Everything posted by Quyneax
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ZMI runecrafting help
It's not worth getting the pouch repair spell just for 99 runecrafting though, only for getting the spells for their own sake/comp cape.
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/obt/
I don't know who this Diane is, she's not ranked on the highscores. But instead I could race Bobby?
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Behind the Scenes - August
I agree with this. The spells I'd associate with lunar magics are teleports and skill spells, plus some (semi-)defensive magic (e.g. the vengeance familiy and disrupt shield). Enchantments, b2b/b2p, alchemy familiy, maybe some regular teleports. I doubt Lunars will become much stronger in terms of combat, but definitely more convenient. I'd love to be able to stay on Lunars without losing my modern magic teleports.
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ZMI runecrafting help
Always have 4 pouches + air runes to pay with (air runes are crafted a lot less at higher runecrafting levels and you need them to repair your pouches with NPC Contact) in your inventory. Have an earth rune-supplying staff equipped. Wear low-weight (0 kg or less) magic defence gear with your best Ardougne cloak. You will almost always craft enough law and astral runes to teleport to Ourania. In your bank you should have at least one of each rune besides air runes, of which there should be none. It should also be full. You should bank at Eniola When banking, click deposit-all, withdraw 22 essence, fill giant + large pouch, withdraw another 22, fill medium + small, withdraw 10 more (it'll give you a message you don't have enough space). You can also use withdraw-all instead of 22 of course. Good things to fill up your bank with: strange rocks (can be collapsed into a strange rock bag, fills anywhere from 1 to 31 spaces), your POH bookcase (30ish books depending on quest you've done), your costume room (can be another 30 spaces, more if you have many skillcapes stored), you can keep all your potions in 1, 2, 3 and 4 doses (makes depositing potions after slayer easier too, all pots go to one place).
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Treasure Trial
Elite clues are said to have less payout than hard clues, I'm not sure if that's per unit of time spent doing them, but in general easy clues are the best clue to farm for cash.
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Help with Summoning
I didn't use Bogrog at all, just sold all my pouches for ease, but if you want to shard-swap I believe he takes noted pouches, so the best way to train summoning would be to use the usual kyatt-castle wars method and making one trip to Bogrog afterwards to swap all shards followed by one trip to the pet store in Taverly to sell all shards back for 25 gp.
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/obt/
I'm maxing combat and perhaps slayer, I'm not going for that only, but I have to start maxing total somewhere, and combat's pretty close, fast, provides effigies, and opens up Nex if I need cash for buyables/crawlers.
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What outfit is this?
That's castle wars armour.
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Post all RS Screenshots, Videos, and Sounds here!
One theory is that LSP only affects drops (far) below your lsp value, e.g. you need 1b+ lsp to even affect divine/elysian sigils.
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Behind the Scenes - August
99 summoners already have pet dragons - I don't see the problem. The level 85 armours sound interesting, if it's comparable to, say, the highest bonusus of Karil's + Ahrim's set combined, I can see the sets being very useful for some bosshunting (corp with both high melee and magic soak?). Temple Trekking: I might get lumberjack, but I doubt it. GE, graphics, music upgrades: always good to get more of the new trees :D. Myreque quest: I sure hope it's better (longer, more annoying) than King of the Dwarves, Deadliest Catch and Salt in the Wound. A quest that isn't annoying (like Legend's if you forget the orb for your charge orb spell :P) doesn't feel as good to finish. Livid spells: Oh Guthix no... Necromancer robes, master runecrafter robes, shadow wraps: I'll be getting the last two probably, sound useful. Jad pet: I'll try to get a spare fire cape next Jad task I get. All in all this sounds like a good month :).
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99 attack
Elite void is superior to Bandos if used with a deflector and barrows gloves, and void and salve do indeed stack, so they are great together.
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/obt/
144k slayer xp in 3 hours today, that's including troll invasion etc. so I'm pretty happy :). 300 tasks, 3 effigies and I sold 2.1m loot at the end. 160k to 92 slayer, and ranged is only 150k or so behind my melees.
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How many cannonballs
I buy mine 10k at the time, pretty sure I've burned 30-40k on 88-91 alone.
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Mutated jadinko tasks
Slayer experience: mediocre/below average Profit: decent, can get lucky Charms: mediocre/bad Effigies: mediocre
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quick kbd question
I'd go with Korasi's and perhaps also Korasi specials, depend on how good you hit with claws.
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first chaotic
Yes, the longsword is better for wyverns (more efficient at all but very high incomes).
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Mutated jadinko tasks
You can range without sagaie, or melee in Karil's with protect melee and a unicorn, or try melee tanking on a unicorn.
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first jad task
Rapier, defender, fury, bcp, tassets, d boots, berserker (i), fsh, barrows gloves, soul wars cape. Replace tassets with Verac's skirt, fury with glory, bcp with proselyte, torso or Guthan's platebody. Inventory: 2 pure sets, eee, 15 ppots, rest rocktail.
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Farming help
Watermelons have an unfavourable xp/time ratio compared to trees, calquats, higher herbs etc.
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Is there any high level use for abbysal vine whip?
Of course they'd be lower. You're boosting your melee by using turmoil. I think it'd be on a false pretense to come to a conclusion of that sort. Right, that's poor wording on my part. I meant that his ranged xp/hr went down, and as a result his kph, more so than he expected based on the melee dps loss.
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Fletching xp
Yes, broad bolts are pretty bad xp, over twice as slow as cutting magic longbows. They do profit around 400k/hr though, whereas magic bows lose you 10k/hr.
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Ultimate Turmoil Berserker Quest List
That's a very useful and comprehensive list, thanks for that :). Two things: Use hide tags: [hide]Hidden stuff goes here[/hide] to make stuff readable, and you might want to add that void deflector allows you to tribrid with cstaff/ccbow and claw specials, using third-age mage and range top (or mystic and black dragonhide of course :P) which is very effective. Summoning can also be quite useful as it doesn't affect your level in the wilderness, and unicorns can make your life that much easier at low defence, not to mention wolpertingers boost your magic level by 7 in the wilderness.
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New to Runescape... somewhat.
In my opinion: 1) Get members as soon as you're willing to give up your all-f2p status (if that doesn't mean anything to you, get members first thing - just one month to try it out). 2) Do all quests you can do at your levels. 3) Train all stats to level 10, then to 20, then to 30 etc. 4) Do the next batch of quests. 5) Now that you know the game, decide what you want to focus on. It can be money, total levels, a certain special goal (rare untrimmed capes, quest cape, taskmaster etc.) or soloing a certain boss.
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Which skill?
Right now, the only way to make money for a partyhat at your stats is merchanting. You can also stake, but that doesn't make nearly as much (high risk as well).
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Casual Moneymaking.
The best balance between cash and effigies is TDS, if you do high-attention tding for a few hours (until you get claws :P) and then go semi-afk crawlers you'll get the fastest effigies with no loss.