Everything posted by Huta
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Lunar Magics - Big fan but ------
Let's see... Imbue Magic (barely used, only a very few rcers use it) Fertile Soil (somewhat used) Superglass Make (you lose a huge chunk of the crafting xp using this spell.) String Jewelry (used once in a while, but only on rare ocasion) That's all. The only other spells used are Vengence, and for lurers, telegroup ice plateu. Nothing more. Do 6 spells count as a spellbook? Not in my eyes.
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Lunar Magics - Big fan but ------
Exactly. Apart from the fact that Vengeance makes it a defence mage. The idea is that it makes mundane targets a lot easier, and in a combat situation aids another combat form. As far as I know, all of those spells have 100% accuracy (Although with vengeance i'm not so sure) so it is a very useful boost to eaither melee or ranged or another player that is not a lunar mage. But lunar magic is supposed to be the counter of ancients - defence magic vs. offense magic. It doesn't fill that slot, though. A lunar mage isn't a mage in the RS2 sense of the word, he's more of a mage in the RSC sense of the word. A sidearm of melee or ranged. I want a defense mage, not a lame excuse of a spellbook that nobody uses but for 2 or 3 spells.
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Discussion on possibilities of a combined rune company.
It's quite a bit more than a 50 gp loss per ess. You have to factor in the dueling ring, the binding necklace, and the astral runes. If you can't sell for a profit, making combo runes is a powerleveling method, nothing more. I've done a bit of combo making, and it's awesome xp, just hard on the cash. Lep, the abyss would be slower than making runes involving fire or earth, without a doubt. Balloons and dueling rings are far superior to anything the abyss has to offer.
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2 April 2007 - Behind the Scenes - April
You'll be able to attach bracelets to your RFD gloves, just like you can attack eyepatches to pirate hats on Mos le'Harmless. :pray: I hope.
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Lunar Magics - Big fan but ------
. If I remember correctly, lunars is supposed to be the spellbook of high-level mages? Train more. 82 magic isn't hard to get.
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Lunar Magics - Big fan but ------
Personally I think there should be more combat uses for lunar magic. Right now, in pvp, it's useless except for maybe vengance and in cw or something sharing pots. Who says a defence mage should be a wimp? I was thinking something like auras, a spell that covers a 9x9 grid surrounding the caster that drains hp/prayer/stats/poisons and stuff. Like a health drain that steals health from surrounding players, prayer auras that work like smite, auras that slowly lower offense stats, maybe a poison spell. Then, why only attack? How about boost auras that make health regenerate faster, cure poison, and such? Improvements over the simple heal group and cure group and stuff. Then you could always put into action resist spells, but that would probably mess things up too much. Anyway, IMO, lunar needs a lot of improvement. It doesn't really count as a defence mage, it counts as a non-combat mage with a couple pvp spells to aid another combat form. That's all. A defence mage should be able to fight with his magics.
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Discussion on possibilities of a combined rune company.
Although I don't like it when people start making little-known secrets of the game public, (I still hold a grudge agaisnt the people that released training on green drags to every noob and his dog :evil: ) I've used combo rune crafting quite a bit. I don't think there's a lack of demand for combo runes. I think too many players think inside the box and refuse to try new ideas. Couple the lack of originality with a small supply, and you don't have a market. Any pker on modern magic has teleblock, entangle, and maybe a god spell. All god spells use both fires and airs (Smoke runes) and all entangles use water and earth (Mud runes). Take it from a former pker, saving the two inventory spaces by switching to combo runes could be very useful. Two sharks can make or break you, especially when your inventory is as crowded as a mage's is. The thing is, nobody is selling the combo runes, and most people don't think enough to see the value in them. That's why they're hard to sell. If it suddenly becomes a widespread, accepted practice to use them, RC'rs won't keep them in stock. Garenteed.
