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Everything posted by sees_all1
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What if Blaze made a bonfire ... with 8 or 9 logs in your inventory? The fire it makes would last about 20% longer than other fires, the animation would take about 4 seconds, and the experience given would be # logs * 1/2 base experience. Your firemaking level would have to be equal to the type of log you're using, and it would require 2 cosmic runes per cast. I'll look into these - any suggestions on the levels, and runes?
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If it takes 30 minutes to fill your inventory at a mining spot, then I don't see apparate/super apparate as a problem. Part of the difficulty in gathering materials may be getting to them, but if the activities themselves take a huge chunk of time, then this will only decrease the total time by a fraction (i.e. it takes 4 minutes to run into the wilderness, and 1 hour to fill up your inventory with rune rocks. Super Apparate wouldn't be a problem here, because you'd only decrease total time by 1/16). The main reason for a 30 minute limit is for activities that do not take a long time, but the travel takes a long time. For instance, when training runecrafting, using a teleport from the altar to a bank and a tablet from the bank to the altar would decrease time spent by about 50%. This is a problem. Or, doing a quest, where getting to places takes a bit of time. Or, boss hunting, where if you teleport out, you'll have one teleport back, but you'd better survive another 30 minutes. Flak Blast is a level 96 spell that requires at the very least 10 blood runes. The purpose of Flak Blast is to push everyone/thing away from you to give more time (stop pjers in their tracks). Flak Blast is the only pushing spell that deals damage to your opponent, and at that its a relatively small amount (up to 20 - so average at 10). Alright, I'll hold off adding you until you're either satisfied with everything, or ask to be added. Bond holds multiple targets for 15 seconds - I think 20 seconds may be a bit high, with the different spells provided. If you have any other concerns, please post. -sees
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Idk - I created my main's name "Sees_All1" probably before there was a sees_all. The 1 doesn't bother me, I pronounce the name as sees all one, others just call me sees though :P Unfortunately, it doesn't fit into your guidelines, so here's the names of a few other accts I have: Sqelt ChubbyPickel Cloned Jesus
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I've updated the spellbook to reflect the two suggestions, and changed the "E" icon to "M". I've also provided stats and names to the different robes and sets - these are in no way final. I would appreciate input on these stats, because (once again) I'm sort of overstepping into territory I don't know. Mod means "Modern", if anyone can think of a better word, I'd appreciate it. Also, I'm still looking for 3-4 teleports for members only. As always, all ideas are welcome. If anyone wishes to design the equipment, that would be appreciated as well (I'll start sketching a few of my own ideas, but I'll give credit to whoever gives input). Last thing before I get some sleep - I do not feel that this is in the shape I'd like it to be to post on the RSOF, but once I finalize the things the WOM sells, the prices and effects, I'll give permission for the RSOF (I can't post it myself, until Jagex lets F2Pers on). Thanks for the support!
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make a list and add me. :P
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The intent of that 30 minute delay is to stop people from using it to do, say rune running, or whatever there might be. It might take you an hour to mine a full load of gold, but I don't see that as a problem if you use apparate.
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Mind Runes for 4gp apiece after repairs - I'd suggest something a *bit* closer to their current price of 9gp. However, I'm mostly fine with this Staffs of Air makes air runes free, and airs cost more than mind runes right now. I don't think people would pay for the ability of cheaper mind runes, rather they'd pay for the staff's stats (which are TBD - but it'll be better than what F2P has now) Some of your secondary runes are Cosmics, Chaos and Bloods. I think this either needs a degrade (after maybe 500 casts?) or a much steeper cost. It halves the cost of Disport, and look what it does to Awareness. :ohnoes: Thanks for catching that - I'll change it to "provides whatever (air, water, earth, fire) runes needed to cast a spell". I don't plan on making this degrade - but its stats will be the same as the staffs F2P has now. The initial cost is 100 per chaos and 40 each on repair - way too low, when the rune is almost max on the market (138). Change cost to maybe an initial 750K, and repairs for 500K? I'll change initial to 750k (150 per chaos) and repairs to 400k (80 per chaos). There is still much risk involved in having one staff worth over 400k. Rounds up is very iffy with me - changes the cost of High Alchemy from 225 to 45. This translates to the staff paying for itself after you've casted 5.6K alchemy spells - and by the way, that amount doesn't even reach 400K XP. I'd suggest a steeper price as usual (2500K? 5000K?) or a degrade Sorry, you misunderstood what I wrote (means I have to write more clearly). Rounds up meaning that High Alchs still require 1 nature rune. The intent of this was to half the amount needed for bind, snare, entangle, thicken skin, sheath, super alchemy, etc. I think I'll double the price (it is P2P only :P), and make it have cruddy stats. Repair cost to 1200K or something and I'm good I've never really liked the thought of free missile runes anyway actually :lol: So I'll change repair costs to 60% instead of 40% for all of them? I'll also work on stats and pictures of each, and reword / reprice what I've said above.
