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Quyneax

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Everything posted by Quyneax

  1. Quyneax replied to JJG's topic in Help and Advice
    Well, Flames only hits 200 max of course, and the staff is fairly lousy (+6 mage attack/defence, no magic damage boost). So in a staff vs. staff duel, assuming you start on the same tick & magic level drain takes effect one tick later, you'd get: SoA hit, 218.5 average damage & FoZ hit, 100 average damage and -5 magic levels . (empty tick) . . SoA hit, 189,75 average damage FoZ hit, 100 average damage and -5 magic levels . . SoA hit, 161 average damage . FoZ hit, 100 average damage and -5 magic levels . SoA hit, 132,25 average damage . . FoZ hit, 100 average damage and -5 magic levels SoA hit, 103,5 average damage . . . SoA hit, 103.5 average damage & FoZ hit, 100 average damage and -5 magic levels . . . SoA hit, 92 average damage FoZ hit, 100 average damage and -5 magic levels . . SoA hit, 92 average damage . FoZ hit, 100 average damage and -5 magic levels . SoA hit, 92 average damage . . FoZ hit, 100 average damage and -5 magic levels SoA hit, 92 average damage . . . SoA hit, 92 average damage & FoZ hit, 100 average damage and -5 magic levels . . . SoA hit, 92 average damage FoZ hit, 100 average damage and -5 magic levels By the time FoZ can do enough damage to kill a player (5 casts), SoA has done 908,5 damage on average. By the time FoZ has done 1000 damage on average, SoA has done 1460,5 damage on average. Of course accuracy of FoZ is much higher. But the raw dps of Flames is never higher than that of SoA due to the higher cast speed. I really cba working out the advantages of one cast of Flames instead of one cast of SoA but either of them alone, SoA seems to be much more powerful. With capes on, Flames probably wins though, because of charge.
  2. Quyneax replied to Noxx's topic in Keylogger Help
    Moved to Keylogger Help :).
  3. If you have the charms, get a unicorn. Summoning is much cheaper than prayer, you're closer, it's all you need at tds... the only reason to get turmoil would be corp, where unicorns don't do much, or if you needed to gather all the charms.
  4. 60 attack, 45 def, otherwise maxed means you can't use a decent platebody, 2h or battleaxe. That limits you to hood (not horrible), maul (bad) and magic (not great). Csb is crucial, so get that 70 runecrafting. Without it you can't kill any of the higher tier forgotten warriors, zombies etc. I don't know whether hood + maul + csb is better than hood + staff + csb or maul + staff + csb. Third bind wise I'd say hood + staff + maul + csb, fourth bind blood necklace. Hex is nice too, but blocks you from using magic.
  5. If you're going for 99 mage, might as well knock out most of 99 summoning and barrage rock lobs :thumbup:. Ape atoll skeletons w/ barrage is the fastest xp/hr, lobs are 150k/hr slower or more but also provide over 200 crims/hr.
  6. The most obvious task to start doing for non-effigy slayer xp/hr is Jad, provided you can do consistent sub 40 minute Fight Caves. Abyssals are probably also decent. I posted this list a while ago: So yeah. Velds, dags, spectres etc. are very fast xp. Demons, dark beasts, black dragons, ice strykes, abyssals etc. are not great but have/had better effigy rates (except abyss, hence the block).
  7. Buying teams is the fastest way to get cr if you have & don't need money. Short of that, DGS or EoE probably. Relying on a clan has the massive advantage that you won't be kicked for being below level 70/80/90/100/113 or whatever.
  8. Apparently Equilibrium is a 1-2% dps increase on things like abyssals, because of overkill. I don't think it works much with cannon or anything, but that's roughly on par with 2-3 strength bonus.
  9. 307 points/dose for regular pray pots, 317 points/dose for super restores, 402 points/dose for super prayers and 500 points/dose for prayer renewals. You can only drink one dose per five minutes. Two renewals has a bit more prayer restore than three restores, 6000 versus 5706 points for six-dose flasks. So you save one inventory space per hour you will be using renewals. For the kiln that's pretty much one space. Compared to super prayers, it's 9000 vs 9648 for three renewals (6) vs four super prayers (6), so about one space saved per 1.5-1.7 hours or so. Again, one space across the kiln. You really only need 1 restore per 2 brews or so, less since you're overloaded, so renewals are worth it.
  10. Goliaths or barrows gloves. Goliaths double as melee weapon, which is nice.
  11. If you're going to use cls on stab, you will lose like 15% dps compared to rapier, probably equal dps to goliaths. And definitely get an arcane spirit shield. Swift gloves aren't worth it if you're using melee.
  12. Regular velds don't have better drops than mutated ones. People kill the mutated ones because they are much better xp and effigies. You can cannon either kind in the Meierditch laboratory dungeon. As for 3, I think blackjacking is good?
  13. Quyneax replied to JJG's topic in Help and Advice
    At 99 mage: Blood barrage = 290 + 72.5 healing max SoA = 110-270, 380 equivalent max 362.5 is less than 380.
