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tortilliachp

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Everything posted by tortilliachp

  1. Rather, it's a challenge creating content that ensures it doesn't become a bigger issue than it is today. it's something Jagex need to be constantly mindful of. The more niche roles there are in the game, the higher chances are that people will find not just one, but nay aspects of the game they enjoy, so variation becomes a strength rather than a weakness.
  2. Back in 2003-4 when i was new to the game, things took a lot of time to level. Not classic-long no, but it took a lot of time. No ge, no easy trading system, fewer to trade with, you just simply couldn't get everything you wanted when you were online at any given time. Skills were not something "everyone" easily had in the 80s and beyond, elite content was simply not required in the game because so few would need it. So how did players play? We specialized in different skills, I can make potions, my friend can make armour, another friend can mine to make the armour, together we can kill bosses, together we can pk to make money, together we can get rune ore by protecting eachother. classes brought players together, several specialized people were arguably much more efficient than trying to do everything yourself. However, that's not something we can bring back, because we've all had another pentad to play the game and do everything. How do we specialize today? Some still level certain skills all the way to the top that others don't commonly raise (runecrafting, crafting, smithing) but the GE renders them of little use to their friends, there is no symbiotic relationship where everyone benefits. We specialize by choosing our spellbook and prayer book, by choosing to "tank a boss" or be the mage at king dagganoth. the way forward is by having content where the efficient ways are using different aspects together, like lunar magicks and ancients on the same boss, gaining an advantage by bringing people with different gear, clicking skills and roles. Runescape has developed beyond classes. That is why people play year after year, and don't get bored with their characters as is World of Warcraft prone.
  3. Paying attention to the ups and downs of the economy can make the average scaper millions off of nothing. With items that fluctuate in price (several seeds, rune items, runes, fish, foods, expensive armours etc) regularly, you can benefit of market dynamics with little risk, buying and selling the same items the same day for millions of profit every day. What amazes me is that merchanting manipulation teams remain, when flipping as a solo merchant is so easy, safe and secure. All it takes is patience, and a little time. to all those who do not have the patience: you pay a fraction more, which I pocket. That's your choice and up to you. :)
  4. Nope, not even this. That's like saying that they need to go through the players before revamping RS Classic to RS2. Here's the irony: Majority of the players like the graphical change. But the minority can voice their opinion, and Jagex would not ignore them. So you have this great situation where Jagex is unwilling to update more armour and weapon to synchronise all the graphics, but at the same time they can't undo the updated graphics. Every small step they take is painstakingly long, and without a strong will they would be like where they are right now, in the middle of nowhere. I knew it was a disaster when they decided to update the weapon graphics in small packages. Every single step brings in X amount of rants along with the inertia to continue the update. If they had updated every single item from armours to weapons from level 1 to level 99, and "BAM!" bring everything into the game, they would still see that X amount of rant, but at least it would have 'total revamp' feel instead of a small change that'll piss a group of people off. If Jagex caved, why is the old wilderness not back? This has a major impact on their business, you're asking them to wreck their cash cow. Why are the castle wars rewards still useless? Hohoho, I believe one of the Q&A mentioned something about updating Castle Wars this year, if my memory isn't failing me. Why is Nomad exceedingly hard? You didn't worry about a nerf? I did. And by the way, they didn't misgage the number of 93+ players with Fire Capes, because they have access to this information. (The story goes back to a time when someone posted on the RSOF about how his abssal whip has been glitched and lost, and a J Mod came in to tell him where exactly was the whip in his bank.) They thought that going beyond the "Level X unlocks Content Y" format would be a refreshing idea, and it was. I was going 'WOW..." when I saw the update, and now it's "Oh...". Up until now, there hasn't been anything worth compromising for, but if a new agility dungeon involving real time evasive/agility skills (much like evading the AOE attacks of Corporeal beast) appears tomorrow, and is linked to high level non-tradeable arnour, I assure you that someone with 99 smith and and similar reflex/internet issues would be asking for a 'compromise'. The days of RS2, RS HD and RS 4.32b patch 4 are over. Graphically, the game cannot progress because of inherent limitations in the content of the engine: your sword is still identical when it hits and when it doesn't, there's no difference in defensive maneuver with a block and with a missed blow. There can never be these differences, as the game mechanic of runescape does not allow it. Therefore, after RS2, and After RS Hd, graphics