Everything posted by Quyneax
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Tipit signatures.
Not for custom pictures I think, default stat sigs are [nstats]1/2/97/321/Mierin[/nstats ] in forum code, so you can change the name.
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Storm of Armadyl damage
Ooops posted my post before reading yours. So with 227-479 without any situational boosts, equilibrium makes it 346-359? ...That can't be right, lol... Can it? :o 304-598 would become 453-448... The minimum hit being higher than the max... Lolwut. I must be doing something wrong here? I don't know how the two interact, you could be right. The average hit is still the same, so...
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Ranging Black Dragons....
Given your attack/prayer/dungeoneering/herblore levels, meleeing isn't going to be very fast either :P. Black dragons are pretty tough. With focus sight, high-accuracy equipment and strong bolts (runite or dragonbane), you should be alright. Keep praying eagle eye and pot that ranged level high. The fastest and most convenient way would be to put a cannon in the Evil Chicken's lair and lure the dragons to the cannon. You need protect melee for that as well. Ignore the fact that that person is using cls, it sucks.
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Taking down the big guys
Firstly, you do need overloads, turmoil, at least a unicorn and a chaotic weapon if you intend to solo stuff. Except soloing corp which doesn't require summoning or chaotics, but requires goliath gloves. I'd recommend getting either of the following for starters: Unicorn + chaotic rapier (tds) Soul split + 91 magic (glacors) This will allow you to do these bosses fairly quickly without using expensive brews to heal, and without using more than 1 inventory space to heal (unicorn scrolls) or even none at all. Upgrading the cape slot should be a general priority, since it's easy and the gains are big. Void mage+melee helmets can be used at glacors, but aren't crucial. Imbued rings and DT gloves+dreadnips are nice but minor.
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DG floors
You should rush the first 60% of your floors or so, but avoiding annoying bosses can be worth it. So you could rush stomp etc. even if that would normally be in the non-rush range for you.
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Glacors?
Define 'enough'. You can't get the max kills/hr because of your herblore and summoning levels. On the other hand, you have an iron titan, you can use fire surge (with potions + Vecna), you can use a chaotic rapier. So you have pretty much all the stuff you need. The Tip.It Glacor guide should tell you all you need to know.
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Goliath Gloves
Ignoring the time spent unlocking them/waterfiends: +1 strength bonus is roughly half a percent melee damage increase, perhaps a quarter of a percent slayer xp increase including cannon. Idk how long gloves last, but if you take 5 minutes to get a pair (including teleporting to DT and any random overhead you might have), they need to last at least 1000 minutes (16+ hours) to be worth it, 2000 minutes if you cannon and care about slayer xp/hr before all. I don't think they last quite that long.
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Storm of Armadyl damage
110-270 base min-max before potions/equipment Potion takes mage level up by 7, becomes 145-305 base min-max. Potion boosts magic damage by 21%, becomes 175-369. Equipment boosts damage by 30%, becomes 227-479. With full slayer helmet it becomes 264-558. With ferocious ring, it becomes 304-598. E.g. it's awesome :D.
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SSH or Prom Plate?
The shorter the floor (with the same amount of rooms), the less protection a hood provides. E.g. in a 10 minute floor, a hood disabled twice for one minute each, plus disabled for the boss, is disabled 30-40% of the time depending on which boss that is. In a 20 minute floor, the same disabled time is only 15-20%. And so on. For soloing guardian doors, plate is generally preferred. Simply because you will have to tank more. In a gd with 3-4 people, you can all attack a mage twice and it will be down. Solo, you will have to tank stuff much longer. Overall I'd say, try plate now, when you find a hood try that, and decide based on what you like.
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AC Waterfiends
I got 130/hr with 85 melees, void, cmaul, maxed equipment except fire cape (that was pre-goliaths/steads/kiln cape of course). 150/hr sounds good, but I'd repot every 5 minutes at the least.
