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PereGrin

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Everything posted by PereGrin

  1. Does it? I thought chaotic stuff was like 50k-60k protect. And whip is like 72k. W/e, I died once to a surprise rev attack in like 54 wild at the clue spot by the 3 mini volcanos. I still had a whip in my bank, so I was able to slash that web from the Ardy tele lever. Regardless of whether chaotic protects over whip, if you die with a chaotic in your hand, and a whip in your bank, you still have a whip when you respawn. And if you forget to take your fury off or something, you probably have a chaotic weapon sitting 1 web slash away in your grave. Besides, whip is usuful even after chaotic weapons. For spirit mage tasks, you still 2-3 hit the mages with a whip or a chaotic rapier. No point in wasting rapier charge on them when it will only save you maybe 2 minutes of combat time per task. @posters above me You need to slash a web with something. There is lots of stuff that you can slash webs with, but for a rushed hunt through your bank, a whip is probably one of the first things you will think of. This special case applies only when you die in deep wildy, but it is how I nearly lost my chaotic. I was on college net, which is notoriously laggy. I couldn't eat fast enough, and I was at half health before i realize it, because of lag. I grabbed a whip and junk armor and made it back to my grave with like 1:45 left. Didn't bother to think about the web, but I realized when I got out there that if I hadn't brought a whip, I would not have brought any weapon, and would have had to turn around and try to get something to slash the web. When you use that lever to tele out of the wild, you don't land in edgeville either, you land in Ardy, which is pretty far away from a bank.
  2. You do know that a Chaotic Rapier has a slash style, right? He's tellin' the truth! He's not trolling, I promise. Yes I know, and if you get 6-manned on a clue by revs, you won't have the rapier to get back there. Rapier protects over virtually nothing. :(
  3. Rapier, but keep a whip around too I would say. You never know when you are gonna get 6-manned by revs out on a wild clue, and have to slash through that web again.
  4. Did I stumble into the wrong thread? I swear, it's like deja vu all over again. Eh, when I look at the skills, I see gaping holes. I mean, combat skills stop at 80, as far as unlockable content goes. Woohoo chaotic, at 1/6 the xp requirement to max out the skill level. Acutally, the only skills I see that have new stuff unlock pretty much all the way up them are Herblore, Summoning, Prayer, and Smithing. Most skills have small abilities you unlock at higher levels, but nothing major. Example, Agility lets you run longer, Fishing makes you catch fish faster, etc. I mean, how about a level 95 agility course, and a fish with level 95 fishing req. As far as quests go, players would rage, and other players would love it. The raging group would be obvious though, with such '07 catchphrases as "we pay, we say!" But hey, it's only ever the unhappy people that whine about things. And pretty much any tiny little update Jagex does causes the RSOF to explode. I wouldn't really mind super high level quests, but I probably wouldn't do them either. Besides, for most quests, you only need requirements for one portion of the quest, and you can stew most of them up +6. A +6 boost saves you having to get like 90% of the experience for that level anyway, so that's not that bad at all. Besides, a quest with, for example, 90 cooking as a req wouldn't be all that gamebreaking. I mean, yeah, if they tossed out a quest that you needed 98 runecrafting to do, that would be pretty ridiculous. But I see no reason to not move at least more quest requirements up. Pretty much all my friends who quest heavily have total levels that flatten me anyways, so any higher level quest requirement would be more likely to be accessible to them, and not me. It seems to me that people with the quest cape have a lot of dedication to the game already. So they would most likely skill to get the requirement, or something like that. The higher level reqs would seem to only put the quest cape out of the reach of people who would probably not have gotten it anyway. Hypothetically at any rate. @troacctid I would say low level content keeps new players coming in, and keeps them playing through the game until they are hooked. This would expand player base, which means more money for Jagex, which means they can hire someone to proof read the KB articles before they release updates. And this would be a good thing.
  5. Making extremes would indeed yield you a leftover super pot according to this... But overloads pose an even more intersting question... Since the 2nd is 5 extreme potsl it would seem that you keep all 5 of those... Prolly only a matter of time before we get more data on this / the whole thing gets nerfed OMG, free overloads??? Totally buying that when I log on again.
  6. Maybe longest lasting. I though several beat it in total pages of discussion though.
  7. Apparently it doesn't have an effect on any special attack that uses scrolls. BUT the in game examine says it works for ALL familiars. What it actually does, I have no idea, because it does not appear to work for any special attacks, seeing as they all use scrolls.
