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RU_Insane

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Everything posted by RU_Insane

  1. Yes, but they ARE predictable in that they do first and foremost what is necessary to increase their bottom line. And that sure wouldn't be this. They could solve a lot of problems also by creating a custom client rather than working through browsers.. but they don't, and for much the same reason. You have seen them destroy RWT. Pretty much no one could've predicted this, and Jagex's bottom line was predictable in this way? November was all about limiting RWT, but it was overall fruitless, ineffective, and futile, and only caused more players to leave. Considering how those stakers were members, Jagex probably lost a lot more than $5 trying to fight a problem that always slips past them. Bannings won't work. Random Events won't work. New methods won't actually work until you are actually strict with them. Even if it is punishing RuneScape economically and socially, Jagex might have to disable creating new accounts. In fact, I'm pretty sure they'll try to do something of that magnitude pretty soon.
  2. Wouldn't work, in my opinion. If it's like a random event, macros would be able to complete it. I myself saw a macro complete the sandwich lady random event when I was just browsing through Port Sarim. If I had a screenshot, it would offer more proof, but there are YouTube videos of Macros completing events.
  3. But the programmers can just reprogram their bots to combat this. They already programmed them to respond to random events, so I doubt this would work.
  4. And what about inviting friends to the game who don't have accounts??? Did you EVER think of this??? Or were you intent on shutting them out and leaving those who wish to invite them hanging??? :shock: ~Mr. Devnull Erm, inviting a friend to the game would fall into the category of "players not being able to create new accounts who don't already have one." :D I wasn't intent on shutting them out, I was only suggesting a hypothetical situation. If worse comes to worse as it is already in RuneScape, an update of this magnitude is possible.
  5. You're half right there. Existing F2P players can still upgrade their accounts to P2P, don't forget that...
  6. Well, Jagex can be a bit unpredictable. Jagex virtually killed off staking by decreasing to the worthless stake of 12k/hr just in a futile effort to combat one aspect of RWT...so we don't know. Surely nothing of this magnitude will probably ever show up, but if worse comes to worse, then maybe. :?
  7. That would be inevitable, but skillers would be able to actually skill and sell their good and get rich, because macros have prevented us from doing so currently. Also, a new pro comes to mind. There wouldn't have to be a need for newbie updates, since no one would be able to create a new account if they didn't have one already.
  8. OK, we all know about macros and how they're posing a problem to RuneScape, right? Well, how about I propose this hypothetical scenario: On the homepage, when you visit http://runescape.com, there is a news section. Jagex Staff posts a news entry about a mass auto ban. You, being a fellow Tip.iter and disliking bots and goldsellers, pique your interest by checking out the article. Within the article, Jagex says they did a global auto ban, hunting down and banning every macro from every server. This has been going on for just over two weeks, realistically. In the article, Jagex claims that they triple-checked before banning any suspected bot to avoid banning any real, honest players. Still, some true, honest plays might've been mistakenly banned but Jagex is offering free appeals for those players on the website. Because macro-owners wouldn't bother to appeal a couple o banned bots that they own, it seems unlikely any bot-owner would try to appeal themselves, the article claims. It then goes on to say that they have gotten rid of every bot, as mentioned earlier. The only cost, however, is that no one has the ability to create new accounts.. Overall it seems like a good idea, but not without its pros and cons. I'll just list a few here: Pros: No bots will infest and slow down the game No more gold selling Cons: Prices for various goods will shoot up Prizes from random events might not be attainable anymore because Jagex got rid of bots in a combative effort New people who want to play the game won't be able to create new accounts, as stated earlier. This might spur another con, people trying to buy existing accounts from other players, or account sharing trading, against rule#7. Existing players who get wrongfully banned won't be able to register a new account if their appeal fails, and we know how crappy our RSCS system can be at times. Here it is clear that the cons far outweigh the pros. How would you react if Jagex did do this? Would you beg Jagex to reverse this decision even knowing that macros and gold-sellers would come back to deflate the economy? You also may feel free to post more pros and cons here in-case I missed any.