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I've updated the OP to include a forward, talking about the purpose of this idea. I've also updated the OP to include Saradomin_Mage's quest dialogue - I cannot express my gratitude for this significant amount of effort put forth into something I'd never be able to do. The last thing I've done is include the 5 new staffs and the new potions, their costs, and their effects. These price of the staff versus the effect, IMHO are pretty balanced, but I'm sure others may have ideas. I'm still very open to suggestions. Things to modify on the spellbook: -Change the Edgeville Teleport spell to Monastary Teleport, and add a prayer requirement of 31 - this will teleport you directly to the altar. -Change Debase to F2P, and decrease run energy by 50 points, decrease agility by 1/2, can only be cast on a player once per 10 minutes. -Add teleport spells to different places in the P2P world --- Once again, I need suggestions for this one. I think 2 different places would be appropriate, and they have to be fairly unique. Keep the suggestions and feedback coming, -sees
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Dude-ette ;) Or whatever. Thanks, and hope Sees finds it okay I absolutely LOVE them! Thank you for your effort! I'll update it once I get done with class today. THANKS A MILLION! -sees
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Why, I read the first post, skipped through pages 2-4, and then took up my position and began debating. But if they're threatening to mute you, perhaps you're doing something wrong?
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Sorry, I'm F2P - so I'm not aware of all the item specials. If you would kindly tell me which ones are copied, I'll look at changing them. As per other's responses, I'll change it to barbarian village or the monastary instead. I'm just waiting for more responses before I release another version of the spellbook. Oh - and its "up to 20 squares" - so nothing is guaranteed, and if you've got all that range equipment on I'd imagine it'd either fail, or you'd teleport 2 spaces away. Thanks for the response, I'll look into it.
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I meant for blackout to make it very difficult for the person to see things on screen -- the point of blackout would make it hard for them to know how much health they have, turn prayers on, teleport, or run somewhere specific. Blackout, like teleblock, would splash fairly often, even for people with level 99. I suppose when apparate is casted, you'd become very small like the original teleport animation, a world map would appear, and you'd select from that. You'd only become small if the spell worked, so if it failed during combat there'd be some sort of indicator. And once you became small, the person attacking could not hit you anymore. The amount of distance knocked back from Push, Shove, and Flak blast are random numbers from 1/2 max to their respective maximums, and it also depends on what might be in the way of obstacles (i.e. they'd fly OVER a low fence, but not OVER or THROUGH a wall / high barrier). I figured the animation for each would take about 4-8 seconds, and during that time, you'd be able to cast 1 to 3 spells. Push and Shove don't do damage, Flak Blast does, but it has a higher chance of failure. The idea also was that if you hit a melee, they wouldn't be able to fight back, but if you hit a ranger, they would... no big deal, keeping the triangle. I suppose I could change Debase to "Decreases Opponent's Agility level by 50% AND drains run energy by 50%" - and make it F2P. Any suggestions on the new runes required? Well, with the quest requirements as they are, any pure F2Per would pretty much have to have all the quests done - Dragon Slayer requires a ton of quest points to get started, and this requires Dragon Slayer to be done. I think generally, I'd like this spellbook to mimic modern, but address three key issues: 1. Lack of a Triangle in F2P - F2P seriously needs to hit higher than 16 2. PJers - Nothing is worse than when you've got an opponent on the ropes, and Mr. PJer steps in. 3. 1v1 PKability - Be able to hit hard or fast at a distance on Melee, as magic was intended to. As far as the place it takes - I'm not sure what you're saying, probably because its late and Physics just fried my brain :P I've still have to finish all the rewards, but I'll definitely keep that in mind.
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can I put you as a supporter then?
