Everything posted by sees_all1
-
Magic: PKability with DoubleCast!
That is due to a timing delay in the animations of the different spell, and is not actually a DoubleCast. A DoubleCast would be two spells in quick succession that are the exact same.
-
Crushing and stabbing weps never used.
Um, no. If you want to look at it from a historical perspective, you'd have horses, or camels. Why are spears so effective? Look at the scene in Braveheart, when they're charging with a bunch of horses, and at the very last second, they pick up those incredibly long spears (twice the length of the longest man). Its the same concept of jousting, the longer your spear, the more advantage you had. Spears were not used in hand to hand combat. (Well, unless there was a phalanx but that isn't 1v1), And actually, swords were not used for stabbing or slashing. They didn't stay sharpened for long, after hitting armour a few times, they'd quickly be dulled. In fact, going up against a fully armoured knight, your best option would be to hit him from a far distance with a big stick (knock him out... not stab him), or use a long bow or a crossbow (from serious distance, serious ownage). If it was a knight against another knight, it'd be fight until knocking one down, and then jab a [bleep]e through their eye-hole, see Kingdom of Heaven. oh, and GF Dark_Aura, and a_local_guy. I suppose you win. :P
-
Magic: PKability with DoubleCast!
could someone post that? It would be appreciated. If ancient magicks were not included in DoubleCast, or the staff did not have an autocast feature for them, would that make it more reasonable? I see that some responses were 60 in one hit is too much, but keep in mind that 60 would be as rare as it is to hit a 30, * as rare as it is to hit a 30, *.10, at the maximum level. I'd estimate this would leave it as 1/1000 or even less. Unless you're hitting someone with full rune, with cruddy mage defense, then it'd be closer to 1/40. -sees
-
f2p PvP Worlds - How Drop Potential works?
I have a level 90 - I'm not sure how long I stayed in a hotspot, but I gotta figure it was about 1 hour. I was maging someone who (foolishly) had on zammy shield, helm. Not sure about legs or plate, I don't think so. Anyhow, I wore him down to the point of no food, and then finished him in a hotspot. The drop I got was zammy legs - I was not risking much more than 50k. I think it has to do more with what they're wearing than Jagex'll admit.
-
02-February-2009 Behind The Scenes - February
I just put in an order for 100 broken pickaxes, rune and adamant. I figure if they don't remove these from the game, we have another batch of rares brewing, and if they do fix them, I just got a good alch deal.
-
bride to toritual island via the wizards tower
So I can write a macro to get 99 smithing and mining, right? The mine there is the perfect setup.
-
Crushing and stabbing weps never used.
I believe scimitar will not be nerfed, and the specs of the current weapons will not be changed, unless there is a new RS release, like RS3. That is to say that Jagex will only add in weapons with different stats, to try and balance their game more. I think a weapon as fast as a whip, and as strong as a whip, but can train strength is needed. There needs to be some downside to this weapon though, it has to degrade, need sharpened, etc. Then the base will split between this weapon and the scimitar.
-
How much of a buff does F2P mage need?
Well, I didn't intend DoubleCast to help out F2P when I originally wrote it, but I suppose it could. (Actually I didn't want the thread being bogged down with "F2P should pay, so no DoubleCasting") Here's the link, its in the bugs and suggestions. viewtopic.php?f=37&t=781401
-
Special Bar.
What if that was placed as another circle by the minimap... so you'd have run, prayer, summoning, hitpoints, and special? Would be an appropriate place for that. And it would change colors when you equip a weapon that is able to use it, and you'd be able to use it without switching interfaces.
-
Magic: PKability with DoubleCast!
It would hit up to the same amount that some range configurations can hit, without spec. Plus, there's no guarantee that this would hit 2x 30, as each is independent of each other.
-
Magic: PKability with DoubleCast!
