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sees_all1

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Everything posted by sees_all1

  1. Hmm - interesting idea, but I do think those modifies shift the focus from the game to the browser. Maybe the 'Alt' key might be more appropriate. I'll have to think about this before supporting.
  2. I figured something along the lines of Pokemon would be more appropriate - when you cast apparate or super apparate, it loads a miniature map, say scaled at 50% the minimap size, so wherever you click is wherever you land. This action in itself isn't very accurate, 3 pixels = 6 spaces. Also, when you fail at apparating, you don't go anywhere, and you have to wait another 30 minutes before casting. EDIT: I like the beacon idea - what if there were spells beacons 1-4, and another one "set beacon". Then wherever you place the beacon is wherever 1-4 will correspond to. This method would be much more accurate than apparate at a lower level, and you'll only be able to cast once every 10 minutes.
  3. yup Agreed. Might as well. Joining the train. I guess I can't even report this... hmmm. Only allows for 7 quotes. Begin the centipede...
  4. Changed to reflect the suggestions. Wheeeeee!!!!!!!! Let me know what you think of the new icons!
  5. but any noob with 1/2 a brain could figure out they could break their own... Somehow I don't think its just merchants.
  6. I'm sure as all of you are aware, Jagex will be removing some random events sometime next week. I don't know what it is, but the one item that has had tremendous response to this is a broken pickaxe - specifically the rune one. Since Jagex has stated this, the price of the broken rune pickaxe has doubled and a half - that is, sky-rocketed a huge 150%. I started mining... breaking my pickaxes at any opportunity. I just sold 2 of these things for 45k each That's a profit of 26k per pickaxe, just for getting a little mining experience in a busy world. As a side note, I've decided I'm not going to sell all of them. I'll keep 4 through next week- 1 in the bank, 1 in my inv, 1 noted in my inv, and 1 wielded. I figure if Jagex fixes all of them I'll just have to alch the 3 I don't need - but if Jagex misses one with their code, I'll have a rare. I suggest everyone else tries something similar. Up to this point this topic has no discussion value - so I'll give the thread a point. Why hasn't Jagex capped the price of Broken Pickaxes (rune) if they're planning on removing them anyway? I can imagine the spam of rants after this - "I bought 52 broken picks and lost 1.3 mil when Jagex fixed them all" Better yet, Jagex should have made them untradable.
  7. sees_all1

    Bull!

    That's why you have to kill them; because hopefully they won't spawn again. Figure that glitch is 1 in a TRILLION, but when it happens its amazing. OH btw - if you feel like they are actually threatening you ;) you should report abuse. ;) ;) That way, when you kill them, they won't spawn again in a week or two. :lol:
  8. Thank you for the suggestions.... will implement them soon. I believe with these it'll be balanced, and functional. -sees
  9. Not a guaranteed 30 - but I suppose I could either increase the level or decrease the max hit. Also, the spell would be like crumble undead, and could not be autocast. What if Apparate was only allowed to be used once every 30 minutes, and super apparate once every 15 minutes? And what if super alch was decreased to 1.1 times current high alch value? I thought the HP boosters were a neat idea, but perhaps they should be made to 8, 12, and 16? I suppose they could be dropped. Anything else?
  10. Alright - If mage was able to hit 25 at its current speeds for lvl 99 in F2P, and have a bind for longer than 10 seconds, most everything would be solved.
  11. Please let me know about typos/unclarities. I will RELUCTANTLY change ITEM STATS that the Wise Old Man sells. This includes price. I will GLADLY... I repeat gladly change the drop tables for the new monsters. Please see my first post on page 2 to check out the "archived" version of this idea. Forward: This idea is now a year old. In that time, it has received tremendous support from TIF, which I am thankful for. This idea has evolved into more than a spellbook, and if implemented would give a new way to look at magic. Here is a list of the people that have made contributions to the spellbook: Sees_all1,"pureprayer", joe_da_studd, zaaps1, zelda123456, "Kolgan", rida81, Asmodeous4, Juhniz, killerwatt50, "Lacesso", B R LL T A L. PLEASE! if you have made contributions to this spellbook, including ideas, PLEASE let me know so I can include you in the credits! If someone used my idea in one of their suggestions, I would appreciate the same. This spellbook attempts to do a few things: 1. Stop Player Jumpers from hitting you when you're about to beat an opponent 2. Give use to other skills, and not just have a completely PVP spellbook 3. Make F2P mage able to beat F2P melee again, while still keeping a triangle 4. Make it difficult to hybrid with the new spells and new robes. 5. Remain balanced to keep mage from beating range. A List of supporters will be maintained at the bottom of this book. I consider positive feedback as support. If I modify any of this because of you, I will add you to the supporters list and "thanks to" list. Please do not bump this thread anymore here. In case you haven't noticed, this is a long read. Please read at least the entire spellbook before posting, or bashing a single spell, and if you bash a single spell, have good reasons with evidence to back it up. Also remember that there are MORE THAN 50 spells here, so just one bad spell shouldn't ruin the ENTIRE idea. Heck, go for a feedback sandwich, give me one compliment, what I need to improve, and then another compliment about my suggestion. I'm sure you can find 2 things you like. And finally: [hide=The Contemporary Spellbook]Home Teleport lvl 0, F2P, 0 xp None Teleports you to Draynor. Can only be used once every 30 minutes. Rimmington Teleport lvl 50, F2P, 55 xp 1 Law, 3 Air, 2 Water Teleports you East of Rimmington, inside the Wheat Field. Air Ripple lvl 51, F2P, 51 + 4* xp 2 Chaos, 4 Air Each Ripple Spell hits 3 times with one cast. Deals a maximum of 3 damage (each), high accuracy. Thicken Skin lvl 52, F2P, 52 + 2* xp 2 Nature, 2 Mind Boosts or heals HP by 8 (does not stack after maximum HP, i.e. max HP is 8 more than level). Must wait a minimum 10 minutes between casts. Primitive Shield lvl 53, F2P, 50 + 20 xp 2 Law, 2 Cosmic, 2 Earth Cuts damage taken by 30% for 5 seconds (i.e. 20 becomes 14, 10 becomes 7, etc.). Does not work on ranged attacks, or special attacks. Has a high chance of failure. Impair lvl 54, F2P, 47 + 28 xp 1 Chaos, 2 Body, 2 Air Decreases Opponents Slash, Stab, Crush bonus by 10% for 2 minutes. Remote Deposit lvl 55, F2P, 20 xp per inventory spot 1 Law, 10 Air Deposit coins, bones, food, potions, raw fish, or Ores. May use on up to 5 inventory spots. Cannot use while under attack. Push lvl 55, F2P, 47 + 28 xp 4 Body, 4 Air, 4 Earth Forces one opponent back up to 4 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 4 seconds, a "trip" takes about 3. Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell. Opponent will be immune for up to 10 seconds after casting this. Wilt lvl 58, F2P, 50 + 30 xp 1 Chaos, 2 Body, 2 Water Decreases opponent's Magic defense by 10% for 2 minutes (i.e. 60 becomes 54, -20 becomes -22). Keldagrim Teleport lvl 59, P2P, 90 xp 2 Law, 3 Body, 1 iron bar Teleports you to Keldagrim, near the quest start icon. Requires the quest The Giant Dwarf to be completed. Disport lvl 60, F2P, 60 xp 1 Law, 2 Chaos Teleports you to a random spot up to 20 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport you behind the secret wall if Dragon Slayer is not complete). Water Ripple lvl 61, F2P, 61 + 4* xp 2 Chaos, 6 Air, 6 Water Each Ripple Spell hits 3 times with one cast. Deals a maximum of 4 damage (each), high accuracy. Air Pulse lvl 62, F2P, 31 + 2* xp 2 Death, 6 Air Hits up to 17. Blaze lvl 63, F2P, 63 xp + (level of combined logs / 7) 2 Cosmic, 10 Fire Sets up to 9 logs on fire at once, giving 1/2 firemaking xp for all. Requires firemaking levels for log. Will produce a bonfire in a 2x2 area. Cannot be done inside banks, or GE. (I.E. setting 9 yew logs on fire will net 123 magic xp, ~912 firemaking xp). Takes 4 seconds to cast, 160 - (Magic + Firemaking level) chance of failure (i.e. no fails after 90 mage +70 firemaking, or some combination thereof) Rattle lvl 64, F2P, 90 xp 1 Chaos, 2 Body, 2 Fire Decrease opponent's strength bonus by 10% for 2 minutes. Monastery Teleport lvl 65, F2P, 70 xp 1 Law, 3 Air, 3 Earth Teleports you right in front of the altar of the Monastery near Edgeville. Dump Load lvl 66, F2P, 4.5* xp 3 Cosmic Drops everything in your inventory of a certain type (i.e. all iron, or all salmon, but not salmon and trout) Water Pulse lvl 67, F2P, 51 + 2* xp 2 Deaths, 7 Air, 8 Water Hits up to 18. Super Fuse lvl 67, P2P, 100 xp 2 Nature, 2 Cosmic, 10 Fire Smelts ores with 1/2 coal, or doubles product if no coal necessary (2 bronze/iron/gold/silver, or 1 adamantite with 3 coal) Like smelt, does not require a furnace. Draynor Teleport lvl 68, F2P, 78 xp 1 Law, 10 Body Teleports you in the center of Draynor (In the cul-de-sac north of the bank) Sheath lvl 69, P2P, 100 + 2* xp 2 Nature, 2 Chaos, 2 Mind Boosts or heals HP by 12. (does not stack after maximum HP, i.e. max HP is 12 more than level). Must wait a minimum 10 minutes between casts. Hasten lvl 70, F2P, 110 xp 2 Death, 4 Air, 4 Water Increases spell casting by up to 1 bar. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%. Piscatoris Teleport lvl 70, P2P, 100 xp 2 Law, 10 Body, 1 monkfish Teleports you to Piscatoris, a little east of the bank entrance. Slay lvl 71, P2P, 100 + 2* xp 1 Blood, 10 Air, 10 Fire Hits slayer monsters hard, with high accuracy (up to 25). Requires Slayer Staff. Earth Ripple lvl 71, F2P, 81 + 4* xp 2 Chaos, 8 Air, 10 Earth Each Ripple Spell hits 3 times with one cast. Deals a maximum of 5 damage (each), high accuracy. Architect lvl 72, P2P, 20* xp 4 Soul, 4 Astral Doubles experience of next 10 construction builds. Can only be cast once every 20 minutes. Earth Pulse lvl 73, F2P, 71 + 2* xp 2 Death, 8 Air, 10 Earth Hits up to 20. Elemental Permeate lvl 73, P2P, 30 + 10* xp 2 Soul, 4 chaos, 4 air, water, earth, fire runes. Hits between 1 and 4, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Sheath or better. Al Kharid Teleport lvl 74, F2P, 90 xp 1 Law, 3 Air, 2 Fire Teleports you inside the Palace in Al Kharid. Shove lvl 74, F2P, 40 + 60 xp 1 Chaos, 4 Body, 4 Earth Forces one opponent back up to 8 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 6 seconds, a "trip" takes about 3. Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell. Opponent will be immune for up to 20 seconds after casting this. Debase lvl 75, P2P, 50 + 75 xp 3 Blood, 3 Death, 4 Fire Cuts opponent's run energy in half, Decreases agility level by up to 50%. May only be used once on a player every 5 minutes, has a high failure rate. Fremmenik Isles Teleport lvl 75, P2P, 125 xp 2 Laws, 5 Astral, 1 yakhide. Teleports you to the docks in Neitizniot. Disport Opponent lvl 76, P2P, 60 + 102 xp 2 Laws, 2 Soul, 2 Air Teleports opponent to a random spot up to 30 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport your opponent behind the secret wall if they have not completed Dragon Slayer). Beckon lvl 77, P2P, 200 xp 2 Soul, 4 Chaos Makes all local spawning monsters aggressive for 10 minutes. Cement lvl 78, F2P, 80 + 40* xp 3 Nature, 4 Water, 5 Earth Fixes everyone (including NPCs) to the ground in a 5x5 box for up to 10 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players. Sharpen Axe lvl 79, P2P, 10* xp 2 Soul, 4 Chaos, 10 Fire Increases woodcutting speed by up to 20% for 10 minutes. Works only on normal hatchets, cannot be used on an Evil Tree. May only be used once every 30 minutes. Gives 10 * number of logs cut in that time experience. Fire Pulse lvl 80, F2P, 91 + 2* xp 2 Death, 10 Air, 15 Fire Hits up to 22. Underground Pass Teleport lvl 80, P2P, 150 xp 2 Laws, 30 Body, 1 piece of sulfur Teleports you to the Underground Pass (I need a specific location, please). Rage lvl 81, P2P, 200 xp 5 Blood, 10 Chaos, 10 Fire Pulse spells will not splash for 3 minutes, and will hit a minimum of 40% of max hit. This spell decreases caster's defense, including armour defense, by 20%. Drains 25% of special bar. Must use Sage Staff or better. Fire Ripple lvl 81, F2P, 101 + 4* xp Each Ripple Spell hits 3 times with one cast. Deals a maximum of 6 damage (each), high accuracy. Stun Fish lvl 82, P2P, 12* xp 4 Soul, 3 Cosmic, 5 Water Increases fishing speed by up to 20% for 10 minutes. Can only be used once every 30 minutes. Master Chef lvl 83, P2P, 14* xp 5 Soul, 10 Fire, 4 Mind Decreases burn ration by 20% for 10 minutes (does not change cooking level). Can only be used once every 30 minutes. Super Sheath lvl 84, P2P, 150 + 2* xp 3 Nature, 4 Soul, 20 Mind Boosts or heals HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 10 minutes between casts. Super Shield lvl 84, P2P, 50 + 175 xp Cuts damage taken by 50% for 15 seconds. (i.e. 20 becomes 10, 10 becomes 5, etc.). Does not work on ranged attacks. Has a high chance of failure. Remote Bless lvl 84, P2P, 250 xp 6 Soul, 10 Laws Self-Blesses own gravestone, for an extra 20 minutes of grave survival. Requires 70 prayer. Uses 40 prayer, cannot pray at an altar until Gravestone is destroyed, or Remote Bless wears off, whatever comes first. Cannot use more than once per grave. Others may still bless/repair grave. Karamja Teleport lvl 85, F2P, 100 xp 1 Law, 1 Banana, 1 Wine Teleports you to the Karamja General Store. Tempest lvl 86, P2P, 260 xp Increases spell casting by up to 2 bars, up to 6 bars total. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%. Apparate lvl 87, P2P, 100 + 300 xp 4 Laws, 4 Souls Allows you to chose an unlocked place on the map to teleport to, 30% chance of failure. Failure may be no teleport, Teleport to a random spot, or a lowered Magic level. Minimum of 30 minutes between attempts.The interface will be a scaled minimap with a low resolution, so its difficult to teleport into an exact spot. Praise lvl 88, F2P, 30* xp 5 Laws, 10 Air, 10 Earth Recovers prayer at a rate of up to 3x HP restore. Lasts for 10 minutes. Can not be used in conjunction with other prayers (i.e. turning on Piety cancels out this affect). Can only be cast once per 20 minutes. Sophanem Teleport lvl 90, P2P, 150 xp 2 Laws, 4 Air, 2 buckets of sand Teleports you to Sophanem (Need help with location) Divine Disruption lvl 90, P2P, 100 + 10* xp 10 Soul, 10 Blood, 100 air. Drains prayer at a rate of 10% left until none left, every 15 seconds. Effect ends once prayer reaches zero, or opponent teleports or casts Praise. (I.E. cast on a player with 80 prayer. At 15 seconds, prayer is 72. At 30, prayer is 65. At 45, prayer is 58. At 1 min, prayer is 52. At 1:15, prayer is 47. At 1:30, prayer is 42. At 1:45, prayer is 38. At 2:00, prayer is 34 etc.) Blackout lvl 91, P2P, 100 + 210 xp 4 Soul, 4 Death, 10 Earth Causes opponent's screen to dim (i.e. as if a black box was drawn over the screen, then the alpha value was changed from 1 (fully transparent) to 0 (completely opaque) and back). Entire effect takes 10 seconds, only "impossible" to see for 3 seconds. Can still maneuver, teleport, eat, etc. However, it becomes black quicker than it takes to wear off. Hurricane lvl 92, P2P, 400 xp 20 Blood, 100 Air, 100 Water Increases spell casting by up to 3 bars, up to 7 bars total. Does not work on staffs 6 bars or higher. Lasts for 20 casts. Decreases (overall) max hit by 30% (i.e. when used in conjunction with potions or spells, will decrease total after everything is figured in - if max was 50, new max is 35). Uses 1/4 of special bar. Bond lvl 93, P2P, 80 + 80* xp 6 Nature, 10 Water, 15 Earth Fixes everyone (including NPCs) to the ground in a 7x7 box for up to 15 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players. Remote Deposit All lvl 94, P2P, 30* xp 3 Law, 20 Air Deposit coins, runes, charms, arrows (not bolts or other ranged ammo), bones, food, potions, raw fish, or Ores. Deposit up to 20 slots with one cast. Awareness lvl 95, P2P, 500 xp 10 Death, 500 Mind Increases max hits of pulse spells by 50% of their base for 5 minutes. Lowers defense by 40%, including armour. Lowers accuracy by 25%. Elemental Imbue lvl 95, P2P. 60 + 8* xp 2 Soul, 4 death, 8 air, water, earth, fire runes. Hits between 3 and 8, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Super Sheath (or Sheath Other from someone else). Flak Blast lvl 96, P2P, 200 + 100* + 2* xp 10 Blood, 200 Mind, 300 Earth Knocks everything back up to 9 spaces. Deals up to 20 damage. In a PVP situation, will only affect those inside combat level. If in a 1v1 situation, will only attack the person who is currently in battle with you. If no one is selected, will not cause damage, but will still move people. People will not trip during animation, but will fly over/through any object. Spell takes at least 6 seconds to complete. Only people within a 4 square radius will be affected by the spell. Works on all attackable NPCs, regardless of area. Skips next 2 combat turns, however other "non" combative spells may be used. Sheath Other lvl 97, P2P, 300 + 2* xp 4 Nature, 4 Soul Boosts or heals another person's HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 3 minutes between casts, other person may only receive one once every 20 minutes. Super Apparate lvl 99, P2P, 1000 xp 8 Laws, 8 Soul Same as apparate, no chance of failure. Minimum time between casts: 30 minutes.[/hide] Quest Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! Since this quest and spellbook is F2P, all the tasks had to be accomplished with current f2p stuff. I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them. Requirements: -Completion of Rune Mysteries -Completion of Imp Catcher -Completion of Dragon Slayer -Need explorers ring 3 -Need at least 50 magic -Need 50 runecrafting -Need 40 defense -Need 30 crafting or someone to assist you -Need AT LEAST 750 total levels that aren't magic or hit points. -Need to be able to defeat a lvl 100 monster, and survive a multicombat area with lvl 90-100 monsters, on limited supplies. [hide=Quest (short version)]Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature. -He's still upset over the imp catcher thing, requires you to bring him: 5 cabbages from Draynor 25 pure essence 100 death runes 2 wizards mind bombs. Note: none of these items can be noted. -Not so upset after that, tells you he and a few others have been experimenting with some new spells. -Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those. -Wizard Grayzag gives you a binding for your new spellbook, but there's no pages! -Tells you the people that have been working on the spells Wizard Korvak in the RC Guild Malignus Mortifer Aggie the Witch Reggie, in the FoG minigame. Wizard Korvak -Yes, he has a page. No, he won't give it to you for free. -Its too dangerous, besides, how do you think he got all messed up? -Anyhow, he fancies a set of green runecrafting gloves and hat, but can't get them because of Wizard Elriss.