  9. Here is the topic of MSSW3 results from Zybez. We pwned their butts good! :thumbsup: http://www.zybez.net/community/index.ph ... pic=967028 Apparently, Tip.it had 900 people! Almost 1000 0mg0z0rz! :P :thumbsup:
  10. RU_Insane

    Sick of this!

    LOL! I don't know whether I should pretend to feel sorry for you or laugh at you...oops, I already did! Listen, buddy, if you're playing at school with a bunch of other people in a computer lab or whatever and they see you playing runescape with good items of course they're gonna want to have your account and or items. It's your own fault that you got hacked. By the way, it's not really hacking, it's cracking and a poor example of security and lack of common sense. Why play on a shared computer and in an area where other people can just look over your shoulder when you're typing in your username and password? Lol? Bad luck? No, lack of common sense. PLay at home with a good security and firewall with virus protection. School computers won't protect you from viruses, and a school computer with crappy virus protection and a home computer with actual protection at two different places are different. Don't play at school, kid. You say you got 48m and bandos stolen. You must be a veteran enough player to have enough common sense NOT to play at school, even to show off. -.-, and if you got hacked 4 times because of your own lack of common sense, DON"T PLAY AT SCHOOL, AT YOUR FRIENDS HOUSE< ANYWHERE BUT AT HOME!!!! -.- basically what other people said, just wanted to repeat it to you because you got "hacked" 4 times....aha....yeah right....lol.
  11. OK, sorry for my rudeness earlier. But if the market is crashing, don't you think there is a way to get the prices back up? IMO, I believe this might get sorted out anyway. The market outside of GE has merchants buying low, and selling high, because the economy hasn't crashed, when you think about it that way. Maybe I should merchant in an effort to save the market? :P
  12. I am going to rip this article to shreds. Number one, you say hard working skillers or gatherers will be able to sell at their own prices. No. The prices are implemented by Jagex, and if Jagex implemented them, there would be a price control, or the Grand Exchange would just be a more convenient way of trading but an altered form of the free-flow market, like we already have, but not without its backdrops. As Jagex stated upon the release of the GE, people are selling and buying items for prices implemented by Jagex, and no one can "freely" sell/buy those particular items because of the +/-5% trading range. Let's say a rune battle-axe is 30,000 coins on the market. You want to sell it at the most expensive price. 5% of 30,000 is 6,000, so you'll possibly get no more than 36,000 for that battleaxe, and because it is such an expensive price, merchants, who are looking to make a profit will take advantage of the 5% trading range and actually sell at the market price, because the GE always changes current market prices, so in essence GE acts like a sort of stock market with it's studs and duds. The reason the GE always shifts is to accommodate free-flowing market agreed-upon prices. Now, don't get confused by my use of 'agreed-upon'. Market prices are always settled upon supply and demand, always. An example,if a merchant is buying, oh, 100 rune battle-axes at a current lowest GE price of 24,000 coins, they'll possibly spend 2.4 mill, assuming a seller is selling for that price, which is likely, because of the supply-and-demand principle. Because of the way the GE works, the supply-and-demand principle applied here will have to be modified. Merchants pre-GE typically buy for low and sell for high, making a profit. But merchants have to look for people who are willing to sell that low to them first. With the GE in effect, merchanting will be easier in some ways. Skillers like to provide end goods for other people, especially merchants. Because they'll usually have a large supply of a good in stock, it makes sense for the skiller to sell at a low,agreed upon price. Merchants will take advantage of this and buy at the lowest current GE price, which skillers are also selling for that same price, 2.4 mill for 100 rune battle-axes at 24k/ea, or (2.4M/100=24,000/1). Assuming merchants have 2.4 mill to spend at the lowest spending prices for a rune battle-axe, they will successfully spend all of their 2.4 Mill. The Merchant then sells at the current max price for a rune battle-axe, or 36k, giving them a projected 1.2 mill profit, or (3.6M/100=36,000/1)-(2.4M/100=24,000/1)=1.2 Mill. But the GE shifts. So the next day comes and the current market price for rune battle-axes is 24,000, so no-one buys his rune-battle axes because it is 12k off the market price, so the projection fails. But this is so because the merchant bought too many quantities of the rune battle-axe. If someone has a lot of a certain good and is willing to sell at a low price, chances are that person will continue selling at that price, and so will other people