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2 April 2007 - Behind the Scenes - April
I'm hoping the new CW bracelet will allow helmets - maybe insead of the hood 'n' cloak, something more like the BA icons? Set effects in CW ftw~ At least I hope it's something that will be worth losing the barrows gloves for.
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Don't show combat level when it's not needed
See, you must be below 80 combat or he wouldn't be making fun of you. Decisions that involve certain people more than others should get the feedback of the people it will affect, right? Hiding combat levels won't affect you as much as much as it will me and the other people with advanced levels. Just like things that involve pking, things that involve various skills, things that involve people of certain levels, changes should only be made to them after the advice of the people it involves are taken into account. For example, what does a woodcutter care if Jagex nerfs mining? What skiller cares when pking gets screwed? What would a low level care if they can't see their own combat level anymore? The thing is, hiding combat isn't a decision for level 60 and 70 and even 90 players. It's for the advanced players that have devoted time the the very core of this game, and what the peanut gallery says just doesn't count. The bottom of the matter is; combat is the basis of the game. Not skilling. This is not a game of skills, it's a game of combat, supported by skills. When you watch someone walk down the street, do you notice if that person knows a lot about engineering or physics or mechanics? No. If you notice anything, you notice how muscled the person is and maybe how determined and pricisely they walk. (And believe me, if you ever watch an advanced black belt or somebody like that walk, you can notice a difference between the accuracy with which they walk the the rather shuffled tread of the average person) Why on earth would you notice how much "talent" they have in woodcarving? You wouldn't. No, just no. I hate this idea, I hate the suggestion. As the very heart of this game, combat should not be hidden.
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Don't show combat level when it's not needed
Not to pick at you, but your example implies that only white people have problems with racism. Ever hear of the black panthers? Ever see these hispanic gangs that pick on anybody of a different race? Racism is a problem shared by all people and races. It's not restricted to any one "race". Anyway, on topic. Let me guess, you have a low combat level? Combat is what the game centers around. Every skill relates to combat in some way or form, or aids in training skills that directly help combat. RuneScape IS combat. That's what the game is about. Hiding combat levels are a bad idea. All it does is make it harder to determine who the most advanced players are. And if this were implemented, what's next? Making skillcapes turn invisible at the touch of a button because what you call "level discrimination" is just as strong when people start comparing by cape instead of level?
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blessed armor
Proselyte and Initiate are temple knight armor. Looks like white knights armor with gold/orange trim.
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April fools! Teh fun is over 4 us now =(
I don't know why everybody is having a cow. I find it a bit funny watching everybody talk liek a noob. It's not like it's a big deal. Gotta love the replacement for a-g-i-l-i-t-y, :XD:
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Missing Persons List
I believe I have him on my friendslist, but I can't be sure. Might just be someone with a simular name. I'll have to check. Goldenswo140 Good friend, pked with him a lot in f2p, since we were both like level 40. Haven't seen him recently.
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Best looking random event set!
Full camo looks good with white accessories.
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Would Wilderness Team Capes be more beneficial if F2P?
When I pk p2p, I always wear a god cape or legends or skillcape - never one of those weak teamcapes. My teams aren't big enough that I'd need one in p2p. F2p is a different story. Teams have to be big to get kills, and there are no good capes available, so they would be useful.
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Arrrgh, Macroers!
Not all macros are level 3. I've seen a number of level 31 autoers mining pure essence with rune picks equipped. They always wear some sort of random event gear, like camo or lederhosen. You get used to detecting who is a macro and who isn't.
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Investigating a missing king
I would be shocked if Sir Armik Varze were working with the black knights. It doesn't make sense politically. One of the things that has kept the White Knights running for as long as they have is their constant struggle with the Black Knights, and to risk throwing away all the power Sir Armik already has would seem foolish. Imagine the scandel if it came out to the Falador public that the leader of the White Knights was working with their sworn enemies! He'd be out of a job fast, and perhaps even executed. And to think that the Imperial Guard would work with their rivals to put their leader in charge of Falador is...well...silly. I think the reason nobody is looking for the king is because his own bodyguards are assuring everybody he's fine, and if anybody doubts that, I have a feeling Sir Armik is keeping everything hush-hush. No, I have a feeling the missing king has a more political motive, and is tied in with the struggle between the Imperial Guard and the Knights of Falador.