are something that SHOULD be updated piece by piece as the content is finished. Why wait with releasing made content, just to release it in "batches"? What impact does a weapon animation have on the game mechanic? nothing. Nada, zip, zilch, zero, null and void. Therefore, it simply doesn't matter what animation is present, as long as those playing the game feel it's the best animation in the game, so far. As Jagex have said they would, graphics will be released and updated with new content. Every new piece of content develops the previous expanse of runescape. In such a way, every new project develops the game, and doesn't become "just another worthless quest" because it challenges the graphics team in new ways, rather than producing sub-standard content then to update it all. It just makes sense. gaining player feedback for every single animation leads to better animations in the future. Do you think Jagex really care about all the small rants? Hardly, they know they are the world's biggest free MMO. They know how many unique users they have every day, they know how few people are the ranters on the forums. Castle wars has been on the to-do list of jagex for over 2 yeras. They're getting it right, rather than letting themselves being pushed around by players. An update is in order, but JAgex is doing it on their terms. They're improving a game with a lot of potential, they're not just beefing up the rewards like players have nagged them to do. I was not scared of a nomad nerf, because there's no way they'd make such a hard boss without KNOWING he would be so hard. They meant it that way, they wanted it that way. It was a step in the direction we've seen since the first piece of elite content was released last year, they just moved too quickly with the fire cape requirement. you bring up an old piece of information to show Jagex know everything. In the latest Q&A Jagex said that one of the difficulties of adding more statistics to the Adventurer's log is that they simply haven't been recording the numbers. That means they don't really know how many people have tried and failed jad, they don't really know how many people have capes, or have had capes, have lost them etc. Another factor, just not number of capes, is how significant Jagex assumed the increase of slayers would be. Most significantly amongst those who have level 93+ slayer, a lot of them have maxed out their combat skills. How many tasks would they stand without getting to the new monsters before doing something "more worthwhile" for developing their characters? Jagex may also have over-estimated how many of those with 99 slayer would want to fight the ice wyrms. Sypply was not something they could accurately predict, they wanted more of it. Similarly, Jungle wyrms were added to Kuradal's task selection because Jagex realized they would be unnaturally expensive as all 93+ slayers would use Kuradal for tasks. Why should a lower slayer creature have a more valuable drop than the desert wyrm? it shouldn't so they changed it. This is also something they should have foreseen for the same reason as the availability of the staff of light due to ice wyrms requring a cape. So people will ask for a compromise because Jagex staff won't admit to their shallow understanding of how their players play the game. heck, they even want half of our time to be occupied with quests, half with other activities. How many skillers, pkers, merchants and others would that annoy? Because of their public image they're not giving the real reason why they changed it: economy. Jagex have a game plan for the future of runescape, and the future of elite content. They didn't change this plan, scrap projects in the making and so on so they would not integrate other skills with high levels. They're sticking to the plan, but this time around they simply got the numbers wrong. There's no concern for the future.
  5. I agree their appeasing public image is a disaster waiting to happen, however the matter of graphics should be determined by the players. That is the strength of runescape, as you identify it. Where gameplay is concerned, I have yet to see a compromise. That is why I've asked already for an example where content has been a Jagex cave-in to the players, rather than Jagex realizing they've made a mistake in the nature of some content, then to edit it. here, their public image has allowed them to circumvent the fact that they've made mistakes, they're "just listening to you guys" If Jagex caved, why is the old wilderness not back? Why are the castle wars rewards still useless? Why is Nomad exceedingly hard? Why do the requirements for the coveted quest cape continue to rise, even with mass complaints? Why did mint cakes become 'nerfed'? Jagex are holding the line, that's why. They're using the "we're listening to you" as an excuse to correct mistakes. Mistakes such as making the staff of light so rare it did not have Jagex' intended effect of making slayer with magic more popular, because they misgaged how many of the 93+ slayers have fire capes. Making such an obvious mistake anyone within the high level community would foresee is something their public image does not allow them to admit. It really is telling that extreme potions were allowed in pvp, and that jagex failed to realize that high level slayers are the demographic of higher level players who do not have fire capes, in the largest part. They always say "it takes time with elite content, because we have to get it just right". Maybe they should take more time, and talk to the high level community, so they actually got it right the first time around?