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Shadow silk hood hunting
Some people don't like hoods. Personally I don't like them at all compared to primal plate. Other people love them though, it's partly personal preference. But in most/all speed floors, all party members have a primal plate and no other defensive binds - blood neck, primal 2h, and either hex or gauntlets.
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Glacors equipment
I guess it's the most efficient way to spend your tokens if you've got some anyway. The only thing possibly more efficient would be barraging (much higher rune cost) but I don't think barraging can be really efficient with the charm rates glacors have.
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Bruno's blog - road to 120 ranged.
Congratulations, almost there :thumbsup:.
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Dungeoneering Rewards
T10 berserker, t10 blazer and/or desperado for dungeoneering performance (hitting 700s is fun, yes?). Spirit cape, Augury, Rigour and Rapid renewal for comp cape. Scroll of efficiency also, for trimmed comp cape (iirc). Gem bag, herbicide, bonecruncher for slayer. Eagle-eye kiteshield and chaotic crossbow for Nexing. Antipoison totem for Pyramid Plunder. Of the skills you have left, only slayer, thieving and dungeoneering will benefit from dungeoneering tokens.
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Staff of Armadyl
Storm of Armadyl is worth it for the Kiln I think, and perhaps (but likely not) tds. It used to be worth it before the effigy nerf mostly.
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24-April-2012 - Fremennik Sagas II + Quest Reward Spins
Sagas seem good. One piece of content we need more of, provided the signature derps aren't involved. SoF can be ignored.
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The Kiln with 1Def and 1Summ
Can you get spicy stews at 1 defence? If so, you can suffice with 91 herblore, if not, 94 is enough with Greeman's ale (m). Doing a cheap method, the ~6m xp for 91 should be doable with 100m. Super attacks/defences are that cheap I think, and prayer renewals are also cheap as well as fast, if you need to get 94 after all.
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Good melee and range equipment for training
No, godswords are awful. The Saradomin sword is a different item, with +82 slash attack and strength bonus, two-handed and as fast as a whip.
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Do you have a Collection?
I save all gems, crystal keys, blue and crimson charms, shield halves, dragon med helms, spirit seeds and special teak logs I get (500 of those exactly :P). Those collections are strictly DIY though. But I never really worked on increasing them, so I guess it's not a collection proper. I also have the Bandit's Brew I bought during Desert Treasure, after idk how many years.
- Q
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Post all RS Screenshots, Videos, and Sounds here!
Not enough imbued rings/goliaths!
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Earliest i should start chinning.
Chinning is worth it right from 55, if you can find something with sufficiently low def (not nechs, for example).
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Best way to use blue charms?
Imagine getting 7832k xp (10000 geysers). Let's say you make 2500 pouches per hour, you make 50 blues per hour and 2m gp per hour (profit). One geyser pouch costs 1 + 222*25 + 8703 = 14254 gp and sells for 3900 gp (in shards). Total loss 10354 gp each, total cost 103.540k gp. You will take 4 hours to make the pouches, 200 hours to gather the blues, no extra hours to make the money (50 hours total moneymaking required, e.g. 150 hours bonus). Average summoning xp/hr would be about 38.4k. Now try lava titans. You need to make 10723 pouches, requiring an additional ~14.5 hours of gathering blues. You will save 86.106k gp, requiring an additional ~15 hours plus the time to gather obsidian charms. At 2m/hr, you may take up to 28 hours to gather 10723 obsidian charms (380/hr approx). For moss titans, you need to make 11266 pouches, requiring an additional ~25 hours of gathering blues. You will save 74.665k gp, requiring an additional 25.5 hours. At 2m/hr, that is worth it. Comparing lava and moss titans, you save about 10.5m and 10 hours doing lava titans, so you really have only 15 hours to gather all the obby charms (700/hr or so). Of course this ignores crimson charms and effigies, and you may get different rates, it's just an example. I'd say that in general your constraint is blues, not money, but even so the cost difference for geysers is massive.