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Investigating a missing king
You know what I think? If you've ever talked to Bob while he's in Falador (or Varrock, forget which place) he warns you to not trust the White Knights. Now look at the story. Imperial Guard < Supported by the Crown Prince White Knights < Supposedly supported by the, interestingly enough, missing king. If the King were killed in combat or by assasination or even died from old age, the crown prince would assume control along with the Imperial Guard, removing the White Knights from power. If you were the leader of the White Knights, what would you do in such a case? I know what I would do, especially if the king were of old age with a short amount of time left to live. I would kidnap him and assume control. And what would you do if the king had been killed by some other force? Pretend he is alive and off on some journey or just simply out of the public eye. And guess what? That's exactly what we have.
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Why can't F2P have...?
F2p doesn't need PC. I know grinding is boring - that's the idea. If you want faster xp with better weapons, get members. A duel arena is also a bad idea. The duel arena is one of the most popular things about members. F2p doesn't need to get one of the best things about members without paying. And that hing about the forums - any autoer can get 30 combat easily. I could get that on a noob in 2 days flat without working hard. The official forums are yet another one of those things that belong members only.
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Would Wilderness Team Capes be more beneficial if F2P?
Trust me, nobody is going to get members because they don't have team capes. -.- I got members because I wanted a whip, ancients, specs, faster xp, more skills - not because of a lame team cape. Keeping f2p from having capes isn't going to make more members. It's probably just something Jagex has never thought through fully.
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My Luring Story -- Good Ending
Check out my post in the New Scam thread.
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New Scam Be Careful
Every damn time I see you post, you try to give off this "I am the big bad ownage lurer/bugger/scammer" bs. Then you hide your RSN. If you are such a great lurer with teh poonage stats, stake me. You can drop me a message through tip.it You want the bottom line? My guess is you are some random level 90 that drools over big lures, talks big, and no show. Prove me wrong? My RSN is on my profile.
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My Luring Story -- Good Ending
I can assure you that they dont care about 81 mage, they tried to lure me with 95 mage :/ The problem is probably that you dont sell many expensive items on jagex forums often. Lurers dont care about any stats. So what if you have 95 mage - if you have no runes you can't really do anything. And most killers for good lurers have 94+ mage and 95+ strength anyway so if you mage them, they'll just dds you. Lurers generally are inferior pkers. The top pkers and people with the best stats don't lure, as you can make way more staking. Luring is for morons and wannabes. The victims are just as big a moron, but the lurers are pathetic as they can't make it when fighting real opponants. Actually, now that I think about it, I remember this time someone tried to lure me. The guy claiming to want to "trade" at edge bank wanted me to meet him at the spirit tree (go figure). He said wait a second, he is expecting another trade. As I was waiting, I saw this guy in mystic my exact level head past the bridge. So I geared up for modern mage (didn't have time to switch books). Your "expert" lurer killer whatever used smoke barrage and ice blitz. His str was 89 (along with 90 atk and 83 def) and his mage was 87. Some pker... He ended up getting away, but barely, and on low health. I don't get where you get this picture of what a lurer is. Most have nubsauce stats. There are some dangerous lurers, but they are few and far between.
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What Is The Most Fun Thing To Do In RuneScape?
I have a varied list of things I like to do. Barrage in CW Barrage in Fight Pits Barrage in Wildy Barrage in Dungeons Barrage in ...well, anywhere. Seriously, I am going to go totally broke if I don't kick this habit. :(
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Would Wilderness Team Capes be more beneficial if F2P?
I've thought that since day 1. It's not like you're giving f2p a huge update, just a cape that is 1 or 2 points stronger with an effect needed in f2p worlds.