  6. How to play: the shards you have (at least in my case) were systematically placed around the whole of the expansive area that is the game. going systematically in a mine-sweeping fashing, such as you would mow a lawn, up and down, up and down, I collected all 60 shards in 6 minutes, having recently dipped in the pools for infinate run. I doubt you will find a faster, more efficient method. :)
  7. but Shakespeare lived before the Great Vowel Shift of 1450-1750 (yes, 300 years), and so the pun would be lost on him. <3: Sorry, just had to continue the line of argumentation all the way. Over-speculation and over-interpretation are over the top.
  8. So you believe Jagex changed their entire update ideology over the negative response they got on the RSOF? What about all the updates in the making, we know developing content takes months! I do yeah. They've allready said they wont be graphic updating barrows because of "possible negative response in the community". It's a very conveinent argument for saving a lot of uneccessary work as the new skill probably requires more and more graphical developers. Updating content is a lot less rewarding to the community as a whole, because the game engien will lnto be updated (look at combat). Graphics are therefor much of a lost cause, as the basics remain firmly founded in 2001. There's nothing Jagex can do about that, and graphical updating for the graphics, not for the community, looses its purpose. If you could say the same about a piece of content, I'd be worried.
  9. Yet again the public image of Jagex in their "year of awsome" seems too rosy-red to be true to me. Why can't they say things as they are reacted upon at Jagex hq? The difference between their written style, and the style of their mods on the runescape youtube channel is apalling. What if they were down to earth on runescape.com too? Those type of people wouldn't bother answering the same questions over and over and over again, they'd rise to the challenge of answering the difficult questions and not politically, or diplomatically shying away from saying anything on the topic, if read closely. I hope correcting their public image, to be more true rather than a facade is a top priority in Cambridge.
  10. They've decided not to offer a new gameplay beyond grinding for rewards, sticking with the old formula for game updates. "Update: Context X is now unlockable at level Y for skill Z!" So you believe Jagex changed their entire update ideology over the negative response they got on the RSOF? What about all the updates in the making, we know developing content takes months! But yes, thanks for taking a step back and examining what is really going on, rather than the constant re-itteration of the same arguments over and over. I have faith Jagex wish to integrate skills in the release of elite content, such as the elite ardougne diary and nomad's requiem (boss fighting integrated in quests to a new level in my opinion). Anyone else have thoughts?
  11. I challange you all to think about why Jagex have decided to remove the firecape requirement, what effect it will have on the price of the staff of light, and therefore its role, and how this influences how you see the future of elite content in the game. Why would they cave in to ranters for the first time ever? why would they consider disability concerns for the first time ever? Where is runescape headed? What are the greatest standard achievements in the game currently? what achievements currently require clicking skills? please let's see some reflection and thought rather than argument-bashing that serves no purpose, and leads to no deeper understanding of the issue at hand.
  12. damage-wise, magic is probably the most efficient thing out there for normal fights. It therefore doesn't really need more incentive to be used, other than perhaps as most others have suggested, upgrading the team abilities offered. That could pay dividends in getting new p2p members as well. Snare, and possibly teleblock to some extent, even just 2.5 mins (a teleblock cast on p2p with a magic prayer used while being cast) would greatly enhance teamplay. Snaring might be the death of f2p clan wars on large scales though, as people would be hit right out of the water (i'm in a larger clan).
  13. If more powerful (both in variation, quality and internal damage) weapons are to be released into the game, i honestly think jagex should be looking into reducing the stats or in other ways the effectiveness of ALL weapons by a set figure, say 15% less damage done by every weapon. It wouldn't create imbalance, spells could be included, and value-degradation wouldn't really occur as it's the same for all weapons. New weapons could be constantly added, and all weapons "nerfed" by 10-20% every 2-3 years for balancing. Of course jagex would have other looks on such an idea and make ammendments, but the general concept should be feasible i believe.