  8. At least one good thing came from this update. :thumbup:
  9. This is what I was saying. The forge regent has a right click fireball option, but the right click options don't drain familiar special attack points. The only thing that uses familiar special attack points is scrolls, and it needs to use special attack points to be considered a special attack. Otherwise its just an ability that the familiar has, like the Unicorn's cure, or the Lava Titans +10 invisible firemaking boost. The knowledge base says it's not for special attacks that use scrolls though, and people tested it and it doesn't work with the steel titans scroll attack. I know this. My point is, every familiar in the game uses scrolls for a special attack. Let us call the "scrolless" attacks and other things a familiar can do "abilities". By definition, a special attack must cost points from the familiar special attack bar. You MUST use a scroll to make your familiar use its special attack (which costs points from the special attack bar). There is no move any familiar can do that costs special attack points without using a scroll. Abilities have a cost of zero points from the familiar special attack bar. If the KB is correct, and the equation to determine the new cost [of whatever the Spirit Cape is claimed to help] is: (old cost)*0.8 = (new cost) Then, Jagex is claiming that the Spirit Cape removes 20% of a cost of ZERO. Therefore, the spirit cape would be completely useless. At least all the other rewards appear to DO something.
  10. This is what I was saying. The forge regent has a right click fireball option, but the right click options don't drain familiar special attack points. The only thing that uses familiar special attack points is scrolls, and it needs to use special attack points to be considered a special attack. Otherwise its just an ability that the familiar has, like the Unicorn's cure, or the Lava Titans +10 invisible firemaking boost.
  11. In all honesty, I would not be at all surprised.
  12. Some specials (like the unicorns "cure" drains summoning points when used). So I think they mean that... but not sure what else there is that does that =/ ^ 100% sure that is what it does. What a completely random and useless item. Disappointed in all the rewards except the prayer necklace :(. How is the Unicorn considered a combat familiar? And are we talking special move points, or summoning points. The "Cure" ability costs like 2 summoning points, how are they taking 20% of 2? From the way it was worded: "The special attack cost for combat summoning familiars is reduced by 20%." The special attack bar that your summoning familiar is where you get special attack from. The unicorn scroll costs 20 special attack points, the steel titan scroll costs 12 special attack points. These do not drain your summoning level at all. The ring of Vigor says: "Members only. Requires an Attack level of 62 and a Dungeoneering level of 62. The ring of vigour has a strength bonus, and reduces the cost of any special attack by 10%." You get special attack energy from your special attack bar at the bottom of the combat style screen. It doesn't cost attack levels to slice and dice something with D claws, it costs 50% of the special attack bar. Familiar special attacks do not drain summoning points, they drain off the familiar special attack bar. And they require scrolls to do so. If you don't use scrolls, you don't use that special attack bar at all, therefore, your special attack cost is 0, and Jagex claims that the Spirit cape reduces the cost of doing this by 20%. The only thing I can think of is it will be like Fairy Tale III, where they added the reward in game, but didn't really put it in for a while afterwards. I'm talking about the farmers keeping your patches clear. I did that quest day of release, and I cleared all my patches, and they all grew back because Jagex hadn't actually implemented the quest reward, even though you were still told you got it when you finished the quest.
  13. So the spirit cape only works on familiar special attacks that don't use scrolls. Hmm.....Well, could be the KB is messed up again (for the 9001st time it seems). But really, how the heck are you supposed to get a familiar special attack that does not use scrolls, and still costs points? Unless Jagex really is trying to reduce 0 by 20%. Which would explain the original cost of dungeoneering rewards, the current cost/level req ratio of the bonecrusher, and the BXPW multiplier timers.
  14. Yes, you can totally get 200m Agility from just shortcuts...lol..... I interpreted it as waiting as long as possible to rack up a few hundred thousand experience from shortcuts before maxing the skill, not getting 200 solely off them. Realistically you could train to 199.9m or so and still have the rest to do after maxing the rest. He said "and it should now be finished out." I think that means "after all these years of training, you should have gotten xp from all the quest rewards and shortcuts you use. So now, after all that, you should finish out agility." Or something like that. Something that you should work to complete, not something that should have already been finished.
  15. PereGrin replied to Kietaro1's topic in General Discussion
    I award you +20 cool points for being a LOTR fan :D LOTR is just epically fun to read, so this might be somewhat on topic? maybe? Idk. And now, I really must go to bed. Fun off topicness is fun. Goodnight all.