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I love the GOP to death - its my favorite minigame, albeit its bugs. I do believe that I was in your shoes about 2 months ago, where I was a semi-decent player, and I'd always join up through the blue wizards. That way, I'd be placed on the team with worse players. From losing so much, I'd gotten to be a decent, even above average player, with more than enough skill on my laptop (without a mouse :wall: :wall: ) to hold my own against other teams. I'd get angry at other players on my team when they did stupid stuff - hugged orbs, attract orbs out of the position I meticulously placed them in, etc. Anyhow, if you've gotten to be a good player, the next step is to identify the players and teams to avoid. Whenever I saw a few players, I'd know - heck, I'd better sit out this round, and wait it out, because there's that clan again. It wasn't until BioIce said Hyt to me, and told me which clan to join did it all turn around. Now I know only to join teams with a purple dot in them, or teams that had no dots. Occasionally we'll come across another stacked team, but the chance now is slim to none. Anyhow, until you figure out which clan to join, or what players to avoid, you'll still have this problem. Gl, -sees.
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No - I had no problem with everyone else saying "hugger noob", "stupid noob" or anything along those lines. But I do have a problem with f***less. If you think f***less should be unfiltered, and acceptable, then I can see why you don't want player moderators. From Jagex: From Mod MMG's Q&A So, lets recap the above: -Player Moderators are HAND PICKED, meaning that their reports are accurate. If these players baited others to get their status, as you said, do you think Jagex would pick them? -If jagex had 100 employees just to monitor runescape, they'd pay a huge chunk of money for moderation, instead of the silver crowns they give out now. -When a Player Mod gives a 48 hour mute, it is a BIG DEAL. They don't give them lightly, and Jagex REVIEWS each and EVERY mute given out, to make sure it was accurate. -Jagex believes there need to be MORE PLAYER MODERATORS and not less. I'm sorry, but I do believe I've provided sufficient evidence to indicate the contrary of your believes that player moderators are a problem, and that there need to be less of them. You can disagree with me all you want, but I've got Jagex's CEO with me on this point of view I've got, and you have... yourself.
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I'll put you down as a supporter? Since there is a FoG element, and BH's spells is inaccurate to say the least, I think I may be able to work something in.
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They could let you have two options - timer and month-by-month. Figure when you buy it monthly, you keep the same cost as it is now. If you buy hourly, it costs $.60 an hour, counted in whole minute increments, for the time you log into a member's server. That way, people can credit their accounts with 10 hours, and not have to worry about when they use it / lose it. I figure this would make more people want to get membership, on more accounts, because they're not wasting months of credit as you put it. And then the people that log in for more than 2 1/2 hours a week would see value in their current memberships, and the casual game can take a break and return to it when they'd like.
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If I get compfreak right, its that if it was rechargeable instead of degrading completely, the price of it would increase because it would look more attractive to other people. That way, when it degraded, and you sold it back, you would have spent the same amount on it either way (the price as it is currently would be the difference between the charged and degraded version).
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I think jagex should make a few PvP worlds lootshare - to bring back the spirit of the old wilderness, where, walking in, you know you'll be teamed by at least 20 people in a death dot somewhere, and your mouse was always hovering over the teleport to varrock spell.
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Test your signature here! Max Size 500x250x150Kb
sees_all1 replied to misterxman's topic in Art and Media
--> new signature ---> does it make you want to visit the thread? :P sees -
I changed the Reggie section to be 400 FoG tokens, or 3k rating. Figures that people that play FoG a lot shouldn't have to get more tokens just to get this spellbook. I also made a new signature : If you'd like to use it, here's what you need: [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url] Enjoy, I know I will!
