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sees_all1

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Everything posted by sees_all1

  1. The price of all junk hugging against the price floor, if removed, will stabilize around their (high alch value - cost of nature rune). Why, you may ask? If an item falls further than that, trust me on this one - there will be mages everywhere looking to profit.
  2. sees_all1 replied to Recksash's topic in Rants
    I've decided that I agree with the OP... and skimmed most the arguments up to here. Real World Traders give RuneScape stuff a value in real life, so the argument that you "just lost pixels" and "because its pixels, it has no value" isn't a good argument. Trying to separate RuneScape from real life, while having merit, shouldn't have much bearing on this discussion. Once again - because RuneScape items have a monetary value in real life, losing those items in RuneScape is losing value in real life, especially because it takes real effort or (albeit illegal) real money to get them back.
  3. Agreed - 70 runecrafting in F2P is just as big of an achievement as some 99s in P2P (cooking, firemaking, attack, purchased prayer anyone?) If I became a P2P now, it would undo everything.
  4. But only if you've been around enough to know the difference. I think Party Pete still does the old dance, along with all the knights.
  5. Sounds like most of you aren't this type of F2P player he's describing. I've been F2P my entire RS career FoG, GOP, Clan Wars, BH, and PVP in general are what's kept me interested. Plus a couple great clan chats in the past few months have kept me interested. Really, being able to set goals and achieve them (70 RC anyone?) are what's kept me around for the long haul. That and Tip.it.
  6. Someone on the RSOF suggested this as a change to blackout. I thought it was interesting, but not exactly sure what the level requirements should be. Next to each spell and item tells you what category - I'd say about 2/3 of the spells are F2P. You're right, Flak Blast is a P2P only spell, but as a whole this suggestion would vastly improve F2P, which is why I say "Because F2P deserves a triangle, not a line" - I think that's the motto/jingle what have you for this suggestion.
  7. And right through the RS censor?
  8. I was thinking that when they first made it so that you had to register email accounts, they'd keep tabs on the total number of accounts you make. That way, they could put a limit to say, three accounts per email address -- This in itself wouldn't be a bad idea, but then again throw-away email accounts could easily be made. Right now, having an email associated with my RS account, IMHO, is a good thing.
  9. Saw this... check my XP total (14M and some odd change). Then I posted my Contemporary Spellbook & Quest suggestion - haven't got a response for it... looks like I'm not going to post anything ever on the RSOF again. Hurray! WTG TIF, you'll always be my #1
  10. I'm jealous of your rubber chicken, I really am. Not only is it 5 years older and 1000x cooler than my carrot, but it also looks like a "rubber chicken" and it doesn't require two hands to wield. I understand completely where you're coming from - if Jagex made a costume nearly identical to my skeleton suit - like an ankou suit, I'd be pretty peeved myself. Seeing old, untradable, rare holiday event items is a treat for me - at least they didn't make your rubber chicken, and all other previous easter items available to everyone.
  11. It is a higher level spell, and it requires more runes / costs more.
  12. I'm sorry, but Halloween 2006 definitely had the coolest rewards - the skeleton costume. Seriously, its more complete than the Zombie Costume (Zombie's shirt doesn't have sleeves) and looks better IMHO.