because they don't want competition. So now the market price is 24,000 GP for a rune battle-axe, not 30,000. This isn't necessarily normal market deflation, but prices go up and down all the time. Because Jagex has implemented a price control, people are not free to go beyond or below 5% of the current market price. Because 24k is low enough, people will sell at the market price for rune battle-axes, 24k, because they can still merchant with 2.4 mill if they are selling 100 battle-axes. Because this is a current market price that people are all selling at, there will be more buyers. A low current market price will attract more buyers because it is not too low and not too high, so buyers won't waste a good deal of their money. A buyer buys 100 battle-axes at the current market price. Because the buyer has just bought 100 battle-axes for 2.4 Mill, merchants can now buy low and sell high without any disruptions, so merchanting is easier now, in this scenario. And because now it is easy to buy and sell a battle-axe, the price of the battle-axe will go up, because you are losing profit if you are a merchant and are deciding to buy a battle-axe for 24k (market-price) and then sell for 5% lower, at 20k or whatever. So this factor enables merchants to sell for higher prices, at 27k/1, (27k for a rune-battle-axe), and it's not the maximum price, so buyers who are looking for market priced deals won't mind paying 3k extra, as long as it is not maximum price. So the next day comes. Rune battle-axe prices have increased because rune battle-axe sellers are making a profit and pushing the prices of battle axes forward. 26.5k is market price, and 31k is maximum price. Because merchants want to continue selling at 27k, even taking a risk of not selling at a profit drain of half a 1000gp per battle-axe, the prices will increase. The next day battle axes are 27.1k. Maximum price 32k. So you see, market prices are going up, returning to their "normal" market price of 30,000gp. You see? It will keep going in a circle like this until there aren't enough buyers because prices are too expensive, so merchants buy low, skillers will supply at a low price, then merchants will sell at the market price, the next day the market price becomes higher, then higher, then lower, and all over again. Let me clear up a few points here: Q:You must be thinking, why would skillers sell at a low price? A: To compete with other skillers. Skillers enjoy providing for an economy, so when one skiller puts it up at a price, another skiller would put the same good at a lower price. This is usually mandated by merchants, since they buy low and sell high. Skillers will agree to sell at a low price because they have a large quantity of a good, and they want to get it off their hands. I had this same experience when I was fishing trout. The market price (not GE) was around 60 each. I sold at 100 each. Because I was unsuccessful at selling, I decided to drop the price. A merchant comes along and buys it from me. Because I have alarge amount of the good, I'll make a nice profit next day because the market price will increase, so I fish some more trout, and I sell at the market price. Then I wait until the market price drops because prices are too high. So they drop, I buy them at a market price that is low, and then the prices start to increase. I sell the fish that I bought at a low price. I get a profit. Q: Are some merchants skillers? A: A majority of them are. Skillers sell to merchants and those merchants are mostly skillers themselves. Now, don't get confused. This is a separate basis. Merchants buy low, sell high. Skillers sell low, and when the market price is higher, sell high. This is almost like merchanting in a way. Merchants will always push the price up when selling because they want to make a profit. Q: How do you know what you explained about setting market prices actually works? A: Let's take an example. Full rune was once 250k. The few pure smiths pre-GE could set full rune at this price to sell and they did. But there were merchants who wanted to make a profit, so they began to buy low. Because full rune took a long time to make, with all the processing, this didn't work out initially, so some of the merchants became skillers themselves in order to make the price come down for their merchanting to work. The skiller-merchants sold at low prices to other merchants, at say, 230k, and merchants pushed the price up to 250k. This would come as natural increase until merchants couldn't afford to buy at low prices, so the skillers had less buyers, which were mainly merchants and people eager for combat who had limited ways of making money. So this forced them to push the price down. It gradually went down to 240k, then 230k, 220k, so on. I witnessed this myself and at first didn't comprehend why this was happening, but now I know. Now the current market price for full rune is around 180k, slowly going up, but certainly not to 250k. :) In the event that this does happen, however, it will just start in a circle again.