  14. Quyneax replied to Quorra's topic in Help and Advice
    This guide has a chins/level table. With deflector, steel titan, rigour etc. the xp/hr goes up so you'll need less chins.
  15. 3 renewal flasks might be nice. And I believe snakeskin boots have -10 magic attack, so I'd go with mystic boots - magic is your most important combat style. Also, if those are goliath gloves, you won't really need cls for extra dps - just use a defender instead, or use rapier. Mage's book might be nice too, with +15 mage attack (costs 2.5m or so?). Don't forget uni scrolls either.
  16. I'd recommend getting asn anyway. Dragon pickaxe may help as well, not sure.
  17. I've done Zamorak AND Bandos GWD. But I don't know why cause both are really boring :/. Brew-fests don't make good bosses imo, the only way to go is glacors/tds, maybe dks. Movement and switching are the only challenging things in the game.
  18. It only gets vague because you're trying to apply logic to an area which logic itself tells you it can't be used to prove anything :P. Scientific method relies on proving things false, e.g. the cycle from theory > experiment > result > either falsification or confirmation. Show any proof that falsifies the existance of gods and that's perfectly fine, but unless something major happened quite recently I don't believe there is any such proof.
  19. Most afkable boss would be KBD tbh, autoretaliate, distance, ccbow with cheap bolts, drops aren't worth picking up anyway...
  20. Before we go any further - don't call anyone a troll, not even sideways.
  21. 90 fishing is a matter of grinding but can be combined with dungeoneering nicely. 70 prayer is a matter of a relatively small investment as Boris calculated. Bcp/tassets requires money. "higher melees" is just grind as well. Easiest way to fit those together: Sell bank for 70 prayer (if possible), or make the money doing dailies and herb farming while working on step two. Dungeoneer for rapier and frost dragons. C2 fish instead of c1. Hunt frost dragons for melee xp and cash. At 2m/hr and, say, 80k melee xp/hr, you will get about 1m melee xp while getting Bandos. Continue training at frosts until you have the desired melee stats. Spend the money gained training at frosts on the cheap, fast buyables: cooking (wines/bake pie: 5 gp/xp, over 500k xp/hr) - fletching (broad arrows: 10 gp/xp, over 500k xp/hr) - construction (mahogany tables: 10 gp/xp, over 500k xp/hr) and firemaking (pyrelord yew logs until you can do magics, 5 gp/xp or less, 300-350k xp/hr with yews and 500-550k with mage logs).
  22. Pretty safe to say gods are by definition omnipotent and omniscient (which follows from omnipotence) - if they're not that I wouldn't call them gods anyway. That gets you in all sorts of trouble regarding multiple gods and their relative power of course. Personally I view it as a *infinity multiplier to power. Really there's nothing you can say about them, just like you can't talk about 'infinity' being divided by four, or four divided by zero. The answer is 'outside' logic. If gods are omnipotent they are capable of hiding their existence to us. And they are also capable of, say, faking a pantheon. Or maybe a pantheon faking a single god. The possibilies are quite extensive. One interesting take on this is that gods are all-powerful in the sense that they compromise the entire universe. However since the only thing that takes up the entire universe is the universe itself, the universe must be god. Sort of a stupid reasoning imo but there ya go :P. I have to argue agains the 'The world is too complex to have been created by chance.' argument. Chances of any random universe developing into one as we know it, may be pretty slim (we can't really tell of course but it's a possibility). But you can never, ever make a statement about the chances of something happening based on just one outcome. Unless you got a couple of universes in your pocket which did not develop as ours, you're just not making sense. You can't really argue evolution (without also arguing all evidence-based theories), as we've seen it happen, live (well over the past 300 years or so anyway). And there's no reason not to extrapolate that to some 13.7 billion years ago. Then again, we extrapolate our faces behind mirrors every day and who can tell history isn't exactly like that?
  23. Personally I'd look into the most useful comp cape reqs such as Livid Farm, deflector, quests, tasks etc. and get those first. Especially Livid since it awards major farming xp which would take you straight into torstol farming, or most of the way there anyway. Trimmed reqs are optional but if you want a diversion that's also somewhat in line with your goals they can be quite fun (choc ices are really nice).
  24. Personally I'd like something to make the lower levels more useful/commonly used. A much slower increase in xp per level and about 10k more xp per level combined with fine-tuned xp rates would make a better game, I think (ignoring any conversion problems :P). Then again, Jagex isn't able to fine-tune xp rates as is, so yeah.

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