  16. PereGrin replied to Kietaro1's topic in General Discussion
    ^umm....No Oh come on, there are 2 of us on these forums, and no one even knows how to pronounce our names....... Ok, here goes. My name, from Lord of the Rings: Peregrin Took. He is Frodo's friend, and gets captured at the end of the Fellowship of the Ring, and finds his way into Fangorn, with another hobbit named Meriadoc Brandybuck. They chill with the Ents for a while, and then join in when the Ents attack Isengard. In the book, Peregrin Took is commonly called Pippen, or Pip. Meriadoc is called Merry. The other "pere" on these forums is "Peregrine", as in the peregrine falcon. (note the "e" on the end, he did the 1-click summer garden guide) <-- (pro guide by the way) Pronunciation: In game, my name is "Pere Grin". I am commonly called "Pere" (pronounced something like "pair" or "pear") in game, and sometimes called "Grin" for whatever reason. And the people who I normally don't realize are talking to me because they are calling me "Peter" or some other misread of my name. Ask Peregrine how to pronounce his name. But in game, both of us tend to go by "Pere". And yeah, its Off Topic pretty far now. But I really had to straighten out the name thing. Sorry guys :/ And the Peregrine Falcon is an awesome bird btw, as anyone who has read My Side of the Mountain can attest to.
  17. PereGrin replied to Kietaro1's topic in General Discussion
    Stimuli has the same number of sylables as your name, so i'm thinking you need to get your head out of your ass. Point proven. Now please tell me why you felt this was an attack on you as opposed to all the other people who said the same word for the past several pages............
  18. PereGrin replied to Kietaro1's topic in General Discussion
    Um guys, I think we need to use multisyllabic words such as stimuli more often. I mean, it is QED that the use of words containing greater quantities of syllables hides flaws in your thought processes, as well as making the people with whom you are having an altercation respect you. ON TOPIC: Hmm...I don't even know....*reads OP again* oh ok. I like combat stuff, and BARBARIAN ASSAULT, and other stuff. I have a regular penguin hunting trip with a friend, we head to 60 and run around grabbing penguins for 20ish minutes. The wilderness penguins make it awesome, I gear totally up, Whip (not risking my chaotic), Claws, armor, like 6-8 prayer potions, extremes, Unicorn, and everything else. Then, off to deep wild to protect everyone up there and bless all the graves I can find, and of course decimate any revs within my combat level, and hand out food to all the people who need it. And we can't forget about slayer, cause it's just that awesome. Diy levels are pretty fun, that's what my prayer is currently, and a massive chunck of my herblore xp. And I think that's about it. Off topic: lol at herblaw. Classic players ftw. :)
  19. I think you need more prayer potions.
  20. At the very least you made a nice chart that shows what items we currently have. Also, i don't see much of a pattern especially with your color coding. Grey is weapons, red is melee armor, blue is mage armor, yellow is range armor. Kiteshields and plateskirts are grey for some reason is the only excpetion i saw. I think arrangement by level requirement instead of floor type might be more pattern oriented
  21. There is a blue partyhat on the top of the most valuable items traded list. Along with divine, ely, and purple. Who would ever Ge those? Well, maybe the ely, but why on earth would you Ge a blue?? Edit: mostly rhetorical questions. But the blue being there does appear to mean that someone got incredibly lucky.
  22. Possible considering hes well known enough to get good teamates depends if he plans to stick to dg 100-120 or no he was talking in 3 binds only earlier this week, he said he was waiting for warped to get 120 he said the only thing hes unsure about is weather or not hell get 120 or 200m He should just go for 200m. Once he gets 120 he would lock himself in rank 1 for quite a while. And 200m would be another front page skill rank.
  23. I'm not sure if dungeoneering came before or after easter, but yeah, new skill. Another bonus xp weekend. New quest series about the Void Knights. Changed skill capes back to longer again (finally, and yeah its unimportant) New clothes, check them out in varrock clothing shop, they look freaking awesome. Umm, that's all that I can remember. Oh yeah, we had Climbing Boots v 2.0 with Accuracy Amulets. Court cases are for members i believe. You need to get a court summons, and then you get to choose to prosecute or defend. The case is something runescape related, and you interrogate witnesses, use evidence, and other things. Some people like them, I have never gotten a court summons so I would not know. New clothing is f2p though, so check it out :D
  24. PereGrin replied to gremmy's topic in Rants
    I've seen a few hoods. Got one myself, and gave the next few to people on my team. If you are running into people with sub 80 dungeon who say they have alched 17 hoods, they are lying. You dungeoning with people that low DG level probably means world 117, and you may as well go just grab random people from the RSOF to dg with you, as far as maturity goes. Don't worry too much about it. Almost all people get their hood at different times.
  25. What do you mean "sort of" how do you have one of those?

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