  13. IDK compfreak, I think the idea has potential. Can I try to expand upon it? Let's say the minigame is a safe one, so when you die, all of your stuff is returned (everything, not just your three items). This minigame is also only played on 2 worlds, 1 F2P and 1 P2P - so it'll be crowded with people doing this. -There are specific items you're allowed to have and not have, sort of like FoG. Heck, make it like FoG, and you're only allowed to start the game when your inventory has nothing in it. -When you teleport out, you'll either be assigned to one of two random tasks - the first is to try and get back to the castle, the second is to try and kill people getting back to the castle. -If you're the former, then you'll be given 6 bandages, and your stats will be reduced in some fashion, and any boosted stats will be reduced to their normal level. -You will gain a special type of skull. Only people playing the game on the opposing side are allowed to attack you. -You'll be given one random teleport, that will teleport you to some other location on the map that is approximately the same distance to lumbridge from where you are now. -When you return, your score (tokens) are based upon how many bandages, HP, and teleports you have left (100 * % hp left, 10 per bandage, 40 for teleport) Rewards are based upon the number of tokens you get. -If you return successfully, you can opt to "chain" your run - and you'll be teleported out with the same things you have left. -If you successfully return, your score will be sum of previous + N*(current+50), where N is the number of chained runs. If you don't return successfully, you won't receive any tokens at all (even for successful). -Each time you go back your skull will increase in value, and display the multiplier (making you a more lucrative target). -There are no safe spots on the map as this is a safe minigame. -If you're the latter, the hunter, you'll receive 6 potions - 2 increase your strength by 40%, 2 increase your attack by 30%, and 2 increase your prayer by 50%. Each potion has 3 doses. -You will also receive 1 teleport to take you directly to a high value person. -Your score will be 10*(kill value) for each target killed. So someone starting on their first run will have a kill value of 10, someone on their second will have a value of 20, and so on. -At any time you may opt out of your position, and receive tokens base upon your kills. -For every 10 people you kill, you'll get a bonus of 50 tokens. -Every so often you'll get a random target - killing this individual will give you double the points than you would normally get. You may opt to teleport to this target for just the normal points you would get, instead of double. -If you and another person dealt damage to an individual and they die, you'll receive points strictly based on HP dealt. Oh, there should be level differences. There'd also be some nice rewards for the tokens... either 1 token = 5 experience, or something else to be determined. IDK, I had fun trying to expand on the idea :P Take what you want, leave the rest, give credit where you take my specific ideas.
  14. This would be way way way too easy to macro with. Figure a decent computer algorithm can solve a rubik's cube in <1 second, and from there it's just clicking (world record holders solved the cube on the fly in under 20 seconds)
  15. That's because there's a HUGE market for them in F2P. If you made wave spells, and blood runes F2P, deaths would crash and bloods would explode (unless there is some P2P thing holding deaths at a constant price that I'm not familiar with - can anyone help me with this?) Sorry to be all nit-picky about economics terminology, but the demand curve would shift rightward (due to more people able to buy) and the supply curve would remain constant (due to the same number of people able to craft blood runes). This would mean a greater quantity supplied at a greater price, but not a greater supply. See http://en.wikipedia.org/wiki/Supply_and_demand if you don't understand. Anyhow, what this would generally do is make P2P runecrafting more profitable to more people (assuming that blood runes rise above the price of double nature runes), and make more people want to get the 70 runecrafting, until an equilibrium was achieved between double nature runes and death runes.
  16. You know everyone, I noticed a difference. I believe they developed this update for me. When I run firefox, I've got the stumble toolbar, the ChaCha guide toolbar, and I always show tabs even if there's only one. This takes up a large bar in my screen, and it allows me to play the game without viewing the advertisement. That's right - I can't see the advertisement when I play on firefox. Firefox is notorious for having memory leaks, when my computer bogs down its either 1 of 2 reasons. The first is McAfee decided to start running. The second is Firefox decided to leave its memory cage and is now taking up 200-300 MB of ram (my computer's old... it only has half a gig total). With this update, hopefully it'll do three things for me: 1. Never take up more than 100 MB of ram while running. 2. Never change keyboard focus when the adverts switch. 3. Let me play RS on HD even though my computer probably wouldn't handle it anyway. But, I'll test all that out later this week. Time for class :P
  17. O RLY? ... Sorry, its hard to take you seriously because of: AHHHHH, They stole my kidney. You get the idea. Oh, and your magical rainbow stomping unicorns should spawn from candy mountain.
  18. You have it entirely wrong. The F2P version of runescape deserves to be a game all unto itself, even the CEO said this. P2P is meant to be an "expansion pack" - not the "full version". In most of our opinions, the higher level F2P combat triangle is broken, because mage is non-existent, and range tanks dominate. The one thing you can do to fix it would be either implement my suggestion :P Or give F2P snare, wave spells, and the 10% spells.
