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Quyneax

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Everything posted by Quyneax

  1. As far as I know, the accepted rate is 1 effigy per hour, and unless the completionist cape increases this by 10%, I don't see it being much higher. Vex's Effigyscape is outdated and the average drop rate seems to be about 1/800 with about 820 kph as the highest viable average.
  2. That's very low, even considering you weren't healing properly. You're supposed to survive off soul split + eee spec easily, even off-task (use Karil's if you have to). 300+ crims should be normal. You could try practicing a little without triple charms.
  3. Clan Citadels sound somewhat boring really. Nothing to train but those 7 skills, and pvp. Meh. No dungeoneering parties either.
  4. Melee xp is the one thing people don't generally need when slaying. For most (non-range tank) slayers their melee xp is ahead of their slayer xp and stays that way. Plus that there are many good ways to get melee xp after 99 slayer.
  5. 7 waves is the same reward but takes less time, as far as I know.
  6. And +10 attack doesn't mean anything? Not to mention +8 prayer or the time it takes to get a torso? It's a really bad idea to use a strength amulet + tassets over fury + Verac's skirt (+ berserker ring with the money saved) and a pretty bad idea to get a torso as well.
  7. Try barraging, either smoke or ice w/ pots. It's much faster all around. It's around 240 crims/hr and over 200k magic xp/hr? You could just assume 1 crim per 1k magic xp and see where that gets you (3500ish?).
  8. Well, gargoyles are actually a good task to block because they are so common. You don't block the worst 5 tasks, you block the 5 most common that you don't want to do (and skip the rest).
  9. I've seen quadruple :P.
  10. Sonic's F2P Runecrafting Guide I believe fire runes are the fastest xp.
  11. Correct me if I'm wrong but afaik it's not ranged level per sé, Villandra simply used a ranged weapon because her only raised combat stat was ranged (due to cannoning @ 10 hp) and when using a ranged weapon your ranged level affects your accuracy. I believe xpx tested that cave crawler kills/hr are significantly lower without turmoil. That leads me to conclude that it's max accuracy roll, not ranged level + gear bonus.
  12. I just remembered that the dwarven army axe is the best item to go through the abyss (for bloodveld). It's also disposable.
  13. If maxing went by fandom, I think Zezima would be at 5b xp years ago :P.
  14. Not a platebody, barrows gloves or a (range/mage) top.
  15. 95 melees & 133 combat :D. Will be 91 slayer and 95 magic and ranged soon, I hope (and 97 hp). Also effigies are crowding my bank and I'm 5 levels from lamping rc >< (60 banked). Today's tasks: 3x dags, bloodveld, black dragons, black demons, dark beasts, 2x steel dragons. Effigies at black demons and dark beasts. 169k xp.
  16. Your best bet probably is to key :P. Since the keyer has to do the least damage and you have great defensive stats.
  17. That's extremely tiny... jijilentosmi was entirely correct.
  18. It depends what you got the armour for; selling it and buying what you listed will give you more defence bonus, a higher max hit due to higher strength, attack and defence levels, and in the end a major increase in slayer xp/hr. If you got Bandos to look cool then don't sell it.
  19. Cave crawlers are a good way to finish off summoning as well, or black dragons and black demons if you're not rich.
  20. It's not wrong. Whether it's fun is up to you.
  21. There is no fixed gear progression in RS. At level 65 defence you get the best all-round armour for slayer (tied with torva at level 80 defence, strength and hp) which is Bandos. At 70 ranged and 40 defence you get the very decent black dragonhide armour which is both very cheap and performs decently when ranging. With 70 ranged and defence you can wear Karil's and Armadyl; Karil's only has more magic defence, Armadyl has a higher ranged bonus but significant melee penalties. Pernix at 80 ranged, defence and hp is much better but also costs around a billion for the set. For magic, the best gear is at 70 magic and defence for Ahrim's and 80 magic, defence and hp for Virtus. You also need 75 attack and 70 dungeoneering for magic to use a staff of light and arcane stream necklace respectively. Should be noted that the highest requirement for an overworld item, 85 attack for a vine whip, is only about 25% of the way to 99 attack. The best items (chaotic items, nex gear, spirit shields) have their highest requirements at 2/13th of the way to 99. When not slaying, the highest damage output is achieved with void armour as Aslan described, which requires a delightful 42 attack/defence/strength/magic/ranged/hp and 22 prayer. That's under .4% of the way to 99 in the highest stats required.
  22. Curse-alching is pretty good too but you don't get smithing xp.

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