(Requires 2000 RC guild tokens) -Once you have a set of green gloves and hat, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor. The Wise Old Man gives you a note to take back to Wizard Korvak. -Wizard Korvak gives you the 1st page for your book. Malignus Mortifer -needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines. -gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him. -Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page. As a side note, Ned will no longer give you a ring until you cast IMPAIR on him. -Malignus Mortifer gives you the 2nd page. Aggie -Tells you she gave the page to Hetty, in Rimmington. -Hetty tells you she gave the page to Betty, in Port Sarim -Betty tells you she never got the page, and Hetty must still have it. -Hetty tells you the page must have been stolen, by none other than Melzar himself. -She gives you a Maze key, tells you that you must get the page back from Melzar Melzar -Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points. -Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again. -Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him. -When Melzar gets to 1 health, he will SHOVE you through a magical portal! -When going through the magical portal, you will recieve full stats Melzar's Undead Dungeon -The page flutters with you, through the portal. Magically you are healed, and given back all of your stats. -Must run / battle your way through 5 lvl 85 Skeletons, 3 lvl 86 Ankou, 2 lvl 100 Undead Air Demons, 2 lvl 100 Undead Water Demons, 2 lvl 100 Undead Earth Demons, until you can get to the single combat area which contains Melzar's Monster. -Melzar's monster is called an Undead Fire Demon, lvl 100. It attacks with melee, when in close combat, and magic when out of range. It has 150 hitpoints, and is Undead, so Crumble Undead should work very well against it. -Its melee max hit is 8, and it uses Fire Ripple as its magic attack (max of 3x6). -After defeating the Undead Fire Demon, you will be able to pick up the page it is standing on. Its in a weird language, it must have scrambled when going through the Magic Portal! -When you leave the dungeon, it will take you into the Draynor Sewer. -Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note. -Hetty gives you the page again. Reggie -Tells you that you've got to get permission from Fiara -Fiara only gives permission once you obtain for her 100 FoG tokens, OR have 1500 or more FoG rating, OR get more than 3k charges in one game, to prove you're trustworthy. -Reggie gives you a package for the WOM, another note -Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it. -Page will be in some random spot, with a puzzle to complete to give the location. You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience. You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out? Wise Old Man Give the bounded spellbook to the WOM. He translates it for you, and unlocks the Contemporary Spellbook! He also tells you to get your ring back, you need to cast Impair on Ned.[/hide] [hide=Quest (long version) Special thanks to Saradomin_Mage.]Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you! You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you! Options: (a) Well it's been un-nice talking to you, as usual (<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me? (a)You: Well it's been un-nice talking to you, as usual. Goodbye now Grayzag: Pah! (b)You: Really? What could you offer me? Grayzag: Magic.. Power.. beyond your wildest dreams! You: That sounds like an interesting offer You: How would I learn about such ma- Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs? You: What if I said I was sorry? Grayzag: It'll take more than that to elicit an offer from me! You: Maybe if I offered to help you with something? Grayzag: Hmm, now that you mention it, I could do with some more... reagents Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services? You: Well a mage like you cou- Grayzag: Be on it! ___ Grayzag: How are you doing finding my reagents? You: I have [some] of [item] Grayzag: Excellent, I will have that. Grayzag: Perfect, that is everything You: Now, what was this magic you were speaking of? Grayzag: Power.. beyond your wildest dreams! You: Yes you said that last time too Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world. Options: (a) So why haven't you unleashed them upon the world yet? (<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few? (a)You: So why haven't you unleashed them upon the world yet? Grayzag: A small issue of total annihilation You: Of your enemies? Grayzag: No, ourselves You: What?! Grayzag: These spells are dangerous, you should learn not to trifle with them Grayzag: A few of my associates have had several of their assistants getting... Grayzag: I can assure you it was nothing nice You: That sounds nasty Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />) (b)You: Ooh! Would you mind teaching me a few? Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage Grayzag: Take this binding, it will hold the information you need to learn these new tricks *Grayzag hands you what looks like the binding of a book* You: ...This is empty Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells. See them personally, and collect whatever they have to offer You: Who are these people? Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie Options: - Where can I find them? (Gives details on how to get to each) (a) I'd best be off then (a)You: I'd best be off then Grayzag: Good luck, young conjuror _________ You: Korvak, I believe you have some information about some new spells Grayzag talked about? Korvak: Indeed I do, my little pretty princess/prince (whichever you're not) You: Hey! I'm a man/woman! (whichever you are) Korvak: Not that it changes anything You: Whatever. Now, about this information... Korvak: Yes, let me see if I can offer it to you Korvak: Wait, the voices in my head are telling me... no You: Why ever not Korvak: This is dangerous stuff to deal with. Danger is a no-no. You: I'm already a fairly accomplished mage, you know Korvak: What does that make me? You: *thinks to self: An insane, raving lunatic?* You: I don't suppose anything could change the voices in your head? Korvak: Now that you mention it, the voices tell me that a pair of Green Runecrafter gloves look incredibly dashing Options: (a)Good luck getting a pair (b)I Well, that's simple... I can get you that right awa..... (a)You: Good luck getting a pair Korvak: Indeed, except Elriss won't let me partake of that fabulous game You: Your insanity probably confounds the equipment in some way Korvak: No, it involves a particularly bad mishap at the mind altar You: Goodbye, Korvak (b)You: I suppose you want help obtaining a set? Korvak: No, nothing of the sort! Korvak: But I don't suppose you happen to have a spare set lying around? You: What?! Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves - You: I'll be back, before you change your mind Korvak: AND A HAT! We need a hat too! You: Um... ok. Korvak: Take your time, I'm a potrait of mental stability Korvak: Ooh, sparklies! ___________ You: Here, I have a that green hat and those green gloves for you Korvak: For me? You: Yes. I thought you wanted them? Korvak: No, the voices in my head did You: *sigh* I don't suppose you have the information I requested? Korvak: Indeed I do. But first, a small errand You: What?! Wasn't the first task errand enough? Korvak: Do I look like a sane, reasonable character? You: What do you require? Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me You: Alright then ___________ You: I have a delivery for you WOM: For me? From whom? You: Wizard Korvak, from the Runecrafting Guild WOM: Ah, Korvak. Such a fine lad WOM: Pity about the "incident" You: Anyway, as I was saying... WOM: Yes, let me see that. WOM: Mmhmm, yes... WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things You: Gladly will! _______________ You: Korvak, the Wise Old Man asked me to give this to you Korvak: Bless him. Here we go Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore *Wizard Korvak has given you a Book Page!* You: Thank you very much Korvak: Any time m'lady/m'lord You: I'm.. oh never mind _____________________________ You: Malignus, I believe you have some information about some new spells Grayzag talked about? Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion. You: Is that a yes then? Malignus: Indeed it is. But I shall not grant it to you as of yet You: Oh, why not? Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import Options: (a)Good luck with that, then (b)I suppose you want some help with this? (a)You: Good luck with that, then Malignus: Indeed. Good day to you too (b)You: I suppose you want some help with this? Malignus: Such would be most appreciated Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers. You: I'll be back ___________________ You: I brought you some [number] of [item] Malignus: Thank you very much Malignus: That is all I need, now I need to trust you with a delivery You: What now? Malignus: Take this package to the Wise Old Man. That is all You: I'll get to it then ______________ You: I have a delivery for you WOM: For me? From whom? You: Malignus Mortifer WOM: The necromancer? Let me see that WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it. [if wearing ring] WOM: Here you go [if not] You: I'll be back with one _____________________ Malignus: I see you have the delivery, let me see that... You: Careful with it, the Wise Old Man said it was quite dangerous Malignus: I realise that, and I was checking to see how it did not manage to harm you You: Apparently it's thanks to this ring I'm wearing Malignus: Hmm, I wonder Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments Options: (a)Sorry, I quite like it on my finger (b)Well I suppose you may have it (a)You: Sorry, I quite like it on my finger Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page (b)You: Well I suppose you may have it Malignus: Excellent, go on and have this page now *Malignus Mortifer has given you a Book Page!* You: Thank you very much Malignus: No.. thank you. ________________ You: Aggie, I believe you have some information about some new spells Grayzag talked about? Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie You: Well, may I have this information? Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak You: Who was it? Aggie: Oh, I believe it was Hetty in Rimmington You: Thank you, I'll look into it You: Hetty, I believe you have a particular magical page which Aggie gave to you? Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim You: I'll look into that then. Thank you, Hetty You: Betty, I believe you have a particular magical page which Hetty sent to you? Betty: Nothing of the sort, my adventuring friend You: Huh? Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days You: I will. Thank you, Betty You: Hetty, Betty says she has not received your page yet Hetty: Ooh, that is quite a problem You: How so? Hetty: Surely you have heard of Melzar the Mad? You: I've beaten him up a few times, so yes Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds Options: (a)Yuck, I don't really feel like seeing that mad wizard again (b)Is there anything we can do about it? (a)You: Yuck, I don't really feel like seeing that mad wizard again Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name] (b)You: Is there anything we can do about it? Hetty: Only one thing *Hetty hands you a shining silver key. It looks awfully familiar* Hetty: I'm afraid you'll have to face him and retrieve the page You: That shouldn't be a problem Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you You: Oh great. What should I do? Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities You: I see. Thank you, Hetty ________________ [upon entering maze] Melzar: Hahaha! Foolish adventurer, this maze shall be your grave! *You feel severely weakened, as if all your skills are draining to nothing* [Defeat Melzar] You can never truly kill me! Have a go at my MONSTERS!!! [Defeat Monster] You: This must be the page Hetty spoke of You: It's in some odd language, I can't understand a thing! [Return to Hetty] You: Hetty, I have the page, but it is in some strange writing! Hetty: Yes it is, that is why I require a small favour from you You: What is it? Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you You: I'll be on it ____________ You: I have a delivery for you WOM: For me? From whom? You: Hetty, the witch from Rimmington WOM: Oh, her. I suppose I should see the goods WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out You: Excellent _____________ You: Hetty, the Wise Old Man told me to give this to you Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page *Hetty has given you a Book Page!* You: Thank you very much Hetty: No problem, dearie _______________ You: Reggie, I believe you have some information about some new spells Grayzag talked about? Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require? You: I was hoping I'd be able to obtain the information from you Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it You: You mean the earwig? Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to You: Fiara, do you know about Reggie's page? Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission) You: How would I go about obtaining your permission? Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena) (a)Running around with a stupid stone? No thank you! (b)How can I show this? (a)You: Running around with a stupid stone? No thank you! Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind) (b)You: How can I show this? Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand) Fiara: (You have a choice; Either obtain 100 of their "tokens", or be rated with their "score" of 1500 or above. Only then will I recognise you as a friend to the followers of Guthix.) Fiara: (Also, if at any time you obtain in a game 3000 or more charges, see me immediately afterwards, and I'll consider it enough.) Fiara: (Talk to me when you meet any of these challenges) You: I will begin this undertaking, then _______________________ You: I have succeeded in your challenges, and let me tell you, they weren't easy Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need) You: Thank you, Fiara You: Reggie, I have earned the permission of Fiara Reggie: Really? Well, I suppose you'll be ready to take on another small errand You: Ugh, what now Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man You: I'll get to it _________________ You: I have a delivery for you WOM: For me? From whom? You: From Reggie, one of those druids in the Wilderness WOM: Reggie you say. Let me see what he has WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie ________________ You: Reggie, the Wise Old Man told me to give this to you Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena [After searching through the training equipment in the waiting room] *You have found Reggie's Book Page!* __________________ [Assembling the book] *You put the pages into the binding, now you need to bind the book with some thread* *You use your crafting skill and some thread to bind the book pages with the binding* [Reading the book] You: Ah, now we shall see what knowledge this tome holds *You read the tome* You: None of this makes sense to me at all... I think I need the help of someone with more magical education You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this You: Hello there! WOM: Well, [player name], I see you have completed your new spellbook! You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text *The Wise Old Man starts writing onto a parchment. He slips this into the book* WOM: That should help you You: Thank you very much! *You read the book with the Wise Old Man's helpful note* *You feel an arcane wisdom filling your mind* WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it You: Uhm, I have a small problem WOM: Oh, what is it? You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him... WOM: You should learn to better value your possessions. Ned is unlikely to give you another one WOM: At least, not without some "convincing" You: How would I got about that? WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring You: Ah, good to know WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again Quest Complete![/hide] Quest rewards: 2 Quest Points 10,000 magic xp Contemporary Spellbook Unlocked Access to the Wise Old Man's Store 500 death runes Mage's Potion Access to new Dungeon Area from Draynor Sewers, including 4 new monsters (Undead Elemental Demons) [hide=What does the Wise Old Man Sell?] Attack Defense Other Item Name type cost min St Sl Cr Ma Ra St Sl Cr Ma Ra Su Str Pray BARS *Mind Staff F 10k 50m 3 -1 9 10 0 5 6 5 10 0 0 6 0 4 `Elemental Staff F 1000k 60m 3 -1 9 20 0 5 6 5 10 0 0 6 0 4 `Contemp. Staff F 1500k 70m 5 -2 6 24 0 8 10 8 12 0 8 6 2 4 `Sage Staff P 3000k 80m 6 -4 3 30 0 10 14 10 15 0 10 4 4 5 `Arcanist Staff P 4500k 90m 5 -6 0 36 0 10 15 10 18 0 15 0 6 5 Contemporary Hat F 25k 70m 40d -2 -5 -4 5 -2 2 2 2 5 0 2 0 0 Contemporary Top F 50k 70m 40d -5 -7 -5 18 -4 8 8 8 18 0 4 0 2 Contemporary Bot F 50k 70m 40d -5 -7 -5 12 -3 4 4 4 12 0 3 0 1 subtotals: 125k -12 -19 -14 35 -9 14 14 14 35 0 9 0 3 Sage Hat P 250k 80m 60d -3 -6 -3 10 -3 12 12 12 10 0 5 0 1 Sage Top P 300k 80m 60d -8 -10 -8 35 -5 26 26 26 35 0 15 0 3 Sage Bottom P 250k 80m 60d -8 -10 -8 22 -3 14 14 14 22 0 10 0 1 Sage Shield P 400k 80m 60d -10 -12 -10 20 -10 40 40 40 20 0 20 0 1 subtotals: 1200k -29 -38 -29 87 -21 92 92 92 87 0 50 0 6 Arcanist Hat P 400k 90m 80d -3 -6 -3 12 -3 16 16 16 12 0 7 0 1 Arcanist Top P 800k 90m 80d -8 -10 -8 40 -5 34 34 34 40 0 20 0 3 Arcanist Bottom P 800k 90m 80d -8 -10 -8 25 -3 18 18 18 25 0 13 0 1 Arcanist Shield P 1000k 90m 80d -10 -12 -10 25 -10 54 54 54 25 0 30 0 1 subtotals: 3000k -29 -38 -29 102 -21 122 122 122 102 0 70 0 6 Other items: Air, Mind, Water, Earth, Fire, Body, Chaos, Cosmic, Death, Blood, Astral, Soul runes (for GE Max) Mage's Potion(F2P)- Increases your magic level by 4, for 3 minutes (4 doses, 2k per dose). Strange Potion(F2P)-Increases your magic level by 4, for 5 minutes (4 doses, 4k per dose). Increases max hits of pulse spells by 3, and ripple spells by 1. Contemporary Potion(P2P)-Increases your magic level by 4, for 7 minutes (4 doses, 6k per dose). Increases max hits of pulse spells by 6, and ripple spells by 2. *Mind Staff provides unlimited mind runes like air staffs provide unlimited air runes. `Elemental, Contemporary, Sage, and Arcanist Staves provide all elemental runes (air, water, earth,fire) runes as needed. Specials: Sage Staff - next attack will hit its absolute max, uses 1/2 of bar; skips next attack. Arcanist Staff - next attack will hit at least 1/2 its base, and up to 2x base. Uses 3/4 bar. Talk to the Wise Old Man to change to the Contemporary Spell, Talk to the Magic Tutor to switch back to the normal spellbook.[/hide] [hide=New Items / Potions for Herblore]Demon Toenail - Examine: Ewww... I hope thats not what I think it is! Demon Heart - Examine: It seems more like a bottomless pit. Mage's Potion - Level 37, 85 xp - Toadflax + Demon Toenail Strange Potion - Level 71, 160 xp - Snapdragon + Crushed Demon Toenail Contemporary Potion - Level 85, 225 xp - Torstol + Demon Heart[/hide] [hide=New Monster Drop Table]Name: Undead Elemental Demon (Elemental as in Air, Water, Earth, Fire) Level: 100 Hits: 150 Note: Salve amulet does not affect this monster. Looks like: Blend an ankou with an Elemental Wizard that Malignius Mortifer summons, increase in size by to a Hill Giant, and you have an Undead Elemental Demon. Description: The Power of (air/water/earth/fire) ripples from this being. Drops: 100% - 40 element runes, Ashes F2P Common: 15 Death Runes 30 Chaos Runes 40 Mind Runes 100-1000 gp 3 (unnoted) Tuna 4 Burnt bones 5 cosmic runes 2 noted grapes Rare: Gems Staff of (air/water/earth/fire) 10 Adamant Arrows Adamant platelegs Contemporary Staff, Hat, Top Bottom 4 noted Big Bones. 