So, some people have stated that magic does not have the PKability of melee and range - and this is because the highest magic can hit is 32, with a costly staff and spell. I have yet to work out very specific details for this, but here is the basic premise (feel free to expand on this) A new staff would be introduced, or there would be some sort of process for blessing/enchanting an existing staff. All this could come as a new quest. Once you have this special staff, you now have a chance to cast doubles. DoubleCasting requires the same amount of runes you would normally need for 2 spells. The difference is that the spells come out in rapid succession. Each would hit with the same randomness of a normal cast. I looked at all the different combat spells from the normal and ancient spellbooks, and realized there would be a problem with DoubleCasting - hitting 2x30 in a 3x3 area, and binding your opponents for 20 seconds with Ice Barrage may be a bit over-powered. So how to combat this? With this new staff, you would have a base 1% chance of DoubleCasting - i.e. its very rare. Your magic level sans the spell requirement increases this chance. For instance, my magic level is 76. Fire Blast has a level requirement of 59. I have a 17 level difference. Take 1/3 of that, or about 6, and add it to my chance of DoubleCasting. So every time I cast Fire Blast, I have a 7% chance of DoubleCasting. But wait - that would leave someone with 99 magic a 2% chance of DoubleCasting Ice Barrage - or about once every 50 times. That's a bit low - so DoubleCast also takes into consideration the magic bonus. For every +10 magic bonus, the chance of DoubleCasting increases by 1%. This would mean someone with level 99 and Ahrim's would have about a 10% chance of DoubleCasting Ice Barrage. There's more though - This new staff has the ability of a special - this would force a DoubleCast, and it would use 75% of the bar. Both spells would hit a minimum of 10% of their max, so no splashing. Thoughts? Hate/Rate/Debate, also fill in or tweak anything that needs it. EDIT: would it be better if the ancient magics were left out of DoubleCasting? Would this then improve magic without making it over powered?
-
What do F2Pers actually deserve?
Alright, so to keep with my OP - What should F2P not have gotten? What extra content did Jagex release to F2P that should have been members only? I hate sounding like a broken record, but this thread isn't about asking Jagex for more stuff. There's the "Why Can't F2P have .... !?" sticky for that. This thread is to debate the merits of things that F2P already have, things that Jagex were extra generous on, as well as things that P2P have now that would not ruin the F2P/P2P relationship if F2P got it. It is also about existing F2P content that is glitched, or in dire need of updating, because without updating it takes away from RS in general. OT: I think canoes are a good idea - how many members actually use those? I also think it's kinda weird for Jagex to give Teleblock, but they didn't make snare F2P. Gotta say though I can't wait for 85 magic!
-
RC Guild - suggestions
buying unnoted ess at the wiz guild would mean a bunch of rc tokens, and then a bunch of an altar tablet, and a bunch of the guild tablet. Would make it so you could skip the banking process, and make running faster.
-
RC Guild - suggestions
So, I have a few suggestions that might make the RC Guild a little bit better. 1. Practice. You would talk to any blue wizard, and click Practice. This would take you to a separate set of altars where you could practice. The portal would always be open to the next, and you wouldn't get tokens for your efforts. You could practice as long as you wanted, and This would cut down on the noobs. 2. Selling Unnoted ess as an option. Unnoted ess would cost 2 tokens each, but would allow someone to skip the banking process, making rc running 10 seconds faster. This would increase the functionality of the guild. 3. Allow guilders to recharge/add charge their FoG gloves there. This would cost ~500 to 1k tokens for 500 charges. This would keep it around the same difficulty to get gloves, and would allow a pair of FoG gloves to last much longer. This would also increase the functionality of the guild. 4. Fix the mind altar glitch, the invisible wall glitch, and orb nerfing. These are basic unwanted elements of the game that ruin it. Nothing is worse than having your entire team hugging an orb that's trapped behind an invisible wall. The mind altar glitch is frustrating to those who don't know about it. Orb nerfing is not defense, its bug abuse. Orbs should not be allowed to get out of a certain range from the mainland, on the water and fire altars. (Possible) 5. Have a highscore for players. This would allow you to know the legendary players. -I can see this as a drawback, I'm sure some of the people in the cc I join wouldn't want that. 6. Make RC guild rewards trade-able. This includes tokens, teletabs, robes, and talisman staffs. This would put a pricetag on these items, making it easier to profit from the RC Guild. -I can also see this as a drawback, it would make RC a "buyable skill". -Perhaps there should also be a level requirement, 30 RC for air tabs, 33 for mind... etc. Also 50 RC required for robes and talisman staffs. Thoughts? Discuss!
-
party worlds + new party system
Interesting idea, but it would allow RWTing to start back up again... Imagine an army of lvl 3 macroers hugging the spot during a dead time, say 3-5 a.m. Each could carry 100k from woodcutting, drop it, and let the customer pick it all up.
-
What do F2Pers actually deserve?
That isn't what this discussion is about; in the OP I was referencing this: viewtopic.php?f=143&t=768537. If you would like to post your views on this, I suggest you do it there.
