdom filling your mind* WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it You: Uhm, I have a small problem WOM: Oh, what is it? You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him... WOM: You should learn to better value your possessions. Ned is unlikely to give you another one WOM: At least, not without some "convincing" You: How would I got about that? WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring You: Ah, good to know WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again Quest Complete! Quest rewards Rewards -Access to the Wise Old Man's Collection of Magical Accessories. -10,000 magic experience -500 death runes -Contemporary Spellbook What does the Wise Old Man sell? -If you have a better idea, or would like to tweak some of the requirements of the equipment, please tell me what it should be. I'm also looking for designs for these pieces. -I realized I forgot a defense requirement. I'm going to make it 40, 60, 80, respectively. -Mod means Modern - if you have a better name, by all means tell me. Current ideas for the potions (in no way final): Mage's Potion(F2P)- Increases your magic level by 6, for 3 minutes (4 doses, 10k per dose) Strange Potion(F2P)-Increases your magic level by 8, for 4.5 minutes (4 doses, 20k per dose) Contemporary Potion(P2P)-Increases your magic level by 10, for 6 minutes (4 doses, 50k per dose) You can talk to the Wise Old Man anytime after the quest to switch between the standard and contemporary spellbooks. The history of the spellbooks can be seen here. Version 1 Version 2 Version 3 - edited for space Version 4 first set of icons[/hide] [hide=Supporters of the Spellbook!!!!]0. Sees_all1 1. pureprayer 2. Jenove 3. Beethovens29 4. NJE03 5. Juhniz 6. zaaps1 7. balazeal 8. istolethepie 9. killerwatt 10. yomyth 105 11. xxxgod 12. Saradomin_Mage 13. Kolgan 14. 3hitm4g3u 15. darkpoet837 16. cam5346 17. abc1230 18. JoeDaStudd 19. Asmodeous4 20. boydeath 21. dirk4slayer 22. DutchPlease 23. nmanitstinksn 24. Panzerlord 25. beserker650 26. exterrrr 27. agreatmonk 28. baalboy5 29. knitewulf 30. ragmar12345 - with 100 billion % support. 31. pkerlex 32. jadejem2 33. aspeeder 34. wizardguy31 35. DeEliteOne 36. Elusefelier 37. exili222 38. Zappo 39. Noble Aloof 40. Quelmotz 41. I1lll 42. Blackey 43. leonxb 44. Thunderthem8 45. sirlonewolf 46. decebal 47. 1roddad1 48. nerdboyxxx 49. abbydog95 50. charlieisthebest 51. Miskatake 52. Gandalf14141 53. ibxtoycat 54.[/hide] Suggestions? New Spells to Add? Rate/Hate/Debate. PLEASE - if you view this, comment on what you liked, what you don't like, what NEEDS to change because its overpowered, and any ideas you may have. If you see that I've changed an item to something that was your idea, PLEASE tell me so I can include you in the credits. [hide=Free animated sigs to the supporters of this spellbook...]If you feel so inclined, or just like any of my sigs, feel free to use it (only on the basis that it still links back here). I'll be might be making a few other, smaller versions for people who don't want to lose their pictures. :D it seems it's increased traffic here quite a bit. Large sized sigs ~100kb (max for TIF) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url] [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tweaked.gif][/url] ~91kb (Close to max for TIF) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/final.gif][/url] ~15kb (Small, should be able to fit another image in your sig too) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tagline1.gif][/url][/hide] [hide=ORIGINAL POST] Sounds like using that combination already is a bit over-powered, I suppose sharpen axe could only work for normal axes? And If the Evil Tree had a way to block the magic of Sharpen Axe? Well, it only works for bones, gp, food or potions. I'm not familiar with either Imp boxes or pack yaks - do these provide similar functions? Do these give more experience? The blaze spell would set 1 log on fire for 1/3 of the experience you would normally get with a tinderbox. So if these significantly boost the experience, blaze would significantly reduce the experience. Are there any areas you'd like a teleport spell to go to? I figured Apparate and Super Apparate were pretty useful, as they are teleports. Also, I'm not P2P, so I don't know which areas are useful. If you could help me out on that, I'd appreciate it. Rattle and Wilt were meant to fix F2P mage - the best a F2P mage can do is -5%, and I think -10% is needed. Does Karil's Set effect stack? I figure that in order for a mage to beat a melee, they shouldn't be able to run away. Also, the -50% wouldn't stack, and no one would cast it twice. I could lower the amount that praise works - how about to 25% or 15, whichever is lower? Or, the amount of times it could be used should be lowered to once per hour? Ancients can hit up to 30, have 2 spells combo at once, and each spell in itself causes a special effect. The best a pulse spell could do is hit 22 - or 33 if awareness was cast, but even then your defense would be severely lowered, and your accuracy would be trashed. With Hurricane / Tempest, the effect only lasts for 20 or 30 casts, and I suppose I could make it lower the max hit, and accuracy. I suppose I could also slow up the speeds a bit, make tempest -25%, and hurricane -40%. I figured this might have made it about the same as ancients. Thank you for your feedback, and I hope you'll help me improve the spellbook.[/hide]