1 (unnoted) runite ore 2 (unnoted) swordfish 9 nature runes 3 (noted) yews 4 (noted) maples P2P: Charms (crimson/blue most common) Demon Toenail 15 Blood Runes 10 Astral Runes 2 unnoted Sharks Rare: Dragon Med Helm Dragon Spear Demon Heart Sage/Arcanist Staf, Hat, Top, Bottom, Shield 2 noted Tuna Potatos 10 blood runes[/hide] [hide=Supporters of the Spellbook!!!!]0. Sees_all1 1. pureprayer 2. Jenove 3. Beethovens29 4. NJE03 5. Juhniz 6. zaaps1 7. balazeal 8. istolethepie 9. killerwatt 10. yomyth 105 11. xxxgod 12. Saradomin_Mage 13. Kolgan 14. 3hitm4g3u 15. darkpoet837 16. cam5346 17. abc1230 18. JoeDaStudd 19. Asmodeous4 20. boydeath 21. dirk4slayer 22. DutchPlease 23. nmanitstinksn 24. Panzerlord 25. beserker650 26. exterrrr 27. agreatmonk 28. baalboy5 29. knitewulf 30. ragmar12345 - with 100 billion % support. 31. pkerlex 32. jadejem2 33. aspeeder 34. wizardguy31 35. DeEliteOne 36. Elusefelier 37. exili222 38. Zappo 39. Noble Aloof 40. Quelmotz 41. Blackey 42. leonxb 43. Thunderthem8 44. sirlonewolf 45. decebal 46. 1roddad1 47. nerdboyxxx 48. abbydog95 49. charlieisthebest 50. Miskatake 51. Gandalf14141 52. ibxtoycat 53. AKASNM 54. Boomkoed 55. bballer 56. who am i 57. storm39 58. salad170 59. Mat Dog89 60. roccodog25 61. Dakota Clark 62. Generia 63. Wugmasterx 64. Le Pickles 65. Mechzx 66. Saruman44 67. MageNapster 68. Petee 69. A0z9 70. Delita125 71. Thegpguild2[/hide] Suggestions? New Spells to Add? Rate/Hate/Debate. PLEASE - if you view this, comment on what you liked, what you don't like, what NEEDS to change because its overpowered, and any ideas you may have. If you see that I've changed an item to something that was your idea, PLEASE tell me so I can include you in the credits. [hide=Free animated sigs to the supporters of this spellbook...]If you feel so inclined, or just like any of my sigs, feel free to use it (only on the basis that it still links back here). I'll be might be making a few other, smaller versions for people who don't want to lose their pictures. :D it seems it's increased traffic here quite a bit. Large sized sigs ~100kb (max for TIF) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url] [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tweaked.gif][/url] ~91kb (Close to max for TIF) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/final.gif][/url] ~15kb (Small, should be able to fit another image in your sig too) [url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tagline1.gif][/url][/hide]
  12. Lets see if I can explain this - The maximum a F2P ranger can hit is 18 on rapid. The maximum a F2P melee can hit is 25 with a rune scimitar, a 32 with a rune 2h. The maximum a F2P mage can hit is 16 with fire blast. The scimitar and the fireblast of the mage hit with about the same frequency, the ranger hits 1.5 times faster than the others. The reason a tank is overpowered is because it can max out everything, and not be combat level 126. Translation: A maxed f2p tank can deal the same amount of damage as a maxed f2p meleer in the same amount of time (assuming no armour), while still being ~20 combat levels lower. The reason a f2p mage is underpowered is because it can never hit higher than 16. A f2p mage has a total slash defense of about 30, without damaging its mage abilities. ANY range, or melee will rip through that without pausing. The mage class was designed so that it would hold the opponent at a distance while it got in free hits. This isn't the case - when farcasting in f2p, generally someone else will step in and pj (or even if the other person eats more than once). The other problem is that a f2p mage only has a 5 second bind. This means they can bind the opponent, get in 1 free hit before being attacked again. It doesn't even allowed you to run back a couple paces in that amount of time. It seems that the standard to compare everything to is melee. If something hits a meleer with high accuracy and even decent damage, its overpowered. Which is why people say "In team situations, f2p mage is wayyyy overpowered." Oh, by the way, its supposed to be able to beat a pure meleer in a 1v1 situation, every time. People just don't get that, they think that all classes should be equal against all other classes, otherwise its overpowered.
  13. no support. your system is too complicated for simple minded pkers.
  14. Go ahead and show me 1 video advertisement each time I load the first page. If that's what it takes for me to be allowed to play F2P, so be it. BUT, I don't want any of this nonsense of a video advert for each time I hop worlds. I've already seen your video advert, thank you very much. Heck, I'll even watch a video advert for each different account I log in with, just not one for every world hop. Unless they make the video advert part of the 30 seconds you wait... actually, I think I'm on to something here. Jagex, please put a video advert in for the 20 seconds it takes to transfer my account between different worlds. Its lost time to me anyway - just as long as I can login in the minimum amount of time.
  15. I doubt it; I figure that your bank space is a huge array of shorts. There's probably many more variables included in the game. Plus, we're talking bits here. There may be 100 million accounts, but 32 * 100,000,000 / 8 = <1 gigabyte. And Jagex saves tons of other information about accounts, figure that all of those are strings or character arrays, which are much bigger. Doubling one facet of a character's profile does not double the size of the entire profile. I suppose my point is that the amount of xp you could have does not need to be capped. When Jagex designed the game they just went with the standard variable size, instead of something else. At that time though, there weren't enough players to justify memory as an issue. Besides, they're probably like, who the hell is going to get 200M xp anyways? And then they got their answer. Now they probably won't change it, because it'll be unfair to those (<50) people who have already maxed out, and have "lost xp" because of it.
  16. I think Jagex should ban Timmy for RWT. I don't care that he lost his stuff, or the money put into the account, other people have been banned quicker for lesser things. Although imagine the PR Jagex would get when the reporter explained the situation to Jagex, and the only response Jagex gave was - "Timmy admitted to RWT. It is a violation of rule 12, and the penalty is that he's banned." Whining idiots like Timmy ruin the game.