  14. Agility is faster than fishing. All skills "just require time." Welcome to Runescape. please show me where you can get in excess of 75k agility xp an hour, every hour. that's the kind of experience i get an hour at barbarian fishing. then please show me where you can afk that kind of agility, then on top of that, show me the dedication in the fact that from 90-99 agility you will hardly ever notice a difference within the game itself. those things cannot be said for fishing, woodcutting or any similar skills. "just require time." show me your firecape, show me soloing godwars, show me pking, show me efficiency with training, show me dedication and follow-through in actually achieving high goals (that can't be done infront of the tv like fishing, woodcutting and cooking), show me 2000+ total level (doesn't get you a cape), show me skill in clan fights, show me stealing of training spots from other individuals by being faster. I HATE quests, but i've done them all. I HATE some skills, and i'll never ever be a thrid of the way of getting any of those to 99, heck, getting 80 farming will be insanely boring in its own right, either way i don't want that cape. At godwars i average 1m+ every single hour. that's less than 100 hours for 99 prayer. incidentally i got 3 sara hilt drops 3 manning in two days for that, when hilts were selling for 120m. Scratch the 100+ hours on that prayer on my behalf please. I did those to 80+ while watching tv many years ago. there are no benefits above those levels for those skills, so i left them around that level. If they were worth anything other than the cape, i'd consider doing more of them in front of my tv-screen making the most of my time. contrary to what others have said on this thread, i'd say the quest cape looses some of its value every month, as only a max of two are released every month, giving you 28 days or more to go about your other runescaping habits in maintaining a questcape, or 28 days to do another 28 quests. let's face it: there are only a VERY few hard quests that take more than two hours: mournings end Part 2 was hell without a guide, the quest points for the guthix sleeps quest was tough, I personally struggled making coal-tar because the aparatus was bugged when i did the quest (2k+ coal spent). Summer's end wasn't hard at all, as the NPC's told you exatly what you had to do (luring with a familar, lighting the pyres etc.), it just took about an hour of fiddling. There are no hard quests, and more and more people will get the cape. the achievement for the skills to get the cape combined are worth more to me than the cape for actually doing the quests. I have NEVER gotten positive feedback on wearing a quest cape ( i sold mine incidentally, cause it was a complete waste). f2p players seem impressed by the prayer emote when i f2p pk sometimes, but spending 100m to be able to war most effectively doesn't really deserve a cape if you ask me.
  15. Honestly, i wouldn't want to be seen dead in a quest cape, attack cape, defence cape, strength cape, hp cape, prayer cape, ranged cape, magic cape, cooking cape, woodcutting cape, fletching cape, fishing cape, firemaking cape, crafting cape, smithing cape, mining cape, herblore cape, theiving cape, farming cape, hunter cape or consctruction cape. The capes that actually show achievement to me are agility, slayer, runecrafting and summoning based on the amount of time it takes for agility and runecrafting, and the complexity and determination requred for summoning or slayer. the quest cape cannot compare in level of achievement to any of the four capes, it's somewhere in the mix of all the others based on achievement (a lot of skills just require time, and some (hunter, cooking, fletching, firemaking) don't even require a lot of that. Doing any skills for a cape seems rediculously stupid to me. if your character's looks within a game are that important to you, go work out to improve your own personal looks instead.
  16. why do we have to be able to wear all items at once? It makes no sense to me. They don't match, the stats don't work well as a whole. I agree that so far it seems they could work like an outfit, but what would the use be? we might see the remaining items released first, but i don't see that as a limitation to how many diaries.
  17. The most faulty logic in this topic so far is that you have not taken into account that for every log you chop there is a small, yet equal chance of cutting the tree down. that chance is doubled when two people chop the tree (if they have the same woodcutting level). That is why trees are used faster when there are more people on them. the amount of logs you get from ost types of trees are random, so the more logs cut out of a tree at the same time, the faster it is likely to be used up. Finding your own spot without other people is always faster. There are a lot of "hidden" woodcutting spots like these for powercutting. for banking logs, one also has to consider the amount of players on the world giving a much too complex equation based on too many variables (as jagex won't tell us the values so we can work things out for ourselves, not that i feel we should be able to).