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This is what I wrote the first time. This is what I wrote the second time. I didn't think I would have to spell it out like that, or clarify that amount, but I guess I did have to. I don't believe the stories are any different - they don't appear to contradict each other in any way either. (If another third party would like to tell me if both stories say the same thing - I'd appreciate it.) Anyhow, rule #1 is Offensive Language. From Jagex - (I left out "Why do we have this rule", "Is it okay to ask for a boyfriend/girlfriend" and "Is noob offensive" because it doesn't really apply to the point I'm trying to make.) Here's the thing - if you go to a crowded world, at the G.E., often times you will find many people breaking these rules, especially spamming/flooding, or using an autotalker. This is against the rules, and it still happens quite frequently. A player moderator is able to mute these individuals right then and there, normal players can only report and *hope* jagex disciplines them in the future so it will stop. That is one function of a player moderator that is still very real. As far as I'm concerned, player mods are few and too far between to stop this. I've only had contact with a dozen or so moderators over the past year, and most of the time they were in popular clan chats, such as forsakenmage, uloveme, and BioIce's cc for GOP. I know that those dozen moderators aren't ALL pmods in runescape, but I'd have to imagine that out of the 100 million accounts that have been created, less than .001% are pmods (that's about 10k). That's to say that, at any given time, maybe about 500 moderators are signed in. I think, to fix the problem you've stated, instead of there being less moderators, there should be more moderators. Why would this fix the problem? There wouldn't be the mindset of "High and Mighty." It would no longer be a select few. There should also be three levels of moderation, and with each level, more privileges be given. That way, about 1 in every 100 accounts could be a low level mod - with the ability to give priority reports, and 1 hour mutes. Getting a 1 hour mute from a low level mod isn't such a big deal, and it'll be easy to find those people that abuse their powers; those that do what you've described, be all high and mighty, and not abide by the conduct a moderator should be. Then, when a low level mod has shown that they can be trustworthy, and really a decent player moderator (for at least a year), they'll be bumped up to the next level. About 5% of all moderators are at this level, or 1 in 20 moderators. They would have the ability to give priority reports, up to 24 hour mutes. Some mods in this category may have all that power go to their head, but if they're ever caught abusing their power, they'd have their modship stripped from their account. These types of mods would be fewer and further between, but it still wouldn't be a big deal to be this type of mod. The third type, the high level moderator, would be hand picked by Jagex from those that have been the second level type for 1 year or more. These high level mods would have the ability to give up to 1 week mutes, and up to 1 blackmark at a time. Understanding that this is a big responsibility, this type of moderator would be banned for abusing their powers. There would be nothing to distinguish this type of mod from the 2nd tier - any mod at the 2nd tier wouldn't threaten other players. With this system, I don't think you'll get people abusing their powers like you've experienced, and being a low level moderator wouldn't be such a big deal - not much status. 2nd tier mods would have a bit more "status" - but they'd be monitored close enough not to abuse their powers. Mods wouldn't be such a foreign player to everyone, and they wouldn't be idolized.
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I've modified the quest so that instead of ranking, it requires tokens. 50 tokens - on my main account, it takes about 5 wins for me to obtain 50 FoG tokens, and on my other account sqelt, it takes me about 8-9 wins to obtain 50 FoG tokens. I'm not sure if that's because sqelt only uses magic, or if they give more tokens to higher levels. In any event, 50 FoG tokens is much easier than 3k rating, but it still requires you to play the FoG minigame, and it keeps it difficult for someone to have a pure mage in f2p, and still obtain the book. Now - if anyone can help me think of the stats for the new robes/staffs/capes the Wise Old Man sells, that would be greatly appreciated. These items need to provide a positive melee and mage defense, a small range defense, a negative melee and range attack, and a positive mage attack. For the members robes, they should have some sort of special ability that makes it worth their while - maybe a robe set makes it so the 2nd type of rune isn't required? Thanks for the feedback, keep it up!
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Do you not like the spellbook or the quest? The primary thing here is the spellbook, the quest was a mere suggestion how to get it. It definitely does not HAVE to be the ONE way to get the spellbook, which is why I'm only taking supporters for the spellbook and not the quest. Yes, it might be 2 iron bars from 1 ore, but its level 68, and takes 3 nature runes and 3 cosmics. As far as value goes, that's not worth it to cast on iron bars. The only time I could see someone using that is for adamant or rune bars. Also, the 5 items you could bank were coins, bones, food, or potions. So, if you're at green dragons, and you don't want prayer experience, cast remote deposit on your bones so you can keep gathering them, and sell them later. Since you don't like the quest, I'm open to suggestions on how to fix it. The reason I had someone lose their explorer's ring is because it takes you to draynor pretty quickly, and a big part of this quest is walking. If your only beef is with the FoG ranking, perhaps I could make it 200 FoG tokens or some other thing?
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I would appreciate it if the bankers would let you unset your items when you collected them - seems to me that letting bankers do that wouldn't take away much functionality from the GE, after all, its just taking items out of a box :P