  17. Here Here. Yeah, I'd have to think that I wouldn't care about the RSOF, except when I've got a good suggestion to improve some facet of the game (and posting here might not make it to Jagex).
  18. Yesterday someone said "You f***less [wagon], go to hell". It wasn't bleeped out either, I took a screen shot because I was so shocked - Jagex made it much easier to get around the censor with much harsher words. Coming back to the maturity thing - this was in f2p, but it was a GOP player (they had at least 50 runecrafting). This means that they had plenty of experience in RS, but they seriously lack judgment and tact, and maturity. I know the game is for those of us older than 13 - but what that means is that there should either be a complete censor, or none at all - and not any of this 1/2 way crap.
  19. So, If I'm getting this correctly - Jagex should give us fletching because we already have the materials, and because it doesn't drain money; whereas Jagex shouldn't give us construction because we already have the materials, and because it drains money too quickly? Um, no. I'm failing to see your logic. I mean, why doesn't Jagex give us Summoning, Herblore, and Agility why they're at it? We might not have the areas for those, but at least it doesn't drain money, does it? Oh, and on the topic of money making. There have been points in time where I've made more than 600k in an hour merchanting things, with the grand exchange, in f2p. And also playing the GOP will get you ~100k in an hour if you're good at it/have a good clan. Or, as stated before, runite mining is 500k / hour. So I believe the argument that moneymaking capabilities in f2p should not dictate what kinds of skills Jagex releases to us. If you want these members skills/areas so badly, why not get a job irl? Working 2 hours in the US after taxes = 1 month of blissful membership.
  20. It could be that because you don't have 99 in a skill, you can't do everything in that skill. For instance, at higher levels of cooking, the % of time you burn something is much less, making cooking experience more valuable. And If you didn't have that experience, you shouldn't be so quick to judge the "uselessness" of the skill. However, understanding how many difficult 99's you've achieved, I'd say the person making that argument better have 99 in it, otherwise they're just blowing smoke.
  21. Hmmm... maybe, maybe not. [hide=Theoretical stuff going on here -]Setups: semi-pure melee going in against a semi-pure mage. Combat level 50 (55 is where "low level" ends, going with the BH definition). Melee has - 40 Atk, 59 Str, 51 Hit, 5 Def, 37 prayer (protect from magic, all prayers needed available). Mage has - 64 Mage, 47 Hit, 45 prayer (protect from melee, all prayers needed available). The mage level is also the 59 required for fireblast, +5 for less chance at splashing. The Meleer could also have 66 magic before getting to level 51 - that's excellent magic defense. Let's assume his magic level is 37, enough to tele anywhere in F2P. The Meleer would wear monk robes, amulet of strength, steel helm, steel kite (would take these off). Would also have a rune scim and rune 2h as weapons. The Mage could also have 95 str/atk levels... but this would only help in his (worthless) 2h combo. It doesn't help with defense, and he wouldn't have it because of autocast would flip off. The Mage would wear the best magic gear f2p could buy - combat robes, amulet of power, dragonfire shield. The Mage would wield a staff of air - (economically speaking this makes sense...). Lets compare the maximum hits - Mage - 16 Melee - 16/19 (could be +1 but TIF's calc may be incorrect) How about defense? Mage - slash) 24 (and then add in the + 10 def) Melee - magic) -2, after removing) 0 (and then add in the 37 magic / 5 def) What about attack? Mage - magic - 34 Melee - scim slash) 54, 2h slash) 69 prayer bonus? melee +11, mage +2 Inventory spots - Melee - 2h, str pot, law rune, air rune, earth rune - 23 food. Mage - law rune, air/fire rune, earth rune, death rune - 24 food. (with bind) + nature, water - 22 food Its difficult to calculate who would hit more often, especially since I'm not entirely sure how magic levels play into magic defense, or even how magic hits are calculated (1 random number or 2?) Although, having the numbers next to each other shows that the difference in bonuses favor the mage by 10, but the inherent mage defense of having magic levels makes up for it. What I have done here is shown that a semi pure meleer has a much better attack bonus than a mage, although (surprisingly) the mage has a much better defense bonus to a melee than a melee has to a mage. The melee still has a better prayer bonus, and with lower leveled prayers, would take about the same time to use up all his prayer as the mage would.[/hide] My conclusions - Accuracy (factoring in defense) - about the same, maybe favors the mage (slim margin at best). Hits (factoring in 2h) - about the same, maybe favors melee for a lucky 2her. Food - depends if mage takes binds or not, generally favors mage by 12/14 hp. Risk - favors mage... mage dies, loses up to 10k worth of amour vs 80k for melee Cost - favors melee... only thing sunk is cost of food. Runes for the Mage could be upwards of 60k. With a semi-pure mage being better than a semi-pure melee in 3/5 categories, I would say that at level 50, range stinks. :
  22. For all of you that have said "the max number in java is 2.14... billion" - you're incorrect. If you want an interger value bigger than that, there's something called a long. It goes from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807. Since xp isn't necessarily integer values, Jagex could have used floats or doubles instead. Those numbers get freaking huge too, even bigger than a long. They're not very accurate though. Also - if you want an integer value that's BIGGER! than that, there's a class called a Biginteger. It allows for absolutely MASSIVE numbers, I don't think there is a limit. So, capping the amount of xp one can have at 200mil is something Jagex did, which they didn't have to do.
  23. Agreed yeah - apparently we're part of the only 3% that enjoys it... #-o
  24. How is letting a select group of F2P'ers post on the RSOF the same as giving them everything? It isn't - I was poking fun at the idea of "We can't give f2p that - otherwise people won't become p2p." So, my idea for a minimum total level is 759, Makoto says 1100 - any other ideas? What about a length of time? Would this be the same as total level? I.E. Must have played runescape a total of 100 hours, or had an active account (at least 5 hours a month) for a year?
  25. How about magic level 80? Or 90? Or when your combat level is above 70? You don't own as a mage then.... Melee will hit 16's and higher just as fast as you do, more often than you do... AND have the capability of a 2H combo. I think its generally accepted that magic in F2P has been neglected for too long.
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