  18. I agree that runescape has stagnated, but that's because of the trade limitations. that's what makes it hard to play as a team. However, i don't agree they should be removed, as it would leave the game in a state it couldn't handle. Jagex were right to act when they did (or could have acted a lot earlier). To develop runescape further, what needs to be added is rather a focus on areas that are currently not in use, and to upgrade these for more visits, than adding new material. Rediscovering old areas could create a game where the expansion of the world isn't jagex' only way of adding new content. there are massive unused areas. the widlerness could be populated with a LOT more creature, and be dangerous again, removing the use of revenants that are currently too random to be an effective deterring factor. There are huge desert areas that don't offer any content but sand. cities unused because they're impractical. Think if all new quests, minigame and content was added in current areas (with a possibility for finishing off the borders of the mainland), and then adding only dungeons / purpose in houses, minigames, basically layers on top of existing content. That is how runescape can evolve into a dynamic game again. There are countless opportunities for making the game harder/ more action packed, where less walking through desolate areas is required, while at the same time adding new content. Graphical updates of smaller areas adding layers of content at the same time, new quests, giving currently useless persons and areas a function would focus the game, and significantly evolve playing capabilities. If we want a continued evolution in the field of items, the time has come not to up the limits, but to reduce the stats of all items by 20% accross the board. do that with all items, and we have a continued potential for growth. suddenly everything becomes harder again, without having to mess around with levels, and make levels less useful because items can replace thier benefits. remvoing 10% on the stats of all items could be done whenever the current level of being able to kill most monsters in few hits with relative ease, would make for a game that constnatly develops and re-invents itself. For newer players, it would mean slower levels / xp in the start of a "stat cycle" but an improved game over time, where one can always be challanged, even by the same monsters using the same gear over time. The way jagex has made the game, they need to re-invent it at this stage. So far things have worked relativly well, but like with the trading rules, things could have been implemented sooner with the same beneficial effect.
  19. yay :D sorry i couldn't be there. thanks for the fight though Abyss :)
  20. I've always wondered why so few people get theiving for the capes. It's faster, less common, and profitable if you go with blackjacks to 91 then the pyramid to 99... never understood why people don't do that.
  21. even more important to me is the fact that i cannot ask my familiar to attack a certain target. it attacks at random. what if i want it to attack a minion and not the boss, or to attack a spider attempting to attack me in a single combat area so i don't get harmed?
  22. good article, but sadly it was lacking the dark bow. In combination with void armour its special has been invaluable to multi-combat pking. With dragon arrows it is arguably one of the easiest weapons to combine with other styles recieving insane hits that cannot be countered. The combination of range and melee or range and mage have also been missed out. these are insanely deadly if used correctly, as are adamant arrows on f2p. Generally in f2p after addy arrows were realeased, it's at least my personal favorite for killing people effectivly.
  23. double astrals, double cosmics, deaths, laws, nats, bloods. rcers have it good. As for grahks, " a first resort" with unlimited energy is a much bigger factor imo.that works for all the other ways of rcing as well for fastest results. green drags are an easy 500k an hour with games necklaces teleing to bh, using a spirit terrorbird. that's also revenant free 100% guaranteed. can't wait for new pvp. that might give a reason for earning money again :P, or earning money having fun again.
  24. quoted for truth. this shows how dead, and uninventive the tip.it boards are currently. I suggest those of you who are sooooo passionate about this topic actually play the game, or preferably try to find something more important to spend your time on, like banging your head against a wall, or otherwise help evolution do its work. on topic: I think he's a dwarf on steroids.
  25. quitting is one thing, gradually lowering the amount of time i spend in-game whenever i'm not having fun ingame is probably more accurate. "quitting" to me means playing less than 2 hours a week (just warring, hanging with comunity or trying new updates, something along those lines, not activly playing to achieve something ingame) lack of interest has to be what has put me below 2 hours a week. muted or banning won't happen unless you break the jagex rules, so that would be a personal choice, risking your acc by breaking the rules...
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