-
Which is more rare
I'm thinking WGS rewards, lamps, etc. 99 untrimmed slayer would probably be more rare, as other skills must train with it. HP starts with a 1k xp bonus, so training controlled all the way theoretically would make it 99 before atk, str and def. Also you could add in range and mage for bonus hp xp.
-
Achieving level 99, naturally.
I enjoy the GOP alot, I could see myself in 3-10 years in the future getting 99 rc, just because I like the mini game. I think it would be the same for people crafting nats for gp, they're not looking for rc exp, just the cash. 99 strength and 99 attack maybe for me, PKing is the other aspect of runescape I really enjoy. Maybe 99 mage on my nub account. -sees
-
How Much is Your Account Worth to You?
Eh, I'd probably take a guaranteed $600. Meaning they get my account, I get 600... no repercussions, everyone goes away happy. Except maybe jagex. I think paying for textbooks for 1 semester would be the extent my account is worth. What I've gained though, the knowledge on how to level, where to level, etc. is pretty priceless, would make making a new account that much easier. If it was, how much money for you to stop playing runescape ever again, I think it'd be around 2-3k. This game is a lot of fun, when you sans the grinding.
-
offenseive 666 user names should be chenged or banned
I just made a new account.... Cloned Jesus. That's gotta be offensive to you too, right? I laughed a little bit as I was trying to figure a user name... originally I was thinking jebus... as in jebus saves, but it suggested cloned for one of them... and I was like... Cloned Jesus! and it worked! Hurray! If I ever have an account that goes member, I think Cloned Jesus will be it. Hmmmm.... now to figure out what I want to do with this gem.
-
Skillcape Suggestion...
shouldn't this be in bugs and suggestions? in before the move.... :lol: I think its a good idea.
-
What do F2Pers actually deserve?
I'm going to start reported posts from here on out that don't contribute to the discussion. If all you have to say is "F2Pers deserve nothing more" then you obviously have nothing to say, and you shouldn't be posting. Don't be surprised if your post gets deleted. OT: I'm semi-surprised that F2P got teleblock, but it does a little something to even out the combat triangle. Now if we could just get higher hitting spells, and a better bind. Remember, this thread is not about whining and complaining about "Why can't F2P have" - there's a rant for that. Its a discussion and a debate on what existing content should not be F2P, what P2P stuff could be F2P without destroying the member/non balance, and lastly the F2P stuff that desperately needs updating because not updating it would ruin certain aspects of the game.
-
Hai der! I has a rant!11
Usually what I think I type, not sure if everyone else is the same. Usually I'll type Hi like Hai if I want to intentionally want to stress the nature of it.. or I'll say Herro instead of Hello. This is actually what I'm thinking. Sometimes its also to make fun of different groups of people, particularly the ooze that compfreak was referencing. Its also the difference for me between -yeah/ya/yes/ye/yep/yeppers -ok/kk/k/alright -hey/sup/yo/hai/hello/herro/hi -lol/haha/rofl/lmao But that's about the extent of the slang that I'll use consistently. If you ever see me speaking stupid, and want to quote me, you should probably put a [sic] by it, because it was intentional. Although if it bothers you that much, you should treat idiocy like you would any other [developmentally delayed]ed person - speak slowly and in small words.
-
What do F2Pers actually deserve?
Have you ever coded before? Ever try programming? Ever look at code? No? Oh ok. Then I'm sure you don't realize how easy it would be to switch over existing content from members to free to play. There are probably a few booleans here and there that are called member_only - and if they set it from true to false, viola, f2p happens. Did you even read the first post? I wish people could contribute to the discussion before being like "OMFG F2PERS NEED TO PAY TO GET ANY CONTENT" or "Jagex won't give f2pers anything, because they don't pay". That is not the point of this thread. If you don't want to suggest something that should be made f2p, how about you talk about something that shouldn't have been f2p? That is actually encouraged in this thread too. Just no more of the redundant butt-drool that every other post is.
-
What do F2Pers actually deserve?
Did you read this first post? Please, tell me something I don't know. Put some fresh ideas into the thread, instead of repeating the same butt-drool over and over again. ______________ I think the higher range equipment would be appropriate, and I've always thought that the f2p combat triangle is cabbage. Adding to what we could craft is an interesting idea. I think higher f2p range items would increase demand for current stagnant p2p items, and would bolster p2p money making. Are maple logs f2p? Woodcutting maples is something else I didn't think of; I'm not sure why we'd need maples though.