  13. They help PK. =) With 60 def people like mhatma won't touch me...and levelling up my strength to 85+ with pots and prayer will own anyone in my way..so I'm good. :P sure... 99 str 92 attk cant cut through 60 def =) It may, so I'd get my def up to 80, strength up 90, and attack up to 84, I pot for all 3, and we'll see who's better. :lol:
  14. Excessive quoting is against forum rules. Please don't do it again ~ Shaz
  15. No, people wouldn't PK with party hats. The Grand Exchange prices are set at fluctuating street prices. That means Party Hats, would at least be 100 Mill+. Why would anyone go into a wilderness with that bounty literally on their head?
  16. I disagree. Gold trading (at least in worthwhile amounts) can easily be stopped. We already have the Duel Arena blocked and the GE for trade. All Jagex has to do now are the following : 1) Dropped coins are immeduately destroyed 2) If you are carring coins when you die those coins are destroyed 3) No direct transfer of cash between players via the Trade Screen. You would still be able to trade between players, but only on a "barter" basis. ie. no cash involved This I think covers all the possible ways to transfer large amounts of cash. No, just no. I don't agree with the 1st, second and 3rd suggestions because they are all based on one loose factor, RWT. We can't assume RWT in-game and try to make restrictions based on those assumptions, since RWT is a tough concept to fully understand, and how you can try to pick out which person is conducting RWT and which person isn't and just happens to fall into those predefined categories of what Jagex assumes to be RWT. Take an example. A player is death matching against another player. Hence the name, Death Matches are fights with no food, running, teleporting, pots and prayer. a sort of Duel with those rules set in effect. One player loses easily for an undefined reason. It could be due to several factors, the person probably was a pure and had low defense and high strength with mid attack, and the winning side had high defense with higher attack and high strength, or had a melee weapon with a high strength/attack bonus and amour with a high stab/crush/slash defense bonus, you never know. How is Jagex able to blatantly pick out the differences between what is RWT and isn't in this example? Jagex just assumes it's RWT because one person died easily, as if he let the "winner" actually "win". But this is a death match, the odds are supposed to be about even steven for each player. But the problem here is there are many more deciding factors than a person supposedly letting themselves die to a customer to transfer gold. Jagex needs to look to see if the winner had a higher Combat Level, any skills ranked in high scores, etc. You'd think no one in their right mind would actually DM a person who is stronger than them, but some people are risk-takers, and besides, like the thrill of taking on such a challenge, no matter what the odds. The possibilities of RWT here are dim, but if Jagex knows what they're doing, it was RWT. The are many factors and the factors here are variable so you don't know for sure. Now let's take a look at your points. 1) Dropped coins are immeduately destroyed What if you accidentally die to a random event and drop any coins you just happen to be carrying? This is overlapping on the one-minute death rule. People will be saddened to see the words come into their chatbox: "Oh dear, you are dead! Your coins are destroyed to prevent any possibilities of attempted Real World Item Trading." 2: Same thing as 1. 3: How are people supposed to get money then? Through the general store with their high-maintenance prices? People will actually have to skill to get money, and selling their raw or end products to the General Store will not birth a good amount of money for anything decent, considering the more of the same materials you have to sell to the general store would decrease in price, and other people would have to buy the materials with the little money they even have to stop price deflation. This is a good example of obvious poorly-maintained "supply and demand", but the supply here isn't the raw or end products obtained from skilling, it's money. Jagex ain't gonna give free money hand outs to each person to combat this is implemented, buddy. (Obviously, it won't, but :P) This last point also contradicts your point about the GE. The GE is a transformed way of trading between players, although to some might not seem very efficient. How are people supposed to trade money with one another when the GE is meant as a means of exchanging GP at a reasonable price for goods? If this suggestion only applies to free market trading, it will fail, because the GE follows a set market price system (prices calculated by a maintained free market price), and the GE has its prices set up by a people trading GP for goods on the free/loose market. If people aren't allowed to exchange money with each other outside the GE, why bother having GE as an update? Think your points through before you post.
