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Nifflin

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Everything posted by Nifflin

  1. I suggest you get into doing TDS after you get a maul, they are very good and you would benefit from the charms and effigies. Also do as many herb runs as you can per day. Slayer isn't good money, even in the long run. The opportunity cost of slaying is too high.
  2. One of the admins here pulled out a copywrite agreement when blade got banned to try and keep blade's guide up. Grimy wanted to host his guides in a safer place where he would retain ownership of them. There are other reasons too but this thread isn't the place to discuss them.
  3. Inb4removedlink. Also, I think you would break even or not lose much. It's just that the exp/h needs to be as good as steam rules for it to be viable.
  4. Prices dropped since I started on my alt account. Apologies.
  5. Well I said 1-2 weeks because ideally you would take it easy and do the quests that give agility exp. You could grind it out quickly but it would be hell.
  6. This is why summoning tanks >>>> summoning pures. The defense lets them survive enough to get to most charm lootshare spots. That being said abby demons are unagressive so I guess you could try those. I can't think of anywhere else for a level 3 to go. I think charm spirits might actually be best for a level three.
  7. Nifflin

    Caves

    22's first because their attacks drain prayer, 90's next because you can 1-2 hit them and they have a surprisingly accurate attack. In terms of being efficient with inventory space the prayer points you spend are more then worth the hp you save. Veng still works.
  8. Nifflin

    Caves

    1. 90's first, and the 22's. 2. They have a melee attack, that's prollly what's hitting you. 3. Yes
  9. Post Sarim. Kill the seagulls and pickup their bones, bank them in the deposits box right there. The bones are around 200 each. Or collect ashes from people firemaking. Ashes are 90-100 each. Back in the day I slaved away mining coal which sold for 250 each, you guys have it pretty good for bones to be 200 each.
  10. 1-2 weeks. I would fully charge my penance horn first. Make sure to do all the quests that give agility exp. Use the best courses you can. I think I did gnome course, barbarian outpost, ape atoll, then wildy course.
  11. And rune darts are better in Kuradels due to the fast attack speed. In there they have higher raw dps then any other ranged weapon (correct me if I'm wrong Grimy). Keep cannoning everything. As for gear go FSH, fury, avas, black dhide body and chaps, snakeskin boots, barrows gloves, unholy book. Upgrade the dhide to arma when you can, and the snakeskin boots to rangers boots. Kuradels ring in her dungeon, ranger ring everywhere else.
  12. I would kill them in the chaos tunnels.
  13. Martingale system only works if you have infinite money. And you don't, 150m isn't nearly enough.
  14. Multiple people, including the person who wrote the scripts, explained how they are 100% within the rules. Read the thread.
  15. Our hands are slightly more tied given that you banned our link then decided to actually verify your actions.
  16. Public > Friend if it bothers you /thread
  17. HOWEVER, if you make the cannonballs yourself, it becomes more efficient to crush WFS or ever burst rock lobsters then to cannon black demons. Wyrms too can be cannoned and have alright charms + effigies + profit with yak.
  18. I bet chinning with defensive would be your best, most cost effective bet. Make money flipping or something.
  19. Well, I can certainly agree that it is a crappy skill early on. I know, I was there. Slow exp rates, [cabbage]ty teams, I know. But once you get to level 60-70 (70 is better) you can check out the Tip.It clan DGS that helps teach people how do dungoneer like pros and get amazing exp rates. It's just a really cool, dynamic skill in general and though you may not like it now, I know a lot of people who have said then then fallen in love with the skill. http://forum.tip.it/topic/288181-dungeonsweepers-dgs-a-dungeoneering-clan-for-tipiters/ There's a link to the thread, hope to see you around. As for getting to 70 dungoneering, I suggest you use all your exp rewards on it (lamps, pengs) while doing c6 solo meds. This will help you get accustomed to the skill and help you cope with the steep learning curve once you get to 70.
  20. Here is why you should get a rapier; A) You will get your dungoneering up which will make it easier to get more chaotics or other dungoneering rewards in the future B) You can farm herbs while doing dungoneering making a ton of money for other toys (bandos armor that you need) C) You might actually discover you like dungoneering D) You will then be able to do all melee combat better, bossing, slayer, everything E) If you ever decide to get a rapier later, you will have wasted the time you could have saved by getting it sooner F) It takes two weeks straight of dungoneering or a month of casual dungoneering mixed with other activities, that is much less then a lot of other goals and not very long term Brad is mad because I alluded to his being illiterate on another thread. He also does not have a rapier. I do. Edit: Nomwhatever hasn't a rapier either. I dunno why he is posting to accuse you.
  21. Take my advice about a rapier seriously. It is the best investment I have ever made in Runescape.
  22. We aren't allowed to post the link. Bring it up with the admins here or ask ingame at the DGS clan chat.
  23. If you are calculating exp rates I suggest you go with a slightly lower number, you almost certainly will either mess up or get a random once in an hour.
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