  19. Or you could just make the rune requirements more consistent. E.g. the lunar spellbook uses mostly earth and water runes. Staff like that would just destroy everything what's left of combination runes and staves. Well, it costs 1m for an elemental staff. All the other combination staffs cost <200k, but I suppose I could increase the price some more? From what I've heard combination runes are dead anyway.
  20. My bad - must've missed 'em. Nothing against you, so to make up for it, here we go: I find that too. Currently, we have to take into combat death runes, air/fire runes, earth runes, water runes, and nature runes. If we want to lower their stats, we also have to take in body runes. My fix: The Elemental/Contemporary Staff. Requires 60/70 magic to use, but it provides all the air, water, earth, and fire runes you could ever want or need. That would make it so the only other runes you'd carry into battle would be death, plus the others for special abilities (call it chaos and body, with the option for mind and nature). This would put it on par for melee - who need to take in strength potion, r2h, runes for a teleport (and possibly monks robes for no arms) - 5-7 spots 10% can be huge - if you're fighting someone with a stat at 70, now its 63. The higher up you go, the better it gets. 1 spell which lowers all three would be impractical, or rather, overpowered, IMHO. Plus, if it splashed, would it splash on all three, or two out of the three, or just one? And the stats regenerate at the same pace, currently you can't cast weaken if they're already weakened - would it be the same way for all three? They won't. Meleers have such a big negative magic bonus, same with range. Even if they had positive in the magic stat, their other defenses would be much weaker, making them an inviting target. This doesn't pertain to my idea specifically, so I won't include it. I like the general idea, so if you make a new thread with this in mind, I'll support it. That would be a different suggestion that would affect all spellbooks, not just mine. Because it would affect all spellbooks, I'm not going to include it here, I believe its in a different category than "Spellbook & Quest" If you made a new topic of this, I'd support it. I wouldn't say "yay" or "nay" to something based on the difficulty of programming. Besides, Jagex has already figured out a way for this to happen with the Great Orb Project, and lower obstacles they could just make the person "hop" or "trip" over it, like fences, ditches, or plants, where others they'd stop against it such as walls, trees, etc. See the spell "debase" - I think it does what you're looking for.
  21. For god's sake put some thinking into your post before you talk crap and insult your own intelligence. quel - calm down. treat others as you wish to be treated. I've already explained why his idea wouldn't work, without flaming him. From now on could you do the same? PJing is a problem as a whole - it isn't native to any class. However, none of them have a 100% effective way of dealing with it. If a melee pj'd a range, how does the range deal with it? Thing is, he doesn't. When a range pj's a mage, how can the mage deal with it? Right now, he can't in F2P, but with the steps I've outlined, he can. Shove, like all other spells, can be cast from a distance. So there's no "running up". With the steps I've outlined, you'll get hit about 6 times, but you might just be able to finish off your opponent. Otherwise, teleport.
  22. 1st - when you're up against these "amazing players" - most of your team will quit. Take this opportunity to observe how the "amazing players" play, what they're doing, how they're doing it. Try to replicate what they're doing, and you'll get better. 2nd - You can do anything you want when you're on the favored team, except "hug" or repel. These are the two deadly sins of GOP. If you hug orbs (i.e. attract them all the way into yourself and continue to attract it well after its stopped moving) or if you repel without a clue (wield your repel wand and click on your orb, and just wait 10 seconds before realizing, hey, I'm hurting my team), the good GOP players will hate you. We have a term for these types of individuals - idiot fruitcake huggers. Don't be that. 3rd - observe player's behaviors during games and during in betweens. If you suspect they're really that good, write their name on a sheet of paper. If you see them on the other team, you can either tough it out or break your wand before the match starts. Same if you see them on your team. 4th - learn where to stand, how to play. BioIce made a superb guide on how to attract orbs in, included were pictures. I think its called "Basics of attract". Just a little tidbit about BioIce - she retired after she accumulated 1M tokens. That's right, 1M tokens. Her clan chat was also home to most of these amazing players, since she's left we've moved on to other clan chats. 5th - If you can't learn in a competitive environment, learn in a non-competitive environment. Play a couple 50-50's, where you split the wins. And by the way, most of these good players can single handedly defeat an average team - I think the average score these guys get is about 26 on air, 8 on mind, 20 on water, 8 on earth, 26 on fire, and 24 on body. So if they're yelling at you to get out of the way, it's because you're losing them valuable experience.