  17. No, actually, it has not. Many people have repeatedly made the valid point that RWT in the duel arena could have been stopped through a staking limit that would have still allowed stakers to do what they enjoy. There hasn't been any response from Jagex on this, nor a single valid counter-argument that I've seen in the last 2-3 weeks since the ridiculous change was made. Actually, ever since the update has came, I'm sure people would vouch for Jagex to remove staking from the game. All Jagex did ended up as a fruitless effort to combat RWT. They are killing of legitimate money makers as well, so whilst you believe that the RWT could be stopped through a pathetic staking limit of 12/hr, their means do not justify the end. Also, stakers won't absolutely be able to still 'enjoy' staking, what made them enjoy staking was the thrill of staking huge money and not knowing the outcome, like gambling but online and for a 13+ rated MMORPG. Many stakers just making it big have already decided to quit because it was their only main source of income. Either Jagex has to remove the limit or make a mini-game/skill that is just as profitable.
  18. Seems like a conflict of interest there. If Jagex got rid of the death penalty, the wilderness would just become another training ground for Player Killers. It seems on one side of the coin that it would combat RWT effectively, but this is only one aspect of such, and not a very big one by comparison to Staking. Look what they did to staking. It was one of the main money making sources for melee playerkillers, and Jagex thought it would benefit stakers because of cheating and RWT, but it was all a fruitless effort. You can only make 12k an hour now off staking, when compared to RuneCrafting, a rather tedious and mundane task, an experienced RC Crafter can make 1 mill+ an hour. You already have the Level 50 spiders in Level 3 of the SOS, lots of them there to train on to get your combat stats up and whatnot. We should all know that if Jagex did get rid of the death penalty, it would actually demean the wilderness, not improve it substantially. Not every average Joe and Schmoe are going to go in there for mere EXP training, they do it for loots. This would also defeat the prior purpose of the wilderness if Jagex got rid of the death penalty, since there are no 'laws' in the wilderness, and you should be prepared to lose your items. You are doing something that does not particular benefit anyone in particular if you remove the death penalty. Remember that when you're going in the wilderness, you should ALWAYS be prepared to lose your items. That's why it's called the wilderness. Sure, other MMORPG's don't make you lose items when you die, but RuneScape sets itself apart from that. Player Killing in the wilderness is a money making source. You can PK 30 rune scimmys and sell for 25k each on the market or GE, what have you. 750k for those scimitars. People who are lazy enough not to merchant or skill will go to the wilderness as their money making source. It's an adrenaline rush for most people, it gets you EXP, and money. Few such other dangerous P2P mini-games rival the wilderness. If Jagex gets rid of the DP, who's to say people are desperate enough to maintain such a money-making opportunity that they'll pay to be members to go to a Dueling Arena and get their money that way, but less efficiently?
  19. I doubt that, as they delete accounts that have been inactive for more than 6 months. And yes, the RSC forums have been made visible only to those with RSC accounts. It should do well to cut down the spam that goes on there, and gives RSC players a little bit of well deserved privacy. No. I didn't login to my RS2 account for 364 days (yes, 1 day off year!) and it didn't get deleted.
  20. Under normal circumstances I'd say you're right but the strong Canada dollar is worth more than the GreenBack and the GB has lower prices. :)
  21. In my opinion, no it is not mean. You cannot define something that was put into a game for a perfectly good reason with its intentions as being mean. If you find a person is pestering/harassing/annoying you, you can ignore them. That isn't being mean, it's making use of the ignore list and putting those names on there for a reason. So what if the guy pms you back on another account saying he's hurt and that was mean? You did it because he either pestered/annoyed/harassed you, thus making use of the ignore list so you don't have to be continually annoyed/harassed/pestered by that particular person.
  22. I was on my Geekguy123 and I was in Varrock bank and I saw thegeekster3 and russiangeek! Lol.
  23. Umm .... an example please? You my friend are a complete idiot if you are going to defend yourself so lightly and TruthScape deserves to die if they publish such lies. Read what he siad on page 2, non-believer.
  24. You obviously didn't bother reading this short thread before letting your knees start jerking, hmm? ;) Hey Qeltar. Everything you say is, I believe, backed up with research and facts, as well as unbiased valuable in-game experience and taking it up with Jagex Customer Support, so don't worry about the absolute morons who say you're wrong because they didn't do the same or more amount of research that you did. :P BTW, your website is great and keep up the good work! :)
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