  23. I know you won't like what I'm about to say, but Range is supposed to be better than mage. However, using a few spells combined that are already given, one would have a thin chance to stop a range pjer - 1. Cast shove on the Ranger (this will take about 2 spell turns to complete) 2. Cast cement on your opponent (they're held for 15 seconds) 3. Cast cement on the Ranger (they're held for 15 seconds) 4. Cast disport - this will give you a small chance to get out of range of one but not the other 5. Hit your opponent with your Pulse spell. Repeat as needed. This wouldn't stop PJing, and it would make magic > range for F2P. Unless the spell splashed often on the ranger, but then again that would make the spell worthless.
  24. Sorry, what did I bring up exactly? And by the way, it it is nearly impossible to adopt a child today, because all the "unwanted" children are aborted (this is a consequence of eugenics, by the way). The person in question could just want a child who has their genes? OR they want to actually give birth to a child - something they can't do when castrated. How is forcing someone to get an injection, remove their genitals or take a pill is invasive: So if the medical term doesn't get you with the first two, the intruding on privacy gets you. Forcing someone to take a test to determine their intelligence violates a right to privacy. Forcing someone to take a pill to castrate them is a violation of a right to body. Forcing someone to become sterile is a violation of a right to have one's own family. There - three basic human rights that you would violate with your idea. Compfreak - YOU HAVE NO IDEA. You don't know that person, and saying that because one person posted something that wasn't logical or didn't make sense on the internet that all people should be forced to take an intelligence test, and then be subjected to castration based on their score on that test is illogical. What if, just what if, the person posting that was being sarcastic? What if it was someone just like yourself, who hid behind the anonymity of the internet and made a stupid decision? That individual has a total of 17 posts - 14 answers, 3 questions. Could it be it's not a cheerleader? The idea that you can cure all of man-kind by "removing undesirable traits" is a cruel and hopeless one. That idea is the driving force behind racism, bigotry, and genocide. It's a historical fact. Even if you did manage to kill off all stupid people (because lets face it, that's the goal of this, to kill off all stupid people), you'd still be left with "relatively stupid people". If you say "everyone with the lowest 1/3 iq should be castrated", eventually you won't have anyone left, because slowly but surely you're killing off mankind.
  25. Compfreaks' idea wouldn't solve anything - there are still deaf, blind, mentally disturbed people in the world, even though about 70-80 years ago, about 60,000 individuals like this were castrated in the United States alone. there's a nice fat wikipedia entry on this one, http://en.wikipedia.org/wiki/Eugenics Eugenics itself may seem like a "good idea" with "decent goals", but the way you'd go about doing it (AND the way its historically been done) is barbaric and is a monstrosity in and of itself. It rapes the dignity of a human being, and it basically says to everyone in that class: "Look it, I don't like you, and because I don't like you, not only am I going to harm you, I'm going to make sure you don't have a family, or a normal life anymore." So, you'd be willing to have your 'nads removed because I don't like your characteristics? I'd imagine it would be painful, but more than that it's invasive. But it would affect their lives. Its the same thing as, you need to wear a yellow Star of David on the outside of your coats so we can easily identify you. That's a bunch of logical bull that doesn't even apply to this situation. And the underlying premise, that you're not impeding someone's desire by castrating them is wrong. What if that individual wanted to have children? Then you're stopping them from having children, you've stopped their "desire". Is sickle-cell anemia a desirable trait? No? Well, its the product of your "weeding out" - Approximately one third of all aboriginal inhabitants of Sub-Saharan Africa carry the gene. Do you propose that we castrate all these individuals, because they have a "detrimental" gene in modern day society? Surgically removing someone's genitals is "non-invasive"? There is no test that can accurately measure a person's intelligence. Most tests today are criticized for not being able to account for someone's "artistic intelligence". Besides, the cheerleader you're referring to in your original post could pass one of your intelligence tests - what's being described is nurture rather than nature.

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